NFSAddons Forums

Need For Speed Forums => Help/F.A.Q => Topic started by: The Audi Guy on Aug 12, 2021, 7:53 PM

Title: How start in the nfs modding
Post by: The Audi Guy on Aug 12, 2021, 7:53 PM
Since I started in this community, my goal is to create my own models for nfs most wanted (it is the one I like the most).
I started creating vinyls for some cars, but I want to know how to create cars, the whole process.
what programs to use, how to model it, how to compile it and all that stuff.
where should i start?
I listen to your advice, thank you very much
Title: Re: How start in the nfs modding
Post by: LuisDavid2021© on Aug 12, 2021, 8:56 PM
I understand your situation friend, the same happens to me, I mean I want to learn to create cars and accessories, things like that, but there is no specific place that explains clearly how everything should be done. I think someone should take consideration and offer a tutorial on YouTube to any platform, step by step, even if it is a tutorial with a simple car, but the important thing is that from there, at least we can defend ourselves and be independent creators of Plugins and Addons. I have seen pages that say which tools are used but it is that they explain in a way that a beginner would not understand, only an experienced person would know how to identify what they say, for example, (the binary code to modify the position of the tire, export files in DDS format and things like that). The point is that it is not so easy to start doing something in which you have no foundation. So I ask for the collaboration of famous and skilled Creators who were part of the beginning or beginning of this platform, help with a contribution through a slide, a YouTube video, or a Canva perhaps, but please teach us the basics, that later we can handle ourselves better. That is what we all want.Thanks
Title: Re: How start in the nfs modding
Post by: LM1992 on Aug 13, 2021, 8:53 AM
1-program - Zmodeler 2.2.6

2-Models - Real Racing 3

3-NFS MW Mod Tools
Title: Re: How start in the nfs modding
Post by: AJ_Lethal on Aug 13, 2021, 12:26 PM
Quote from: The Audi Guy on Aug 12, 2021,  7:53 PM
Since I started in this community, my goal is to create my own models for nfs most wanted (it is the one I like the most).
I started creating vinyls for some cars, but I want to know how to create cars, the whole process.
what programs to use, how to model it, how to compile it and all that stuff.
where should i start?
I listen to your advice, thank you very much

I have some documentation and tutorials in my modding blog (https://nfsmodderscorner.blogspot.com/p/need-for-speed-most-wanted.html), maybe they can help you
Title: Re: How start in the nfs modding
Post by: Rauny_noobexX on Aug 13, 2021, 12:55 PM
Bro, before anything else, you need to learn the basics of any 3D software of your choice. Zmodeler comes with the ease of its simplicity and it's the ideal tool for beginners in modding. So, I would go with Zmodeler for a start. Once you master the basics (move things around, scale things up and down and etc) in Zmodeler you can jump to MW modding.
AJ has a lot of stuff posted in his blog I still use to this date:
https://nfsmodderscorner.blogspot.com/2021/02/nfsmw-general-modding-information-old.html
Title: Re: How start in the nfs modding
Post by: Aftrmrket Exotics on Aug 13, 2021, 1:07 PM
Quote from: Rauny_noobexX on Aug 13, 2021, 12:55 PM
Bro, before anything else, you need to learn the basics of any 3D software of your choice. Zmodeler comes with the ease of its simplicity and it's the ideal tool for beginners in modding. So, I would go with Zmodeler for a start. Once you master the basics (move things around, scale things up and down and etc) in Zmodeler you can jump to MW modding.
AJ has a lot of stuff posted in his blog I still use to this date:
https://nfsmodderscorner.blogspot.com/2021/02/nfsmw-general-modding-information-old.html

However, there is a major problem that frequently gets overlooked: it's a paid software. When you try to import models to a free version of ZMod, it returns an error saying "only registered versions can import models" or something like that, and the only way to register is to pay some sort of a fee for that.
Title: Re: How start in the nfs modding
Post by: AJ_Lethal on Aug 13, 2021, 1:19 PM
Quote from: InfinityMain on Aug 13, 2021,  1:07 PM
Quote from: Rauny_noobexX on Aug 13, 2021, 12:55 PM
Bro, before anything else, you need to learn the basics of any 3D software of your choice. Zmodeler comes with the ease of its simplicity and it's the ideal tool for beginners in modding. So, I would go with Zmodeler for a start. Once you master the basics (move things around, scale things up and down and etc) in Zmodeler you can jump to MW modding.
AJ has a lot of stuff posted in his blog I still use to this date:
https://nfsmodderscorner.blogspot.com/2021/02/nfsmw-general-modding-information-old.html

However, there is a major problem that frequently gets overlooked: it's a paid software. When you try to import models to a free version of ZMod, it returns an error saying "only registered versions can import models" or something like that, and the only way to register is to pay some sort of a fee for that.
For many cases you won't need ZMod2 unless you're importing directly certain formats (like Juiced 2's); if you are dealing mostly with obj or fbx files you pretty much are set with Blender and NFS CarToolkit (which can also convert to and from ZModeler 1 Z3D format).
Title: Re: How start in the nfs modding
Post by: The Audi Guy on Aug 17, 2021, 8:26 AM
Thank you all for the recommendations, I will take them into account  :) :)