I noticed that the non playable traffic cops (Caprice, Hatchback,Sedan,Suv) tend to enter a disabled or sleep state. It means that the cop won't participate in the race anymore, but slowly reverse bouncing off every wall/object it encounters. This is extremly irritating in a 8 lap race when playing with B or A class, there won't be any supercop who (due to being non traffic) never gets disabled and the "hot pursuit" turns into a regular race thanks to traffic cops being inactive. >:(
I've tried to find the reason why it happens and I guess it has something to do with sustained damage. On tracks with cliffs like Atlantica, it's more likely to happen. The cops regularly crash and enter the disabled state before reaching the 5th lap. The same goes for tracks with not straightforward jumps like Kindiak Park. There is no problem with EU tracks since they only have playable cop cars. Even with a very high damage they still try to catch you / move around etc.
I was wondering if anyone else noticed it too or if anyone knows why it's happening. Maybe just an attribute which can be edited? My goal would be eliminating this effect so that damaged cop cars still join pursuits and don't kill the race :D
Quote from: zokni on Jun 05, 2023, 1:08 PM
I noticed that the non playable traffic cops (Caprice, Hatchback,Sedan,Suv) tend to enter a disabled or sleep state. It means that the cop won't participate in the race anymore, but slowly reverse bouncing off every wall/object it encounters. This is extremly irritating in a 8 lap race when playing with B or A class, there won't be any supercop who (due to being non traffic) never gets disabled and the "hot pursuit" turns into a regular race thanks to traffic cops being inactive. >:(
I've tried to find the reason why it happens and I guess it has something to do with sustained damage. On tracks with cliffs like Atlantica, it's more likely to happen. The cops regularly crash and enter the disabled state before reaching the 5th lap. The same goes for tracks with not straightforward jumps like Kindiak Park. There is no problem with EU tracks since they only have playable cop cars. Even with a very high damage they still try to catch you / move around etc.
I was wondering if anyone else noticed it too or if anyone knows why it's happening. Maybe just an attribute which can be edited? My goal would be eliminating this effect so that damaged cop cars still join pursuits and don't kill the race :D
De-M-oN (clanlord of mine) says when cop cars get more than 50% damage, they will be considered as totaled. And De-M-oN has much knowledge about how the game works and i think this is true