I never tought I want to start a new track so fast but I've found some textures which look really nice. Maybe this project will take more time because Empire City NC had some stuff which was already done.
Atlantic forest is a track with more euuh...........Forest! So there will be some new and more trees and my plan is to make a river next to the road. Yes, this time I will make it such way that you can drive into the water. Maybe the river would be animated to.
Photo's will come soon.
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Remember to check if you use a stock track as base this time ;)
Yes, this time I use a stock version of the track :D
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From the description, I guess its gonna be great. :bigthumb:
yeah, i Like pics alot more,when there ready, Sounds CooL C`4 :cool:
Finally I've made some pic's of the new track,
I think the textures looks great.
(http://www.plaatjesupload.nl/bekijk/2010/03/28/1269791352-430.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/03/28/1269791356-560.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/03/28/1269791379-280.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/03/28/1269791377-620.jpg)
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It doesnt seem like a forest. :o
But its a nice track. :D
The track isn't finished yet :D I've only insert the textures at the moment.
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Quote from: RoadstarIt doesnt seem like a forest. :o
Give the guy a Break,. Rs heh,
Well..... Thx for the pics, So,. you going add any Jumps?
or um, Shortcuts? That be cool C`4 :)
The Tree's Look nicer tho. With the better Stone work
you used.
Yeah, any Animals? like that. It's allways neat too Invent things
I remember when i was working on this Track was Funny how
Things went thru my Head... I guess me and Buck are Thinking about,
Re-Installing the Game again, some day Heha,?
Here is the forest :cool:
I have to add more trees in this section so it's not finished yet.
(http://www.plaatjesupload.nl/bekijk/2010/03/29/1269836666-070.jpg)
Drive through the water? Yes!
(http://www.plaatjesupload.nl/bekijk/2010/03/29/1269836669-250.jpg)
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Now its indeed a forest. :D Looks nice. So is the river animated?
Is it possible to put animal sounds? If yes, do put that too. It would mean scary when driving in night mode with weather also on & damage too.
The water is animated.
I don't know how to put sounds in a HS track.
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I have to say, I'm impressed so far. :) I figured you'd use one of the standard forest tracks (Kindiak, Rocky) as a base, but this is a very original idea that works surprisingly well so far.
I didn't even recognize the area in the last 2 pictures until I realized it was the 'spillway' section in the beginning of Atlantica.
And the brick textures work very natural too, in the second picture I was reminded of the castle/fortress walls from the NFS PU track Auvernge. :)
I´m still moving on with the track.
(http://www.plaatjesupload.nl/bekijk/2010/03/30/1269946565-570.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/03/30/1269946570-860.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/03/30/1269946576-960.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/03/30/1269946581-060.jpg)
@ Remko, Yes I've used some textures from Rocky Pass. De water and grass textures are from Hometown.
The stonetexture is a texure from mijzelf.
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Its looking great. I wish I had High STakes to enjoy this.
Looks great. :) In the 3rd picture I like how you make the sides of the 'spillway' road a little uneven, so that it looks more natural. It looks a bit deep now though, if you fall in, will you still be able to climb back onto the road?
As long as the slopes at the ends of both channels are still there that shouldn't be a problem ;)
Looks nice, very interesting variation of the original track :)
I agree! Very interesting & original indeed! :D
@ WILL: You should _DEFINITELY_ reinstall NFSHS ;)
I'll help you set it up? Somehow? ;)
I finally have got some time to build on the track so here are some new pictures,
(http://www.plaatjesupload.nl/bekijk/2010/04/09/1270796264-240.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/09/1270796273-320.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/09/1270796277-520.jpg)
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That looks absolutely beautiful! I love the texture-work!
Too bad it's not based on Aquatica... I already had a pretty good Atlantica replacement but wasn't sure about Aquatica. Oh wait, there is NFS Will's Blue Ray one :) that's good
great work on the track overall tho love to use it in FM mod but i'm not working on that anymore for a while.
Wow, very original way of modifying Atlantica, good job!
BTW, took me some time to recognize my CV :)
@ Ferrariman, Thank you :)
@ XJ220, The base isn't yours, I'm afraid. ;)
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(http://www.plaatjesupload.nl/bekijk/2010/04/09/1270817448-370.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/09/1270817440-730.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/09/1270817444-210.jpg)
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I honestly prefer cars with 2D rims. that makes them so easy to change :rolleyes:
Oh wait... great progress on the track! You bet I'd never guess it was Atlantica, very cool.
BTW, does ANYONE know how to edit AI lines on tracks? I've *tried* to change routes around in tracks but the AI acts like idiots!
EDIT: Code 4 you seriously will be in my top 3 best track makers if you finish 3 more tracks of this quality level! The only thing missing I found from NFSWiLL's tracks was there weren't too many extra routes. The tracks of his with shortcuts were great and his textures were none less than exceptional, but that one thing bothered me - and your tracks have good enough textures and great atmosphere and track shape. Oh how I wish AI could take multiple roads... :P
Thats a REALLY awesome track. Cant wait to get it
Quote from: FerrariManI honestly prefer cars with 2D rims. that makes them so easy to change :rolleyes:
Oh wait... great progress on the track! You bet I'd never guess it was Atlantica, very cool.
BTW, does ANYONE know how to edit AI lines on tracks? I've *tried* to change routes around in tracks but the AI acts like idiots!
EDIT: Code 4 you seriously will be in my top 3 best track makers if you finish 3 more tracks of this quality level! The only thing missing I found from NFSWiLL's tracks was there weren't too many extra routes. The tracks of his with shortcuts were great and his textures were none less than exceptional, but that one thing bothered me - and your tracks have good enough textures and great atmosphere and track shape. Oh how I wish AI could take multiple roads... :P
You can't edit AI lines. Nappe1 must have had started an attempt to code that into t3ed, but never finished it. Editing AI lines is impossible.
Nice going, man. :) It took me a while to recognize the parts from Atlantica that had been changed in these shots.
That Police taxi. :lol:
Nice track but I noticed a bug.
Quote from: Code 4http://www.plaatjesupload.nl/bekijk/2010/04/09/1270817440-730.jpg
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AT the extreme left below that building, where is that river heading? It looks like a sticker. Do fix it mate. ;)
Quote from: Code 4[...]@ XJ220, The base isn't yours, I'm afraid. ;)[...]
I was afraid you'd say so :D
Anyway, like I said before, very original style, looks great!
yes I do love those CVPI's :D
Especially their variety of skins :)
For a mix of different cars they sure look great... if they were all scratch-made from one author they'd be competing with XJ220's in my opinion ;)
Again some pictures of the track:
(http://www.plaatjesupload.nl/bekijk/2010/04/12/1271045923-150.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/12/1271045900-510.jpg)
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Whoa, does the train go by? Or can you drive down those tunnels? :rolleyes:
EDIT: You sure you don't want to change the white/blue arrow textures in the tunnels to something less Atlantica-ish? It might just look more interesting ;)
That track is looking really beautiful. :bigthumb: It's a big challenge to edit such a long track, but it seems you make a good progress with it. Will it have a different track shape ?
I'm also glad that I am not the last one who edit's HS tracks.
L@@King CooL C4 keep on her. Nicer Train Xing work too ;}
What tracks have you've done allready? JimDiabolo
havent seen your's really. So np.
Quote from: JimDiaboloThat track is looking really beautiful. :bigthumb: It's a big challenge to edit such a long track, but it seems you make a good progress with it. Will it have a different track shape ?
I'm also glad that I am not the last one who edit's HS tracks.
I do that rarely, too, but I am too bad to have something to really show :P
Nice track...& nice car too. :D
Quote from: _WiLL_What tracks have you've done allready? JimDiabolo
havent seen your's really. So np.
http://www.nfscars.net/file/view/highstakes/10875.aspx
I tried to upload it here recently, but I didn't know if it worked.
I got a chance to try out Lake Diabolo the other week, absolutely loved it. :) Give it a try WiLL, it's recommended.
QuoteI tried to upload it here recently, but I didn't know if it worked.
I haven't seen it, checked via FTP too, so I'm afraid it didn't come through for some reason. But I was planning to add it to the site myself in the very near future anyway, so expect to see it here soon. :)
@Code 4: Another cool feature of the track, do you plan to give most of the futuristic architecture in Atlantica a more traditional castle/fortress look? Saying that because at this point, I feel the trees and building don't 'mix' that well yet, in my opinion (no offense meant, I realize that it's not finished yet ;)).
Ok JD. I give her a looky ;) thx
an Remko, thx for the Advice :D
I try it some day,sooner :cool:
Tracks lookign amazing! Great Work!
JD, your track is nice too. It looks like Normandie of NFS5.
An update of the track.
(http://www.plaatjesupload.nl/bekijk/2010/04/28/1272439940-930.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/28/1272439939-650.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/04/28/1272439944-940.jpg)
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Hey morning here, Looking Nicer!
I like the side Dirt Ride Route.
Keep on her C4 Neat!
Also i forgot too say,is way back when i was doing some tracks
rite, i never liked the real Bumpy/Dirt Roads, well i dont like the bumpyness,so i used Dust
as some but not the Buppyness since i cant remember,what the settings do now :/
So is yours Bumpy then on the Dirt?
Sure Looks Diffrenter :D
Once again, it looks pretty sweet. :)
Keep it up. :bigthumb:
I hope to get back to working on some track-related projects once school is done and I start work. School takes a lot more time than work does, lol.
It looks nice. But you can improve the trees somewhat to make them realistic.
Well its not as easy as you think Rs.
anyways,.
Yes WiLL is right, but I also agree with RS...
I just think a little more blending of the top tree texture into the bottom one would look great ;)
How's it Going C4,? They didn't chase you away? did they?
Hope not,so how's it going with it? Peace :}
At the moment I've got no time to work on the track because I have to do my examination this year so I have got lots of homework.
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Well, that I can understand :)
No worries, good luck on your exam, and look forward to seeing more of this track when it's over!
;)
-FM
Because I have no examination anymore It's time to continue the work on Atlantic Forest.
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You should use the JimDiabolo's Visibility editor, because your ECNC has some pop-up troubles.
Nice to hear your going to continue Atlantic Forest. :bigthumb:
If you plan to use my visibility editor here is an updated version of it : http://dl.dropbox.com/u/3019808/NFS_HS/VSEdit_1.0.36_Setup.exe
I made some tiny bugfixes and added one button >Save T3ED Import & Run<.
It saves the visibility file, imports it if T3ED Dev 3 is open, saves the changed tr.frd file and start HS. This speeds up testing a lot. ;)
I know this is offtopic but Happy B'Day Code 4. :)
Wow sounds Intresting JimDiabolo Thx!
An Happy B.D. Code 4, Cheers man :D
@ Will & Roadstar.
Thank you very much :)
@ Jim Diabolo.
I never heard about Visibillity editor.
I think it's really helpfull :D
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No I didn't stop working on the track :D
Here is a tiny update of the track,
(http://www.plaatjesupload.nl/bekijk/2010/06/21/1277118058-30.jpg)
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Can we fall down the bridge if we go from the grass?
I'm not sure which part of Atlantica this is, but it's a nice picture. :D
Quote from: JimDiaboloI'm not sure which part of Atlantica this is, but it's a nice picture. :D
That must be in front of those elevations around the shortcut, look at the EA stone ;)
Update!!
I'm still working on the track. The update isn't very large.
(http://www.plaatjesupload.nl/bekijk/2010/08/14/1281778819-970.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/08/14/1281778887-010.jpg)
(http://www.plaatjesupload.nl/bekijk/2010/08/14/1281778919-140.jpg)
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Nice track. But you didnt even answer any of my previous questions. :(( Thats why, I m not gonna ask you anything.
I forget to answer on your last question. I'm sorry that was a mistake :(
Yes you can fall down the bridge.
But which questions did I forget to?
Gr. Iven
Sorry. Only one question was there. :ugh: ANother question, can we keep going from the water all the time?
Quote from: RoadstarSorry. Only one question was there.
It's ok
About your last question:
Yes :D
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Nice work! The track really got different feel. :D
The track is Finished. Soon you'll see the track here on NFSADDONS
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Holy Smoley Congrats Code 4 !!! I need Re- Install the game some day!
:D ;)
Yeah, give us a look at it. :bigthumb: