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Messages - bfut

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1
The goal is to be able to decode everything that is accepted by the game and reject anything invalid. IIRC there have been examples of "locked" FCEs, similarly to what has been done with VIV archives.

Any particular example? :D
Not yet, i've once had problems removing low poly parts from Justin Martin's Aston Martin Vanquish, when i did so with Zanoza Modeler 1.07b, AI had different position of :HB than player car and/or vice versa. But i managed to refix this model nonetheless by simply redoing the process with the original car.fce exported from the car.viv. If i find a problematic model, i'll let you know

The :LB (low body) damage positions are badly offset and that is the effect you have seen. I made a screenshot below.  The Aston Martin FCE is completely fine otherwise, i.e., fcecodec has zero issues handling it. No doubt a result of the terrible FCE editors available at the time of release. Justin martin was great modder - I would play his cars all the time back then.

The below is ther result of:
1) Download the car.
2) Unzip
3) Use unvivtool to unpack VIV
4) Use fcecodec to convert to OBJ
Code: [Select]
python 'fcecodec/scripts/bfut_Fce2Obj.py' 'nfsaddons.com_astonmartinvanquish/car.fce'5) Open in Blender




https://imgur.com/a/smkkIvl

2
The goal is to be able to decode everything that is accepted by the game and reject anything invalid. IIRC there have been examples of "locked" FCEs, similarly to what has been done with VIV archives.

Any particular example? :D

3
Thread view count blew up for some reason. This program is actively maintained - if there's anything, just gimme feedback. :)

4
Site Suggestions/Feedback / Re: NFSAddons Updates
« on: Dec 11, 2023, 11:08 AM »
I'm a huge fan of the snowflake effect around this time of the year. It's got that litte something that no other website has, imho. :)

5
NFS:HS Workshop / Re: Alpha channels with GIMP
« on: Sep 02, 2023, 6:00 AM »
https://www.nfsaddons.com/downloads/nfshs/tools/7891/bfut-nfstgaconverter.html

In case you want to convert alpha channels between NFS3, NFSHS, and MCO, the above scripts are available. Includes documentation. Does not require GIMP or other huge installations.

6
Updated fcecodec v1.5 is now available from https://github.com/bfut/fcecodec

fcecodec Changes:
+ improved performance and stability
---

New bfut_FceConverter version (https://github.com/bfut/fcecodec/blob/main/notebooks/bfut_FceConverter.ipynb):
+ direct link to no-user-prompt version of FSHTool

7
Please don't ask about other people's software in this dedicated thread, as I cannot give you support on that. Thanks anyway. ;)

8
Don't know if you have any influence on the behavior of fcecenter/converter but after you used these tools for your car.fce and then go to fcefinish, you often see the normals are messed up.
That's an FCEFinish issue.

fcecodec is fully transparent and does not change the normals, unless desired by the user.

A quick way to edit FCEs:
1) for FCE export to OBJ use bfut_Fce2Obj.py, then open as OBJ in Blender, 3dsmax, etc.
2) to reimport OBJ to FCE, use one of the bfut_Obj2Fce*.py scripts

Thank you for the feedback!  :)

9
Updated fcecodec v1.4 is now available from https://github.com/bfut/fcecodec

Changes:
+ Scripts: new script, see below

New Scripts:
+ bfut_RescaleModel.py - quickly make your model bigger or smaller by a given factor

---

bfut_FceConverter: https://github.com/bfut/fcecodec/blob/main/notebooks/bfut_FceConverter.ipynb

New preview version:
+ heavily updated documentation (especially installation)
+ minor performance improvement

This notebook is not too far off the final version. If there are wishes, now would be a good time to bring 'em up.  :)

10
If you're interested in OBJ import/export, take a look at https://github.com/tinyobjloader/tinyobjloader
a well maintained reader/writer that is widely used. single-header library in c++03

I never built T3Ed as I don't have access to ancient Visual Studio.

Love that track formats are still seeing meaningful research.

11
Editing Projects / Re: Last rides with high stakes
« on: Apr 28, 2023, 9:27 AM »
Your showrooms are awesome. Can't wait.

12
General NFS / Re: Dashboard in NFS HS
« on: Apr 23, 2023, 5:02 AM »
Used them from Test Drive II until NFS3 at first.
Haven't used them anywhere since NFS:HS, if possible.
Nice to have?

First post for a user registered in 2009. That's gotta be a first somewhere. ;)

14
Updated fcecodec v1.4 is now available from https://github.com/bfut/fcecodec

Changes:
+ Scripts: several new scripts, see below

New Scripts:
+ bfut_ConvertDummies (Fce3 to Fce4)
+ bfut_ConvertPartnames (Fce3 to Fce4)
+ bfut_ConvertPartnames (Fce4 to Fce4M)
+ bfut_MimicPartnamesAndPartsorder - sort parts in target.fce according to parts in input.fce, adding and deleting where necessary (use with HS and MCO files with canonical partnames)

---

NFS FCE Converter: https://github.com/bfut/fcecodec/blob/main/notebooks/bfut_FceConverter.ipynb

New preview version:
+ all conversion modes are finished: takes 3, HS and MCO files as input and converts to any desired output 3, HS or MCO
# more detailed installation instructions

15
Editing Projects / fshtool v1.22 no user prompt
« on: Apr 21, 2023, 4:31 AM »
Windows Download: https://github.com/bfut/fshtool/releases/download/1.22%2B/fshtool_noprompt.zip

The only change made was removing all user prompts. (Where fshtool asks you to press a key)

https://github.com/bfut/fshtool

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