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Mar 28, 2024, 8:21 AM

Need For Speed: Hot Pursuit 2 (2002) Remaster - Donations

This is a discussion for the topic Need For Speed: Hot Pursuit 2 (2002) Remaster - Donations on the board General NFS.

Author Topic: Need For Speed: Hot Pursuit 2 (2002) Remaster - Donations  (Read 10597 times)

23 Replies on Need For Speed: Hot Pursuit 2 (2002) Remaster - Donations
on: Dec 19, 2017, 1:08 PM
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Posts: 27 Joined: December 19, 2017

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Hi guys,

I am working on remastering Need for Speed: Hot Pursuit 2, it will incl. New Roads, New Vegetation, New Buildings, Improved Cars.... and stuff like that (Pretty much Remaster :D ). It is still "Work in Progress", but I wanted to share with you the progress I have made so far. Also this is not the only project I am doing right now, I am remastering older games quite a lot, among the projects I am working on right now, there are a lot of games from NFS series I am working on too.
I am not forcing anyone to donate, but it would really, really help a lot to improve and finish these projects properly, so we can have older NFS games looking better than ever.

Here is the video link of a progress so far (You can see what to expect, please note that this is not nowhere near the final result, a lot will be improved, this is just a small sneak-peek of WiP):
Video is Outdated - Will upload new one soon!

p.s Sry if the video is a bit Grainy, it is because of the YouTube compression :/
« Last Edit: Dec 20, 2017, 2:05 PM by justfun598 »

Reply #1
on: Dec 19, 2017, 2:52 PM
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Posts: 266 Joined: July 01, 2008

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The Material of texture on the mountains looks bright as sand. Where is the sand at Autumn?
Maybe you better make it a dark grey instead/ or mix the 70% of the sand texture to mountains.

Reflections update rate that on car are looks almost realistic, good.

The skies colour and contrast, perhaps suppose to be similar to ambience. If its October or early November, they must be... different.

Some trees is oversharp and some is not completely.

The bricks on the tunnel looks scary. They have no ambient light (shadow).

The skybox (mountain in the background) is full of snow. check that -
http://www.bing.com/images/search?q=mountain+wallpapers&FORM=HDRSC2

The white fences/borders is more likely not to be White (at shortcut).

THe sound of "tire wear" perhaps is in low quality (originally). Reminds me of sound from Nfs4.

Reply #2
on: Dec 19, 2017, 3:00 PM
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Posts: 27 Joined: December 19, 2017

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The mountains in the distance are not changed those are original (but I will change those during development).

Sky will be changed too, same as the bricks on tunnel (lol yeah they are scary indeed), but those were just the test.

I havent touched the sounds yet (will focus on those later in development).

Also fences arent white, they are a bit brighter then what I aim for, but as I said YouTube compression doesnt really help.

Reply #3
on: Dec 19, 2017, 3:20 PM
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Posts: 266 Joined: July 01, 2008

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Okay. Cannot wait to see the progresses.

I like Nfs6 (more likely than not). These several things is bad things: 4 tracks themes. Tracks geometry. --- thats only in my opinion (is bad things).


Reply #4
on: Dec 19, 2017, 3:31 PM
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Posts: 27 Joined: December 19, 2017

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I will do my best, and Improve everything I possibly can, older NFS games really deserve some love! :D

Reply #5
on: Dec 19, 2017, 4:33 PM
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Posts: 27 Joined: December 19, 2017

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Reply #6
on: Dec 19, 2017, 5:01 PM
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Posts: 266 Joined: July 01, 2008

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If to manupulate by the Photoshop that one
http://www.bing.com/images/search?view=detailV2&ccid=sqCyKhy%2f&id=A66C0B1E5DBB7B91E53497145A14C12C1ACF270B&thid=OIP.sqCyKhy_StNIt_XGmbeoRwHaE6&q=skys&simid=608000369878239367&selectedIndex=13&ajaxhist=0
...Make it more grey and darker - could be interesting
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That one is very interesting
http://www.bing.com/images/search?view=detailV2&ccid=kRXW1e65&id=91824CF4273AD9EB1643EFF65754F1E9EF6AC287&thid=OIP.kRXW1e65y0hjjBckh4shwgHaE6&q=skys&simid=608027509760460849&selectedIndex=19&ajaxhist=0
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Mostly, by searching for skys and skies on Bing, those two above is best selection out of all (to me).

And Overcasted skies is pretty much welcome (if you might to use photo-filter and satur/vibrance in Photoshop)
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Ask for other helps, I may help.

Reply #7
on: Dec 19, 2017, 5:24 PM
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Posts: 27 Joined: December 19, 2017

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The thing is, no matter how good the texture is, it will look worse in game (Old Engine), and not to mention it must be seamless(tileable). I will however work a bit more on sky for Autumn tracks, but right now working on improving vegetation and ground.

Reply #8
on: Dec 19, 2017, 6:34 PM
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Posts: 27 Joined: December 19, 2017

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I have changed all of the vegetation in Autumn tracks along with some ground, damn looks great, even though there are still a lot of stuff to do, still looks great so far. TBH I think that it will look even better than I have imagined. :D
Cant wait to completely finish "Autumn" so I can share some screens and videos for you guys to see.

Reply #9
on: Dec 19, 2017, 6:41 PM
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Posts: 266 Joined: July 01, 2008

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I've drop my sight on colours and gamma in Photoshop out of screenshot from your video. If you wish, you may follow next step to make overal look of HP2 better without quality lost in colours (i hope so).
https://drive.google.com/drive/folders/10c34Cx1G52zzO2D5FoOpdChvBx9ch2QH?usp=sharing

If needed, you may add edit twise (or tree times, or four...) to textures you are using.
You noticing the difference between the Original and After ?
---------------
The Font (or maybe its not the font exactly) in gameplay menus is Larger than needed, and whats worst - its ORANGE.

Reply #10
on: Dec 19, 2017, 7:01 PM
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Posts: 27 Joined: December 19, 2017

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Yeah the difference is visible, but believe me, since I have changed vegetation, sky and some ground textures, looks so much different, it really has the Cold Autumn feel to it. I will share the images and videos when I finish everything in Autumn tracks, so you will see.

Reply #11
on: Dec 20, 2017, 5:37 AM
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Posts: 368 Joined: October 20, 2007

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Personally i would not make big changes to the look of the tracks and game. I think the atmosphere is a big strongsuit of the game, although the PC version lacks many stuff.
So textures with higher resolution are fine but you also have to work on smooth transitions. For example the roadsides look ugly in your video preview.

So you have to take care you're not ending in the "typical" HD-texture scheme:



Take the playstation version for orientation, there postprocessing effects are used. Maybe its worth testing a similar setup using ReShade (https://reshade.me/). I think what Geminiyo has in mind can be done using ReShade (brighter, saturated colors + bloom), although adding filters should be the last step in "Remastering".
AND: the above picture still is applicable, so don't exaggerate ;)


Reply #12
on: Dec 20, 2017, 8:00 AM
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Posts: 27 Joined: December 19, 2017

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Yep, already fixed those, and yeah I did have plans to make a Reshade but only after I finish everything, Reshade would be optional for the people who want a game with more graphics effects (making it modern), and people who would like to keep the "somewhat" original vibe are able not to use Reshade.
I am pretty liking the results so far, I will share more info when I completely finish Autumn. Like I said, I have changed a lot of things since the Video preview (which is btw sooo Outdated), and looks amazing so far, atmosphere is great and really fits Autumn vibe.

Reply #13
on: Dec 20, 2017, 11:04 AM
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Posts: 27 Joined: December 19, 2017

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I wont be able to work on NFS HP 2 Remaster today since I am working, so I decided to share some screens, note that these are the older ones, they dont represent current state the game is in, I have changed a lot since then.

https://i.imgur.com/CZv1NVf.png
https://i.imgur.com/RiRRxFS.png
https://i.imgur.com/8RVZzAU.png
https://i.imgur.com/QdxiQUy.png

And this one is when I have messed a bit with the "Effects/Post-Processing"
https://i.imgur.com/VW221al.png

Reply #14
on: Dec 20, 2017, 12:45 PM
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Posts: 27 Joined: December 19, 2017

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Also, I have made a great "racing" Playlist, so I will be adding new songs too :D ;)

 


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