Car classesSome of you have wondered what are the criteria to fit a car into a certain class in NFSHS. Well, I made some tests to determine what are the upper and lower limits pertaining each car class (at least on terms of acceleration and top speed) using the fastest cars for each. Here are my results:
This table is meant only as a guideline for car classes; some cars might exceed or falter in some areas (for example, a Lotus Elise usually does the 0-60 in the mid 5 sec range, making it a A class car, but it's top speed is below what you see in A class cars -120 mph-). Handling and braking are not measurable in game, so you gotta use another car in the same class as a benchmark
Compare valuesNFSHS is rather weird on how it uses the compare values of fedata files. The range of the bars of the compare screen is smaller than it looks. Here's a picture of how do they actually work:
So if the minimum value is 3 and the max is 20, that means we have 17 usable "chunks" of the bar. Now each chunk has to have an equivalent in acceleration and top speed at least (as I said before, handling and braking are not measurable in game) and after some S.W.A.G. I figured out how accel and top speed are measured in compare:
1 chunk of the bar is equal to:
* -0.3 seconds from 0 to 60 (beginning with lowest value -Mercedes SLK; +7 s-)
* 5 mph (8 km/h) top speed (beginning with the lowest value -BMW Z3; -130 mph [-210 km/h])
And the overall value is just the average of the 4 values
Also, there is the
Excel spreadsheet I made to help you out with that
Feel free to add any more insights if you have any