Wasn't aware that I stirred up a hornet's nest here -LOL
The reason why I'm offering all these variants to you is that now everyone can easily use the lightbar and/or the base car for his own projects, simply choose the matching variant and alter it for your purposes if needed
(thus uttering a certain hope that it's not me who will have to do all the other Police departments' variants seen in the show ..
)
For example the alley lights can simply be 'hidden' by just moving the cut-out area on the texture by one pixel's width (there we go again .. -LOL) and altering the upper white area (which are the clear alley light covers when visible) to half red/blue
.. just compare the different textures later and you will know what I mean ..
)
Now to the variants ... let me add this first: I didn't place the siren dummys at their 'proper' positions but a little wider apart and more to the outside so the outer ones might safely be altered to orange, additionally the individual timings are far enough 'apart' (delayed by '3' at '6er' timing) to avoid a certain 'dislimned' impression ..
As said, here are some pics of the different variants:
1) red/blue w/ alley lights ('basic_plus'), the standard setup the car will come with ..
2) red/blue w/o alley lights ('plain_basic')
3) red/blue w/o alley lights and
one orange sector on driver side, the 'Cali setup' ('single_orange')
4) red/blue w/o alley lights and
two orange sectors, the later '77/78 setup ('double_orange')
5) red/blue w/ alley lights
plus two orange sectors .. 'for the freaks'
('double_orange_plus')
.. 3) to 5) might be altered to outer orange dummy(s), but this is optional and up to your own gusto
btw .. Paul, according to this scheme the private owned car by James Best can also be done (well aware that you cannot resist on that, eh?) if you alter the inner sections to grey/white (= clear), have a look at next posting