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Need For Speed Forums => Help/F.A.Q => Topic started by: MattyDienhoff on Dec 30, 2007, 10:45 PM

Title: Need for Speed High Stakes multiplayer problems
Post by: MattyDienhoff on Dec 30, 2007, 10:45 PM
NFSHS may be old now, but it's holding up surprisingly well technically, and it's great for LAN play, I've run into two problems though.

1.) Peculiar lag on the client side only. I host the game with the settings "client/server" and "controller updates", and it's fine for me but the clients have odd problems with the game pausing, as if it's ceasing to update player positions for a few seconds, then resuming. Understandably, this tends to foul up one's driving. This is on a 100 m/bit LAN connection, so connection speed is not the problem.

2.) I'm using a few custom cars and although they seem to work fine in single player, some of them don't work properly in multiplayer. You choose a custom car and start the game, and find you've got a different car. Say, for example, that I choose the Aston Martin DB7 and start the race, I end up with a BMW M Roadster.

The cars installed (on all three computers I use for the LAN games) are:
Aston Martin DB7
BMW M Roadster
BMW M Coupe
Ferrari 360 Modena
Jaguar XJR15
Lister Storm
by EA

BMW M5 (e34)
BMW 740i
Mercedes Benz AMG C43
Mercedes Benz AMG E55
Mercedes Benz CLK55 AMG Coupe
Mercedes Benz CLK55 AMG Convertible
Porsche Boxster
Porsche 911 (996) GT3
Porsche 968 Clubsport
by Benjamin Trapp

and

Chevrolet Camaro RS 92
by Addict

Could it be a serial number conflict that's causing this problem? And if so, how would I fix it?
Title: Need for Speed High Stakes multiplayer problems
Post by: Lotec on Dec 30, 2007, 11:06 PM
Try this http://www.nfscars.net/file/view/highstakes/1322.aspx
Car serials have to be 1-50, 33 is reserved for knockout
Title: Need for Speed High Stakes multiplayer problems
Post by: on Jan 01, 2008, 7:00 PM
QuoteNFSHS may be old now, but it's holding up surprisingly well technically, and it's great for LAN play, I've run into two problems though.
We use the same interface for online racing through IPLounge... it works for the most part pretty well. :) Although we usually race with collision off, due to lag. (If you don't have the SP or EP patches you wont have that option)

#1 - Controller updates are probably your problem. Try Positional updates. For online, controller updates have always been worse, lag-wise. Not sure how much lag has to do with it, considering the connection between computers, but, hey.... give it a shot. Keep in mind, HS is an old game - it's probably not really expecting a 100 mbit connection, so its likely to cut corners in data sent between computers even though it has plenty of room. Hence, lag with high speed connections.
#2 - Everybody has to have the EXACT same cars, including matching serial numbers. I recommend setting it up the cars on one computer, then copying the Cars folder to the others... This is just a shot in the dark, but if you are not hosting and your car gets switched, this is probably the problem. In the menu, the game will show any car name, including one you might not have on your computer, but when the game loads, its the serial number that counts.
Title: Need for Speed High Stakes multiplayer problems
Post by: MattyDienhoff on Jan 13, 2008, 9:49 AM
Thanks for the help guys.

The client-side lag is an ongoing problem, I've tried positional updates but it still occurs, but funnily enough, it's only a big problem on one of the two clients. (The second client gets a little lag, but it's hardly noticable, I'm not sure what the difference is)

Anyway, I have a couple more questions: Firstly, would it break the game if I were to delete some of the official cars (Say, the La Nina) from the game to make more room?

And the second question, which is closely related to the first one... This car; the BMW M5 (E39) (http://www.gearfx.com/nfs/nfs_mycars_bmwm5e39.php), is essentially a more detailed version of the BMW M5 already in the game, so it makes sense to use it as a replacement rather than have them both in the game side-by-side. The question is: If I were to replace the existing, official M5's car.viv with that of the new one (assuming the serial number is the same), would it still work exactly as it should? (Would all of the features of the EA car, such as the showcase, etc. still work?)
Title: Need for Speed High Stakes multiplayer problems
Post by: on Jan 13, 2008, 6:01 PM
First question - Nope. Just as long as everybody has the same thing. Leave the Knockout truck though.

Second question - my guess (and its only a guess) is that it would work as long as the replacement has the same serial number and car ID (you may have to use VIV wizard or something like that to check this one) as the car you are replacing. But thats only my guess.
Title: Need for Speed High Stakes multiplayer problems
Post by: MattyDienhoff on Jan 13, 2008, 8:43 PM
What's the difference between the serial number and the car ID?

EDIT: Nevermind, I've figured it out. I replaced the default M5 with the new one, changing the serial number and id with NFS Wizard, and it works perfectly. Thanks for all the help. :)