This is "projected lights" bug and propably not possible to solve, you just can reduce this problem. If polygons texture has transparency, all vertices conected to this polygon has still "vertex light" effect, like trees, guardrails, fences, road lines, lots of pillars, ...
EA used transparent texture on polygon which are not seen, if you change texture to something without transparency, "projected lights" should work fine.
EA used transparent texture on polygon which are not seen, if you change texture to something without transparency, "projected lights" should work fine.
