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Need For Speed Forums => Help/F.A.Q => Topic started by: tedYT on Aug 13, 2020, 9:03 PM

Title: MW Modloader to addon cars
Post by: tedYT on Aug 13, 2020, 9:03 PM
hie am new to this modding world

just need to know can we convert any modloader cars to addon cars for Need For Speed MostWanted 2005

i flow all rules still i got error

the tutorial i follow to convert cars https://www.youtube.com/watch?v=scf6e-6P1kk
Title: Re: MW Modloader to addon cars
Post by: Sgt. Drifter on Aug 18, 2020, 1:21 PM
Yeah, errors happen. a friend of mine converts M>A pretty much, he also got an error on Brian's Skyline, perhaps the VltEd stuff.  ???
If you are looking forward to convert perfectly, good luck.
Title: Re: MW Modloader to addon cars
Post by: N4SRazer on Oct 13, 2020, 8:43 PM
HONESTLY, I tried converting M to A cars by watching the same video toooo! But it entirely messed up the game, so I threw off the whole idea XDDDDDD!! I might try to start it again with help of great modders like Raverz12345, Sgt.Drifter, TEARSTREAT801, LRF Modding etc.  ;) Because I know these guys a bit/well around here and Raverz12345 and TEARSTREAT801 are currently the ones who creates modloader to addon cars for MW.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 9:37 PM
Hi. I also did the same thing like you and got issues like car wheel positioning as a result after conversion for MW. some of the other cars' wheel position was totally fine but others idk came out in all of a sudden.
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 13, 2020, 10:04 PM

I have some experience in converting M cars to Addon, maybe I can help you.

But first I need to ask, you want to learn for personal use only, right?
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 13, 2020, 10:05 PM
Many modders here have an incredible job, but have little free time .. unfortunately I don't understand 3D modeling (for now XD) so when I see an M car I run to download and convert it to addon type.

Right now I'm full of cars, about 154, over the limit I know XD
I Dream with a mod or a patch to expand the NFSMW garage to about 300 cars the same as NFS Wolrd. It would be awesome.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 10:08 PM
Yeah I learnt to convert for personal use
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 13, 2020, 10:12 PM

Okay, first, where are you having trouble? What part of the script .. has a great AJ_Lethal tutorial, I don’t know if you’ve seen it… or if you’re based on it.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 10:17 PM
right, I've no problem with you know modscript, EdConfig file making and using MW Recompiler made by MW Inside, but my problem is the output of the car like the wheel position is weird.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 10:23 PM
btw, your profile picture is nice.
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 13, 2020, 10:38 PM
Ok, it's the same as mine, maybe this is the only known program XD

To avoid this error of the position of the wheels the best thing to do is to import the script directly from VLTED.

All you have to do is take that file, ATRIBUTES.MWPS and go to Vlted, import, MWPS.
It will carry all the changes that would be made to the car to be replaced, WITHOUT SAVING, you click on export, edit the file name and export to wherever you want (it could be the desktop) it will create that mod script that has us Addon cars.

Close VLTED (Without saving changes) and go to editing the script.
In the name of the car (Model) mainly in this part of the script ..

update_field pvehicle <added_xname> MODEL Visual <ADD_XNAME>

For some reason if you finish with a number, the wheels are also not in the correct position, (at least for me it is like that ..)

Ex: TOYTAGT1
The model will have this error in the position of the wheels (I don't know why, but as I said to me this happens ..)

So I leave: TOYOTAGTONE

Another thing, in the fields of Pvehicle and Ecar remember, do not put default but racers


ex:
copy_node pvehicle (car you will copy) racers (car name who you will add)
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 10:42 PM
thanks for the instruction. I'll try it right now and see if it works.
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 13, 2020, 10:45 PM
for nothing, XD
Ok I wait for the results, and thanks for finding my avatar cool.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 11:35 PM
you said that if I finish the entry with a number, I get an error, what was it for like pvehicle or ecar or both?
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 13, 2020, 11:45 PM
or you can send me a screenshot for my better understanding about that.
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 13, 2020, 11:53 PM
Send me your script so I can check it out.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 14, 2020, 12:10 AM
Thank you so much man. It finally fixed.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 14, 2020, 12:29 AM
how will I able to send you the script of mine as other user will download?
Title: Re: MW Modloader to addon cars
Post by: RobertAngelo on Oct 14, 2020, 9:43 AM

if you want to send me via e-mail all right, but if you managed to fix it, that's good :)
Title: Re: MW Modloader to addon cars
Post by: JReevs on Oct 22, 2020, 2:00 PM
Hi, I'm new but I've been able to mod some cars in NFSMW but when it comes to installing ADDONS the ED installer keeps on saying I need to use the app as an administrator of which, I made it an administrator but the same error message comes around, thus i'm stuck only using the VLTED, any help on how to sort that issue?
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 27, 2020, 5:41 AM
On which website did you download Ed? My one is perfectly running without any admin privileges.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 29, 2020, 8:05 AM
hi again after conversion of modloader to addon car for nfs most wanted, the game didn't show any secondary and primary logo of the car selection. Any solution for that?
Title: Re: MW Modloader to addon cars
Post by: TORK98 on Oct 29, 2020, 8:45 AM
add them in frontb with texed 1.7
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Oct 30, 2020, 7:26 AM
i mean to say that after installation of addon car modscripts that I've converted the logo isn't showing. do I have to edit the modscript in different ways in order for the logos to appear? Like for example: mercedes clkgtr car
Title: Re: MW Modloader to addon cars
Post by: TORK98 on Oct 30, 2020, 9:23 AM
it must have the same xname, like it is in vlted and ed/binary, of the added car like this: SECONDARY_LOGO_(added car xname), or like in your example, SECONDARY_LOGO_CLKGTR
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Nov 01, 2020, 7:10 AM
thank you but I've fixed it myself. I realized that my modscript layout was wrong and that makes my logo not appearing in the game.
Title: Re: MW Modloader to addon cars
Post by: UndercoverBoy833 on Nov 06, 2020, 8:39 PM
is it possible to create an addon car by using Binary programme alternatively to Ed?
Title: Re: MW Modloader to addon cars
Post by: Ulises Kun on Feb 17, 2023, 3:38 PM
Hello, I'm new, as soon as I have a good PC I'll start the Modder career, I want to ask if there is an alternative to make Binary addon cars since the ED gives me an error when I install, after learning more about Modding I want to become more professional by grabbing a Car taken from MMD and converted to a NFSMW 2005 Car