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Mar 28, 2024, 8:13 AM

T3ED Updates (NFS4 Track Editor) by JimDiabolo

This is a discussion for the topic T3ED Updates (NFS4 Track Editor) by JimDiabolo on the board Editing Projects.

Author Topic: T3ED Updates (NFS4 Track Editor) by JimDiabolo  (Read 138240 times)

Reply #15
on: Jul 21, 2012, 2:16 AM
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I just updated to T3ED_Dev 3.8.0.157. Please try this version.

Changes :
If you have enabled the search for Polygon Road Flags, only chunk 1-4 from track polygons will be searched. That should fix it.
I also limited the Polygon Road Flag search to high resolution mode.
« Last Edit: Jul 24, 2012, 4:42 AM by JimDiabolo »
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Reply #16
on: Jul 23, 2012, 1:09 PM
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    Stupid blunt claws.
Now it works pretty much flawlessly (the collision properties get a bit messed up -the "pseudo-ghost" fence/wall effect-, tho; I think it could be a bug or just an old behavior by selecting multiple polies and changing their propierties, IDK)

Reply #17
on: Jul 24, 2012, 11:30 PM
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I'm glad it works now. I haven't cared about lanes before. It looks like they are all in chunk 5 of track polygon data.
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Reply #18
on: Jul 27, 2012, 1:12 AM
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JimD, nice work.

I ask you, you can make available export 'Vertices.txt' in so way that four consecutive (x,y,z) values form a quad (or two tringles) face?

I think that is easy, or what you think?

thank you.



Reply #19
on: Jul 27, 2012, 8:39 AM
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The Vertices Export was made by Nappe1. I don't know what's the purpose of it.
Anyway, you want the four points of a polygon to be exported ? Of all block elements ? Or just track, or (Extra) objects ? What do you plan to do with that data ?
You know there's already an import/export function for objects to .off files.
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Reply #20
on: Jul 27, 2012, 2:40 PM
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yes JimD, I know and used import and export of objects,  thank you for the response.

I need the track mainly because there are no export .off file of track.

The purpose is import the vertices of the track in Blender 3D for do a remake of NFS HS. Because importing 'vertices.txt' load a cloud of points only , which are hard to join in faces (triangles or quads) in Blender.

« Last Edit: Jul 27, 2012, 8:26 PM by xaedro »

Reply #21
on: Aug 05, 2012, 10:44 PM
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Undated to T3ED Dev 3.8.0.159 yesterday. The fix for the search of Polygon Road Flags caused another bug. Hopefully the function works now as expected.
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Reply #22
on: Nov 06, 2012, 6:30 AM
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Reply #23
on: Nov 06, 2012, 7:59 AM
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looks like the first corners of hometown.

Reply #24
on: Nov 06, 2012, 11:58 AM
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I see plane! It's possible to edit global animated objects?

Reply #25
on: Nov 07, 2012, 4:37 AM
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I'm currently working data structure of global HS objects. I can load them & view, but HS crashes if I save it back. There must be something wrong. Global objects seems to be close to extra objects. Hopefully it will be possible to convert extra into global objects and back.
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Reply #26
on: Jan 06, 2014, 12:59 PM
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Jim, do you think it would be possible to change the block copy function to add new blocks without pasting the v-road, too? I would like to add Aquatica to Atlantica but the v-road doesnt like this very much because it's being joined with the existing one and makes strange bugs.

Reply #27
on: Jan 22, 2014, 6:35 AM
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You want have added blocks without any vroad information ? I don't know if HS likes this. We could give it a try.
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Reply #28
on: Sep 01, 2014, 11:40 AM
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Some time ago found how to load NFS4 global (animated) objects in T3ED. But I had trouble modifying and saving them. Actually I looked to the code because of an bug I added. After I fixed it I though it could be the global object bug, too. Maybe I'm right.

Hometown More Planes !  http://youtu.be/tpJAhzfFK68
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Reply #29
on: Sep 02, 2014, 12:17 PM
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Oh, that's good.  :D

So, does this mean you have more freedom to change these oibjects now, or is it still unsure how far you can go?

 


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