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Need For Speed Forums => Editing Projects => Topic started by: FranknFurter on Nov 12, 2016, 6:18 AM

Title: 'Communist Block'
Post by: FranknFurter on Nov 12, 2016, 6:18 AM
Ok .. I tell you what I'm currently waiting (amongst others) for is an author's permission for a 'special' upload ..
Paul Spain's great and in the same measure somewhat odd but fascinating 'Cold War Aera' project, at least concerning one car of it ... ^-^

What I did was merging several paint schemes into one single Car file: the German Democratic Republic's (GDR) Volkspolizei 'VoPo' Lada 2101 with the Czech 'Verejna Bezpecnost' (VB = 'People's Police') and the Polish 'Milicja' Police texture from his Polski FIAT merged into one single Car.viv file with again a customizable Racer 'Car00.tga' texture.

Sounds confusing? It is! This took a lot of texture and remapping work to realize this, as well as the car itself is somewhat more 'poly costly' than its original, but I managed to run it as Serial #22 on European tracks even before VEG patch appeared.

Some better and as a matter of fact, more poly-costly wheels were added for a better overall look, therefore I reduced the Interior a bit. As a further compromise, all cars wear the same lightbar from the Volkspolizei 'VoPo' Lada 2101, so this is -of course- incorrect.

Here is a preview of the different car liveries in-game below: (Germ.tga, Fran.tga (Polish 'Milicja') and UK.tga ('Verejna Bezpecnost' = Czech Police) and in each picture the customizable racer texture with the same Serial number 22)

The last picture shows the prototype picture for the GDR 'Volkspolizei' (Germ.tga) option, I altered the lightbar and speaker set to that, the speakers in the pic are a bit smaller then in the original file in order to keep the COG or 'Center of Gravity' low and therefore the mesh's fce overall height (the 'higher' or 'thicker' a mesh is, the easier it tips over the lighter the car is when driving over an obstical which is annoying IMHO)
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 18, 2016, 7:15 PM
Very nice :D.

BTW here's pics of the updated lightbars I'm using on VoPo cars.

Old (1970's-1978)

(http://i.imgur.com/AZh8YPG.png)

(1978-1990)

(http://i.imgur.com/rSQSYOY.png)

I noticed the older F.E.R. gumballs was alot taller than the later model used.

Where did you get your lightbar? It looks nice too.

Here is the latest VoPo car I did (Wartburg 113 1989-1990)

(http://i.imgur.com/4MW424h.png)

BTW do you know if there's a way to make green lights on cars? I tried blue/yellow (orange) but it just wound up looking like the Euro blue/white mix that lights in Europe show when lit. I was thinking of doing the official escort vehicles of the VP and Soviet Militia, These 2 forces used the following set ups.:

Front vehicle has red/blue (easy to do)

Rear vehicles have blue/green) (don't know if green is possible).

Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 19, 2016, 12:11 AM
Hello Paul,
nice to hear from you .. again :)

I admit I just adopted the original 'Volkspolizei' lightbar to what I saw on prototype pictures like the above, as said in order to keep the COG as low as possible I have chosen to modifiy it in the way the later ones looked like .. but I didn't know that those (with the smaller speakers) are just a later version. So do you think I might have to alter some parts still a bit? I have just sent to you all files so you can have a look at what I did.

I was afraid you wouldn't like my rework since some things are really just a compromise like the same lightbar on all police cars for different countries and so on ..

Your Wartburg looks really nice, I have already seen it on Police H.Q. ;)

You can have green light dummies only with the Police helicopter as far as I know, I already tried to make this also on cars, like you I tried to mix light colours but nothing worked. Green can only be generated in subtractive colour mixing but light mixing (and such are also dummies) is additive light mixing where green is a primary colour and cannot be generated :(
I really wonder how the green position light is being generated with the helicopter, both dummies are named beginning with 'RR...' but on one side of the heli it is displayed green while on the other side it is red, may depend on the 'hel.fce' resp. how 'hel.fce' is applied by the game's code, but I wouldn't try to rename a car mesh into hel.fce, at least I haven't tried this .. ???
You wouldn't then have wheels, driver and so on, makes no sense ...

Another odd fact is that you can only define yellow dummies (useful for e.g. French cars :D) in ZModeler, Carcard only offers white, red, blue and orange dummies .. also in the .fce file description list (by Addict's hack) yellow dummies aren't mentioned ...

Quote=========================
FCE 3D Mesh Files (*.FCE)
=========================

1) The .FCE file starts with following 8248-byte header:
.
.
.
1c) Dummy structure:
  Wether a license plate, a smoke generator or a light

   License plate: ":LICENSE"/":LICMED"/":LICLOW" (License plate in High/Medium/Low res);
                  ":LICENSE_EURO" (Long license plate in High res)

   Smoke generator: ":SMOKE" (generates smoke when shifting)

   Water generator: ":WATER" (generates water all the time)

   Light:
  ------------------------------------------------
   Offset  Length   Type   Field   Description
  ------------------------------------------------
    0x00    0x01    CHAR     K      Kind
    0x01    0x01    CHAR     C      Color
    0x02    0x01    CHAR     B      Breakable
    0x03    0x01    CHAR     F      Flashing
    0x04    0x01    CHAR     I      Intensity
    0x05    0x01    CHAR     T      Time
    0x06    0x01    CHAR     D      Delay
  ------------------------------------------------
             0x64  -  size of Dummy
  ------------------------------------------------

   Valid values for components:
    K : "H" (Headlights); "T" (Taillights); "B" (Brakelight); "R" (Reverse light);
        "P" (Direction indicator); "S" (Siren);
    C : "W" (White); "R" (Red); "B" (Blue); "O" (Orange)
    B : "Y" (Yes); "N" (No)
    F : "O" (Flashing at moment 1); "E" (Flashing at moment 2); "N" (No flashing)
    I : Number between 0 and 9 with 0 being broken (normal max 5)
   Next only used with flashing lights:
    T : Number between 1 and 9 with 9 being longest time and 0 being constant (normal max 5)
    D : Number between 0 and 9 with 9 being longest delay and 0 no delay (normal max 2)
.
.
.
5) Copyright

    This file was based on SPECS.TXT on NFS3 released by NFSCheats.
    The hacking and extensions were done by Addict.
    I'm not responsible for any damage this info does to your properties.
    I'm in no way affiliated with EA.

NFSIII didn't have yellow dummies still maybe since they only became necessary with the European stuff in High Stakes (France..) perhaps?

Ok .. but this starting to become a bit O/T ^-^

Btw do you also use Glide renderer? At least the menu pic looks like it .. ^-^ Glide is best =D

Greetings
Frank
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 19, 2016, 10:25 AM
I see.

As for the smaller sirens, NO those aren't a prototype, I have saw these bracketbars equipped with 1,2,and 3 sirens, When they are using 1 only it is a small one, when 2 it is the 2 big horns and 3 is all 3 on the bar.

Watch Polizeiruf 110 to see what I mean here  ;) and I also have ripped DDR sirens from that.   

As for Glide Wrapper, I don't know if it's using it or not..I'm using Veg's modern patch now instead of Stock Pack,what I like about this patch is it ignores serial number conflicts ^-^ . People have also commented that it allows for higher poly traffic police and other cars for replacements to the original default traffic and police, This I don't know as I have mainly low poly vehicles for traffic police. Also I'm using 1600X1200 and full view no wide screen on graphics settings, The only thing I can't turn on is Triple Buffer, It makes the game crash for some reason and says BAD SCREEN TEXT or something like that in the game menu right before crashing.
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 19, 2016, 12:56 PM
I just looked over the car and it looks great except a couple of things, You got rid of the door gaps (body creases), Also on DDR vehicles this lightbar was painted to match the color of the vehicles,(This is no biggie..I can easily remap and fix this, On the siren big horns.I have only known them to be white/black color..the small siren was silver or white on some versions but the big horns was always white/black. I do like your wheels and they are only slightly higher poly than what I was using :).

I also tweaked the green on the VoPo hat since it was kind of a off hue. I'll send you my ColdWar cars and you can edit them if you wish, Then I'll put them up at NFS Police HQ. :D.

BTW can you do tracks? I need a track maker to make locales, I have DDR and USSR in beta stages. DDR is up but USSR I'm gonna do a little bit more to first before posting.

Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 19, 2016, 9:35 PM
Phew ... you say something there .. already forgot that, it is now a while ago when I made the rework .. dang .. I'm getting old ..
Yes, I removed the body lines or 'gaps' polies in order to keep the polyload low -in times of pre-VEG patch- to prevent game crashes especially in Pursuit mode .. I also made other 'simplifications' as you might have noticed (Interior roof, door handles, bumpers, the 'Lada' Emblem, B pillar, the lightbar carrier as only to mention these ..)

You're right to mention that, please excuse that, I could reimport the original parts (doors, bonnet and trunk lid) and remap them to the new scheme, I just had to do that also with Cosmo's CX since some body normals seem to have gotten messed up those days I reworked it ..

If you want to rework the lightbar or sirens still, yes please, as said I 'simplified' that a bit, too and just tried to make it 'lower'* (and as a result the whole mesh), therefore I looked at prototype pics showing the small horns or loudspeaker being installed to the car. I admit I am not too familiar with that former GDR stuff so I had to rely on that these pics are somewhat authentic ..

Did you ever notice that cars with for example long antennas tend to tip over easier than cars that don't have such a 'high' mesh? *I mean geometrically, not concerning their amount of polies btw ..
Furthermore I noticed that the 'POV' with higher models also is somewhat set too high since the ingame 'outer view' camera always calculates its setting point depending on the mesh's height which looks weird in some cases with as said for example cars with those extra long antennas.

It is mentioned in the VEG patch's description that Triple buffer cannot be used for exactly that reason of game crash, I only wonder why you can choose that at all, didn't you exchange the menus coming with the patch? The 'Triple buffer' choice as well as the screen resolution setting (for Glide only) there should be faded out?

Yes, I downloaded your GDR siren once, too ^-^ It was when I made that Volkswagen bug 'Polizei' from Econobrick's 1968 bug (I don't know if you have seen that on screenshots already?*), I searched then for an authentic old German Police horn from the 60ies going 'lüüü - lalülalülalülalü' - very fast, like in old German movies and loaded that .wav file into Siren.bnk (I don't have that anymore, sry)

I was tinkering alot with sound stuff, for example I made a new UK siren from two different sound files, I use that currently on UK tracks, I can send you that, it also has a different French horn from some of your sound database files (I guess) .. sounds like in old French movies .. I never liked the German police horn, it is simply wrong since it is taken from a very loud pressure chamber horn only used on emergency vehicles in Germany like fire engines or ambulances, I also downloaded then a different sound file and implemented that (the 'rural' variant = low frequency)

I also made the external helicopter sound more realistic since I took a high quality stereo sound file from Flight Simulator and exchanged 'Sample #39' in the siren.bnk for that ..

The only thing is, when you alter the siren.bnk in any way and save it, next time you load it and listen, you always have a certain 'cracking' noise at the beginning of the first sound entry, you noticed that? Is there a way to remove or even to avoid that?

No, I cannot really make tracks, I just can alter stuff, and I'm glad I can at least do that in a somewhat proper way for myself ???, I really admire those guys who are into Track Editing for their patience ::)

*last added pic -> Volkswagen bug 'Polizei' (in the background) from Econobrick base

Greetings
Frank
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 20, 2016, 2:26 AM
 :) Ah Genoße..Once the Ostalgie bug bites you it's uncurable :P..It bit me way back in 2010 or so and I had the pleasure of meeting a few retired VoPos and 2 NVA Soldats (1 has since died unfortunatly :( ).

(https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/14591859_10207608152386823_3697233045805970777_n.jpg?oh=352a51fbe503d647d32543d7555c6a56&oe=58B50484)

(https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/12718000_10206177404299015_2230113061097325899_n.jpg?oh=3e907b5b3d358dbf6a846fad36d60e58&oe=58D0B825)

Anyhow do you still have the Beetle polizei you made? I made one too a long time ago from a diffrent bug that had body lines/gaps but lost it I think..I might have it but don't know, It's multitexture with generic black/white fro U.S./U.k. RijksPolitie dark blue for France,and of course polizei green/white from Germany.
Title: Re: 'Communist Block'
Post by: Freak-DS on Nov 20, 2016, 2:44 AM
Paul, have you ever informed yourself about the government of the DDR and what the whole system including the executives stood for? Seeing your cop cars from a dictatorship state makes me vomit. Would you also make german cop cars from the 30's? It's a shame, really. The DDR is dead and it's good that way. It's good that 41 years of suppression came to an end in 1990. Inform yourself about how the inhabitants of the DDR were treated by their government, the StaSi and the VoPos. How lots of people have suffered. How people were shot for trying to escape from that communist crap dictatorship state. And you are bringing that back up as "nostalgia" - really?!
Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 20, 2016, 8:44 AM
.. uhm ... is this going to develop to a serious problem with making cars of former socialistic States?
If so, I will cancel this immediately since I do not want to evolve any conflicts here on our 'board of friends', I just love making cars ... especially historic and sometimes 'exoctic' cars, and I consider those 'Cold War Period' cars as somewhat exotic as well as 'historic' - literally.

I am neither born or raised in the former German Democratic Repulic nor am I associated to socialistic/communistic ideas, and this is IMHO not the appropriate platform to discuss this.
On the contrary, I had a very close friend whose family had to leave or rather escape the former Socialistic German Democratic Republic for political reasons.

Nevertheless I noticed during the time I spent with him a certain 'Ostalgie' or 'Eastern nostalgy' or however you may call this (no wonder since their State and also established social structures were simply being 'absorbed' -in a way- by the Western Germany administration back in 1990), but it is also a very recent phenomenon in Germany nowadays with especially and, somewhat not even surprising, inhabitants of the former GDR, but this does not mainly regard the political system itself (what is often being withheld in a way) but what people were being forced to make of it, the often quoted feeling of 'cohesiveness' that people nowadays sometimes miss in today's individuality and 'caring just for yourself' attitude.

And this is all I can say about it ...

Greetings
Frank

P.S. .. if you are a German fellow you might be aware of the fact that those 'Volkspolizei' cops were not being considered as the smartest guys ever on earth ... so it is just fun kicking the 'Vopo' Lada 'out of your way' ingame .. ^-^
That was my main intention when doing that car ... =D
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 20, 2016, 10:35 AM
Quote from: Freak-DS on Nov 20, 2016,  2:44 AM
Paul, have you ever informed yourself about the government of the DDR and what the whole system including the executives stood for? Seeing your cop cars from a dictatorship state makes me vomit. Would you also make german cop cars from the 30's? It's a shame, really. The DDR is dead and it's good that way. It's good that 41 years of suppression came to an end in 1990. Inform yourself about how the inhabitants of the DDR were treated by their government, the StaSi and the VoPos. How lots of people have suffered. How people were shot for trying to escape from that communist crap dictatorship state. And you are bringing that back up as "nostalgia" - really?!

I don't want to bring the DDR back nor did I like it's government, what I mainly do is like Frank..I just like to make old police cars and I happen to like the VoPo cars as per their color scheme as green is my favorite color,On the same it's why I also like polizei cars as well. As for Ostalgie, I just collect the police items and occasionally chat with some ex VoPo or soldiers on a collectors forum,. The ones I have met were NOT involved in any crimes against humanity though they do understand what you mention occurred and don't deny it,Let's just say one of them instead of carrying his gun on patrols packed a sandwich in his holster..that gives you the idea of how he was as a cop :P.   Anyhow I have also researched the good parts of the DDR and other Bloc countries, If you remove the tyrannical parts and add some democracy,get rid of the failure of Social Medicine, and add free will, it works..I'm not for Communism but nor am I Capitalist, I'm a in between who worries about my and my fellow people's needs vs big businesses or selfishness of corporations (as I have been hurt by that aspect many a time and was laid off due to it).

Finally NO I wouldn't do Nazi cop vehicles, Not only cause I despise that and the symbols but also they are just black or green cars with styleized SS on the plates or Pol. _ _ _ _ _ they are frankly bland looking and unattractive. 


Frank:

No I don't think it'll be a problem as I have explained why I make them and also DDR isn't the only ones I have made either, If I see a old or new cop car I like and can make it I go for it.

 
Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 20, 2016, 7:52 PM
Phew .. so after all this has been cleared we can finally go back to nice business then? ;)

Yes I have that Beetle rework still, and as you can take from the screenshot I sometimes even use it :D
It is really a pity that I don't have that 60's modified German police siren anymore, that sounded so funny :(

I still wanted to surprise everybody when it was finished, but I announce now that I also wanted to do a funny rework of Econobrick's 2CV as that (in Germany) famous 'POLENTE' (Police car)

(https://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/2_CV_Polente.JPG/800px-2_CV_Polente.JPG)

'Polente' is German slang for 'Polizei', but the last part of the word also contains 'Ente', the German word for 'duck' - this is how the 2CV is commonly being called here .. ^-^

In younger years I also had one, it was very popular among students and (not only) young people since it was cheap and easy to repair as well as to maintain, and it still is with some rather nonconformistic people.

The car itself is of course a parody (although it is seriously in service with a Northern German Police administration as you can tell by the license plate) since you can image how ridiculous it was to chase another car by this .. =D

But if you were being called to for example a neighbourhood's quarrel I am somewhat convinced that the sheer presence of that car might be able to take a certain 'gravity' out of the situation ..

So how shall we proceed with that Lada? I will as said try to reimport the gap lines, and then I send it to you Paul for a lightbar rework still or what do you think?

Greetings
Frank
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 20, 2016, 8:13 PM
 :) Yeah..Reimplement body lines and I'll send you the lightbar I reworked a while back so you can rework that, Also I noiticed on the Polish Milicja one you gave the cop a Jugoslavia police uniform taken from my Yugo cop car  :P. If you need a Polish hat and uniform I did one on the Milicja Warszawa (you can rework this car too if you wish as it has issues as you'll see when you get it) I had a hard time breaking the doors loose and making the gaps for them and it turned out less than perfect but was usable so I posted it.

Oh, And I have a present for you as well, I been grabbing the OLD stuff from my LapTop to examine it and put it on my PC, Look what I found collecting dust. I believe it's what you want, If not I can rip other tones from YouTube vids.



Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 20, 2016, 8:24 PM
DANG! Thanks Paul, that was exactly the one I had back then ^-^ ^-^ ^-^
Will import that and switch the sirens when driving such old German stuff or the 'Polente' =D

I will send to you my siren.bnk reworks, I cannot attach it here since it is larger than 1024kB >:(

btw .. the low frequency German siren in there is not of very good quality and rather short, do you have another one in stock?

The 'Polente' has some brothers-in-mind still ... so I'm definitely thinking about a multitexture version of it!

.. GO Duck GO! ^-^ .. do you know why in Germany it is being called 'the Duck'? Think of how a duck walks, and then respect the very soft suspension of the 2CV :o

Frank

P.S. the Polizei Beetle should be in your email now, had to find and zip it first :P
Respect that I made the whole body 'non-reflective' because of that 'opened-door' trick ;)
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 20, 2016, 10:50 PM
Ok, I fixed some issues the Lada 2101 VolksPolizei had (the green on the front by the headlights not coming up far enough) I also redid the gumball lights to have rotators textured to them and applied the improoved lightbar I did,I also redid the hood decal so it's smaller a bit now, The bad news is (as with multitexture stuff) it messed up your other textures some so you'd have to redo tiny spots on the front half of the car  :(. I'm gathering up ALL the vehicles in this mod I have if you wanna tweak them feel free to. I have a riot police IFA truck (Frisco Joe),Wartburg 353 (Frisco Joe) {if you wanna edit the Wartburg 113 it is up at Police HQ so no need to repack it in the files I'm sending to you :).} Lada 2106 (Arman), Lada 2105 (TurboSquid), Lada 2107 (D.A.W.G.), Lada Niva (Grungy Harry) There are vehicles of: DDR,USSR,Bulgaria,Czechoslovakia,

Would the wheels on the Lada 2101 look good on the Lada 2105 and 2107? I'm looking on Google at pics and it seems they didn't have wheels this "classy" on the later models :(. 
Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 21, 2016, 12:20 AM
Damn .. can we wait still a little bit with all that, I am keen on doing all that like you are but I'm currently starting to loose overview about things I'm afraid .. still have to publish the CX and I just found out something about the GTI variant .. I also haven't done the readmes for it yet and I still need to write a small instruction for it .. wish I was a bit younger or just clever ;)

I can't stand having things not 'perfect', I know this is somewhat typical 'German' .. ::)

Looking forward on working on all that stuff though .. ^-^

Frank
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 21, 2016, 9:53 AM
Quote from: FranknFurter on Nov 21, 2016, 12:20 AM
Damn .. can we wait still a little bit with all that, I am keen on doing all that like you are but I'm currently starting to loose overview about things I'm afraid .. still have to publish the CX and I just found out something about the GTI variant .. I also haven't done the readmes for it yet and I still need to write a small instruction for it .. wish I was a bit younger or just clever ;)

I can't stand having things not 'perfect', I know this is somewhat typical 'German' .. ::)

Looking forward on working on all that stuff though .. ^-^

Frank

Sure..No rush, German is also one of my ancestries along with: British,Dutch,Welsh,Irish,Italian,Swiss,and Ute :P.

Besides I still have to put the rest of some together as some are just bodies, no wheels,driver,seats,or cop lights on the roof or the paint jobs either. 
Title: Re: 'Communist Block'
Post by: FranknFurter on Nov 23, 2016, 6:02 AM
Good news Paul, the CX is now finished with all three versions and I will have a look into the Lada again. I will then send the updated files to you so you can either put another lighbar into it or send that to me.

Greetings
Frank
Title: Re: 'Communist Block'
Post by: Paul Spain on Nov 23, 2016, 11:17 AM
Quote from: FranknFurter on Nov 23, 2016,  6:02 AM
Good news Paul, the CX is now finished with all three versions and I will have a look into the Lada again. I will then send the updated files to you so you can either put another lighbar into it or send that to me.

Greetings
Frank

Ok, I have more time off now, I don't return to work til Friday late night. On the F.E.R. bracket bar there was no grill along the middle, It was just flat metal, I believe these lightbars are aluminium (given the way DDR used it for almost EVERYTHING) but they may have been steel too ::)

I will now put the wheels,seats,drivers,and cop gear on the Lada 2105 that it currently lacks and also I'll send you the uniform Milicja used for the Lada 2101 multi TGA :).
Title: Re: 'Communist Block'
Post by: Paul Spain on Feb 11, 2017, 8:45 PM
Frank, A quick update: I successfully placed rotators into the DDR lightbar and made the gumball lights a wee bit bigger since you sized them tiny :P and they are transparent now as well :). I'm also going to use your rotators from your MARS/VisiBar for the fat Tesla siren/light combo since looking at them they are fan shaped somewhat like the actual Tesla rotator is. I'll also be redoing the cars on some them selves as with the Veg Patch I no longer have to poly reduce as much so I can fix alot of cars that wound up looking bad due to having to be cut so much for use. Like ones I converted from TurboSquid and GTA SanAndreas mods.
Title: Re: 'Communist Block'
Post by: FranknFurter on Feb 12, 2017, 11:15 AM
Hi Paul how r u? .. just a short note, all fine with me and I'm terribly sorry for the delay on uploading parts to the 'staff only' section on Police H.Q. there, Chris is having problems getting me access to there although me being staff already, must be unknown problem .. :P

I can send stuff to you whenever you need it, I wanted to upload the new AreoDynic/AeroTwin there but .. oh well .. :(
Title: Re: 'Communist Block'
Post by: Paul Spain on Feb 12, 2017, 7:40 PM
Quote from: FranknFurter on Feb 12, 2017, 11:15 AM
Hi Paul how r u? .. just a short note, all fine with me and I'm terribly sorry for the delay on uploading parts to the 'staff only' section on Police H.Q. there, Chris is having problems getting me access to there although me being staff already, must be unknown problem .. :P

I can send stuff to you whenever you need it, I wanted to upload the new AreoDynic/AeroTwin there but .. oh well .. :(

I will try uping your rank to what Nils's rank is and see if that fixes it any.
Title: Re: 'Communist Block'
Post by: FranknFurter on Feb 12, 2017, 8:45 PM
Thx Paul, Chris tried almost everything yesterday none helped, even deleting my profile and registering again ... I tried also cleaning net temp cash before every single action again, other browsers ... we're clueless :-\

I was being red, being green, on and off .. no changes -LOL
Title: Re: 'Communist Block'
Post by: Paul Spain on Feb 12, 2017, 11:32 PM
Quote from: FranknFurter on Feb 12, 2017,  8:45 PM
Thx Paul, Chris tried almost everything yesterday none helped, even deleting my profile and registering again ... I tried also cleaning net temp cash before every single action again, other browsers ... we're clueless :-\

I was being red, being green, on and off .. no changes -LOL

I forgot we upped Nils long ago :P. And we're trying not to have tons of Admins so Chris don't wanna try that route :). So i tried uping you to Max (Brabus) rank (Sergeant) But i don't know if this fixed, Also your badge didn't show up either..Chris said it's some site bug and he don't know what to do now.
Title: Re: 'Communist Block'
Post by: FranknFurter on Feb 13, 2017, 12:25 AM
Me I also tried things like filling some still empty entries in profile, changing my avatar 'n such none worked really strange issue that .. I'm not after any rank believe me but I don't want to have to always sent 'staff only' stuff to Chris each time then that's annoying for everyone -LOL

I also asked Chris how was procedure on other members being upped for staff and if that worked out right then ???

Btw did you get the AeroDynic/AeroTwin detached from Furys for your future works or you still need it? Is better *.z3d file or CarCad old part format? CarCad *.PRT is but old NFS3 format, I wouldn't even know how to do that that's about too long ago but ok I'd have a look then ... ;)
Title: Re: 'Communist Block'
Post by: Paul Spain on Feb 13, 2017, 10:19 AM
Quote from: FranknFurter on Feb 13, 2017, 12:25 AM
Me I also tried things like filling some still empty entries in profile, changing my avatar 'n such none worked really strange issue that .. I'm not after any rank believe me but I don't want to have to always sent 'staff only' stuff to Chris each time then that's annoying for everyone -LOL

I also asked Chris how was procedure on other members being upped for staff and if that worked out right then ???

Btw did you get the AeroDynic/AeroTwin detached from Furys for your future works or you still need it? Is better *.z3d file or CarCad old part format? CarCad *.PRT is but old NFS3 format, I wouldn't even know how to do that that's about too long ago but ok I'd have a look then ... ;)

I can rip it loose, No issues there as you know i'm good with CarCad. I might give it a plank bottom too as I have the AeroDynic tags as well that are on the sides of these, So can you access STAFF stuff yet?, I copied the rank details from Brabus over to you as well. 
Title: Re: 'Communist Block'
Post by: FranknFurter on Feb 13, 2017, 10:35 AM
I wrote a long email to Chris today telling him what I found since he had given me admin rights I could have a look at the website structure and main control panel, do you want me to send that to you too? I pretty sure I found the bug  ;)
Title: Re: 'Communist Block'
Post by: Paul Spain on Feb 13, 2017, 10:40 AM
Quote from: FranknFurter on Feb 13, 2017, 10:35 AM
I wrote a long email to Chris today telling him what I found since he had given me admin rights I could have a look at the website structure and main control panel, do you want me to send that to you too? I pretty sure I found the bug  ;)

sure, i'm curious as to what the bug was as well, ?Just send it to my email.
Title: Re: 'Communist Block'
Post by: FranknFurter on Feb 13, 2017, 10:59 AM
Ok is sent .. as said in there I can only guess but some things appear strange to me .. :o
Title: Re: 'Communist Block'
Post by: Paul Spain on Feb 13, 2017, 12:34 PM
Quote from: FranknFurter on Feb 13, 2017, 10:59 AM
Ok is sent .. as said in there I can only guess but some things appear strange to me .. :o

He asked Nils. Pitty the guy (Nik Koparanov (RacingFreak) that built it all up don't seem to know either. Nils seems to have experience in I.T. things :).
Title: Re: 'Communist Block'
Post by: FranknFurter on Feb 13, 2017, 1:00 PM
Yeah Nils fixed alot there I know .. he did good job on that .. he is being a great guy and close friend too we miss him here painfully U HEAR THAT PAL? ... :'(

Also being a plagued member of I.T. branch business once I stopped wondering about things being either this or that way .. ???
Hard to bring out a laugh on that but sometimes humour is all that may help on things -LOL
Title: Re: 'Communist Block'
Post by: Paul Spain on Apr 04, 2017, 11:14 AM
Frank I thought you might want to see the improovements I have made to your reworked version of the F.E.R. bar used by D.D.R. and U.S.S.R. (U.S.S.R. for what ever reason bends the mounting feet up at angles  ??? ::) )

First off I too once thought they would have had a grill type design on the top for running the wiring of the lights and siren through there, Turns out though they are a plank,(like I was mentioning to you some time back in a mail) What was done was to drill holes in it to run the wiring through as seen here.:

(http://i.imgur.com/7LFSNnI.jpg)

OR alternatively they also just ran it directly behind or underneath the bar by drilling a hole into the roof of the vehicle it was mounted on (and I'd hope adding some kind of sealer around that to keep water out when it rained  =D) Notice the small hole added right under the bar.:

(http://i.imgur.com/btVG08T.jpg)

I found this out by A: Asking the former VoPo and NVA folks I've met on forums and B: Googleing for images :).

Older versions of the F.E.R. gumball was huge compared to the 1978-1990, They made much improovements to the overall size of the light..Original 1950-1978 gumballs shown:.

(http://i.imgur.com/oEtUldI.jpg)

U.S.S.R. version with bent feet (looks wierd in my opinion but for accuracy I DID make this so yeah :P ).

(http://i.imgur.com/2KndQ0Y.png)
(http://i.imgur.com/nPy6SsO.png)
(http://i.imgur.com/klNW0sj.jpg)

There was also a version of the bar I'd call a double bar that has 2 intersecting frameworks built into it, I guess a more reinforced version for what ever reason.:
(http://i.imgur.com/EcGqRPw.jpg)
(http://i.imgur.com/4nxh6w9.jpg)
(http://i.imgur.com/ZwMiXDQ.png)

That one was NOT easy to make but I pulled it off I think :D :).

You'll also notice they now have full transparent gumballs and rotators added :D :).

Here is the Lada 2101 refitted with the OLD type lights,I also redid the VoPo paint scheme using actual pics of the cars vs trying to replicate their army green shade,It looks alot better now and the star decals are now from pics of the actual decals too, Before I was using a pic from one of their books retouched a bit :P.

(http://i.imgur.com/maOzH9y.png)
(http://i.imgur.com/DIY0Cnr.png)
(http://i.imgur.com/SNFu2fX.png)
(http://i.imgur.com/tgr9fM5.png)
Next up is to add a rotator to the Tesla AZD 501 :D :) and then redo the many vehicles I have eqquiped with this siren/light combo. 



Title: Re: 'Communist Block'
Post by: FranknFurter on Apr 04, 2017, 4:19 PM
Cool reworks Paul .. so you have meanwhile learned to use ZModeler rather than CarCad? =D

I like your 2105 Lada best here, if you send it over I can do something about the normals still ::)

(http://i.imgur.com/ZwMiXDQ.png)
I can also try to map the bonnet lettering to the hood's faces rather, this will look a bit better than the layered vinyl ^-^
.. or is it part of multitexturing maybe? Does it have an ODL already? .. just asking ;)

These building textures from your USSR track look awesome realistic btw I really had to look twice :o :o

(http://i.imgur.com/nPy6SsO.png)

Quote from: Paul.. and then redo the many vehicles I have eqquiped with this siren/light combo
.. this painfully reminds me of my current Tahoe package project, as soon as you reworked a single part or mapping whatever you need to transfer that to all other cars still made, then you do smth. to that last one you're just at and yet you need to transfer things back to all other again -LOL .. :P

Btw I'm finally back home so I can have further look at the Rover project ;) ^-^
Title: Re: 'Communist Block'
Post by: Paul Spain on Apr 04, 2017, 4:53 PM
The F.E.R. bar was reworked using CarCad and ZModeler, I'm still not that good to scratch build like you, I simply edited verticles and rescaled things a bit bigger to match pics of the bar and on the lights I resized them too, I had to then build a inside plate to mount the rotators to on the light's bases as before there was no inside (as you knew). The rest was easy as all the parts are otherwise unchanged from the original you got.

As for this.:

(http://i.imgur.com/ZwMiXDQ.png)

I had to do the hood decals as seperate pieces as they kept mapping out to be too large when mapped, So I made them seperate pieces, Non the less I can send you this car before I post it up on the H.Q. for refinements, It has another issue I kind of patched up on the rear sides, When Arman made it years ago in CarCad (I don't know how he did it in that as I don't think you can load pics of cars into it like in ZModeler) he left small gaps in the rear sides, You can see the diffrence I did if you download his original car from NFS Cars.
Title: Re: 'Communist Block'
Post by: Paul Spain on Aug 13, 2017, 12:12 PM
Ok, been along time I know (was busy with work and such) Latest improovements are vast, I have greatly improoved the Volga M21 and M24 and have since uploaded to NFS Police HQ the M24 Soviet Militia (other improoved versions of other police variants will follow soon), Have got a ColdWar era Lada Niva (turns out the one that has the tall taillights is NOT the one for that period but a more modern 1990's + version, Pity, I thought the one Givix (aka DJ Fuck) made was suitable for my mod but it shall now be reserved for future projects.
(http://www.nfsaddons.com/carpics/big/489.jpg)

This is the style needed for the ColdWar mod:

(http://i.imgur.com/vldU3CG.png)
(http://i.imgur.com/4jBJDu5.png)

Simular but you can see the first type used Lada 2106 type taillights vs the kind saw on later models. Thus after looking I found one for GTA Sanandreas made by Diman58rus and converted it over to NFS HighStakes and utilizing :OL effects learned from Lou and Nils.

The first police one is done now and has been posted at NFS Police HQ.:

(http://i.imgur.com/oa7dKF9.png)
(http://i.imgur.com/BRBTF4M.png)

Frank (or others) feel free to rework these as you see fit  ;).

The Volga M21 (yet to be posted) It too features the great :OL effects I learned from Lou and Nils. I'd hoped to have the civillian one in nice 2 tones like saw here:
(http://i.imgur.com/1GRXAiM.jpg)
But Lou says that is possible but difficult to do. So for now I settled on solid only colors, I'll make some civillian plates for it soon.
(http://i.imgur.com/3wvEfX2.png)
(http://i.imgur.com/LH9M657.png)
(http://i.imgur.com/3eIBSox.png)
(http://i.imgur.com/TZLq6Rw.png)
(http://i.imgur.com/3dNxEMO.png)
(http://i.imgur.com/UOb8Ys1.png)
(http://i.imgur.com/4PulR2d.png)

Also I left the fender chrome text ВОЛГА on the sides as with VEG Patch this is no longer a poly issue.

Of other intresting note is recent info found, Soviet Militia GAI (highway patrol) and PMG (the standard police patrols) units using 1987 Ford LTD thanks to a deal cut by Gorby. They was eqquiped with Blue/Yellow AeroDynic (simular to French pattern lights) for the PMG and  Red/Blue Whelen 8000 strobe bar for the GAI units. They were donated from New York and Mass. so hence the blue/yellow AeroDynics on some :P.

A PMG unit yet to be marked.:
(http://i.imgur.com/NHKaKNg.jpg)
GAI units.:
(http://i.imgur.com/WPREjv7.jpg)
And here's how they look once marked.:
(http://i.imgur.com/4HwNduu.png)
(http://i.imgur.com/rpPHzzB.png)

For PMG units they would have just had a blue stripe like older GAI units such as this and may have had added ПМГ on the back doors or not..Most didn't.
(http://i.imgur.com/wiojvYd.png)

Title: Re: 'Communist Block'
Post by: Paul Spain on Oct 01, 2017, 4:07 PM
Latest car for the ColdWar Mod (aka) Communist Block:

This is a classic and beautiful machiene, The 1958 Wartburg 312..Also 1958 seems to be the last time VoPo had Tschakos (seen them and this car in use on the show Blaulicht in a 1958 episode) So I decided to give a Tschako a go (I will also make one for West German police if possible as I like both style hats..Unlike the West version D.D.R. made their's by using a plastic shell and coating it with leather, West German ones was 100% hard leather.
(https://i.imgur.com/sh1lPUH.jpg)
(https://i.imgur.com/PEP8awS.jpg)
(https://i.imgur.com/E9YNF95.jpg)
(https://i.imgur.com/CiPUC1W.jpg)

The Tschako was crafted by modding the top of a gumball light and ajusting to fit over the driver's head. For the West German one I'll need to curve the back up a bit more and add a small aluminum flag tab to the front (Pflaume) as they had these too. I also have the station wagon of this (Kombi) but it'snot ready yet.

Vehicle was ripped from the Mafia Ikarus Mod so credits for the base goto who ever created this (has no READ.ME) It's a high poly one at 18246 polys so players will NEED the Veg patch to play with it.