4LoWeR 5.4.7 Split
Log:
#Given more precision to a brakes. Some fine tunes to some of the cars.
#Key To The Highway*s got sorted well. Added 2 new tracks (GT1, GT2). 5.4.5.1 = Zonda R gets better OAT and Handling.
#A solid update. The brake inscreasing curve is changed, now it more gentle and soft. Which also makes straight influence to the behavior (digital or analog). Next, the High Turn Factor makes the things that werent made before; gradual settling among all cars with different ratios. Next, the handling being Raised. Next, added a bit more sensitivity; the cars *eating* the ground (cannot to add more of that due to obvious reasons).
#Braking system adopted. Generic handling adoption to the better brakes (all cars).
#Almost every single car get handling upgrade; this is going to be an important. Also in 5.3.9.1 for Wheel the power steering is off again, for more car responsiveness.
#Changed prices/expenses for some cars. Increased AI skill (OAT). Cars serial number changes.
#Added 4 new cars. Its
McLaren MP4-12C, Bugatti Veyron EB 16.4, Porsche Boxster S 986, Nissan Skyline R34 GT-R. Have fixed some cars too (handling).
#Another important update. I tweaked the Steering full bar. Fixed class B. Also I removed the EA cops entirely (even traffic) and replaced with addons. The carp.txt was employed from other, similar cars. I fixed the regular traffic (addons) cars OAT (AI acceleration), they was way too fast (from authors originals). I updated the SFX again. I updated (sorted right) the tracks list (KTTH*s). The AI cars more rarely get crashed into something (KTTH-1). And final thing there is no more *Online* variation of handling since it not much successful. Everyone can play online using CaRs Career or CaRs Career Steering Wheel. Of course you can continue play the career.
#Handling is being raised to all the cars (the career). And so, since that, the AI acceleration increased to keep the balance. In Overall, AI became slower at sharp and medium corners but much faster at straight line.
#The last serial number change, and its final one (since i tested the Career for 100%).
#Steering wheel: for both variations Power Steering is back.
1) The CAREER have come. Now you can play the Career mode or drive with opponents on keyboard, gamepad or steering wheel. Online version included also (drive with no opponents or be chased by a police). Online version handling is not changed since previous release. Both variations of handling looking neat. Career version doesnt have bug and glitches completely. Have fun now (finally).
2) I re-imagine some things. For Digital input: Anti lock brakes function is on. For Analog input: Power steering is off, it gives less unusual car* movement. *Split* have came, to solve the wanderers doubts! In this version the redesign have been spot the difficulties of previous version.
a) Oversteer b) Braking c) Minimum acceleration d) Torque (not exactly realsitical but very practical).
I have to say that Steering Wheel support were redesigned. Its feels much better from now on. Im very impressed of HS. But i gotta say to haters some words: the differences between digital and analog is significant, so the driving might be unstable if you will cut out the *dead zone* radius into higher than 37%.
In overall I glad to bring that handling mod to you!
3) Key to The Highway 1 & 2: Updated. No new tracks added but Ive mixed the tracks. In primary version (2.2.1) have collected the cool tracks that doesnt have AI bugs. They are suits well for career play. While in second variation is cool tracks but that has some bugs and glitches, which are more suits for Human Controlled gameplay.
4) SFX (shadow under the car) get its update.