I recently got the time to look deeper in the T3ED source code from Nappe1. I think he did a great job on his shadow ray tracer. It's hard to compile, but finaly it worked. I was playing with it for a while and did some small changes.
New in Version 0.07pre1.1 Plus Dev 3.2 :
- Track shading tracer, by - Lasse Kärkkäinen aka. Nappe1. It’s one of the last thing he implemented before he gave up working on T3ED. All credits should go to him.
- Mousewheel can be used to zoom in / out.
- Compiled DirectX sdk sum2004 which is the latest working with VS6.
Updated download link : T3ED_Dev3.2.0.20.zip (http://dl.dropbox.com/u/3019808/NFS_HS/T3ED_Dev3.2.0.20.zip)
Here are some preview pictures of Pacific Spirit :
before :
(http://team-ger.net/upload/10135129072010.jpg)
after :
(http://team-ger.net/upload/10160929072010.jpg)
before :
(http://team-ger.net/upload/10214229072010.jpg)
after :
(http://team-ger.net/upload/10235229072010.jpg)
I worked with it for some days and I think it's as stable as previous versions.
JimDiabolo
Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome :D
Wow! Looks so much better! JD thx for all your Hard works,. :cool: Congrats. Good Luck.
Here is an update for T3ED : T3ED_Dev3.2.0.13.zip (http://dl.dropbox.com/u/3019808/NFS_HS/T3ED_Dev3.2.0.13.zip)
and here the source code for it :T3ED_Dev3.2.0.13_with_sources.zip (http://dl.dropbox.com/u/3019808/NFS_HS/T3ED_Dev3.2.0.13_with_sources.zip)
New are this two queries :
(http://team-ger.net/upload/07070002082010.jpg) (http://team-ger.net/upload/07072202082010.jpg)
They give better control on the LOD generator and the Shadows Raytracer.
The LOD generator messes up some blocks, if they are highly modified. On my "Lake Diabolo" track, it was at the end of the lake. I skiped this block, re-added shadows and now it can be raced with rearview mirror on.
That's awesome - keep it up! :bigthumb:
That's cool stuff, I didn't ever expect this to be updated anymore. :)
Quote from: XJ220Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome :D
Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally":bigthumb: but failed on "Bergstrasse" :((.
Quote from: RemkoThat's cool stuff, I didn't ever expect this to be updated anymore. :)
I thought the same. But after Nappe1 gave out the latest source code, I thought I give it a try. :cool:
Quote from: JimDiaboloQuote from: XJ220Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome :D
Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally":bigthumb: but failed on "Bergstrasse" :((.
Quote from: RemkoThat's cool stuff, I didn't ever expect this to be updated anymore. :)
I thought the same. But after Nappe1 gave out the latest source code, I thought I give it a try. :cool:
Like said on NFSCars, great work. And Urban germany looks so much better with correct shadows!
Quote from: JimDiaboloTogether with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally":bigthumb: but failed on "Bergstrasse" :((.[...]
I see. Did you fix other things as well like collision for the road signs?
I just got some free time and started to work on my Track 8 project again. After Nappe1 added the z-manipulation functions I use them often. But I missed X & Y coordinate functions. I have often to move points exactly above others to build walls. So I added copy & paste for X & Y.
Strg + Y copies x & Y position
Shift + Y paste x & Y to point(s)
T3ED_Dev3.2.0.20.zip (http://dl.dropbox.com/u/3019808/NFS_HS/T3ED_Dev3.2.0.20.zip)
Edit: I just updated the download link. The new version has now all position copy/paste functions in a new "Edit" menu.
Cool!
What do you mean by "Strg + Y"? I understand Shift + Y, but not Strg...
it could mean String....
Oh my fault. On german keyboards is the control (ctrl key) labeled as "Steuerung" strg. So I should have written :
ctrl + Y : copies x & Y position
Shift + Y : paste x & Y to point(s)
Oh, that's interesting! Thanks! :rolleyes: