Phew ... you say something there .. already forgot that, it is now a while ago when I made the rework .. dang .. I'm getting old ..
Yes, I removed the body lines or 'gaps' polies in order to keep the polyload low -in times of pre-VEG patch- to prevent game crashes especially in Pursuit mode .. I also made other 'simplifications' as you might have noticed (Interior roof, door handles, bumpers, the 'Lada' Emblem, B pillar, the lightbar carrier as only to mention these ..)
You're right to mention that, please excuse that, I could reimport the original parts (doors, bonnet and trunk lid) and remap them to the new scheme, I just had to do that also with Cosmo's CX since some body normals seem to have gotten messed up those days I reworked it ..
If you want to rework the lightbar or sirens still, yes please, as said I 'simplified' that a bit, too and just tried to make it 'lower'* (and as a result the whole mesh), therefore I looked at prototype pics showing the small horns or loudspeaker being installed to the car. I admit I am not too familiar with that former GDR stuff so I had to rely on that these pics are somewhat authentic ..
Did you ever notice that cars with for example long antennas tend to tip over easier than cars that don't have such a 'high' mesh? *I mean geometrically, not concerning their amount of polies btw ..
Furthermore I noticed that the 'POV' with higher models also is somewhat set too high since the ingame 'outer view' camera always calculates its setting point depending on the mesh's height which looks weird in some cases with as said for example cars with those extra long antennas.
It is mentioned in the VEG patch's description that Triple buffer cannot be used for exactly that reason of game crash, I only wonder why you can choose that at all, didn't you exchange the menus coming with the patch? The 'Triple buffer' choice as well as the screen resolution setting (for Glide only) there should be faded out?
Yes, I downloaded your GDR siren once, too
It was when I made that Volkswagen bug 'Polizei' from Econobrick's 1968 bug (I don't know if you have seen that on screenshots already?*), I searched then for an authentic old German Police horn from the 60ies going 'lüüü - lalülalülalülalü' - very fast, like in old German movies and loaded that .wav file into Siren.bnk (I don't have that anymore, sry)
I was tinkering alot with sound stuff, for example I made a new UK siren from two different sound files, I use that currently on UK tracks, I can send you that, it also has a different French horn from some of your sound database files (I guess) .. sounds like in old French movies .. I never liked the German police horn, it is simply wrong since it is taken from a very loud pressure chamber horn only used on emergency vehicles in Germany like fire engines or ambulances, I also downloaded then a different sound file and implemented that (the 'rural' variant = low frequency)
I also made the external helicopter sound more realistic since I took a high quality stereo sound file from Flight Simulator and exchanged 'Sample #39' in the siren.bnk for that ..
The only thing is, when you alter the siren.bnk in any way and save it, next time you load it and listen, you always have a certain 'cracking' noise at the beginning of the first sound entry, you noticed that? Is there a way to remove or even to avoid that?
No, I cannot really
make tracks, I just can alter stuff, and I'm glad I can at least do that in a somewhat proper way for myself
, I really admire those guys who are into Track Editing for their patience
*last added pic -> Volkswagen bug 'Polizei' (in the background) from Econobrick base
Greetings
Frank