These are the only two tracks I couldn't find Hi-Res / HD versions for on this site without altering to much.
There's good retextures like Westbrook which was supposed to be part of a MCO mod for High Stakes. I don't know if it's here but you can find it in my google drive archive which i've posted here in the forums. NfSWiLL has made many retextures for Celtic Ruins, but has also changed the track shape and many other things in the track
Link: https://www.nfsaddons.com/forums/index.php?topic=2705.0
Nice collecting - but couldn't find what I was looking for.
Currently I'm using the Hi-Res / HD tracks released by AJ_Lethal, edwardgeo, Driven, MADMAN and Paul Senior.
Quote from: Hommelwomb on Jan 02, 2026, 4:00 PMThese are the only two tracks I couldn't find Hi-Res / HD versions for on this site without altering to much.
I don't believe these are done yet from what I've come across. Although as far as textures go, these 2 tracks are not bad in their original form and have proper night versions as well. But if you or someone else decided to make a hi-res version, there are lots of people on here and on several discord channels that can provide loads of help and tips.
Now that Durham Road has gotten an HD version, only Celtic Ruins is left.
So currently working on that:
Celtic Ruins HD Day Time Test Run (https://www.youtube.com/watch?v=1c12G5r23mU)
Man this looks great. Looking forward to its release. ^-^
Night time completed.
Celtic Ruins HD Night Time Test Run (https://www.youtube.com/watch?v=sMRgHmuSInY)
Now I want to remove the vertical stripes between the skybox textures - but how?
Great work.
Hommelwomb said:
"though the dashboard seems to have no moving needles or light"
About the Isdera by Memphis.
In this video everything works doesn't it?
After I added needles and a lighted dashboard version, yes :)
The stripes in the skymap appear where an alpha texture is not completely white (opaque) or black (transparent) because the textures overlap a little bit and are building this lines that are less transparent. It is almost impossible to get rid of them completely... but you can reduce the effect by painting the outer pixels of the alphamap darker to have them more transparent.
Nice work on the buildings textures. The houses look really great. I am not too happy with the trees though... they look like a comic version of the original ones. too colourful and too unnatural. Did you use an AI image upscaler? better make new textures on your own. They don't have to look completely the same. As long as they stay "somehow" true to the original ones a little difference can make the difference. ;)
Quote from: Hommelwomb on Apr 26, 2026, 1:12 PMAfter I added needles and a lighted dashboard version, yes :)
Ahh..you did, nice work.
The trees are just 2 times upscaled versions of the original ones which already looked comical. Propably because they are often mirrored. It would be less notably by using pine trees. Can you guide me to a good reference map on NFSaddons for broadleaves?
Just look for some nice (and free) PNG textures as they already have a transparent background. I always search these sites for good tree textures to start with but normally I modify them further for my personal taste:
https://www.pngwing.com/en/search?q=tree
https://www.vecteezy.com/free-png/tree-texture
https://pngtree.com/so/trees-texture
Well, I tried. I don't know if the result is really better, though.
https://imgur.com/a/QfhHZRG
left side: original tree upscaled x2
right side: new tree, original size 2500x2500, downscaled t0 256x256
I think it look A LOT better than the original texture... :)
and suuuuper faithful to the original. Great work. :afro:
You can improve the quality even further by blurring the alpha channel a bit. I usually just use the standart softener 1 or 2 times in photoshop. If you use the "BMP 7D" code for the texture you can have many shades of grey on the alpha.