Well, some of you might know this from nfscars, but i decided to post it here anyway:D
This one was started on 22nd December 2006, so it's quite time consuming car, but it's worth it (at least i hope so). It's going to be for HP2 (if the poor old engine can handle that) and this is what i got so far:
(http://img295.imageshack.us/img295/7207/03090763cc4.th.png) (http://img295.imageshack.us/my.php?image=03090763cc4.png) (http://img169.imageshack.us/img169/9616/03090764zd9.th.png) (http://img169.imageshack.us/my.php?image=03090764zd9.png) (http://img169.imageshack.us/img169/6821/03090765ba2.th.png) (http://img169.imageshack.us/my.php?image=03090765ba2.png) (http://img228.imageshack.us/img228/4301/03090766qm0.th.png) (http://img228.imageshack.us/my.php?image=03090766qm0.png) (http://img228.imageshack.us/img228/4404/03090767nk0.th.png) (http://img228.imageshack.us/my.php?image=03090767nk0.png) (http://img208.imageshack.us/img208/7213/03090768jb5.th.png) (http://img208.imageshack.us/my.php?image=03090768jb5.png) (http://img208.imageshack.us/img208/5149/03090769kg3.th.png) (http://img208.imageshack.us/my.php?image=03090769kg3.png) (http://img237.imageshack.us/img237/9405/03090770jt7.th.png) (http://img237.imageshack.us/my.php?image=03090770jt7.png)
Must model interior and one small engine grill. Everything is 3D (even holes in screws) and the polycount is quite...well... 72.1k polygons :ugh:
Any C&C?:)
Hey WESTBLADE... just noticed that you're a new member. About your Zonda... wow... 72.1k polys. You may not have matched the 248k poly lp640 here at nfsaddons but still incredible detail in your car. I'm just not sure if the headlights are exactly that big. However... still a high-quality product. Maybe you could try making it for NFSMW? Just a suggestion, since 72k will look really nice in MW. ^^
The headlights are really that size:
(http://img217.imageshack.us/img217/3402/36it7.th.jpg) (http://img217.imageshack.us/my.php?image=36it7.jpg)
:p
About NFSMW, i don't know, that would mean detaching A LOT of parts OR redo whole normals. Nothing i would do with pleasure...
---
I thought about ''rendering'' the car in TrackMania United, since that game has beautiful graphics engine and scenery. But i think importing into that game might be a problem since there's not much good tutorials on the net :(
Maybe i'll try combo 3DSMax 9 & VRay 1.5 R3 :cool:
hi Westblade, ...good work on the car...
...i think MW's engine can handle those 72.1XX polys...
thoo i think you could bring it down to 60.000 with some tweakings.
i like the work on the rims, they looks really greatly detailed.
well i thought i'll comment on the car instead of bitching about you for once...
and thanks for reminding me that i should update my Vray :)
- Rick.
WEST, when it's done i might have a shot for ya. As far as i know, MW can handle up to a bit over 195k polies :D.
the headlights still look bigger compared to that pic. i don't know... it's your zonda. anyways... considering that mw can handle just over 195k... murcielagos's lp640 exceeds that by at least 50k! man... but i'll be waiting for this zonda!
Definitely a work of art. I wish I was as skilled as you... :D
Yay HP2! Anyway, the 72.1k polys aren't a problem. The more the merrier! :D
:eek3:
That is a sweet piece of work...
Awesome! :eek: How long did it take to only model the "Zonda F" lettering?
@RiCkT
Well, i could save some polygons on the engine pipes, but that's all i think. The rest needs to be detailed like that to look cool :D
@HSVDrifter
I'm not denying it would look awesome in MW, but the car isn't build for that game, it's build specifficaly for HP2 and Racer, so the conversion might be though :(
@monkey.wesley
They are modeled from a photo, so how can they be bigger?
It might be the Zmodeler's fish-eye perspective camera, so they might look bigger than they actually are.
@Zpectre
Thanks
@ToyotaWish
Well, the polycount isn't final, i expect the car to be at least 85k with interior. And it might be problem for those with lowend PC's...:p
@Car Freak
Heh, i hope so :D Thanks!
@XJ220
About 30-45 minutes including normals.
Quote from: WESTBLADE@ToyotaWish
Well, the polycount isn't final, i expect the car to be at least 85k with interior. And it might be problem for those with lowend PC's...:p
Ahem :p I have a lowend PC, but I don't care. Lol. It is superb work, my friend, keep it up! :bigthumb:
sweet job wb,welcome to nfsaddons man.
Quote from: WESTBLADE@ToyotaWish
Well, the polycount isn't final, i expect the car to be at least 85k with interior. And it might be problem for those with lowend PC's...:p
I DON'T CARE! :D This Zonda F
IS going into my garage. :D
Quote from: WESTBLADE[...]@XJ220
About 30-45 minutes including normals.
Wow... but well worth it, it's looking fantastic, like everything else! :bigthumb:
never try to find a flaw in wb's cars.
ever.
i tried with the nosepiece of the enzo.
its perfect, accept it guys.
and also the headlights aren't too big its just the angle of the pic, if you compare the size of the headlight to the size of the badge in both pics and use some proportion you'll see its spot on.
Believe me, if you've seen my latest (and i mean very latest) MW work, then you'll love your Zonda in MW, and i know ways of spilting bits of without ruining the rest, half the time i just cut the car into peices and work on the bits i need, then when im all done i sow it back together :P
Quote from: WESTBLADE@monkey.wesley
They are modeled from a photo, so how can they be bigger?
It might be the Zmodeler's fish-eye perspective camera, so they might look bigger than they actually are.
meh... i guess so... but the final product will probably look great... considering your other cars. ^^
@HiFi
Yea, Zmod just somehow screws the proportions in perspective view.
@HSVDrifter
Well, then you can convert my cars to MW if you want to i guess. Depends on you, i can send you the Enzo for test, which is lowpoly compared to this Zonda (slightly over 30k polygons) and tell me what you think. Send me a PM at NFSCars if you are interested, i visit that place more frequently.
UPDATE
(http://img259.imageshack.us/img259/4548/03150771ch7.th.png) (http://img259.imageshack.us/my.php?image=03150771ch7.png) (http://img45.imageshack.us/img45/7777/03150772xf3.th.png) (http://img45.imageshack.us/my.php?image=03150772xf3.png)
(http://img442.imageshack.us/img442/4466/03150773fa9.th.png) (http://img442.imageshack.us/my.php?image=03150773fa9.png) (http://img411.imageshack.us/img411/3530/03150774qo4.th.png) (http://img411.imageshack.us/my.php?image=03150774qo4.png)
(http://img45.imageshack.us/img45/8053/03150775wk1.th.png) (http://img45.imageshack.us/my.php?image=03150775wk1.png) (http://img411.imageshack.us/img411/4677/03150776rg7.th.png) (http://img411.imageshack.us/my.php?image=03150776rg7.png)
Finaly started on the coupe version. Not done yet, but the polycount is already matchin the one of the Roaster version; 72k.
Mmmmm.... Tasty. :D
Well WEST, i'll talk to you on NFSCars, ill go start the Enzo and i'll keep you posted. And since i know you've seen my current work im sure tha the Enzo will turn out WAY better than the shitbox job done by Salim the Theif
An Enzo in MW? Ooooh.
^there was a crappy conversion of wb's by some ignorant fuck called Salim. Shiny tires, vents, wheels go through body, shitty physics, it blew.
Yea but i know i can do wa better than that.
you can, you're a conversion expert :cool:
actually, you will ;P
Hah, I love having supporters :D
UPDATE
(http://img267.imageshack.us/img267/4971/03170782mf7.th.png) (http://img267.imageshack.us/my.php?image=03170782mf7.png) (http://img267.imageshack.us/img267/7798/03170783oj5.th.png) (http://img267.imageshack.us/my.php?image=03170783oj5.png) (http://img294.imageshack.us/img294/5930/03170784ql0.th.png) (http://img294.imageshack.us/my.php?image=03170784ql0.png)
ENGINE GRILL:
(http://img267.imageshack.us/img267/2972/03170785cz6.th.png) (http://img267.imageshack.us/my.php?image=03170785cz6.png)
So, the coupe is completly finished and normalized. Only interior lefts.
Any comments?:cool:
poly count? and approx poly count for interior? looks amazing btw ^_^ my most wanted will be awaiting the zonda's completion
saw the full thing on nfscars. didn't you hate making interiors? :p
could you make me a screenshot in 1440 x 900 please? I want to use it as my wallpaper.
god that's awesome... I love the Zonda in real life, i love it in PGR3, and i'm sure gonna love it on NFS! Keep up the great work! :bigthumb:
@monkey.wesley
About 75k for coupe and 74k for roadster.
At this moment i'm not sure about the polycount for interior. It can be 10k aswell as 20k... All depends on how much i'll go wild with the details:)
@HiFi
(http://img183.imageshack.us/img183/5923/01wt4.th.png) (http://img183.imageshack.us/my.php?image=01wt4.png)
I just adjusted one of the wallpapers i posted on nfscars:):D
Of course i still hate modeling interiors. They are more difficult than exteriors.
@Car Freak
Thanks, this one is way more detailed than a Zonda in any game that's on market right now (i saw NFS Carbon Zonda and it totaly blows compared to mine)
lookin sweet wb nice job bro.:bigthumb: