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Need For Speed Forums => Editing Projects => Topic started by: FranknFurter on Mar 02, 2017, 2:45 AM

Title: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 2:45 AM
Hello community,
after I uploaded the recent 'traffic semis and buses pack' what was being a whole bunch of also organizing work >:( I wonder which either already begun or new project I should proceed with, is it the Challenger Concept car I already updated with a new hood (see ibidem thread) and I want to also make a Pursuit version of or rather AJ's 90's Camaro for an overall rework and also make several Pursuit cars from or, what was my own personal objective, finally rework the '77 Fury to '75/'76 version and make some matching Police cruisers for the 'Bandit Run' game? ???
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 02, 2017, 5:07 AM
I am all in favor of reworking the Fury/Coronet first, :D then maybe the pursuit Challenger, and finally the Camaro. 8)
Title: Re: your preferred next or to be continued project ..
Post by: Geminiyo on Mar 02, 2017, 5:34 AM
Maybe the "watzelm" Nissan GTR ?
https://drive.google.com/file/d/0BwmqNtDg30G6Y3F6UEppYURhWjQ/view?usp=sharing

If not, then Im about to enjoy (already not bad made) Challenger Concept project. Add more details to it (to match AJ Lethal's Camaro Concept eh.


... there is also some:
Audi RS6 (Haze)
f575 Maranello
Ford GT
McLaren F1
Bmw M6
Charger SRT
Maserati Quatroporte
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 02, 2017, 7:25 AM
Nice big List there Geminiyo  :o -  =D yeah,I have some cars to think about adding too,
I'm Rooting, for what's next.. instead?  ;)   ^-^  life after a Snow Storm, Rocks..  ::)   8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 8:29 AM
@Dark One: you speak to me from the heart =D thought you guys were already fed up with the old irons .. besides that I do not really have an idea for a design concept for an 'NFS Addons PD' scheme for the Chally yet and additionally there weren't really made too many suggestions for that :-\

@Geminiyo: I have for example a reworked F550 Maranello by Memphis and F1LM by uhhmm .. PomFrit(?) ::) .. sry there were too many out there, have to look it up on the net first -LOL

Maybe you can help me out? see attached pics .. polyload at 3849, meshload 699kB (reworked)

.. needs perhaps some 3D lenses still .. :P

Memphis' Maranello is reworked to a less polycostly version from 5115 polies of his original car down to 3870 polies and a decreased meshload of 702kB ..

.. as I already mentioned once, there are a lot of reworked cars in my 'collection' I have gathered through the years .. ^-^

@WiLL: pal I will not forget your different traffic tga's for the Duster but first have to get back to my own machine again you know because of that 'colour distortion thing' of my GF's old laptop .. ;)
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 02, 2017, 8:47 AM
This McLaren is from CPD I think.

The McLaren originally didn't need any reworking, because it's one of the most economical cars ever built for NFSHS, in fact people usually complained that the car wasn't highpoly enough. :o Simply a superb work from CPD.

CPD's "other" best car is his 512 TR, which is also quite lowpoly. watzelm released an improved version, as the original had some bugged textures.

I recommend saving polies on the wheels whenever possible. Most of the cars for NFS with higher polycounts wasted details on the wheels rather than the rest of the mesh.

There were also poly monsters with excellent bodies, but wrong colors, no badges and lacking other small details... Such wasted effort. :(
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 8:56 AM
thx for helping me out Zpectre, I didn't always keep all the readmes :-[ .. yes poly economy, that's the reason why I chose that probably ^-^ I think I only corrected some normals and gave it a frontal ODL and tinted 'alpha channel' windows and rearranged some parts new that's all .. it was my son's favourite car when he was younger no wonder is fast as hell .. =D

Yeah I remember I had that Testarossa .. I think I even converted that to HP2 in those days .. :D

Do you know if he (CPD) is still active?
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 02, 2017, 9:39 AM
CPD is gone long ago, unfortunately. In the year 2013, watzelm released his version of the 512 TR based on CPD's car. No one raised an eyebrow, so it stayed.
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 02, 2017, 10:01 AM
Nice yea, Zpectre agree about them wheels, I'm thinking of another project to try out, after I test spin that Mco- mesh u mentioned, few days ago. See what I can Muster on it... ?)
Frank I don't um, Need any new Duster, paint yet I have the Lime green already in Traffic, Smoking down the road I see it coining A mile away is Great :D but I rather Pm. About any other, np.
Also isn't um,
Wasn't Memphis, his 550? Maranelo,Car or other Author, one with Red Seat belts, had too, Thin if Tires Tread on it, can you fix that one up when you can Frank, I got that one installed.
Anyway,.it's not a Federal thing rite.. lolz-' heh.
Can the U.K. track be used at all in any other track in game? Or not. Cause its nice some can Switch, like summit an Snowy an work.
So I be thinking on this be get the dishs-' done too: )) ugh C'ya. )
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 10:24 AM
Well not a great thing to switch tracks mostly but remember the speed files must match (those can be exchanged by other ones) and, not to forget, will the AI cops work properly? I always test that before, just start a pursuit game and see if cops immediately start pursuing you (turn around and/or try to cut in ur way) or just let you pass by :o .. have that issue with 'Bergstrasse Special Edition' from BENV, I am using that sometimes as 'Germany' replacement track but was originally written as 'UK' replacement so cops wouldn't react properly .. :(

Yes, the Maranello is Memphis' and it is great replacement for the default EA one .. =D

Btw .. great choice by EA to have that wonderful classic Gran Tourismo in HS' car selection ^-^
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 02, 2017, 10:30 AM
Quote from: WiLL on Mar 02, 2017, 10:01 AMWasn't Memphis, his 550? Maranelo,Car or other Author, one with Red Seat belts, had too, Thin if Tires Tread on it, can you fix that one up when you can Frank, I got that one installed.

That was the 575M from VSO, I believe.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 10:37 AM
yes I remember that too .. it had also these large spoilers .. wasn't it the race version of the Maranello?
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 02, 2017, 10:40 AM
yes @ Zpectre, pal thats the one i was thinking of,wished he could put more meat on them tires.. some day?  :)

well, not much comfort here buds,hard chair, cold out, trying Fig Out what is going on LOL  ;)

@ Frank well, the car i use of it doesn't have a big spoiler on back? Far as i know.   
well did you see that link i sent in Pm. sure was a Big Truck. have a Good day you guys, rite.
im looking for NiLs better V2. of Pursuit BMW he did do those work very well on the games switching them over?
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 10:48 AM
naaa .. try to find some link and send that ok? ;) I must look up in my backups maybe I even have it somewhere in my great mess .. -LOL

btw .. this VSO's 575M, that what you mean? has many 'similarities' compared to Memphis's Mara I must say .. ???

(http://www.nfsaddons.com/carpics/big/700.jpg)
Title: -_-
Post by: WiLL on Mar 02, 2017, 10:53 AM
what are you Looking For again, lol... Well i just got Found his, BMW Cops, Ver.2 k.

Yes this is the Ride,VSO's 575M Had it Installed Long time now. But haven't Drove it
in a Long while. Thin Rubber u Think Frank..? yeah, nice shot...ttul man  8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 11:29 AM
you need Nils' Pursuit BMW v.2? .. you can have a reworked version by me with also a typical 'Battenburg' checkered UK police pattern ;)

Had send that to Nils too recently, he was surprised about his old stuff reworked that way ..
Is a texture by 'Kent traffic cop' adapted to Nils' Pursuit BMW M5 .. ^-^
Title: -_-
Post by: WiLL on Mar 02, 2017, 2:25 PM
Lol, an looks Intresting Frank, thanks. Well you can mail me the Tga-' if that's all I need,.an just the Fce-' with it too, I'm just installing some new traffic today,.from getting yours too. Looking at it all just too a break from it all.  =D but is all Way Nicer bud I like what you did more with SnowMan an the bigger looking Gunman, Horses, an Wagan, not so Red anymore, seen the adds KW. Other things) but is nicer,! just copied it over,  8)
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 02, 2017, 2:42 PM
Now that's funny. I just got reminded of this particular paintjob yesterday, when looking through old NFS stuff, and thought how would it look on Nils' car. And there we have it. =D
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 02, 2017, 8:52 PM
@Dark One: was exactly my line of thought why I did it ;) .. as I use to say: 'two dummies - same thought ..' =D

hehe, perhaps I should grant ftp access to my little general store on HDD for you guys eh? saves me a lot of uploading work in the end .. -LOL

digged this out on HDD so here it is .. Nils' updated PBMW v.2 part one: new textures and mesh plus very last editing file ..

Default Car00.tga is customizable texture matching reworked mesh for 'combined' Racer/Pursuit car, you must either rename 'USA.tga' to 'Car00.tga' for 'conventional' usage as Full Pursuit car or you have to edit FeData entries to 'Pursuit' = 'no' for 'economic' combined usage, 'Kent.tga' is Battenburg checkered UK texture, 'Metro.tga' is orange/white/blue' Standard UK livery .. Fran.tga is white/blue/red National Police pattern and 'Gend.tga' is dark blue Gendarmerie livery. Default Germ.tga has Aluminium rims while 'Germ1.tga' was being a test texture with black 'standard' heavy duty steel rims .. either one you prefer will work on it ... :)

[Example: 'Car00.tga' (default customizable texture) -> e.g. 'user.tga' if you do not want the car to be 'combined' car accordingly 'USA.tga' -> 'Car00.tga' for a default 'American' Police texture ...

or:

'Kent.tga' -> 'UK.tga' for the 'Battenburg' checkered scheme, 'Metro.tga' -> 'UK.tga' for 'standard' UK livery ..]

1st pic: 'Germ1.tga' with black steel rims .. (was as said only a 'test' texture .. )

2nd pic shows 'Kent Traffic Cop's' BMW M5 I had used the 'Battenburg' texture of for reworking Nils' car with for another UK livery ..

[Edit:]
This seemed to be mistakable for some, you need to d/l 'PE39v2_mesh_texture.zip' too, 'car.zip' in next post is not COMPLETE!
File containing mesh and textures is attached HERE!!! -> Moved it now from 1st attachment place to 3rd one, that better? ???
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 03, 2017, 5:21 AM
part two: Car.viv without internal sounds, mesh and textures .. plz. import mesh and textures from previous zipfile 'PE39v2_mesh_texture.zip' and rename containing .tga's accordingly .. car is marked 'Pursuit' = 'no' in FeData entries by default for 'combined' Racer/Pursuit usage ...
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 03, 2017, 5:25 AM
part three: internal sounds 'Careng.BNK' (and library files *.CTB/*.LTB [edit: already contained in car.viv] ;))  ... these are different ones not default EA BMW5 sounds ^-^

import as well to d/led 'car.viv', save and - finished! .. have fun!
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 03, 2017, 5:36 AM
Hey,nice Treat today, I'm Snagging these now on my 67'kb-' a Sec,- Dl. Limit such fun rite.  ::)  thanks Bro Frank have a Well weekend to

So it's a more better Pursuit,Sounds then who made them,.etc. glad there better then.  =D  ^-^
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 03, 2017, 5:42 AM
I knew you would ask that .. LOL - tell you what .. I forgot where I got it from but anyway sounds better than default EA sounds, bit more 'profound' and 'racing' like .. ::)

... maybe someone recognizes them and can help me out on that .. =D
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 03, 2017, 5:50 AM
Great : )) Thanks mate pal. I wish I could snagged other things today, lol why not Ttul 8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 03, 2017, 6:03 AM
np pal ... just glad to see that Nils' highly 'poly economic' cars are still that popular .. think he would also be happy to see that .. ^-^

have well weekend folks ;)
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 03, 2017, 6:11 AM
This car sure bring back lot of memories. :D
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 03, 2017, 7:54 AM
I don't see much point in updating the M5... This car was originally released by Ben Trapp, based on the EA car. Ben updated the original textures a bit, including the side views, so by copypasting textures from police cars based on the EA M5 into this car, you're degrading the work a bit because the textures don't match properly.

Not to mention Ben's wheels aren't that high poly either, I don't see the need to replace them with EA's basic ones.

IMO it would be preferable to paint a new livery over Ben's car with the original livery as reference, then move it to Nils' police version.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 03, 2017, 9:12 AM
As Dark One already stated .. more a thing of 'memorabilia' ... at least one of the first PBMW replacements having deserved that name and looking much better than default EA one but still lowpoly enough to work in pre-VEG patch times w/o causing the game to crash on European tracks, so Nils did great job on that in those days, his v.2 brought some improvements like better wheels, mirrors and new ODL ('Angel Eyes';)), all I did was adapting the 'Battenburg' texture and some minor improvements ... ::)

If I remember right one of my first d/l replacement Police cars ever ... ^-^
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 03, 2017, 1:13 PM
True I think, I'm not able to get NfsWizard,  to recognize,  the Ctb's, u know Motor engine sound files it will only import Cengine Bnk-'' from my documents folder were I put it so the Pbmw, do sent sound rite.. only if rest my life was this easy huh pal. ::)  an but I still couldn't find your
Other Tga-' yellow one. Ok I try ReDl'' it
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 03, 2017, 1:35 PM
ok .. that's a point .. tried myself and NFSWizard wouldn't import even find it ... :o you really never stop learning -LOL

I have sent to you complete file and I have updated posted car.viv zipfile to that containing *.CTB and *.LTB files already since they're not that large ... thx for that hint bro ;)

The 'yellow one' is 'Kent.tga' btw ... would be better perhaps to make this an official upload here eh? .. so is not that complicated then .. ^-^

I always complain about the writing stuff now is even more I did in the end = economy ... =D
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 03, 2017, 4:07 PM
CTB and LTB are Coast and Load Tables. Actual sounds are in banks, with BNK extension. Those tables control sample behavior like the AUD files in rFactor and similar games. It would be very nice to be able to manipulate those files, and I keep forgetting to ask at Xentax or ZenHAX about them, perhaps someone out there can write a simple decoder/encoder.

Contrary to popular belief, Jesper Juul-Mortensen (the developer of NFSWizard) wasn't able to uncover all of the mysteries surrounding Hot Pursuit and High Stakes files. He did get close and went as far as opening sound banks, but there are some unused things that NFS Wizard can't read, like how the official EA DLC cars only work when the folders are inside the SaveData folder. This causes some cars like Thomas Egelkraut's cars to malfunction when installed the usual way.
Title: Re: your preferred next or to be continued project ..
Post by: noise on Mar 04, 2017, 4:58 AM
What's DLC cars?
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 04, 2017, 7:53 AM
question folks .. is it (Nils' PBMW [PE39 v.2 'updated']) worth an upload even if it is a bit 'outdated' in post-VEG patch times? :P

I mean, just as a little appreciation for all of his great work during all those times maybe ..? :D

If so, I would prepare a little 'lowpoly' European Police package for an upload featuring another Ben Trapp based car -updated of course- his 'BMW 740i' in both a Racer/Pursuit version matching Nils' PBMW PE39 v.2 ... has serial #12 for 'Hills' and 'Germany' :)

@WiLL: here's current progress on reworking that Evo 4x4 based 'Mr. Plow Snowplow' Ford F-250 from AJ's traffic pack as you requested .. has at least :SNOW: dummies now so does its job quite well now also for your own driveway maybe huh .. ;)

Not much of a work on it yet today .. that snow blade had been wrong way so had to mirror it for proper function, also the z-axis (horizontal) angle of it was being too straight for it wouldn't have too much of an effect in real so I altered that more slantwise ..

That darn huge blade needed six(!) SNOW dummies for an acceptable 'at work' look .. :o

EA's default 'Snowplow' has quite realistic 'abrasive tracks' showing on its blade so I think I will adopt that to new texture .. :D

Now some mesh detail work will follow .. (I already added some rear facing beams and ODL for the frontal ones) .. like adding an interior and driver, blade fastening mechanism, rigid axles, making transparent windows and yet some normals rework ;)
Title: -_-
Post by: WiLL on Mar 04, 2017, 12:51 PM
Mr. Plow,.I mean Frank ;) I made them Rollbar lights yellow,.looking great on there now I get what you mean,by Rear beams  =D

Any who, it be great in later days I'm sure!? With it.  ^-^ Mudd flaps you think too?)
I be busy on.Monday.. on the phone so I try make it back See it.  8)
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 04, 2017, 1:19 PM
Quote from: noise on Mar 04, 2017,  4:58 AM
What's DLC cars?

The official addon cars like Ferrari 360, Jaguar XJR-15, etc., which, in modern slang, would be called DLC.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 04, 2017, 9:38 PM
yeah rear beams, lamps, candles, chandeliers whatever -LOL
.. those mud flaps appear a little small by default, think I will resize them to a bit larger also .. ;)

I think I will also only do a simplified interior like for example on Tõnis Taru's Aston Martin DB7, that's a clever solution IMHO and nevertheless very effective for a traffic car since you don't see much of it anyway when it passes you by shovelling those large heaps of snow in front of it ... -LOL
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 05, 2017, 1:50 AM
I admit wheels are my favourite task ... how do you like new ones, have also 3D hubs, brake discs and better tire textures now ^-^
rim textures are reworked from actual F-250 internet pics .. ;)

now continuing with some body reworks ... =D
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 05, 2017, 5:39 AM
Improving,  so far are the TIres, very high poly from the begin with, or Naw...
More... 8)  😇 ⭐
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 05, 2017, 10:52 AM
.. same tires/wheels just remapped it but yes they're a bit highpoly ;) .. ok those additional 3D hubs increased polycount a bit .. truly you got me =D

But car is now still below 2.2k polies/356kB meshload at current state* :o

*current progress: I added frontal ODL to :HB and reworked the thin blade as I mentioned so I added some polies and further remapped it with some 'usage traces' ... ^-^

makes an impressive look already even without details still to be added? :)
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 05, 2017, 11:40 AM
Hey)  if your driving,  it with the Blade out can it get Snagged, on the Corners at all? An flip us, or stop us. Just a thought, just got back home bro Looking great!! Much.. did you get my email chats? I didn't send any goodies tho... just disappointed, much in my fix up project so it just take longer is all...(  so I'm not Wining about it.. to much but, I think it should work, an it doesn't them Blue Track poly's, Does Zpectre know at all?

If then can be passable at all. On "my beach area..?. an um,. How I get you?  :o  =D with the Topics name?
So I did notice I had to Rebuild the end of that parking Dock to get it passable even there.  Just not sure I will Continue on this, cause that long my Corner makes it too tight of lines to pass there.. who know.. but I need my Hobby anyway, to make it thru the week.. ::)  thanks Frank what about, any bars holding the Blade or lights in holders above the Blade like just 2- or none left now? For it. How the Axial parts go? Not Visible yet  8) 
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 05, 2017, 11:45 AM
I think I said, so the wheels, are more inside more now, so you can't really see an Axial then? But is nicer now for sure... :-)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 05, 2017, 11:55 AM
haven't added axles yet so cannot be seen -LOL .. but is next step for sure .. ;)

Blade is :OS part but that only seems to works on driver car not AI so I altered carp.txt back to 'spoiler function type' = 0 .. :-\

Wanted the blade to be lifted when car is stopped, would make nice realistic effect but oh well, good old HS doesn't play along :P
Title: -_-
Post by: WiLL on Mar 05, 2017, 12:01 PM
Sure would...if it could. Well hope Monday gets any better my way.. an not so Dramatic... here.. with my town I.mean, an phone call... boggle.. Well, I meant if I want my track more nicer..it's just going to Take Looonggeerr-' is all.. =D Ttul. Frank np.. Stress Sucks.(. so. :-X   ::)  I try not having it, that way... :}
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 06, 2017, 2:14 AM
rather simple undercarriage added to :OC part now ... ODL markers expanded around the edges according to pics of real car ... :D

.. and some warning pennants added to the blade .. :)
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 06, 2017, 5:03 AM
Nicer...! Frank sure noticed the, Axials,.great... :)  an the Blade improvements, I got make the Call now... an try not getting upset.. at the Blood suckers on me.. so can you paint over Mr.Plow maybe add..? NFS plow Inc? ;)  8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 06, 2017, 5:46 AM
Hehe .. funny you say there, but I somehow liked that 'Mr. Plow' .. I'll see what I can do Sir .. ;)

What about maybe 'Wow Plow' or in native American language: 'P(l)ow-Wow', that's 'sit and talk having fun together' isn't it =D

Btw .. before I continue, which rims you like better on it, the aftermarket 'sportive' ones from above posts or these 'Super Duty' rims, they're actually from 1st gen Ford F250?

Perhaps I should create another car not being a snowplow using the sport rims? ^-^

To stay with native American language, so this is what is a called then a 'Plow-wow' maybe? :D
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 06, 2017, 8:47 AM
Hi just filling out more Court papers, today  ::)  well, I'm not Native Indian bro.. so I like the Rims,but don't see any others you may have to Compare to. That Bill Collector an I, are Settling, Out of  Court,  >:(  but they still want me file Civil papers, out still.. Not my Cup of Tea.. today. Yea.. ::)  well,.enough my Problems,,, no time for pc, today yet.  :-\ I like the Rims,.Frank  =D
Did you Resize down, it any Just hard to Notice bro. Name it what you want to np. 8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 06, 2017, 10:14 AM
thought about 'Will plow!'.. 'anywhere - anytime'  =D =D ;)

Well, you like the duty rims, ok but for the 'plain' F250 (if I make one ...) I will use the more 'sportive' ones .. ;)
Think is going to replace my old reworked traffic Evo Tahoe betimes :D

Further progress .. made transparent windows and added a 'simple' interior basement .. now needs some seats and a driver .. :)
Title: -_-
Post by: WiLL on Mar 06, 2017, 12:49 PM
pal... nice see thru- now.  couldn't  see the Hillbilly dude, doing bad things before? :) yes I'm plowing thru Walls seeing how Stretchy I can be  :o . Yea so you going to use, Banana Joe's brother?  =D
Um,plow the other Racers off the road, it needs to be Heavier for that I know  :P  but I like the Higher up feel it has... anyways,
Trying think, nicer Windows,anyhow. Good Luck on your New Rims, job...yup, I still have much to do.. fixes, an I'm not in a Huge Hurry.
I been, feeling lazier at times. Cheers Frank.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 07, 2017, 6:53 AM
Driver and a steering wheel, seats and something like a dashboard with also an ODL is now added (not quite appropriate but who cares anyway ..?) so looks at least a little bit more 'complete' now .. ^-^

.. final step will now be making a customizable texture and a little normals refinement work on body (my favourite task =D) ..

You might have noticed there's still the blade fastening construction missing, I will add it as soon as I developed an idea how to make a nice low-poly one for that .. it's a bit tricky since this is a lot of rough mechanical stuff (poles, bars, stabs ...) :o

Polycount is now at 2827 polies and current meshload is 457kB, that's a bit much for a traffic car but since this also base for a racer car I added a lot of detail (more than I wanted to -LOL) .. I will see if I can reduce it again still a bit for the traffic version .. ::)

No, not a 'hillbilly' driver this time, just a plain simple one .. =D

Ok here's files for testing .. best if you import to 'knockout' for matching sounds and save new .. I suggest in new folder 'F250' :)

oops .. forgot to add 'em Ford badges - sry. my age ... ::)

For those who might want to use it as a 'traffic snowplow' already here's also an altered Carp.txt ... it should be cruising at 30-35mph and wouldn't exceed 38mph (60kph) going downhill so is slower than default traffic which speeding at some 80kph .. cornering is also decreased so should slow down a bit before really sharp turns ... ;)

Btw ... if you should import it into ZModeler .. have a closer look at the mapping of those little pennants .. that's a possible clever way to later map the tilted stripes on the Dutch 'patatbus' upon a straight lined texture ... it's all in the game yet ;) =D
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 07, 2017, 9:01 AM
Nice work so far. It's interesting to watch the traffic cars getting the same treatment as the playable ones. :D
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 07, 2017, 9:08 AM
Busy doing Laundry not so much ::)  thanks much!! Frank, been on the Track project last night an today, as I try to have time..
So I all ready have some folder made an, using Challenger, Sound stronger AA's Class, Carp on this, So it be Nicer using this today on my test runs,.I'm just trying to fix my ground Levels problems,  I'm really drawn to to Sea Coast line, it's in my Horoscope,  same as Moon, an Lake waters,.:) so I'm busy trying make it better all thru there.. I'm getting my hair cut today so busy on appointments, an phone calls.. cause this is more important rite. xD Ttul later great work too bro  =D 8)
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 07, 2017, 9:14 AM
I forgot to ask um,.will you be trying,  for another Different Set of Rims..? Like you mentioned, before or you passing on them. Ttyl Good day: )
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 07, 2017, 9:21 AM
yeah, the F250 racer version will have the sport rims from previous posts ... ;)

and.. thx @all .. well, a car is always only as good as you treat it or how much efforts you put into it ... ^-^ don't know but this particular one was tempting for me in a way .. and still isn't quite finished yet, there's more to come like a customizable texture and some better overall look, will be doing this by detaching parts and readjusting normals .. ^-^

@Dark One: no, I haven't got that '74 Ford LTD you mentioned pity .. :-[

Is the car still downloadable? Well uhmm, Reight's cars are mostly very highpoly, is that one too?
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 07, 2017, 9:29 AM
I unfortunately have no idea where it was from, and the thread is long gone since.  :-\
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 07, 2017, 9:32 AM
Have you asked Paul already? He should have a lot of stuff like that as base cars for his projects? ^-^

He had also sent to me a large package of cars maybe it's even in there, have to look into it again ... :o
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 07, 2017, 9:37 AM
Not for this particular one. it just came to mind, while i was looking into something.
Title: -_-
Post by: WiLL on Mar 07, 2017, 11:07 AM
Hi, Frank I gave it a ride, but I know this it so far? The Traffic Version. Of Plow here, but does the Rear beams, ever spose-' to turn on?. No biggy. but I'm kinda bummed out about not able turn blade up an down, now. :( but Windows an Roll bar goes, down for me now. Does look strange,  =D. but my tracks, not doing any better,.  ::) them thin trees are moving to much I have delete them, make new ones, the one poly ones.  >:( :(
So I have get going. Well,I like the plate, an things even the Metal bars shine,.more Real too:)

Just wished I had a blade off an on, up an down,Ver..now that was newer, ah,k Ttul again
Windy day here much...
Title: Re: your preferred next or to be continued project ..
Post by: Paul Spain on Mar 07, 2017, 11:11 AM
I only have a 1975-1977 Ford LTD base that I found on a GTA Sanandreas mods site that I'll convert over some day..I too look for good older LTDs, Anyway been busy revamping the police cars from the ColdWar mod, Redid the paint job and decals on the VoPo Lada 2101,Lada2106,and Wartburg 113 so now the paint jobs look better and the decals are more precise, Also @ Frank I found a pic showing the top view of a F.E.R. lightbar and there was no grill design up there, So I imagine they drilled extra holes on the base of that bar to run their wires through.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 08, 2017, 1:31 AM
Final step concerning body mesh reworks, some refinement .. :HB been dissected and normals adjusted of each part seperately ...
polycount hasn't changed by this of course however meshload is increased to 472kB but I deleted some polies from undercarriage instead that weren't necessarily needed .. ^-^

What do you think of it .. you can compare by pics ... :)

As soon as I got texture reworked to customizable one I will post the 'plain' F250 racer car (w/o snow blade) here for testing .. ;)

I will also delete the spots on roll cage for some improved and more light dummies as well a license plate dummy ... ^-^

Ok .. an exhaust pipe for the racer car seemed necessary .. ;)
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 08, 2017, 6:14 AM
Hi... she's Shining like a New Nickel, what kind of Wax do you use?   =D I see the box has a few Rust Holes in it?))
??? So it won't have an Fog lights, on the Roll bars at all then in this Ver? I see Logo's on it yesterday... well, I'm waiting for a phone call, an trying to wake up, hmm. Is your email working, these day's,  frank? Np. Um,.yeah I knew something was missing like a Exhaust pipe  :D will it have any Radio Antenna at all that be cool... 8)
Title: Re: your preferred next or to be continued project ..
Post by: Dark One on Mar 08, 2017, 6:24 AM
Quote from: Paul Spain on Mar 07, 2017, 11:11 AM
I only have a 1975-1977 Ford LTD base that I found on a GTA Sanandreas mods site that I'll convert over some day..
That's too bad. Though that '75 LTD would also be neat. It's just that the older one could have easily passed for the Galaxie or Custom 500 as well.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 08, 2017, 9:42 AM
Sry. about roll cage beams pal but I needed each dummy I could get for better overall lighting and secondly, the 'higher' a car mesh actually is the easier it would tip over sideways, the snowplow version has a bit wider mesh so it wouldn't flip that easy ... ::)

Ok first test with customizable texture .. that's quite another thing to do since is sometimes just a 'pixel's width' work .. ;)
.. as I promised the racer version has those nicer sport rims again .. :)

Exported .fce carmesh with 'default Camaro' colour table since I haven't got a matching Ford factory colour table yet .. :o

.. gave it an additional chrome trim on the doors like can be seen on real pics ... tried to not increase the polycount too much so is only another 24 polies .. also deleted the 'Mr. Plow' lettering on tailgate .. 8)

Will now update the Snowplow version with customizable texture ... uhm .. should it still have the 'Mr. Plow' lettering or not? :D

Btw .. hope you're not too disappointed by that transparent windows solution I used ... it's just that I cut out the windows by alpha channel on main body texture and added a second slightly downscaled :OT part with transparent tinted windows .. ???

That's a method I already used on another Evo 4x4 car, the Chevy Tahoe once published as '2001 Peel Regional Police Tahoe' ... ^-^
Title: Re: your preferred next or to be continued project ..
Post by: AJ_Lethal on Mar 08, 2017, 11:52 AM
Quote from: FranknFurter on Mar 08, 2017,  9:42 AM

Exported .fce carmesh with 'default Camaro' colour table since I haven't got a matching Ford factory colour table yet .. :o

CarsDirect (http://"http://www.carsdirect.com/2000/ford/f-250/colors") can help you with color tables

Other good sources for colors are Automotive Touchup (http://"http://www.automotivetouchup.com/") and PaintRef (http://"http://paintref.com/paintref/index.shtml")
Title: -_-
Post by: WiLL on Mar 08, 2017, 12:01 PM
Aww,Rats, no test car zip today  :o  =D yes, it even looks nice without, the Fogg lights, nicer on the Eyes this Green color is Pal to: )
Just got, back home Freak 2 hour snow storm, today, it finally stopped but Winds very high makes me just Sleepy, from it all. Seen my Defence guy, was all good. Tmi-'' much now.  ::) I try say looking Nicer bud!) Of Course. I'm trying to do things, I never done, before I'm adding new poly, land masses,  on back of the Global,  one see if it work, fine... ??? So when Tooling down, the Beach you won't see inky half, of a Goofy looking, Mountain mass, an Trees sticking out thin air.. but takes, time to do all this,. As later tonight.  =D
But I'm sure it will work.. I just wished I could make my own, Textures, an but not yet  ::) some day perhaps. .?
Go Green Frank cool man ;)  I could beta you some day but you don't write me back on the mail.. np Ttul  8)
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 08, 2017, 3:45 PM
These cars look very nice! Not sure if you're intending to release them as traffic, but I'd definitely use them as such.
Title: Re: your preferred next or to be continued project ..
Post by: Paul Spain on Mar 08, 2017, 4:54 PM
Quote from: Dark One on Mar 08, 2017,  6:24 AM
Quote from: Paul Spain on Mar 07, 2017, 11:11 AM
I only have a 1975-1977 Ford LTD base that I found on a GTA Sanandreas mods site that I'll convert over some day..
That's too bad. Though that '75 LTD would also be neat. It's just that the older one could have easily passed for the Galaxie or Custom 500 as well.

For that and the Galaxie/custom 500 I reccomend Frank modding Baardk's 1970 Ford LTD, You know..The one he made a cop car from years ago on NFS Cars?
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 08, 2017, 5:34 PM
Oh, I will Refrase, that an say I like, the Fogger, lights on the Roll bars,  just makes a nice,Reflection of the lights.. pal hoping Racer Ver, can still have it on there..?  even if rear beams don't work, is cool. Looks like even Zpectre into it now too  =D I never knew ;) humor,  now days... I need more..
I'm doing Okay Frank but, it's been Ruff this week. But, no major problems,  on my project as of yet.. C'ya. 8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 09, 2017, 12:00 AM
You know about that 'not seeing the forest for the trees' thing ...

Made a mistake on updating the car .. I merged the :ODL to :HB part when rearraging parts accidentally so I could indeed see the polies of it but ODL wouldn't work what made me wonder why for a while -LOL

Took me an hour to find that stupid error >:(

Ok so has now working ODL again and the Snowplow is also updated ... ^-^

There's one little constraint with the blade using customizable colours, since HS cannot see gradient colours into 'none' it only has some darker coloured parts beside plain colour while the lower part is just grey into whitish (alpha = 255), sry .. in HP2 you could determine the level of 'fading in' gradient colours ... :-\

So it now looks like the paint just spalled on the lower part of the blade but ok looks nonetheless still 'used' somehow .. ::)

@Zpectre: this car is definetely also meant for traffic usage, I will add coloured .tgas (that plain red one with either the 'Mr. Plow' lettering on tailgate for the snowplow and w/o it for plain car ..) to it for that .. ;) .. which colour would you prefer for the traffic 'non-snowplow' version?

Btw .. since the blade is also scaled down a bit (it was being much too large so I made it more like on real pics ..) I consider trading in one SNOW dummy for a SMOKE dummy, looks stupid having a nice new exhaust w/o Diesel fume coming out of it .. ;)
Title: Re: your preferred next or to be continued project ..
Post by: Rider66 on Mar 09, 2017, 4:18 AM
Quote from: Paul Spain on Mar 08, 2017,  4:54 PM
Quote from: Dark One on Mar 08, 2017,  6:24 AM
Quote from: Paul Spain on Mar 07, 2017, 11:11 AM
I only have a 1975-1977 Ford LTD base that I found on a GTA Sanandreas mods site that I'll convert over some day..
That's too bad. Though that '75 LTD would also be neat. It's just that the older one could have easily passed for the Galaxie or Custom 500 as well.

For that and the Galaxie/custom 500 I reccomend Frank modding Baardk's 1970 Ford LTD, You know..The one he made a cop car from years ago on NFS Cars?

As for the base cars similar to LTD in terms of class and era, I just got the name out of my head - was not able to recall Motor World Online name at all for like one week  :D. This project was never actually finished, as far as I know, but it had some interesting low-poly cars (something around 3500-4500 per model) of the 70's and 80's. Possibly there are MadMike's models still around the web somewhere?
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 09, 2017, 8:14 AM
I hear you,Frank. I hate when my Animated, waters never want work, rite... ::) I have test it yet this Am. I like my Complicated, beach... so glad you got it Fixed, I  few them.problems,  on my deal to over this week. I like your Vidwall so have a TGIF tomorrow : )
Title: Re: your preferred next or to be continued project ..
Post by: Zpectre on Mar 09, 2017, 11:44 AM
Quote from: FranknFurter on Mar 09, 2017, 12:00 AM@Zpectre: this car is definetely also meant for traffic usage, I will add coloured .tgas (that plain red one with either the 'Mr. Plow' lettering on tailgate for the snowplow and w/o it for plain car ..) to it for that .. ;) .. which colour would you prefer for the traffic 'non-snowplow' version?

I like blue better but, as long as it isn't black (which hides the textures), I'm fine either way. :D
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 10, 2017, 1:23 AM
Sry for delay with posting updated car but I'm currently reworking the Carp.txt files to some more realistic values I have found still ..

The 'Super Duty' F250 itself is not on the 'automobile-catalogue' database but I found out that its sister model 'Ford Excursion' has same drivetrain data and very similar specs so I will be using that for the performance tabs reworks .. ;)

.. the traffic snowplow though will retain the limited top speed 'as is' btw .. ;)

Is was asked about that Camper (my traffic 'Pickup' I'm using), too ... have reworked it again a bit so do you think this was also worth an upload? :P veeery old one, found it on NFSCars once .. it is based upon a really simple 'stock-like' Ford Expedition, so ..

It has also the 'Duty rims' of the F250 and better wheels, body mesh as well as overall lighting now ... :D
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 10, 2017, 11:38 AM
Silly question perhaps but .. do you mainly drive automatic or manual transmission ingame?

I had only found the 4-speed Ford 4R100 automatic transmission drivetrain data from Ford Excursion as said but I backcalculated gearspeed data now for the 6-speed ZF S6-650 manual transmission that were available for both the 7.3L Diesel F250 as well as the 6.8L Petrol engine (a little later though since 2002) ..

.. so question is, should I enter the manual and automatic transmission data seperately (so using correct seperate values each) or would you rather prefer both manual and automatic transmission using same values so the six-speed values would also be used for 'automatic transmission' then, just asking .. ::)

The six-speed manual has much better pullthrough .. I have tested these values for automatic transmission which was really impressive ingame ... :o
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 10, 2017, 11:57 AM
Hi Frank... sounds all good an So Complicated, to me... ;)  But, sure fix up the Camper pal.. real cold windy day here.. today not like March,or maybe it is.?? ::)
My project is still kicking my.. u know.. butt.
Have a great night an weekend... if we are still friends?
Title: Re: your preferred next or to be continued project ..
Post by: Rider66 on Mar 10, 2017, 12:33 PM
Quote from: FranknFurter on Mar 10, 2017, 11:38 AM
Silly question perhaps but .. do you mainly drive automatic or manual transmission ingame?

I had only found the 4-speed Ford 4R100 automatic transmission drivetrain data from Ford Excursion as said but I backcalculated gearspeed data now for the 6-speed ZF S6-650 manual transmission that were available for both the 7.3L Diesel F250 as well as the 6.8L Petrol engine (a little later though since 2002) ..

.. so question is, should I enter the manual and automatic transmission data seperately (so using correct seperate values each) or would you rather prefer both manual and automatic transmission using same values so the six-speed values would also be used for 'automatic transmission' then, just asking .. ::)

The six-speed manual has much better pullthrough .. I have tested these values for automatic transmission which was really impressive ingame ... :o

Well, my 5 cents here. As for me, I do prefer manual in every race in every car. From Carrera 2.7 RS to Corvette 283 - it's always manual for me. However, just like you pointed out, same car with different auto or manual trannies might behave quite different. And since it appears that with current amount of data you have and NFS4, I think it's better to add both variants. For both variety and wider usage of the same car and purism reasons  :)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 10, 2017, 12:40 PM
.. of course why shouldn't we? ^-^

Yeah is much too much complicated physics and calculating stuff I shouldn't bother people with .. :-[
Sometimes feel like Eddy Murphy in that 'Nutty Professor' movie -LOL =D .. although I'm not that fat ... still yet ::)

I miss being on my bike alot like in warmer months, wouldn't be too detrimental to health and shape as well -LOL
But March is still too cold, windy and rainy here too ... doesn't feel much like spring yet right .. :-\

@Rider66: ok good to hear your opinion, I have attached a current Carp.txt zipped for the 6.8L V10 PETROL version with 6-speed manual and 4-speed automatic transmission .. I suggest using different sounds on that for the F250 (not the Diesel sounds from knockout truck) but perhaps from new Chally .. sounds pretty much profound and 'strong' with that .. ^-^

Btw pretty much the first car that really works fine with a simulated all wheel drive entry (40 by 60 front to rear percentage power balance) :o
Title: -_-
Post by: WiLL on Mar 10, 2017, 1:01 PM
I just use automatic...
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 10, 2017, 1:11 PM
Say why ur not using an internet USB stick from same provider like ur phone has for PC too if u cannot afford Cable DSL? As for me it were annoying to always use the phone on msgs? .. they're really cheap today aren't they? ???
Or at least a connecting cable for ur phone to PC so u can use it as a modem then?
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 11, 2017, 11:19 AM
What an amazing cognition ... told you that the 7.3L Diesel aggregate came with 6-speed manual trannie while the Petrol engine had 4-speed automatic transmission originally, Ford switched that later so the six-speed was also available for the Petrol engine while the four speed automatic was preferably then for the Diesel version ...

It's exactly what my performance reworks now made evident, the six-speed works much better on the Petrol engine while the automatic transmission has benefits on the larger Diesel .. :o

This is somewhat a terrifying experience to come to the same or a similar conclusion like Ford did back then what forced them therefore to switch the transmissions, only that I noticed that by that pretty old simulation game HS .. :P so don't you ever doubt that HS wouldn't also be able to encounter transmission problems ... =D
Title: Re: your preferred next or to be continued project ..
Post by: Rider66 on Mar 11, 2017, 2:16 PM
Quote from: FranknFurter on Mar 11, 2017, 11:19 AM
What an amazing cognition ... told you that the 7.3L Diesel aggregate came with 6-speed manual trannie while the Petrol engine had 4-speed automatic transmission originally, Ford switched that later so the six-speed was also available for the Petrol engine while the four speed automatic was preferable then for the Diesel version ...

It's exactly what my performance reworks now made evident, the six-speed works much better on the Petrol engine while the automatic transmission has benefits on the larger Diesel .. :o

This is somewhat a terrifying experience to come to the same or a similar conclusion like Ford did back then what forced them therefore to switch the transmissions, only that I noticed that by that pretty old simulation game HS .. :P so don't you ever doubt that HS wouldn't also be able to encounter transmission problems ... =D

Hey Frank. I just tried both configurations today. Like I said, feels completely different... And so far with your settings, I'm much more happy with 6-speed manual, to be honest, and even get the idea why they swap it later  :D However, I still think that both trannies might appear in final release. So far there's still some original tracks where 4-speed auto might have advantages.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 11, 2017, 7:33 PM
@Rider66: seems almost natural why they did it since the Diesel wouldn't turn that high (<3000rpm compared to the Petrol engine with a calculated redline of 4650rpm, that's more than 50% lower from that ..)

I think it had to do with some improvements on the 4R100 automatic trannie then as I could read about it, before that only the ZF-S6 could handle such high torques like the Diesel engine produces that ... :o

But I should come to an end with testing and upload the F250 package now before warranty is finally running out on it .. =D
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 11, 2017, 8:32 PM
I bet you most likely need a Fork Lift, with that Package..?  =D  8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 12, 2017, 1:35 AM
Yeah guess so .. ;)
.. it will contain then the F250 in both versions, Petrol version for Racer/traffic and the Diesel for traffic Snowplow and also a Racer Snowplow or do you think this is nonsense? ???
Consider giving the Racer F250 a nice bullbar still, what do you think? =D

Made some final reworks on the Camper/Motorhome so will be contained in package then too .. and of course the updated C10 with that 'secret' crate load ;)
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 12, 2017, 5:05 AM
Why would I think, Our Hobby, Arts.we play with,an Try learn more on, is Nonsense..?  ??? Yes,Bull bar sounds good, I just liked having the roll bar up with, all 4 them, lights but, I guess you won't have that Ver. At all ( but I just got learn car cad, more I guess.  I like to try explaining, more in my read me,text about things, I come across,on my Track project.. an it makes, me think people around, here may think it's Nonsense?   :o but I never, get any real answers, most times, about, T3ed, just because, I don't know the real names,of what I'm talking about. Like the BLue" Colored, land Mass's, on Coastal track, those are not passable, at all, so what are them, polys called?  I should tried to Convert them, but I didn't, try was to late,in there.. so I had make it new,best I could, to be able drive in the Beach. I made witch is nice Btw.
An, yes looking Towards, your Crate pal.  :)  8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 12, 2017, 9:18 AM
uhm .. about the bullbar still sry ... this is the closest and most common or popular stuff I could find about the F250 using a bullbar .. 1st pic shows a smaller Chrome one that is often used as it seems and it would make also use of the existing protection plate below the front end, second is seemingly a full protection bar covering grille as well as headlights, this one comes very close to one I already have coming with Nils' '98 Chevy Blazer so only needs to be adapted, which would you prefer -if at all-? :o

(http://cimg.carsforsale.com/348892/0DAE9F3D-59B8-4E70-9470-9FC1D28AB9B6_3.jpg)

(http://i686.photobucket.com/albums/vv222/SSCELLREPAIR/2002%20F250/LED%20Light%20Bar/20131022_175434.jpg)

There's still another less polycostly one from Nils' Durango .. (2nd pic)

Or, as a third option, this one from '06SC' Police Charger but is definetely a Police pushbar but if I would rework that a bit? ... (3rd pic) .. I still have some more options from many other cars as said but these are -as for my taste- the most matching ones .. ???

Last pic: just another impression ... ;)
Title: -_-
Post by: WiLL on Mar 12, 2017, 11:19 AM
So um,.your keeping Roll bar on back in the box then I like it that way to,an,I like the pic of the black real trucks, smaller bar. An.or the first pic 98- Blazer, one sure is big covers a lot. Sunny out today here is Nicer still chilly tho. Thanks for the Options pal  ^-^ cya Monday on here to  8)
I ment, we can't get what,.we Want all the time... but you can always email it that way? ;)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 13, 2017, 3:15 AM
Added that smaller chrome bullbar to the Racer F250 today, wasn't a sample of that to find so I made one myself without further ado, hope you like it like that .. far from perfect but recognizable somehow? .. has 108 polies (the bar only) ::)

.. added also foglights to it from Snowplow version as a little 'compensation' for the missing rollcage beams .. ;)

Add.: these 6-sided foglights looked a bit crappy compared to the bullbar, so I made some better 12-sided lights now and meshload is only increased by 10kB due to that .. :D

Current polyload (Racer version): 2785 polies, carmesh .fce load: 461kB
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 13, 2017, 6:42 AM
I'm not sure why, I like Ford's, look so much in this 250 but it has this Cool Tuff,Distinct,look about it? Bigger wheels helps to it has!) Great job, n the Bar Fog lights, yup... I'm not awake yet I still think it's low poly rite,for a Big nice truck like this one. Like them colors to way better than just Mr.plow good day mate.  ^-^  8)
What else are you thinking on doing with it if you can.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 13, 2017, 10:35 AM
No not going add too much stuff need to finally pack it betimes for an upload now ... LOL

The bullbar couldn't be done with much less polies because of that complex double-S shape but it is only made of 4-sided tubes (rhombuses) .. you don't see that too much do you? Bit of subtle texturing and normalizing too ... =D

I fused the whole bullbar together with the protection plate and the foglights as :OS part so everyone can use it then later for one's projects even if he only uses CarCad ... ;)

Bullbar + protection plate + foglights (:OS part) is 212 polies summed up ...

Some more pics of Westin 3" retrofitting bullbar ... there's many variants out there .. straight, tilted, narrow, wide .. :o

(http://www.cathcartauto.com/images/products/bb02.jpg)

(http://www.smartchamp.com/ebay/PLW/Bullbars/CWA/images/4inch/gallery-2.jpg)
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 13, 2017, 4:01 PM
Start off saying Amazing work age ;) do you only have to to make one half of it? An your program can copy the other half, to save all that reworks? I just guessing it does.. )

Hey, that was some Cool explanation, of how they are. Bull bar,shapes,sizes. I don't know much about them. I have not a nice big truck wished I did. Rite.. ::) my $$ tree is Spanked cough.. nice pics, Frank an, um, I'm still busy changing a few textures,  yet..  you know I'm just Stumbling,over New ideas in my head lolz.. :o U know as my project go's along, but I'm trying not to slow down, Fps, with to much add on stuff, an tho's  256×2 textures, don't want use so many of them. I made my little Forrest better, today, on top of other things.. phew say, the least.. thanks for your Upgrade there.  =D what about a Radio antenna does it have one,not real Long ok then it be done? How's that  8)
Title: Re: your preferred next or to be continued project ..
Post by: Rider66 on Mar 14, 2017, 4:24 AM
Hey Frank, nice job on that bar and overall poly distribution. One thing, through - do you planning to create separate verticles groups on lights and lower tube? Adding that and proper normals will make all thing look even better despite small size.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 14, 2017, 7:39 AM
Hello Rider66 .. I don't know if I'm exactly getting that right what you mean ... the lower or 'straight' tube isn't connected to the outer tube construction neither are the foglights .. :o

So if you select 'seperated' in ZModeler verts or faces mode you are able to get each of the parts or 'groups' seperately like either the outer S-shaped tube, the straight tube or foglights? The normals are already adjusted to a better look as well .. actually at each seperate cross-section tier of the outer tube's connection points by placing the main working axis and 'adjust normals' tool .. ???

Only thing I did was to detach and unite that undercarriage protection plate (flipped and rotated that as well so it fitted the bar better ..) from car to the bar :OS part, such are the foglights but they're not joined on vertices' level as said so can also be selected seperately for further usage ... ::)
Title: Re: your preferred next or to be continued project ..
Post by: Rider66 on Mar 14, 2017, 7:56 AM
Thanks for the explanation! Well, I wasn't quite sure about lower tube, that's why I mentioned that aswell. As for the lights, let me show it more detailed.
I attached the image of what do I mean by separate verticles on lights. There's red circles, which means limits of each verticles groups. It appears that this way this structure might get more realistic light reflection calculation on both foglight glass and body. Moreover, you can add poly stripe there too to get even more finer looking result, I presume. Should be just 24 triangles at all  :)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 14, 2017, 8:07 AM
Uhhh .. I see what you mean .. well, the lenses were seperated on vertices level before I united the verts with those of the back part .. correct but I re-adjusted the normals there as well as I usually do .. you're right, uniting vertices normally means messing up normals if you don't re-adjust them on the point .. ;)

... an advantage of uniting verts on edges is of course decreasing the overall carmesh load (in kB) but only works well if the individual angles of the verts' normals don't differ too much, except if you re-adjust the normals then properly there .. ^-^

There's a trick I use on adjusting normals on lenses or planes ... I choose the median point of it for main axis and pull all adjust levers to maximum (x,y,z) so I can even generate a 'bent' or an 'arched' surface impression on a simple plane ... =D
A good example for that is the interior mirror which mostly consists of two faces only .. to generate an 'arched' mirror impression I do exactly that .. :)

This is also a good method for making better windows if you detach and select them seperatly and set the main axis on the detached new part axis, select all vertices of it and adjust them two or three times using full levers on normals adjusting tool .. :D

A counterexample: if I detached the lenses again and let them be adjusted with 'automatic normals adjust' by ZModeler they wouldn't look that arched anymore, rather plane as they actually are ... :-\
Best if you observe the reflections' alterations of the concerning part in 3D window alongside with the normals adjusting process, you can also change faces' reflection mode from 'shine' to 'high gloss' for that temporarily and then change it back afterwards ^-^

Attached pic: I detached the lenses again with 'automatic normals adjust' option checked, does this now look better to you? ???

Btw .. a 'poly stripe' -if you mean a textured one- isn't necessarily depending on mesh structure but on how it is mapped if I'm getting you right .. ::) except if you wanted to insert one, then of course you'd have to detach, rescale and map that correspondingly .. best if you just told me what you mean or need?
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 14, 2017, 9:07 AM
No it doesn't you have to redo it now... pal  :o  ::) Dry Humour, this noon hour,  =D  =D hey only if I could remember all you said..  :(
Ttul any chance for um, the Radio antenna? No worries  8)
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 14, 2017, 9:13 AM
Hi bro, nice to hear of you lately .. HQ stereo or just a simple AM wave antenna? -LOL
How about a windshield built-in amplified one? .. many European cars have that ... =D

(http://bayhas.com/mercedes/r230/contents/images/electrical/electrical_antenna2.jpg)

Joking pal .. think that one would be ok? ^-^

(http://www.frontiernet.net/~jcray/04F250/AntennaInstall-09.JPG)
Title: -_-
Post by: WiLL on Mar 14, 2017, 3:01 PM
Pretty Fancy Window them trucks have huh,  is that a front window, that has that in it? wow, I really never knew about them,new Style ones,that much frank. An yes the- 2nd pic would be great older style, well the kind I like more. Used Of Course  =D
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 15, 2017, 3:24 AM
Added a stubbed CB antenna now like it is seen on the real pic, it's more of that modern flexible kind ... hope you like it, I think a radio antenna is not necessarily needed therefore? This is then the so far last 'add-on' to carmesh now, I'm starting to prepare the files for an upload .. currently making some coloured .tgas for the traffic version .. seven should be enough then? :P

The antenna is levelled (shortened) to the topmost existing mesh point (the rollcage) so the mesh's general heigth isn't altered to avoid a change in the carmesh's overall height what would cause problems with the car's lateral tilting behaviour .. :o

Btw .. there's still a minor bug that makes the AI drivers' skin appear coloured depending on the main body colour .. well, this cannot be remedied for some texturing reasons since the main body's windows are only cut out by alpha channel so the colouring of the body influences the driver skin's colour in a way .. :-\

This doesn't affect -remarkably enough- the Racer car itself .. some of HS' odd secrets probably .. ;)

Because of the many detail stuff added to mesh I haven't made a blade fastening system for the Snowplow version yet since that was hidden behind the blade most of the time in-game anyways, I hope you can live with that issue ... ?
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 15, 2017, 7:04 AM
I like them Colors way more to, I'm Having trouble trying to post again, cause I have no pc, online so. Memo copy again, Nice Antenna Frank just was a nice idea is all. Bro not getting upset at, me how many smoke dummies,  does it have, on back pipes? Can you just use one is all?)
Cause its hard to drive when so Smokey,at times behind another 250, etc)  can you reduce the smoke pal... to one. Nice work.on it I'm just trying cope,, in all are Cold here.. thanks...
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 15, 2017, 7:08 AM
don't you worry pal, has only one exhaust pipe so is only one Smoke dummy too there ;) -LOL
Title: Re: your preferred next or to be continued project ..
Post by: WiLL on Mar 15, 2017, 12:45 PM
Hi Frank,I was also doing a morning, Rant... about the exhaust pipe thing,Sorry for that now. ;)
Had a good day, here Sun shining again.
So looking Forward to do some nice 4×4ing, um but I have.
With your older Ver. I just like my Fog lights it's
Just me I guess : ) upped my Ver.2 track last night but not up yet.
So,, I went to fast on my Beach road an tipped is the pic : )
I think I should have made my entry road wider still to late now.
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 16, 2017, 1:56 AM
Hey seen your Coastal Resort v.2 is upped now, will d/l it asap ^-^

Finished with the traffic F250 coloured tgas now, will also upload whole new package soon .. after all that writing stuff :P
Will also send to you 'special version' with the beams still on rollcage since you like 'em that much eh? ;)

Ok folks, here's colours for the traffic F250 ... besides a grey/silver one there's a nice palette of decent colours I hope ... :D

default red, blue and dark blue, green, yellow, brown, a reddish brown and orange ... not really 'screaming' ones though ::)
Title: ^-_-^
Post by: WiLL on Mar 16, 2017, 7:16 AM
Wow, you do that for me... :o  :D Really loving them Colors Much... Bro Frank much, an um, 
Definitely be waiting,  cause the Duke boys car battery died today. They need a jump...
Old Grandpa guy yelling on the Radio much  ;) cause Cuttier? Guy tow truck tenants out..?  ::)
Oh, same oh u know... thanks, about my track just seems, like they don't like the Original type-
Much.. np.  Wished I could have did more on it yet.. hmm, it was just Ideas of test I tried an-
Learned more about on it was about it. Gives me other idea of sorts,me thinks... =D
But, I need a shower bad now... lol. Ttul thanks for Cheer up this am! For sure... )
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 16, 2017, 10:23 AM
Ok upped the traffic pack about an hour ago hope I didn't make any mistakes ... =D

Now starting with your 'special edition' F250 pal .. then I need a break from modelling for short time, haven't even taken a look at the new tracks I was so looking forward to, too much work currently -LOL :o ???
Title: Re: your preferred next or to be continued project ..
Post by: Paul Spain on Mar 16, 2017, 12:52 PM
Quote from: FranknFurter on Mar 16, 2017, 10:23 AM
Ok upped the traffic pack about an hour ago hope I didn't make any mistakes ... =D

Now starting with your 'special edition' F250 pal .. then I need a break from modelling for short time, haven't even taken a look at the new tracks I was so looking forward to, too much work currently -LOL :o ???

How good are you at modding tracks Frank? I'd like to convert some to LONG straight oval like tracks vs so many twists and turns, Also I finally got U.S.S.R. city to replace France so now traffic drives on the right side of the road BUT the cops are stupid, I was on a chase and the cop headed right toward me on the wrong side of the road :P. Seems they keep driving like it's old UK version vs switching to the France version even though traffic drives right like it should.
Title: -_-
Post by: WiLL on Mar 16, 2017, 2:58 PM
To much work,.. sure I already know about all that.. th C10 looks like it's driving on, one good track from the Rest. )
R. I need get more rest myself.. but try not to loose, me on this. I know u won't,... Hey they look Great! Frank u know..
An,  =D Oh Saint Patrick's day here Friday.. you ever hear of that one at all?  ^-^ green stuff, hats, beer, Yuck.. all that)
Frank not sure if I go out or not...  :P


@ PaulSpain,.I can make u or teach you how to make an Oval.. track, but you may need Repair, things before you drive on it. K. Pm. Me your email etc..  8)  it's easy fast,.cause you say you want more speed?? I'm just saying, I have my GT'3 Fast Oval in this site called Fixed ai) but I know it's not a Pursuit track,.unless you use, Mixer thing I don't use.. ( so if you fix cars bud.. I know you can make a simple Oval out any track.. Paul. I thought that's all it was, was France an UK, that does this left driving, is that what u want,.Y don't them.tracks do that now? Confused some... on what your asking rite. so can you you send me a your track to look at it.. see what's up, or what you want do more on it?..Pm  me if you want about it...

Title: Re: your preferred next or to be continued project ..
Post by: Paul Spain on Mar 17, 2017, 12:27 PM
Quote from: WiLL on Mar 16, 2017,  2:58 PM
To much work,.. sure I already know about all that.. th C10 looks like it's driving on, one good track from the Rest. )
R. I need get more rest myself.. but try not to loose, me on this. I know u won't,... Hey they look Great! Frank u know..
An,  =D Oh Saint Patrick's day here Friday.. you ever hear of that one at all?  ^-^ green stuff, hats, beer, Yuck.. all that)
Frank not sure if I go out or not...  :P


@ PaulSpain,.I can make u or teach you how to make an Oval.. track, but you may need Repair, things before you drive on it. K. Pm. Me your email etc..  8)  it's easy fast,.cause you say you want more speed?? I'm just saying, I have my GT'3 Fast Oval in this site called Fixed ai) but I know it's not a Pursuit track,.unless you use, Mixer thing I don't use.. ( so if you fix cars bud.. I know you can make a simple Oval out any track.. Paul. I thought that's all it was, was France an UK, that does this left driving, is that what u want,.Y don't them.tracks do that now? Confused some... on what your asking rite. so can you you send me a your track to look at it.. see what's up, or what you want do more on it?..Pm  me if you want about it...



sure, I can send you the track, I was trying to get it where people drove on the right side of the road vs left, That's why I made it work on France, I thought that would fix that issue but it seems the cops still drive like UK even though traffic drives on the right side like it should. I think making tracks oval is great, It will mean longer-faster pursuits with less crashes..I can send you the tracks I'm working with to make oval (Texuring is already done on them).
Title: -_-
Post by: WiLL on Mar 17, 2017, 1:43 PM
Hi Paul been busy on things... today, I Pm. You about all this ok.. when I get to it. Np.  an  8)

Hi PaulSpain, I just sent you out a Pm. Note today. Ttul bud Gnight too yup
Title: Re: your preferred next or to be continued project ..
Post by: FranknFurter on Mar 17, 2017, 9:46 PM
Paul I'm afraid I'm not as good at track editing as you might assume :P .. I merged/splitted or moved points, added/splitted track polies, moved also AI driving center line few times, exchanged/altered track attributes and/or textures that's all .. :-[

Think WiLL can help you out much better on that ... ;)

Strange AI behaviour of the cops still huh? I think the track is not suitable then on France slot I'm afraid :(

Go ahead and built up the track right on Germany slot is all advice I can give really ... :-\
Open a Germany track that works, then start to copy and paste/replace the blocks from your U.S.S.R. track into that by and by, that's a bunch of work I know well but better than putting all efforts into it with still an unsatisfying outcome? ??? :'(

Zalcus20 had same or similar issue concerning AI driving behaviour, he tried by this method and it worked out for him .. :D
http://www.nfsaddons.com/forums//index.php?topic=1886.msg34741#msg34741