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Mar 28, 2024, 12:11 PM

[NFSHS] Reights classics imports

This is a discussion for the topic [NFSHS] Reights classics imports on the board Editing Projects.

Author Topic: [NFSHS] Reights classics imports  (Read 33790 times)

Reply #30
on: Nov 15, 2014, 1:10 AM
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Posts: 66 Joined: March 24, 2012

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yeah thats right freaky mate.i know.i hope i can improve the work.here is a current screenshot guys...
i had to remap the car.and need to optimize some parts on the mesh again.release will take longer than i thought.

Edit: latest progresse and shots..only things left to do are adding damage,driver&animation and marking chrome parts as crome in the editor.
« Last Edit: Nov 16, 2014, 7:52 AM by Reight »

Reply #31
on: Nov 16, 2014, 10:47 AM
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Posts: 504 Joined: November 03, 2005

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I appreciate the work you're putting into this car.  ;)

Reply #32
on: Feb 16, 2015, 5:59 AM
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Posts: 66 Joined: March 24, 2012

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heya :)
here is my new project.the ferrari 250 gt swb from the game csr classics.
see here:http://igcd.net/vehicle.php?id=70709&PHPSESSID=ff8e69b08beb22f5d7128e21f0050c10&width=1024

currently i am trying to reduce poly.the main carbody is done already.working on the crome parts atm.see first previews on the attachements.
« Last Edit: Feb 16, 2015, 6:05 AM by Reight »

Reply #33
on: Feb 16, 2015, 9:53 AM
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Good to see you're still working on nfs4 cars. This 250gt is a real classic, too bad Kcendra didn't finish his nfs4 version.

Reply #34
on: Feb 16, 2015, 10:29 AM
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Posts: 66 Joined: March 24, 2012

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exactly.the reason why i chose this as next conversion.so far i reduced the polygon count to 8600.but still need to add an interior.good thing is that the car has 3d bodylines.

Reply #35
on: Feb 21, 2015, 10:21 AM
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Posts: 66 Joined: March 24, 2012

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Got me a goddammed cold/flu.no progresse atm.soz.

Reply #36
on: Feb 21, 2015, 2:09 PM
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Posts: 3,210 Joined: January 22, 2008

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    I keep trying so far... Hmm 😶‍🌫️ ☮️ 😎
Hi i hope you feel better Reight,yes that Sh** put me in the Hospital
if get into bronchitis :(  I'm very glad so far.
i haven't got it too bad?
---------------------------------
Update:
-------------
Hi Reight how you been now days getting over that
bad Cold?  :/
Having any progress,mondays coming
Im busy,cause it's Nice Having a Life Rite?
An doing Good! ;)  So have a well day
hope your doing Fine...?
« Last Edit: Mar 01, 2015, 2:23 PM by _WiLL_ »
Let's have a better day...?

Reply #37
on: Mar 06, 2015, 12:14 PM
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Posts: 66 Joined: March 24, 2012

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Hi Will  :)

Yes i have a few projects running.i am just not that fast anymore.next release will be a vintage ferrari or an american classic.

Reply #38
on: Mar 06, 2015, 4:43 PM
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Posts: 3,210 Joined: January 22, 2008

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    I keep trying so far... Hmm 😶‍🌫️ ☮️ 😎
 yes I'm not Fast at all.. no more,no big deal lol.
hey,sounds great! yeah,your mods on the waay,glad your still breathing too heha,yucky colds.
yes friend,umm,cause i been working my A** off on a great track.

So... that means we have test out out your cool Rides here.
next weeks. I'm happy my project is Error free! this time.
An its just something,i really like. too Cruise on.
good luck too :)
« Last Edit: Mar 07, 2015, 6:38 AM by _WiLL_ »
Let's have a better day...?

Reply #39
on: Apr 27, 2015, 10:45 AM
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Posts: 66 Joined: March 24, 2012

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^nice will :)

news from me guys: gamemodels recently uploaded a ripp of the jaguar xj13 from the game csr classics.
http://gamemodels.ru/files/file/5397-jaguar-xj13/

i did a first try out and it looks like i can port this cars to nfs4.will have somewhat 9k poly tho.see attachement for first impressions...
just out of polycruncher tool.need to polish the mesh...etc.


Reply #40
on: Apr 28, 2015, 10:01 AM
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Posts: 463 Joined: November 03, 2005

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Great car, good luck.

Reply #41
on: Apr 30, 2015, 1:47 PM
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Posts: 504 Joined: November 03, 2005

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Indeed, that's a cool car, looking forward.

Reply #42
on: May 02, 2015, 11:41 PM
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Posts: 66 Joined: March 24, 2012

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Well...i will keep the motor.which means more work on mapping the car tho.but it just looks better that way.i found other ways to reduce poly.i just need more time.due to real life i havent got that much free time like i had before.but i really want to port this car to nfshs and make a nice present/gift to the community.i think the final polygon count will be like 8k now.release can take 3-4 weeks tbh.

Reply #43
on: May 03, 2015, 7:23 PM
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    I keep trying so far... Hmm 😶‍🌫️ ☮️ 😎
That Sounds real Great Rieght,yes Real Life..
is kicking my A$$ too. i won't be able be online for awhile so i wanted you know this buddy.
i guess. Library at times,ugh.. lol so.
maybe see some pic next time ;)  tbh = Tho :D

http://motorscooterguide.net/Forum/viewtopic.php?f=10&t=3468
Let's have a better day...?

Reply #44
on: Jul 07, 2017, 4:42 PM
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Posts: 66 Joined: March 24, 2012

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hi fellow nfs4 lovers.
are there any new sites similar to gamemodels.ru out by now ?
would like to know if new sources for 3D classic car models are available.been a long time out of business ;)
« Last Edit: Jul 07, 2017, 11:26 PM by Reight »

 


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