Hey guys, I've been wondering, if it's just me or there's an issue with the MW_Inside tools.
I've been playing around with MC/Recompiler tools hoping to expand my MW Garage, but then it appears like only texture data being converted to the desired car name. For example, I have the file which says:
[INFO]
NewName = TRAF4DSEDE
Inside a folder called TRAF4DSEDC, with geometry.bin and textures.bin.
After running the tool, only textures.bin contains correct data with TRAF4DSEDE_* prefix, but opening geometry.bin with either hex or geomviewer shows old TRAF4DSEDC_* prefix.
Anyone got any idea what could be missing? In case of ReCompiler, there NFSMW_Car_Textures.txt in CARS folder aswell.
Thanks in advance.