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'Communist Block'

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Author Topic: 'Communist Block'  (Read 23242 times)

34 Replies on 'Communist Block'
on: Nov 12, 2016, 6:18 AM
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Ok .. I tell you what I'm currently waiting (amongst others) for is an author's permission for a 'special' upload ..
Paul Spain's great and in the same measure somewhat odd but fascinating 'Cold War Aera' project, at least concerning one car of it ... ^-^

What I did was merging several paint schemes into one single Car file: the German Democratic Republic's (GDR) Volkspolizei 'VoPo' Lada 2101 with the Czech 'Verejna Bezpecnost' (VB = 'People's Police') and the Polish 'Milicja' Police texture from his Polski FIAT merged into one single Car.viv file with again a customizable Racer 'Car00.tga' texture.

Sounds confusing? It is! This took a lot of texture and remapping work to realize this, as well as the car itself is somewhat more 'poly costly' than its original, but I managed to run it as Serial #22 on European tracks even before VEG patch appeared.

Some better and as a matter of fact, more poly-costly wheels were added for a better overall look, therefore I reduced the Interior a bit. As a further compromise, all cars wear the same lightbar from the Volkspolizei 'VoPo' Lada 2101, so this is -of course- incorrect.

Here is a preview of the different car liveries in-game below: (Germ.tga, Fran.tga (Polish 'Milicja') and UK.tga ('Verejna Bezpecnost' = Czech Police) and in each picture the customizable racer texture with the same Serial number 22)

The last picture shows the prototype picture for the GDR 'Volkspolizei' (Germ.tga) option, I altered the lightbar and speaker set to that, the speakers in the pic are a bit smaller then in the original file in order to keep the COG or 'Center of Gravity' low and therefore the mesh's fce overall height (the 'higher' or 'thicker' a mesh is, the easier it tips over the lighter the car is when driving over an obstical which is annoying IMHO)
« Last Edit: Nov 13, 2016, 10:46 AM by FranknFurter »

Reply #1
on: Nov 18, 2016, 7:15 PM
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Very nice :D.

BTW here's pics of the updated lightbars I'm using on VoPo cars.

Old (1970's-1978)



(1978-1990)



I noticed the older F.E.R. gumballs was alot taller than the later model used.

Where did you get your lightbar? It looks nice too.

Here is the latest VoPo car I did (Wartburg 113 1989-1990)



BTW do you know if there's a way to make green lights on cars? I tried blue/yellow (orange) but it just wound up looking like the Euro blue/white mix that lights in Europe show when lit. I was thinking of doing the official escort vehicles of the VP and Soviet Militia, These 2 forces used the following set ups.:

Front vehicle has red/blue (easy to do)

Rear vehicles have blue/green) (don't know if green is possible).

 
« Last Edit: Nov 18, 2016, 8:49 PM by Paul Spain »
NFS HighStakes is the best

Reply #2
on: Nov 19, 2016, 12:11 AM
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Hello Paul,
nice to hear from you .. again :)

I admit I just adopted the original 'Volkspolizei' lightbar to what I saw on prototype pictures like the above, as said in order to keep the COG as low as possible I have chosen to modifiy it in the way the later ones looked like .. but I didn't know that those (with the smaller speakers) are just a later version. So do you think I might have to alter some parts still a bit? I have just sent to you all files so you can have a look at what I did.

I was afraid you wouldn't like my rework since some things are really just a compromise like the same lightbar on all police cars for different countries and so on ..

Your Wartburg looks really nice, I have already seen it on Police H.Q. ;)

You can have green light dummies only with the Police helicopter as far as I know, I already tried to make this also on cars, like you I tried to mix light colours but nothing worked. Green can only be generated in subtractive colour mixing but light mixing (and such are also dummies) is additive light mixing where green is a primary colour and cannot be generated :(
I really wonder how the green position light is being generated with the helicopter, both dummies are named beginning with 'RR...' but on one side of the heli it is displayed green while on the other side it is red, may depend on the 'hel.fce' resp. how 'hel.fce' is applied by the game's code, but I wouldn't try to rename a car mesh into hel.fce, at least I haven't tried this .. ???
You wouldn't then have wheels, driver and so on, makes no sense ...

Another odd fact is that you can only define yellow dummies (useful for e.g. French cars :D) in ZModeler, Carcard only offers white, red, blue and orange dummies .. also in the .fce file description list (by Addict's hack) yellow dummies aren't mentioned ...

Quote
=========================
FCE 3D Mesh Files (*.FCE)
=========================

1) The .FCE file starts with following 8248-byte header:
.
.
.
 1c) Dummy structure:
  Wether a license plate, a smoke generator or a light

   License plate: ":LICENSE"/":LICMED"/":LICLOW" (License plate in High/Medium/Low res);
                  ":LICENSE_EURO" (Long license plate in High res)

   Smoke generator: ":SMOKE" (generates smoke when shifting)

   Water generator: ":WATER" (generates water all the time)

   Light:
  ------------------------------------------------
   Offset  Length   Type   Field   Description
  ------------------------------------------------
    0x00    0x01    CHAR     K      Kind
    0x01    0x01    CHAR     C      Color
    0x02    0x01    CHAR     B      Breakable
    0x03    0x01    CHAR     F      Flashing
    0x04    0x01    CHAR     I      Intensity
    0x05    0x01    CHAR     T      Time
    0x06    0x01    CHAR     D      Delay
  ------------------------------------------------
             0x64  -  size of Dummy
  ------------------------------------------------

   Valid values for components:
    K : "H" (Headlights); "T" (Taillights); "B" (Brakelight); "R" (Reverse light);
        "P" (Direction indicator); "S" (Siren);
    C : "W" (White); "R" (Red); "B" (Blue); "O" (Orange)
    B : "Y" (Yes); "N" (No)
    F : "O" (Flashing at moment 1); "E" (Flashing at moment 2); "N" (No flashing)
    I : Number between 0 and 9 with 0 being broken (normal max 5)
   Next only used with flashing lights:
    T : Number between 1 and 9 with 9 being longest time and 0 being constant (normal max 5)
    D : Number between 0 and 9 with 9 being longest delay and 0 no delay (normal max 2)
.
.
.
5) Copyright

    This file was based on SPECS.TXT on NFS3 released by NFSCheats.
    The hacking and extensions were done by Addict.
    I'm not responsible for any damage this info does to your properties.
    I'm in no way affiliated with EA.

NFSIII didn't have yellow dummies still maybe since they only became necessary with the European stuff in High Stakes (France..) perhaps?

Ok .. but this starting to become a bit O/T ^-^

Btw do you also use Glide renderer? At least the menu pic looks like it .. ^-^ Glide is best =D

Greetings
Frank
« Last Edit: Nov 19, 2016, 12:25 AM by FranknFurter »

Reply #3
on: Nov 19, 2016, 10:25 AM
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I see.

As for the smaller sirens, NO those aren't a prototype, I have saw these bracketbars equipped with 1,2,and 3 sirens, When they are using 1 only it is a small one, when 2 it is the 2 big horns and 3 is all 3 on the bar.

Watch Polizeiruf 110 to see what I mean here  ;) and I also have ripped DDR sirens from that.   

As for Glide Wrapper, I don't know if it's using it or not..I'm using Veg's modern patch now instead of Stock Pack,what I like about this patch is it ignores serial number conflicts ^-^ . People have also commented that it allows for higher poly traffic police and other cars for replacements to the original default traffic and police, This I don't know as I have mainly low poly vehicles for traffic police. Also I'm using 1600X1200 and full view no wide screen on graphics settings, The only thing I can't turn on is Triple Buffer, It makes the game crash for some reason and says BAD SCREEN TEXT or something like that in the game menu right before crashing.
« Last Edit: Nov 19, 2016, 10:30 AM by Paul Spain »
NFS HighStakes is the best

Reply #4
on: Nov 19, 2016, 12:56 PM
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I just looked over the car and it looks great except a couple of things, You got rid of the door gaps (body creases), Also on DDR vehicles this lightbar was painted to match the color of the vehicles,(This is no biggie..I can easily remap and fix this, On the siren big horns.I have only known them to be white/black color..the small siren was silver or white on some versions but the big horns was always white/black. I do like your wheels and they are only slightly higher poly than what I was using :).

I also tweaked the green on the VoPo hat since it was kind of a off hue. I'll send you my ColdWar cars and you can edit them if you wish, Then I'll put them up at NFS Police HQ. :D.

BTW can you do tracks? I need a track maker to make locales, I have DDR and USSR in beta stages. DDR is up but USSR I'm gonna do a little bit more to first before posting.

NFS HighStakes is the best

Reply #5
on: Nov 19, 2016, 9:35 PM
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Phew ... you say something there .. already forgot that, it is now a while ago when I made the rework .. dang .. I'm getting old ..
Yes, I removed the body lines or 'gaps' polies in order to keep the polyload low -in times of pre-VEG patch- to prevent game crashes especially in Pursuit mode .. I also made other 'simplifications' as you might have noticed (Interior roof, door handles, bumpers, the 'Lada' Emblem, B pillar, the lightbar carrier as only to mention these ..)

You're right to mention that, please excuse that, I could reimport the original parts (doors, bonnet and trunk lid) and remap them to the new scheme, I just had to do that also with Cosmo's CX since some body normals seem to have gotten messed up those days I reworked it ..

If you want to rework the lightbar or sirens still, yes please, as said I 'simplified' that a bit, too and just tried to make it 'lower'* (and as a result the whole mesh), therefore I looked at prototype pics showing the small horns or loudspeaker being installed to the car. I admit I am not too familiar with that former GDR stuff so I had to rely on that these pics are somewhat authentic ..

Did you ever notice that cars with for example long antennas tend to tip over easier than cars that don't have such a 'high' mesh? *I mean geometrically, not concerning their amount of polies btw ..
Furthermore I noticed that the 'POV' with higher models also is somewhat set too high since the ingame 'outer view' camera always calculates its setting point depending on the mesh's height which looks weird in some cases with as said for example cars with those extra long antennas.

It is mentioned in the VEG patch's description that Triple buffer cannot be used for exactly that reason of game crash, I only wonder why you can choose that at all, didn't you exchange the menus coming with the patch? The 'Triple buffer' choice as well as the screen resolution setting (for Glide only) there should be faded out?

Yes, I downloaded your GDR siren once, too ^-^ It was when I made that Volkswagen bug 'Polizei' from Econobrick's 1968 bug (I don't know if you have seen that on screenshots already?*), I searched then for an authentic old German Police horn from the 60ies going 'lüüü - lalülalülalülalü' - very fast, like in old German movies and loaded that .wav file into Siren.bnk (I don't have that anymore, sry)

I was tinkering alot with sound stuff, for example I made a new UK siren from two different sound files, I use that currently on UK tracks, I can send you that, it also has a different French horn from some of your sound database files (I guess) .. sounds like in old French movies .. I never liked the German police horn, it is simply wrong since it is taken from a very loud pressure chamber horn only used on emergency vehicles in Germany like fire engines or ambulances, I also downloaded then a different sound file and implemented that (the 'rural' variant = low frequency)

I also made the external helicopter sound more realistic since I took a high quality stereo sound file from Flight Simulator and exchanged 'Sample #39' in the siren.bnk for that ..

The only thing is, when you alter the siren.bnk in any way and save it, next time you load it and listen, you always have a certain 'cracking' noise at the beginning of the first sound entry, you noticed that? Is there a way to remove or even to avoid that?

No, I cannot really make tracks, I just can alter stuff, and I'm glad I can at least do that in a somewhat proper way for myself ???, I really admire those guys who are into Track Editing for their patience ::)

*last added pic -> Volkswagen bug 'Polizei' (in the background) from Econobrick base

Greetings
Frank
« Last Edit: Nov 19, 2016, 10:42 PM by FranknFurter »

Reply #6
on: Nov 20, 2016, 2:26 AM
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 :) Ah Genoße..Once the Ostalgie bug bites you it's uncurable :P..It bit me way back in 2010 or so and I had the pleasure of meeting a few retired VoPos and 2 NVA Soldats (1 has since died unfortunatly :( ).





Anyhow do you still have the Beetle polizei you made? I made one too a long time ago from a diffrent bug that had body lines/gaps but lost it I think..I might have it but don't know, It's multitexture with generic black/white fro U.S./U.k. RijksPolitie dark blue for France,and of course polizei green/white from Germany.
NFS HighStakes is the best

Reply #7
on: Nov 20, 2016, 2:44 AM
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Paul, have you ever informed yourself about the government of the DDR and what the whole system including the executives stood for? Seeing your cop cars from a dictatorship state makes me vomit. Would you also make german cop cars from the 30's? It's a shame, really. The DDR is dead and it's good that way. It's good that 41 years of suppression came to an end in 1990. Inform yourself about how the inhabitants of the DDR were treated by their government, the StaSi and the VoPos. How lots of people have suffered. How people were shot for trying to escape from that communist crap dictatorship state. And you are bringing that back up as "nostalgia" - really?!

Reply #8
on: Nov 20, 2016, 8:44 AM
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.. uhm ... is this going to develop to a serious problem with making cars of former socialistic States?
If so, I will cancel this immediately since I do not want to evolve any conflicts here on our 'board of friends', I just love making cars ... especially historic and sometimes 'exoctic' cars, and I consider those 'Cold War Period' cars as somewhat exotic as well as 'historic' - literally.

I am neither born or raised in the former German Democratic Repulic nor am I associated to socialistic/communistic ideas, and this is IMHO not the appropriate platform to discuss this.
On the contrary, I had a very close friend whose family had to leave or rather escape the former Socialistic German Democratic Republic for political reasons.

Nevertheless I noticed during the time I spent with him a certain 'Ostalgie' or 'Eastern nostalgy' or however you may call this (no wonder since their State and also established social structures were simply being 'absorbed' -in a way- by the Western Germany administration back in 1990), but it is also a very recent phenomenon in Germany nowadays with especially and, somewhat not even surprising, inhabitants of the former GDR, but this does not mainly regard the political system itself (what is often being withheld in a way) but what people were being forced to make of it, the often quoted feeling of 'cohesiveness' that people nowadays sometimes miss in today's individuality and 'caring just for yourself' attitude.

And this is all I can say about it ...

Greetings
Frank

P.S. .. if you are a German fellow you might be aware of the fact that those 'Volkspolizei' cops were not being considered as the smartest guys ever on earth ... so it is just fun kicking the 'Vopo' Lada 'out of your way' ingame .. ^-^
That was my main intention when doing that car ... =D
« Last Edit: Nov 20, 2016, 9:25 AM by FranknFurter »

Reply #9
on: Nov 20, 2016, 10:35 AM
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Paul, have you ever informed yourself about the government of the DDR and what the whole system including the executives stood for? Seeing your cop cars from a dictatorship state makes me vomit. Would you also make german cop cars from the 30's? It's a shame, really. The DDR is dead and it's good that way. It's good that 41 years of suppression came to an end in 1990. Inform yourself about how the inhabitants of the DDR were treated by their government, the StaSi and the VoPos. How lots of people have suffered. How people were shot for trying to escape from that communist crap dictatorship state. And you are bringing that back up as "nostalgia" - really?!

I don't want to bring the DDR back nor did I like it's government, what I mainly do is like Frank..I just like to make old police cars and I happen to like the VoPo cars as per their color scheme as green is my favorite color,On the same it's why I also like polizei cars as well. As for Ostalgie, I just collect the police items and occasionally chat with some ex VoPo or soldiers on a collectors forum,. The ones I have met were NOT involved in any crimes against humanity though they do understand what you mention occurred and don't deny it,Let's just say one of them instead of carrying his gun on patrols packed a sandwich in his holster..that gives you the idea of how he was as a cop :P.   Anyhow I have also researched the good parts of the DDR and other Bloc countries, If you remove the tyrannical parts and add some democracy,get rid of the failure of Social Medicine, and add free will, it works..I'm not for Communism but nor am I Capitalist, I'm a in between who worries about my and my fellow people's needs vs big businesses or selfishness of corporations (as I have been hurt by that aspect many a time and was laid off due to it).

Finally NO I wouldn't do Nazi cop vehicles, Not only cause I despise that and the symbols but also they are just black or green cars with styleized SS on the plates or Pol. _ _ _ _ _ they are frankly bland looking and unattractive. 


Frank:

No I don't think it'll be a problem as I have explained why I make them and also DDR isn't the only ones I have made either, If I see a old or new cop car I like and can make it I go for it.

 
NFS HighStakes is the best

Reply #10
on: Nov 20, 2016, 7:52 PM
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Phew .. so after all this has been cleared we can finally go back to nice business then? ;)

Yes I have that Beetle rework still, and as you can take from the screenshot I sometimes even use it :D
It is really a pity that I don't have that 60's modified German police siren anymore, that sounded so funny :(

I still wanted to surprise everybody when it was finished, but I announce now that I also wanted to do a funny rework of Econobrick's 2CV as that (in Germany) famous 'POLENTE' (Police car)



'Polente' is German slang for 'Polizei', but the last part of the word also contains 'Ente', the German word for 'duck' - this is how the 2CV is commonly being called here .. ^-^

In younger years I also had one, it was very popular among students and (not only) young people since it was cheap and easy to repair as well as to maintain, and it still is with some rather nonconformistic people.

The car itself is of course a parody (although it is seriously in service with a Northern German Police administration as you can tell by the license plate) since you can image how ridiculous it was to chase another car by this .. =D

But if you were being called to for example a neighbourhood's quarrel I am somewhat convinced that the sheer presence of that car might be able to take a certain 'gravity' out of the situation ..

So how shall we proceed with that Lada? I will as said try to reimport the gap lines, and then I send it to you Paul for a lightbar rework still or what do you think?

Greetings
Frank
« Last Edit: Nov 20, 2016, 8:11 PM by FranknFurter »

Reply #11
on: Nov 20, 2016, 8:13 PM
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 :) Yeah..Reimplement body lines and I'll send you the lightbar I reworked a while back so you can rework that, Also I noiticed on the Polish Milicja one you gave the cop a Jugoslavia police uniform taken from my Yugo cop car  :P. If you need a Polish hat and uniform I did one on the Milicja Warszawa (you can rework this car too if you wish as it has issues as you'll see when you get it) I had a hard time breaking the doors loose and making the gaps for them and it turned out less than perfect but was usable so I posted it.

Oh, And I have a present for you as well, I been grabbing the OLD stuff from my LapTop to examine it and put it on my PC, Look what I found collecting dust. I believe it's what you want, If not I can rip other tones from YouTube vids.

 

NFS HighStakes is the best

Reply #12
on: Nov 20, 2016, 8:24 PM
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DANG! Thanks Paul, that was exactly the one I had back then ^-^ ^-^ ^-^
Will import that and switch the sirens when driving such old German stuff or the 'Polente' =D

I will send to you my siren.bnk reworks, I cannot attach it here since it is larger than 1024kB >:(

btw .. the low frequency German siren in there is not of very good quality and rather short, do you have another one in stock?

The 'Polente' has some brothers-in-mind still ... so I'm definitely thinking about a multitexture version of it!

.. GO Duck GO! ^-^ .. do you know why in Germany it is being called 'the Duck'? Think of how a duck walks, and then respect the very soft suspension of the 2CV :o

Frank

P.S. the Polizei Beetle should be in your email now, had to find and zip it first :P
Respect that I made the whole body 'non-reflective' because of that 'opened-door' trick ;)
« Last Edit: Nov 20, 2016, 9:16 PM by FranknFurter »

Reply #13
on: Nov 20, 2016, 10:50 PM
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Ok, I fixed some issues the Lada 2101 VolksPolizei had (the green on the front by the headlights not coming up far enough) I also redid the gumball lights to have rotators textured to them and applied the improoved lightbar I did,I also redid the hood decal so it's smaller a bit now, The bad news is (as with multitexture stuff) it messed up your other textures some so you'd have to redo tiny spots on the front half of the car  :(. I'm gathering up ALL the vehicles in this mod I have if you wanna tweak them feel free to. I have a riot police IFA truck (Frisco Joe),Wartburg 353 (Frisco Joe) {if you wanna edit the Wartburg 113 it is up at Police HQ so no need to repack it in the files I'm sending to you :).} Lada 2106 (Arman), Lada 2105 (TurboSquid), Lada 2107 (D.A.W.G.), Lada Niva (Grungy Harry) There are vehicles of: DDR,USSR,Bulgaria,Czechoslovakia,

Would the wheels on the Lada 2101 look good on the Lada 2105 and 2107? I'm looking on Google at pics and it seems they didn't have wheels this "classy" on the later models :(
NFS HighStakes is the best

Reply #14
on: Nov 21, 2016, 12:20 AM
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Damn .. can we wait still a little bit with all that, I am keen on doing all that like you are but I'm currently starting to loose overview about things I'm afraid .. still have to publish the CX and I just found out something about the GTI variant .. I also haven't done the readmes for it yet and I still need to write a small instruction for it .. wish I was a bit younger or just clever ;)

I can't stand having things not 'perfect', I know this is somewhat typical 'German' .. ::)

Looking forward on working on all that stuff though .. ^-^

Frank
« Last Edit: Nov 21, 2016, 12:25 AM by FranknFurter »

 


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