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Messages - Freak-DS

Pages: 1 2 [3] 4 5 ... 17
31
General NFS / Re: Nfs Wizard & Nfs Mixer
« on: Dec 08, 2015, 10:32 PM »
My NFS wizard runs in compatibility mode for Win XP SP3 on my Win7 64 system. The only thing I added was the "d3drm.dll" to enable viewing FCE files.

32
General NFS / Re: help... here k
« on: Dec 07, 2015, 11:38 PM »
The target line is in the link on your desktop, not the exe file.

33
General NFS / Re: Nazca C2 NFSHS
« on: Nov 17, 2015, 11:47 PM »
I was talking specifically about the C2's ;)
Memphis' and NJ's cars definitely are high quality addons.

34
General NFS / Re: Nazca C2 NFSHS
« on: Nov 17, 2015, 11:34 AM »
Hmm.. too bad there's none in proper quality.

35
Editing Projects / Re: Porsche Test Track Leipzig
« on: Nov 15, 2015, 12:34 PM »
Since you've been wondering whats new, here are some more screenshots!
Progress is going slow so far, i've worked on it a bit in the past days but there's still tons of work to do.



Track editing really is a challenge on this degree. As you can see, visibility is still a problem and sometimes you just go places you shouldnt  :D .


36
Jim ,is it possible to shade global objects?

37
General NFS / Re: gone NFS4 cars
« on: Nov 08, 2015, 8:14 AM »
I just read an old pm from you with more cars, most of those are still on my hdd. Here's that GSi:

http://www.freak-ds.de/downloads/oldshit/Opel_OACIGSI16V_R.zip

Edit: That RS certainly isn't mine, I never used that driver ;)

38
General NFS / Re: gone NFS4 cars
« on: Nov 08, 2015, 6:45 AM »
I don't remember doing a "930" Carrera RS. The only RS 2.7 I remember so far is this one, which is still hosted:

http://www.freak-ds.de/downloads/cars/901CarreraRS27/info.php

However, this is a 901 (F-model) type, not a 930.

Here's the 980:
http://www.freak-ds.de/downloads/oldshit/dtc980.zip

39
Editing Projects / Re: New track project Redrock style
« on: Aug 15, 2015, 2:55 PM »
If it is a DirectX powered game, you could try finding a dx analyzer for it and then export the textures.

40
Racing & Other Sports / Re: Latest Pics- Members Car Corner
« on: Aug 08, 2015, 1:21 PM »
Bags or static?

41
Editing Projects / Re: New track project Redrock style
« on: Aug 07, 2015, 7:37 AM »
I think HS needs some protocol that doesn't come as stock with newer windows versions.

42
Editing Projects / Re: New track project Redrock style
« on: Aug 05, 2015, 8:24 AM »
Fangio doesn't make tracks anymore. He stopped roughly 10 years ago.

43
General NFS / Re: New addon cars in HP 2010
« on: May 14, 2015, 3:04 AM »
Considering that this is the Burnout engine, you might refer to burnout modding tools and give it a try.

44
Editing Projects / Re: Tunnel texture for "Track 8"
« on: Apr 11, 2015, 12:57 PM »
You propably moved V-road points or polies of the last block in a false place.

45
General NFS / Re: Online-Resources of classic NFS titles
« on: Feb 24, 2015, 11:24 AM »
And you really think Ferrari needs external publicity? Do you?

I mean, I find it rather awkward that a famous car manufacturer would even care about what happens in games, but the argument 'it's free publicity' for them doesn't hold. Do you really think that even a single Ferrari or other car was ever sold because someone saw it as a free add-on for a game?

Back to using some else's work, IMO credits should be sufficient, though I have always asked for permission myself if the original author said so in the readme.

I didn't say they need it to exist, but why do you think it is appropriate to sue a modeler for making free publicity? What harm did it cause them then?


I also do not upload stuff that I could not get a permission for by the original author, because I wouldn't want that to happento my addons either. However, I cannot enforce this when there is no internal agreement upon asking for how to deal with this matter, so it'll stay the way it is right now and some addons remain hosted until we decide otherwise.

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