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Messages - RobertAngelo

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1
Help/F.A.Q / Binary Field
« on: Oct 24, 2021, 12:30 PM »
it's possible add a field into a collection on Binary?? ( Like in Vlted ) I wish edit some colors on Binary. But i need add fields.. and i don't know how do this.

2
ASTON MARTIN: 0x00000010
AUDI: 0x00000100
BMW: 0x00000040
CHEVROLET: 0x00002000
CADILLAC: 0x40000000
CAMARO: 0x00007000
CHRYSLER: 0x02000000
CORVETTE: 0x00000020
COPCAR: 0x00800000
DODGE: 0x00000008
FORD-GT: 0x00000004
LAMBORGHINI: 0x01000000
LEXUS: 0x00040000
LOTUS: 0x00000800
MAZDA: 0x00010000
MINI: 0x00080000
MERCEDES: 0x00000080
MCLAREN: 0x00000001
MITSUBISHI: 0x00000200
MUSTANG: 0x00000400
NISSAN: 0x00008000
OPEL: 0x05000000
PAGANI: 0x00900000
PORSCHE: 0x00000002
PONTIAC: 0x00004000
RENAULT: 0x00020000
SEDAN: 0x08000000
SPORTCAR: 0x10000000
SUBARU: 0x00001000
SUPRA: 0x20000000
VOLKSWAGEN: 0x00100000

3
OBS : Isso não se refere a falta de memória física do PC, isso soluciona o problema com partes que ficam invisíveis durante a corrida rápida ou veículos dos oponentes.

Important : This does not solve the PC's lack of physical memory, it solves the problem with parts that are invisible during the Quick Race or opponent's vehicles.


Esse bug ocorre normalmente com veículos que são adicionados ao Game e é sempre com o CPU ou quando o veículo é automaticamente selecionado na corrida rápida, mas por quê? Simples!
observando como a maquina se comporta, notei que esse bug na verdade não é ocasionado pelo mod em si, mas é o JOGO tentando selecionar um Bodykit ou uma parte qualquer na memória binária..
uma forma simples de resolver isso é deletando a parte conflitante.

Ex:  Se o carro não possúi atualização de corpo, deve-se deletar o slot executando o Binary e indo em:
Modder Mode, GLOBAL\ GLOBALB.LZC\ DBModelParts.
Sendo assim clique duas vezes no veículo que apresenta o Bug.
Fazendo isso você ira abrir uma lista com cada material que compõem o veículo, se durante a corrida rápida é o corpo do veículo que fica invisível
deve-se apagar os Slots extras de XCARNAME_BODY_KIT01 em diante, OBS: Não delete o BODY_KIT00 esse é o corpo PRINCIPAL do veículo e apague apenas os kits que seu carro não possui.
Caso ele tenha apenas dois slots.. apague do terceiro em diante.
Isso funciona para Hoods, Spoiler.. etc.. basta observar qual parte fica invisível durante a corrida e remover no Binary.

OBS: Esse Bug ocorre normalmente com mods que substituem veículos como, SL55, PORSCHE GT2, CORVETTEC6R, BMWM3GTRE46
Ou seja, todos os veículos não customizáveis do game.
Espero ter ajudado.



This bug usually occurs with vehicles that are added to the Game and it is always with CPU or when vehicle is automatically selected in quick race, but why? Simple!
watching how the bug happens, I noticed that this bug isn't actually caused by the mod itself, but it's the GAME trying to select a Bodykit or any other part in binary memory..
a simple way to solve this is to delete the conflicting part.

If the car does not have a body update, you must delete the slot by running Binary and going to:
Modder Mode, GLOBAL\ GLOBALB.LZC\ DBModelParts.
So double click on the vehicle that has the Bug.
By doing this you will open a list with each material that makes up the vehicle, if during the fast race it is the vehicle body that is invisible
you must delete the extra Slots from XCARNAME_BODY_KIT01 onwards, NOTE: Do not delete the BODY_KIT00 this is the MAIN body of the vehicle and delete only the kits that your car does not have..
if it only has two slots... delete from the third one onwards.
This works for Hoods, Spoiler... etc... just watch which part is invisible during the run and remove in Binary.

NOTE: This bug usually occurs with mods that replace vehicles such as SL55, PORSCHE GT2, CORVETTEC6R, BMWM3GTRE46
That is, all non-customizable vehicles in the game.
Hope this helps.

4
For those who like to suffer, in Vlted copye the line of

-> gameplay 
-> race_bin_collectors/21_2_2_sprint

and change only "sprint" to lapknockout
and press Ok.
And here go, you will have NFS WolrdLoop with Lapknockout

:D

5
I dont know if this is the right place to ask, but i would like a Darius Vinyl 1024px for BMW M3 GTR. The game is Need for Speed MW 2005.
Thanks a lot

6
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 14, 2020, 9:43 AM »

if you want to send me via e-mail all right, but if you managed to fix it, that's good :)

7
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 13, 2020, 11:53 PM »
Send me your script so I can check it out.

8
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 13, 2020, 10:45 PM »
for nothing, XD
Ok I wait for the results, and thanks for finding my avatar cool.

9
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 13, 2020, 10:38 PM »
Ok, it's the same as mine, maybe this is the only known program XD

To avoid this error of the position of the wheels the best thing to do is to import the script directly from VLTED.

All you have to do is take that file, ATRIBUTES.MWPS and go to Vlted, import, MWPS.
It will carry all the changes that would be made to the car to be replaced, WITHOUT SAVING, you click on export, edit the file name and export to wherever you want (it could be the desktop) it will create that mod script that has us Addon cars.

Close VLTED (Without saving changes) and go to editing the script.
In the name of the car (Model) mainly in this part of the script ..

update_field pvehicle <added_xname> MODEL Visual <ADD_XNAME>

For some reason if you finish with a number, the wheels are also not in the correct position, (at least for me it is like that ..)

Ex: TOYTAGT1
The model will have this error in the position of the wheels (I don't know why, but as I said to me this happens ..)

So I leave: TOYOTAGTONE

Another thing, in the fields of Pvehicle and Ecar remember, do not put default but racers


ex:
copy_node pvehicle (car you will copy) racers (car name who you will add)

10
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 13, 2020, 10:12 PM »

Okay, first, where are you having trouble? What part of the script .. has a great AJ_Lethal tutorial, I don’t know if you’ve seen it… or if you’re based on it.

11
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 13, 2020, 10:05 PM »
Many modders here have an incredible job, but have little free time .. unfortunately I don't understand 3D modeling (for now XD) so when I see an M car I run to download and convert it to addon type.

Right now I'm full of cars, about 154, over the limit I know XD
I Dream with a mod or a patch to expand the NFSMW garage to about 300 cars the same as NFS Wolrd. It would be awesome.

12
Help/F.A.Q / Re: MW Modloader to addon cars
« on: Oct 13, 2020, 10:04 PM »

I have some experience in converting M cars to Addon, maybe I can help you.

But first I need to ask, you want to learn for personal use only, right?

13
Addon Requests / Re: [NFSMW2005] Car Requests
« on: Sep 15, 2020, 4:39 PM »
Car: Aventador S KS Edition

Convert from: Need For Speed Payback

Replaces: Murcielago or Addon Ed

Features:

Rims

Performance

Visuals

14
Help/F.A.Q / Re: NFSPS CCX Fix??
« on: Jul 21, 2020, 12:49 PM »
Opa Obrigado amigo eu vou dar uma olhada. :)

15
Help/F.A.Q / NFSPS CCX Fix??
« on: Jul 05, 2020, 10:37 AM »
English

Hello everyone, ^^
I would like to know if anyone knows of any fixes for the Pro Street CCX, as soon as I install the bodykit and try to select the car slot the game breaks immediately. Has anyone found a possible solution?

I am using the European version and have already installed NFSPS11patch.

Portuguese

Gostaria de saber se alguém conhece alguma correção para o CCX do Need For Speed Pro Street, assim que instalo o bodykit e tento selecionar o slot para correr com o carro que o jogo quebra imediatamente. Alguém encontrou uma solução para isso?
Estou usando a versão européia e já instalei o NFSPS11patch.

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