So, everytime I replace a texture in an NFS IV track, it goes completely transparant in the game. If I import one of the original game textures there, it works perfectly fine. What is the reason for this?
P.S. I use Adobe Photoshop for texture editing
Depending on which kind of texture (format) it is, it has to either be an 8 bit texture or 24bit or whatever. Just have a look at the texture you're replacing and make sure your new one gets the same format. Also make sure to use DXTbmp as it will crop the texture to depending rectangle sizes like 32x64 or 8x32 which is important for track textures. This tool is also capable of creating alpha channels on an 8 bit texture which is kind of a magical feature from this tool which is also very important when working with alpha channels
Quote from: pete9516 on Today at 8:39 AMDepending on which kind of texture (format) it is, it has to either be an 8 bit texture or 24bit or whatever. Just have a look at the texture you're replacing and make sure your new one gets the same format. Also make sure to use DXTbmp as it will crop the texture to depending rectangle sizes like 32x64 or 8x32 which is important for track textures. This tool is also capable of creating alpha channels on an 8 bit texture which is kind of a magical feature from this tool which is also very important when working with alpha channels
Ok thank you Pete, I will try DXTbmp and see if it works :)
Just post here when you continue to get any problems
No problems at all, works as it should ^-^