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Mar 28, 2024, 5:59 AM

CAR.FCE Part names

This is a discussion for the topic CAR.FCE Part names on the board NFS:HS Workshop.

Author Topic: CAR.FCE Part names  (Read 11369 times)

5 Replies on CAR.FCE Part names
on: Feb 13, 2012, 1:38 PM
Hero Member
Posts: 253 Joined: June 07, 2006

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Hello users,
for the people interested in modding,here is a list of part-names that you can use in NFS 4 FCE's and what they are good for.

Code: [Select]
HB     | High detailed body (LOD0);          | chrome:on  | damage:on  |
HLFW   | High detailed left front wheel;     | chrome:off | damage:off |
HLRW   |   "      "   left rear  wheel;      | chrome:off | damage:off |
HRFW   |   "      "   right front wheel ;    | chrome:off | damage:off |
HRRW   |   "      "   right rear wheel;      | chrome:off | damage:off |
LB     | Low detailed body (LOD2);           | chrome:on  | damage:on  |
MB     | Medium detailed body (LOD1);        | chrome:on  | damage:on  |
MLFW   | Medium detailed left front wheel;   | chrome:off | damage:off |
MLRW   |     "     "   left rear wheel;      | chrome:off | damage:off |
MRFW   |     "     "   right front wheel;    | chrome:off | damage:off |
MRRW   |     "     "   right rear wheel;     | chrome:off | damage:off |
OC     | Car interior;                       | chrome:on  | damage:off |
OD     | Driver body;                        | chrome:on  | damage:off | can be animated
ODL    | Dashboard lights                    | chrome:off | damage:off | shading off (glowing effect)
OH     | Driver head                         | chrome:on  | damage:off | animated (follows opponents & cursor)
OL     | Popup headlights                    | chrome:on  | damage:on  | only visible when light is turned on
OLM    | Left exterior mirror;               | chrome:on  | damage:off | disappears when being damaged
OND    | Empty driver's seat                 | chrome:off | damage:off | useful on cop cars only
ORM    | Right exterior mirror;              | chrome:on  | damage:off | disappears when being damaged
OS     | Animated rear spoiler               | chrome:on  | damage:on  | goes up while braking or accelerating
OT     | Convertible roof;                   | chrome:on  | damage:on  |
TB     | Very low detailed body (LOD3);      | chrome:on  | damage:on  |

Reply #1
on: Oct 26, 2012, 7:24 AM
Sr. Member
Posts: 56 Joined: March 14, 2007

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Great topic. Very useful. I found some more:

:ORB and :OLB are for the front brake-discs. They turn by steering the wheels but they don't rotate with the wheels.

:HRMW and :HLMW are for middle wheels. useful for trucks.
:MRMW and :MLMW are the lower quality middle wheels

Reply #2
on: Oct 27, 2012, 3:56 AM
Sr. Member
Posts: 66 Joined: March 24, 2012

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wow, Dashboardlights & animated Rearspoiler.new to me.got to test it out on next conversion.
ty mate.

Reply #3
on: Jan 24, 2014, 3:19 AM
Sr. Member
Posts: 66 Joined: March 24, 2012

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sorry for doublepost.i am trying to enter new terrain and want to learn about the animation functions.
the animated rearspoiler :OS.can i configure the movement? how to know where the part i call :OS start moving and till where?
same for the popup headlights animation :OL.can i use these animations features and experiment what custom things are possible?

Reply #4
on: Jan 24, 2014, 2:30 PM
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Posts: 253 Joined: June 07, 2006

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:OS is activated by setting the value spoiler function type from 0 to 1 in the carp.txt. The movement cannot be changed except for the rotation point, which is set by the object axis.

:OL will just pop up when light is turned on, it's shaded like a regular part and can be damaged. It's not animated.

Reply #5
on: Jan 26, 2014, 7:44 AM
Sr. Member
Posts: 66 Joined: March 24, 2012

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ty very much.it was very helpfull mate.

 


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