I got bored and... this happened.

Ignore the mismatched textures.
You may or may not be aware that in 2008 I did convert an SLR to HS. Forget that! This one is the 722, and comes from Shift 2.
Polycount so far is 11,768. I don't have modelling skills, so I tried to cut polygons by simple deletion of unnecessary ones. If I had used lod B for the wheels, I could have gotten it to less than 10k, but then I'd have to waste space in the TGA by using a gigantic wheel texture to avoid losing detail. And I was thinking that this car could get a cop brother in the future, so texture space is important. Lod A and lod B are the same otherwise.
It's not in the game... Yet. I'm more ambitious with this car than I was with the old ones, as I plan to add damage, a better driver and maybe even a dash. The VEG patch has created new possibilities so I don't care much that this car will break 12k polygons. There are great mods for HS exceeding that, and they were made back in the 2000s.
There also has been an important development in the sounds field. A guy named id-daemon has created a decoder for MW and Carbon sound files, and obviously the Shift 2 sounds can be extracted as well. This makes it FAR easier to convert sounds from these games... At least, I hope!
My old cars could use so much work, but I find it better to redo them from zero.
I won't promise anything, but I'd love to tackle the Carrera GT again as well as the McLaren F1.

Ignore the mismatched textures.
You may or may not be aware that in 2008 I did convert an SLR to HS. Forget that! This one is the 722, and comes from Shift 2.
Polycount so far is 11,768. I don't have modelling skills, so I tried to cut polygons by simple deletion of unnecessary ones. If I had used lod B for the wheels, I could have gotten it to less than 10k, but then I'd have to waste space in the TGA by using a gigantic wheel texture to avoid losing detail. And I was thinking that this car could get a cop brother in the future, so texture space is important. Lod A and lod B are the same otherwise.
It's not in the game... Yet. I'm more ambitious with this car than I was with the old ones, as I plan to add damage, a better driver and maybe even a dash. The VEG patch has created new possibilities so I don't care much that this car will break 12k polygons. There are great mods for HS exceeding that, and they were made back in the 2000s.
There also has been an important development in the sounds field. A guy named id-daemon has created a decoder for MW and Carbon sound files, and obviously the Shift 2 sounds can be extracted as well. This makes it FAR easier to convert sounds from these games... At least, I hope!
My old cars could use so much work, but I find it better to redo them from zero.
