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Team RSR Forums => Projects => Topic started by: luigigroove on Jan 07, 2019, 5:27 PM

Title: New Detroit Muscle Mod (Dilemma Raised)
Post by: luigigroove on Jan 07, 2019, 5:27 PM
Hello, I'm trying to revive the Detroit Muscle mod revitalizing it with more cars and my dilemma is whether to use NFS HS's own free download cars (downloaded from nfsaddons (our site) and nfscars.net, both are rich in cars for this mod.
On the other hand there are also many modifications of the Motorcity Online cars that go very well for this mod.
I am also converting cars from different games that do not have their version for nfs HS, all of that time.
I would like to know your opinions and also what clues to include in this mod, thanks.
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: noise on Jan 08, 2019, 5:15 AM
We can add cars ourself. What other changes do you have in mind? I like your addon cars b.t.w.
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: MADMAN_nfs on Jan 08, 2019, 6:27 AM
I would love to see a Muscle for High Stakes!
Btw, the MCO Offline mod for NFS4 was really great, but unfortunately focused on career only. Detroit Muscle mod (DM) aimed to present that time period, making use of all NFS gameplay elements (career, knockout, pursuit races...etc).

Generally i would expect from a compilated mod that everything works and looks seamless. Tracks, cars, artwork, menu-texts (generally menu style), difficulty... should fit together. Everybody can throw a bunch of cars together and call it a day.
Imo it is important that the quality of used mods does not differ too much (specifically with cars... eg. polycount, damage, sounds).
You should not use MCO conversion together with highly detailed mods if you ask me.
Another problem using cars from other authors is, the performance has to be adapted so everything works well together (handling, maximum speed...). Balance out the gameplay aspects first. Of course there should be no serial number conflicts or missing fedatas etc.
Details like a menu/HUD overhaul, showcases, new music etc are neat, but shouldnt be high priority.

Ask if you need advice/help for more specific things. I think Remko also can answer you every ambiguitys about DM mod and ideas behind it :)
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: heyFITZ on Jan 08, 2019, 11:57 AM
I already use an mco version   and a need for speed version  and a DM version     lots of fun
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: Rider66 on Jan 09, 2019, 6:52 AM
My 2 cents here.
Think about limitations - and the quality you want to get. Will it require VEG's patch as a must? Or some other patches? Or it should go well with very basic HS installation?
Pay attention to little details, which creates the whole picture. Like what car will the loser drive in Knockout race? How the pursuit cars will be treated - i.e. original approach with racer/pursuit cars having different models, or combined ones, like Frank did? What cars we're going to see as traffic ones?
Like Madman said, but more detailed, establish a medium performance model - is it going to be as realistic as HS can handle, or more arcade/player-friendly model? Both are good.
Establish medium comparison scale for the cars FEDATA - if there's going to be a career, you will need it for sure.
Try to make a list of replacements (standard set, +DLs, +region-specific cars - wouldn't mind having good old GTR and Monaros, speaking of Japanese and Australian editions), and keep up with basic quality. Even low-poly cars have different style - try to compare low-poly MX-5 Miata from FreakDS and some original low-poly cars.
Shortly speaking, try to make a plan. That would be easier to develop such a big thing, and better for any collaboration if there will be any need.

And good luck with that!
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: luigigroove on Jan 12, 2019, 9:19 PM
New car exclusive 1969 AMC RAmbler SC Hurst for DM Revitalized
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: luigigroove on Jan 12, 2019, 9:23 PM
work in progress
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: Paul Spain on Feb 14, 2019, 8:02 AM
work in progress

Lookin' good ;).
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: Blazn Motorsports on Apr 08, 2019, 3:36 PM
1969 AMC Rambler SC Hurst - really looking forward to it.Seen a real one years ago hard to miss - red white blue in and out.
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: heyFITZ on Jan 18, 2022, 11:33 AM
OLD DETROIT- say does  anyone have a download of this file ? i would luv ta  have it !
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: heyFITZ on Jan 18, 2022, 11:36 AM
also motor city cars where done in sports car gt   -like  a milion of them
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: heyFITZ on Jan 20, 2022, 10:39 AM
WHAT ABOUT DETROIT MUSCLE
Title: Re: New Detroit Muscle Mod (Dilemma Raised)
Post by: Remko on Jan 27, 2022, 3:15 PM
OLD DETROIT- say does  anyone have a download of this file ? i would luv ta  have it !

https://www.dropbox.com/s/ztfh3la3n4ti4j9/Detroit%20Muscle%20Pack.zip?dl=0 (45 mb)

I uploaded this a few years ago when DM was being discussed, let me know if there's any problems downloading it.
There are instructions for the installation included, but the thing is, the installer was programmed over 20 years ago, and I'm not sure if it still works right on modern versions of Windows and hardware.
The idea was, to create a 'second' installation of Detroit Muscle, creating a separate shortcut on your desktop, so that your original installed version of NFS:HS isn't overwritten.
Again, I can't guarantee that it still works in 2022 as planned, I haven't tried it myself.
If the installer doesn't work, you can always open the .exe files as an archive, and manually install the cars and files as you please.

The mod includes 22 new cars (including pursuit versions), new loading screens, vidwalls and menu files. Tracks, music, etc. remain the same. This was the first complete public release but also the final one; there were no updates with more cars, and such. You can see the official site of Detroit Muscle at https://web.archive.org/web/20030618062642/http://detroitmuscle.racerplanet.com/

another edit: I forgot we already discussed DM in this topic, 4 years ago: https://www.nfsaddons.com/forums/index.php/topic,1896.0.html