those from NFSCars already know my baby, its been going since april now, and not done yet
all modeled in zmodeler, from the engine to the 3d tires to the in progress interior
total curent poly count is approx 248k, mostly because of 30k per tire
although i don't have much time to update this, because of school and other projects, i try to work on it from time to time to get that dash done
(http://jocelyn.dumontet.free.fr/Random/Shots/LP51.png)
(http://jocelyn.dumontet.free.fr/Random/Shots/LP52.png)
(http://jocelyn.dumontet.free.fr/Random/Shots/LP53.png)
(http://jocelyn.dumontet.free.fr/Random/Shots/LP54.png)
(http://jocelyn.dumontet.free.fr/Random/Shots/LP56.png)
(http://jocelyn.dumontet.free.fr/Random/Shots/LP57.png)
(http://jocelyn.dumontet.free.fr/Random/Shots/LP61.png)
Wow.. that looks awesome. And double-wow for the poly count:eek:
high poly is a definition, it rather is high detail than high poly. thoo its lovely.
:eek: Thats art! Amazing job! I just wonder what ZMod behaves like with 248k polies loaded?
@Rick; yup, probably, cause i guess no one tries to make a car wasting as many polies as possible. But adding as much detail as possible usualy brings poly counts soaring (like here)
This car is absolutely awesome. The inside is so perfect. What is the poly count?
:):):)
too much... lol
probably still low enough to fit in gta though
Really nice work. I guess that you must be really proud driving this baby :p
wow.... but where will u drive this baby?
well someone find me a game that handles 300k, then a computer with the power to run that smoothly, and i'll sign up
seriously though, for games i can reduce zilions of polies, 120k alone for the tires, and the engine is over 10 or 15k, can be cut in half, and disk brakes are full 3d, meaning over 10k for all 4, and so on...
:cool: I donno what to say :eek3: , this is not the best 3D car I've ever seen, Its the best 3D product that i ever seen!!!! :eek: whata hell! how much time, how much knowledge, hoe much skills, how much interest & ..... are required to make something like this?!?! it really seems impossible to make something like this, as detailed as a real car..... If you wanna convert it to somethin for a game, first of keep the original one, and 2nd, reduce polies 50 times, cuz that poly count blows out a computer easily in less than a second! :D
this polycount will blow the computer in one second in case if game is agreed to run this shit :D
Extrememly realistic man, and very good work on the engine, wheels, and interior, it looks awesome man :eek3:
I so love the exhaust design on the LP640
that's a true masterpiece.
please make sure its backed up on at least a dvd, the internet, and stuff.
well... do zmodeler support 248k polies? :eek3: once i happened to load a car with 1.2k polies and it sucked...
Quote from: Power^Steer|nGwell... do zmodeler support 248k polies? :eek3: once i happened to load a car with 1.2k polies and it sucked...
I remember reading the editor was better suited for polycounts under 64k.
248K?! wow... that is sooo much detail! ea probably won't even be making default 200k+ poly cars until nfs126!
NFS126, where cars fly and the girls are robots???
WHAT A LUCKY PERSON HE MUST BE WHO SITS INSIDE IT. NICE JOB DUDE.AWESOME.
if i were you i wouldn't release the entire thing, only a dumbed down version. you should sell that thing on turbosquid and it'd own everything up.
true enough, but why pay for models?
a bunch of architects and renderers use them. I really have no idea why you would pay for a lamborghini, but people are pulling thousands of dollars a month just because rich people that can't model like them.
Quote from: bucksavageNFS126, where cars fly and the girls are robots???
HAHA!! lol.. yep... with bodykits made of rice. >.<
Lamborghini Murciélago LP640
by Murcielago
16345 polies
available for anyone who want to convert it, check the readme
File: LP640 zip (http://murcielagos.free.fr/final/LP640.zip)
Original Pictures: NFSCars Post 2170 (http://nfscars.net/forum/showpost.php?p=362651&postcount=2170)
Readme:
Quote from: ReadmeThis mesh is realeased publicly so that any convertor who comes across it can freely convert this mesh to any game he feels like. If possible, the original author, me (Murcielagos) must be mentioned. I'm however realistic about the fact that some people might "forget" to mention me and claim this mesh as their own. The point if, if distribution works well, there will be no problem in identyfying sneaks, cause everyone will already know who the mesh is from. So no use removing the signature inside the mesh in the first place, eh?
The only obligation I'd like to try and impose to converters is to post a link of their finished conversion on my nfscars thread, cause I like seeing my work in games (or rendered or whatever). Oh and please no one rice this^^ (fat chance)
Demo Shot:
(http://img530.imageshack.us/img530/3765/thumbyt6.jpg)
OH. MY. GOODNESS. I have problems controlling my drool.
And to hell with the 16k polies.
what happened to the 248k?
whatever... 16k still looks hot...
btw... apparently each car in ps will have 20k+ polies... so you're almost there haha