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Mar 28, 2024, 7:32 AM

How to change car class?

This is a discussion for the topic How to change car class? on the board Help/F.A.Q.

Author Topic: How to change car class?  (Read 8589 times)

11 Replies on How to change car class?
on: Jul 15, 2010, 6:47 AM
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Id like to change my BMW M5 to Class A, and Im wondering if someone can give me a guide on how to do it. Ive just installed NFS Wizard

Reply #1
on: Jul 15, 2010, 9:09 AM
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Reply #2
on: Jul 15, 2010, 10:19 AM
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Open the car.viv of BMW M5 in NFS Wizard. Then you can see many files. Open Fedata.eng & also other fedata files & there is the class. Just change it from Class AA to Class A. Its very simple. :) Then just save it.

Reply #3
on: Jul 15, 2010, 10:41 AM
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Is it the car classification that you change Roadster?

Reply #4
on: Jul 16, 2010, 3:04 AM
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When you open the car's FEDATA file(s), there should be a drop-down box labeled "Class" in the 2nd column, 2nd row.

Reply #5
on: Jul 16, 2010, 6:43 AM
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Quote from: XJ220
When you open the car's FEDATA file(s), there should be a drop-down box labeled "Class" in the 2nd column, 2nd row.
Thanks so much for the heads up.

Reply #6
on: Jul 16, 2010, 7:34 AM
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Quote from: XJ220
When you open the car's FEDATA file(s), there should be a drop-down box labeled "Class" in the 2nd column, 2nd row.
You are too good explaining others. :p

Reply #7
on: Jul 16, 2010, 9:28 AM
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Another Question: Can you run a full grid using new and improved car sounds?

Reply #8
on: Jul 17, 2010, 2:20 AM
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Depends on the polycount of the car(s) you want to use and the track you choose.

Reply #9
on: Jul 17, 2010, 9:22 AM
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He said car sounds & thats got nothing to do with polycount. Yes, its possible to play with full grid opponents with new sounds.

Reply #10
on: Jul 17, 2010, 12:20 PM
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Ehhh, wrong.
File sounds add to the car.viv's size thus increasing RAM usage which makes the game likelier to crash.

Reply #11
on: Jul 18, 2010, 4:40 AM
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SO does this mean that a the game crashes not because of high poly but of large size of car.viv?

 


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