That's great, glad it works!
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Quote from: pete9516 on Jun 12, 2024, 1:30 PMYes, it's possible to do that.
NICE so technically these could be used for ghost files to have additional variety of different traffic cars?
Quote from: Zalcus20 on May 21, 2024, 3:23 PM
This is not directly related to editing a ghost file, but I found an interesting edit for the nfs4.exe file.
There is a way to get all cars to turn on their headlights during a day race (without weather).
Quote from: pete9516 on Oct 31, 2023, 3:08 PMI've noticed that too, it's like the textures are shuffled around, maybe the texture names are read in a different order. It also happened to me when I was making mirrored textures, but I eventually got it right so it fixed itself.
When i view NFS2 tracks for example, the textures are from a different planet lol.
Quote from: Zalcus20 on Jul 25, 2023, 11:48 AM
1. If you set the polygon flag to "Not passable outer", try using the polygon flag "Not passable (Inner)" instead. This option is more forgiving and it may fix the problem immediately.
