I noticed something when installing a car: if the car has car showcase slides (SL****##.QFS files), these are copied to the data\feart\vidwall folder instead of the data\showcase\art folder
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#2
Help/F.A.Q / Re: NFS Binary problem
Apr 01, 2025, 6:39 AM
Just copy another file from the LANGUAGES folder and rename it to spanish.bin
#3
General NFS / Re: why did we migrate from ed the car dealer to binary?
Mar 16, 2025, 4:23 PM
Because Binary is simply better than Ed in every single way: easier installation, greater range of modifications to the game, better file compatibility
#4
Editing Projects / Re: T3ED Updates (NFS4 Track Editor) by JimDiabolo
Feb 09, 2025, 11:11 AMQuote from: pete9516 on Feb 07, 2025, 8:20 PMI've made a video on how to use the "fixed heading" replay camera and how to create animated objects. But unfortunately, i've made many mistakes at the animated objects part. Pls forgive me. At the end of the video, i do it correct ^^that's what video editing is for lmao
https://www.youtube.com/watch?v=Ib8sztUcs5g
#5
General NFS / Readme template
Feb 02, 2025, 9:30 AM
Just dropping here a readme template for mods, in plain text and HTML (for the fancy) flavors
https://gist.github.com/AJLethal/7944d20cfb5e48491e5518d4ff889707
https://gist.github.com/AJLethal/7944d20cfb5e48491e5518d4ff889707
#6
Help/F.A.Q / Re: Getting started with modding cars in High Stakes
Jan 14, 2025, 6:56 PMQuote from: baz10_600 on Jan 14, 2025, 2:06 PMNo so if I drive it a track it is replaced by a McLaren GTR... which also crashes immediately.Serial number issue, change it to any one below 50 that's not being used
#7
Help/F.A.Q / Re: Most Wanted 2005 Add-on Car Number Limit Problem
Jan 14, 2025, 6:54 AMQuote from: pete9516 on Jan 14, 2025, 1:50 AMBut that basically means for people who just wanna do quick races which randomly generate a tuned car for you, that, there wouldn't be a limitation? That's awesome. I mean it's good news, it's better than the limit being for both garage AND general limit in overall, thanks for the infoit's an overall limit; save games can only have a certain amount of car slots (around 200 or so), that includes stock cars, bonus cars, my cars and career garage.
#8
Help/F.A.Q / Re: Most Wanted 2005 Add-on Car Number Limit Problem
Jan 13, 2025, 7:52 PMQuote from: pete9516 on Jan 13, 2025, 10:36 AMI somehow still don't understand if you can basically have an unlimited number of cars installed to the game but only not being able to have more than 120 vehicles inside the garage? The garage limit wouldn't be a problem for meGame won't a) show stock cars to add to my cars/career garage b) allow to add cars to my cars/career garage past a certain amount of add-on cars
#9
Help/F.A.Q / Re: Most Wanted 2005 Add-on Car Number Limit Problem
Jan 13, 2025, 10:28 AMQuote from: Hawksworth233 on Jan 13, 2025, 9:12 AMFar easier said than done since it entails changing almost wholesale how the game handles save filesQuote from: AJ_Lethal on Jan 13, 2025, 8:52 AMUnfortunately the car limit is mainly due save game and part database limits that haven't been expanded as of yet.BRUHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH gotta say expanding the car number limit is what should be in unlimiter's next update
#10
Help/F.A.Q / Re: Most Wanted 2005 Add-on Car Number Limit Problem
Jan 13, 2025, 8:52 AM
Unfortunately the car limit is mainly due save game and part database limits that haven't been expanded as of yet.
#11
Help/F.A.Q / Re: Getting started with modding cars in High Stakes
Jan 12, 2025, 5:30 AMQuote from: Paul Spain on Jan 12, 2025, 4:36 AMI find it easiest to use FCE Finish 2 for that, Just go to texture edit (Checkerboard thing) then paint where the part is you want to Chrome or Unchrome.Don't recommend using FCE Finish for that because if the mesh has custom-tuned normals, FCE Finish will break them.
Quote from: baz10_600 on Jan 12, 2025, 4:10 AMThanks for the help!To change what flags the polies you selected are using, open the FCE Properties dialog in Plugins > FCE Properties. In your case check the "High Chrome" flag and click Apply
So I got the car into Zmodeler. I removed the antenna and now I need to change some surfaces to chrome instead of body colour. This however is a complete mystery. There are some chrome parts on the car which is nice to "copy" the attributes but I have no clue how. Could someone assist me with that?
Next steps are changing the wheels and some badging work.
#12
General NFS / Re: Does HS support addon maps?
Nov 23, 2024, 7:50 AM
No, however you can use NFSHS Mixer to manage mod tracks with ease.
#13
General NFS / Re: Guys, I need you to help me out with uploading NFS4 and NFS3 stuff.
Nov 01, 2024, 1:36 PM
If those are from NFSCars, there's the site's back up in archive.org
https://archive.org/download/nfscars.net.2021
You don't have to download the whole thing to get them, you can click on View contents and browse for the files you need.
https://archive.org/download/nfscars.net.2021
You don't have to download the whole thing to get them, you can click on View contents and browse for the files you need.
#14
Site Suggestions/Feedback / Re: NFSAddons Updates
Oct 18, 2024, 12:58 PM
Big agree, sometimes mod updates get buried by new mods and viceversa
#15
General NFS / Re: Online-Resources of classic NFS titles
Sep 30, 2024, 12:54 PM
Christian Pittet's old site is still up, it can be accessed here: https://www.lespittet.com/legacy/internal/index.htm