NFSAddons Forums

Need For Speed Forums => General NFS => Topic started by: Geminiyo on Jan 08, 2020, 1:34 AM

Title: 4LOWER v.5.0.0
Post by: Geminiyo on Jan 08, 2020, 1:34 AM
(https://box.unet.by/f/16/16592_5df.jpg)
4LoWeR 5.0.2 ^Delta^ Flake Fall
Finally the release for Human Controlled cars only. It has all 36 mod cars.
Known issues: 1) Car wont turn left/right when gas button is not pressed 2) All cars have spin-glitch, invisible when driving intensively.
Further releases may contain the Career adopted all AI handling and maybe contain  the less drifting edition for human controlled game.
Its ^DELTA^ further fixes may follow.
For proper use of this Mod read the Credits & Notices & Read Me. Proper keyboard layout is described as well.
Tuning, Cars Comparison is available also. The Traction Control/Brakes Assists not gives much, but  maybe it will help a bit.
The Traffic cars and police - werent touched. Its EA. In an future I maybe will add some.
The MODs that included in 4lower (art, gameart, menus) it can be used/mixed without my acknowledge.


Update 1: Now the Cops is in native EA form. Several cars handicap fixed.
Update to v.5.0.2: Increased Slide speed and this is adds more grip and quickness. Brake acceleration increased and its adds more quickness. Couple other  parameters modified and its adds more quickness again.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jan 10, 2020, 3:07 PM
Updated
Title: Re: 4LOWER v.5.0.0
Post by: MADMAN_nfs on Jan 19, 2020, 6:51 AM
Glad you still working on 4Lower and i hope to see more releases in the future!
Version 5 offers a great compilation of reworked handlings for many cars and lot of car-types (super cars, drifters, muscle cars...).
Really interesting and diversified car list you put together. Every car feels and drives unique, the work and tweaking put into the mod really shows.
I also find the menu styling really cool, well put together - and there is a lot of designs to choose from.

Unfortunately you need to organize the mod files better or give installation instructions at least - a novice player that do not know the file structure of NFS4 will have a hard time to install the modification. The readme is not really helpful in that regard, so I hope you will improve this in later releases.

Regarding the handling itself, you know my oppinion about the listed "Known issues". That the cars stop turning on coasting or revving is such a huge issue in my mind, im still stunned you decided to ignore this.
With the 4Lower handling, you press full throttle all the time and perform over-the-top drifting.
Just to avoid confusion I think you should not describe the mod as a "simulation" or "realistic"...
more as a mix of "Ridge Racer" and "Outrun".
That said, my expectations and feedback would've been vastly different.

I must say... a general handling overhaul with more realism, maybe even bringing a sim-feel to High Stakes, really is something i longing for - but this is not that!
And that is totally fine!

Still, this is a awesome mod everyone should test out - if one is willing to adapt the new driving style, overall it really is a different and fresh driving experience for High Stakes! Analog control devices strongly recommended  ;)

BTW: you should link some gameplay videos and showcase your handling this way

Greetings
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jan 20, 2020, 8:41 PM
Hi MADMAN_nfs
If you can bring some interesting quick fixes (like you did a while ago for Fiat) you welcome to post it here or there.

Reducing the Lateral Acceleration Grip Multiplier can return the AI back, gas release realism and remove the spin-bug.

If you are not busy with something else.
Try not change alot of parameters, quickly set of what you see the Realsitical. I will look through it. So You and I can post here the 2 Prototypes.

I had those prototypes handling for some cars made. I dont liked much what i made.

You also can take the main part getting 4lower for career. If you do, thats might become even more interesting, and of course ill take the part of Opponent Acceleration tables.

Those Realistic features is nice, i cannot deny lack of them in present carp.txt

On engine setup, please do leave torque as it is, because it may ruin the speed of cars. Which was hard to make one.

Thanks. Thanks.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on May 18, 2020, 8:09 AM
4LoWeR 5.1.5 Flake Fall

1- Handling in 5.1.5 is being fixed!!. Now all the cars matching its own speed & weight & physical size parameters. Farther releases will happen.
2- Key to the Highway 2.2. Changes: Added only one single track Rockypas 08. Updated Slides and Vidwall into good looking, a fresh looks.
3- Expanded ;;Concept Art & About;;. More random information for fun.
4- Key to the Highway 2.2 got changes. The addon tracks is now sorted by a region and weather conditions (snow). No more Snowplow in *Dolphin Valley* e.t.c.
5- Mazda 3, Plymouth Barracuda 73, Buick Rivera, Jaguar Xj 1993 Sovereign, Mercedes-Benz S600L (W140), Opel Vectra C 3.2 V6,  Porsche 911  1984, Skoda Fabia, Voltswagen Jetta GLI --- These cars is now high poly Traffic cars. The folders includes authors readme.txt. The other traffic, police cars and choppers remains original.

At Madman_nfs. I still did not try to fix mentioned things and prototypes. No instructions installation i can create properly in .txt. Maybe you can help and upload here?
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on May 30, 2020, 10:29 AM
4LoWeR 5.2.2 Flake Fall

0) Previous version was unfinished for sure. Tuned overall realism! Farther release may happen.
1) For a last week we were able to observe the changes: Front drive, factors, etc.
Today, the hell of a changes was made including the shortened Turing circle radius, it gives better realism.
2) In Optional additions added ENB MOD & SweetFX (configured).  Read *read me* for explanation. Dont be optimistical about compatibility of HS and this Mods,
3) Updated HD Palette for games
4) Now we have the full steering wheel support (Pedals).
5) Key To The Highway Mix2 v1.0 is ready. All new Tracks (19).
Title: Re: 4LOWER v.5.0.0
Post by: Skyline Hunter on May 30, 2020, 9:32 PM
Pure awesome! Will be downloading!
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jun 27, 2020, 12:20 AM
4LoWeR 5.4.7 Split

Log:
#Given more precision to a brakes. Some fine tunes to some of the cars.
#Key To The Highway*s got sorted well. Added 2 new tracks (GT1, GT2). 5.4.5.1 = Zonda R gets better OAT and Handling.
#A solid update. The brake inscreasing curve is changed, now it more gentle and soft. Which also makes straight influence to the behavior (digital or analog). Next, the High Turn Factor makes the things that werent made before; gradual settling among all cars with different ratios. Next, the handling being Raised. Next, added a bit more sensitivity; the cars *eating* the ground (cannot to add more of that due to obvious reasons).
#Braking system adopted. Generic handling adoption to the better brakes (all cars). 
#Almost every single car get handling upgrade; this is going to be an important. Also in 5.3.9.1 for Wheel the power steering is off again, for more car responsiveness.
#Changed prices/expenses for some cars. Increased AI skill (OAT). Cars serial number changes.
#Added 4 new cars. Its McLaren MP4-12C, Bugatti Veyron EB 16.4, Porsche Boxster S 986, Nissan Skyline R34 GT-R. Have fixed some cars too (handling).
#Another important update. I tweaked the Steering full bar. Fixed class B. Also I removed the EA cops entirely (even traffic) and replaced with addons. The carp.txt  was employed from other, similar cars. I fixed the regular traffic (addons) cars OAT (AI acceleration), they was way too fast (from authors originals). I updated the SFX again. I updated (sorted right) the tracks list (KTTH*s). The AI cars more rarely get crashed into something (KTTH-1). And final thing there is no more *Online* variation of handling since it not much successful. Everyone can play online using CaRs Career or CaRs Career Steering Wheel. Of course you can continue play the career.
#Handling is being raised to all the cars (the career). And so, since that, the AI acceleration increased to keep the balance. In Overall, AI became slower at sharp and medium corners but much faster at straight line.
#The last serial number change, and its final one (since i tested the Career for 100%).
#Steering wheel: for both variations Power Steering is back.

1) The CAREER have come. Now you can play the Career mode or drive with opponents on keyboard, gamepad or steering wheel. Online version included also (drive with no opponents or be chased by a police). Online version handling is not changed since previous release. Both variations of handling looking neat. Career version doesnt have bug and glitches completely. Have fun now (finally).

2) I re-imagine some things. For Digital input: Anti lock brakes function is on. For Analog input: Power steering is off, it gives less unusual car* movement. *Split* have came, to solve the wanderers doubts! In this version the redesign have been spot the difficulties of previous version.
a) Oversteer b) Braking c) Minimum acceleration d) Torque (not exactly realsitical but very practical).
I have to say that Steering Wheel support were redesigned. Its feels much better from now on. Im very impressed of HS. But i gotta say to haters some words: the differences between digital and analog is significant, so the driving might be unstable if you will cut out the *dead zone* radius into higher than 37%.
In overall I glad to bring that handling mod to you!

3) Key to The Highway 1 & 2: Updated. No new tracks added but Ive mixed the tracks. In primary version (2.2.1) have collected the cool tracks that doesnt have AI bugs. They are suits well for career play. While in second variation is cool tracks but that has some bugs and glitches, which are more suits for Human Controlled gameplay.

4) SFX (shadow under the car) get its update.

(https://box.unet.by/f/16/16744_512.jpg)
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jul 10, 2020, 8:30 AM
(https://box.unet.by/f/16/16750_92e.jpg)
4LoWeR 5.5.9 Apparition

Log:
#A new experience of driving created - Arcade. In arcade selection you have native EA braking parameter (the curve either). Braking is more friendly for Arrows (if you play keyboard). And so now you have 2 styles, Sim and Arcade. For swheel in Sim (what was made before) the braking deceleration changed for all cars (more accurate).
#Added new Mouse art themes - Burnt-Gold and Glowing Black&White. Enhanced colors to some cars. Handling side: Carrera GT, Corvette C5, Skyline, couple Police vehicles - have got important fixes/updates.
#No changes were made to a base at all. I fixed gap in handling to expected cars (nearly all).
#Realism gain! 
#The cars became more reliable, agile: It happen when the Tire Spec had been changed again. Its changed to keep up the realism mixed with sliding behavior. Also the braking curve is changed to fit up the speed division to all cars (from fast to slow, its different).
#Shortened Turning circle radius. It gives easier braking first of all. And then maybe, non-flat feeling.
#Tire specs. Handling tweak.
#Tough decision. I almost rolled back the tire specs.
#Bmw635*s fedata was set wrong (which causing Career failures). Serial numbers is now similar by a classes to an EA one.
#I changed the tire properties and it given a wonderful effect!
#Brake increasing curve changed, an grip is now a bit lower, steering tweak; including the ramps. Fixed BmwM6 manual transmission. Changed cars expenses.

1) The most complete composition of tweaks (CARP).

2) Arcade variation of handling added.
Title: Re: 4LOWER v.5.0.0
Post by: WiLL on Jul 10, 2020, 11:04 AM
Hi there, Geminiyo
yup nice improvements you been doing. I see you got 3 tickets on the 1st. Video was aww  :-.  =D what was that Orange white striped car?
that guy? did make nice trees effects on that Rockypass track. I did see it before.
I'm laying back more today..? from the Rat race out there. helped people with a Tire problem. glad we got some rain finally in our 9 day long heat wave.. we had here.
I need chk. out Vid 2 so on   8)
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jul 26, 2020, 11:14 AM
(https://box.unet.by/f/16/16764_eda.jpg)
4LoWeR 5.6.4 Wale
Title: Re: 4LOWER v.5.0.0
Post by: WiLL on Feb 26, 2021, 5:43 PM
Hi bud, I like your Nish-Naw Trinket  :D an your pics, an all your hard work Tweaks!
What's that track called at say 1 min an 38 Seconds, on Video 7 I think? Looks like Atlantica bud. I be back to add more Q's my old tracks, on your Vids are very Out dated, try use my newer, tracks on your test Vids Gem
Have a nicer weekend. I got check out that Video!  😎 😴 🐶 🦄
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Mar 01, 2021, 4:17 AM
(https://box.unet.by/f/16/16775_01c.jpg)
4LoWeR 5.9.8 Trinket

Trinket has the best from previous 4lowers, with the new additions.
Folder *cars* is now the single one for all devices and needs.


Thank you WILL
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Mar 08, 2021, 10:08 AM
(https://box.unet.by/f/17/17112_390.jpg)
4LoWeR 6.1.1.4 Folly
&
Folly Simulation 1.0.0

Folly if you have nothing to do, take a chance..

#I made the tires softer, and reduced the grip.
The only thought is the thought about the Weather. Reduced grip will make your car stop shifting from the 1st gear to 2nd for several seconds..
#Mercedes SL600 didnt shift gears in manual transmission - fixed.
#Added *HD Palette for Games for HDR monitors v.1.0.0*, Added *SweetFX settings for HDR Monitors*. Some cars got the *gradient understeer fix*.
#The entire *gradient understeer* overhaul.
#The *gradient understeer* highly increased this time! You should try! So <this is dramatically improves realism. All the vehicles got it!
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Apr 15, 2021, 6:15 AM
(https://box.unet.by/f/17/17121_6b3.jpg)
4LoWeR 6.8.9 Reverie (Simulation) Classic(Sim)/Advanced(Arcade)

Reverie is, just making sense.

#The Arcade style of handling is not exist anymore. The Reverie is Simulation. \ I reduced the *gradient understeer*, but its still higher than it was. Why? If the weather were on, the cars were steer off the line. Dont worry. The GRIP is reduced, and in all that now, 4lower looks just like into something fresh, new looking.
#Updated an Shadow under the car. So the 4LoWeR have gained some realism.
#Grip is reduced by 0.065950. Its solid.
#Now, this is the best release I ever made to High Stakes. GRIP reduced by 0.508132 (!). lesser than EA did. To finalize the thing, I updated the SFX: No Tire Traces anymore (since the grip is at very low volues). You need to install it before trying out the handling! So, the 1st gear wont shift to a 2nd, thats why an Manual Transmission is required to play the game. Good luck and have fun,...
#I added *Advanced* handling model. Now the archive contain the both versions. Previous is renamed into *Classic*. In Advanced, the grip is reduced, added PushFactor for AA, AAA classes. It also claims the Advanced Brakes title. / In classic an few cars got grip fixes.
# Fixed the Grip Ratio between the all Vehicles - in Classic & Advanced. For Advanced there is new additions:
 Advanced Turn In/Out Ramp
 Advanced Front Drive
#Updated the Tracks packs KTTH & KTTH Mix2. New tracks is: Uberland, Winter Route, Speedster (xtraTrack), Northern California. Tracks that goes away is: Outback, Atlantic Forest, Lost City, Easy Winter.
Uberland track is a very nice in overall. A Speedster track has extremely long straight road & is nice for Drag races.
#The Speed Turn Modifier is much more accurate now (for both). Its produces more realism.
I experienced that *Advanced* handling is making A.I. Opponents go nuts (broken AI). Thats why for Career play use an *Classic* module.
#All the CARS .vivs are now MULTI-LANGUAGE. Added Aston Martin DB9 Class A, Performance 2008. 0-100 4.6s, 0-160 9.7s, 0-250 28.4s, 0-270 39.2s / Torque fixes.
#Improved the all Class B Torque. Added Camaro SS 1967 by Dato.
#Added Porsche 911 GT3 RS (997) by watzelm (Author of the original car is AJ_Lethal). Audi TT is leaving the 4lower.
#Earnest realism gain to the Class B. Some realism gain to the Class A.
#A Solid update. Lot of changes. Grip Ratio, the grip itself. Skyline GTR: Changed into AJ Lethal*s 3D model. The *Advanced* type, now has a bit different handling model. Logically this is the best update ever. Not sure yet :=\ Try it all!
#I was too much on the Steering Wheel, and something was not right. I added the Push Factor (high volue). Tweaked an High Turn Factor.
#The *Minimum RPM* raised to the high volue.
#To Classic, the Grip is reduced by 0.055091. Makes a car goes smooth and nice. And it is still playable in Career with Manual Transmission.
#I turn the Advanced model into Arcade. Classic is renamed into Sim. Some small fixes to Classic (Sim) & remastered the Grip for Arcade (Advanced), to make the Auto-Transmission work with weather. Now you can easily play the Career on both variations, which are suits for your tastes the most.
#The final formation by an Front Tire Specs. Arcade took its own, Sim took its own.
#Added 7th symbol to a Front Tire Specs (Sim). Then modified. Its great.
#Had searching to improve something. Took test, and it seems, the *Brake Blip In RPM* that I found, is making more stable slides. The volues of it is native to EAs. Its for both variations: Sim & Arcade. For Sim only, the *Max braking deceleration* increase, it provides a bit better control of a car.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jun 04, 2021, 6:03 AM
(https://box.unet.by/f/17/17146_c22.jpg)
4LoWeR 7.0.7 Outlaw Classic(Sim)/Advanced(Arcade)
(https://box.unet.by/f/17/17128_eef.gif)

Outlaw - Water? Not. Fire? Not. Earth? Not. Wind? Not. Just an good addon.

#In a Arcade module nothing changed. For Sim there*s plenty tweaks: Grip, Turn Ramps, Push Factor, Front Tire Specs (3 different curves), Front Drive Ratio for class *B*. Its all have randomizing the driving experience. For Steering Wheel (analog) I suggest to to make the dead zone setup just like this
 X axis |-----||==========================||||==========================||-----|  (00,7%)
#A shallow advance. Closer to an ghost chase.
#Few Changes for Arcade. All Sim cars get the updates - Grip decreased, Min. Steering Acceleration increase. In total we have got the realism gain.
#Nothing is changed for Arcade. For Sim, there a plenty of changes. First of all the *Anti-Lock Brkaes* is disabled. This means a more agile handling. Sadly it provides an Spin-glitch. When its just a game and errors might be happen. I try to reduce the slip-glitch - successfully. The handling became more agile once again.
#For Sim: Front Tire Specs is changed (again and again) - it is a bit more than just an upgrade. Also the Front Brake Bias is reduced by 0.149047 - less glitches. / In total it looks like the handling is more tweakable now. More interaction from Traction Control (assists).
#Handling become better! For Arcade: Gas Decreasing Curve is flat for all cars, like it should be. Provides actual fidelity effect. Was less predictable. Was Noisy. But i need a time to be sure. / Im sure for Simulation, there is magnetic changes. Better response from Front Brake Bias (only for a cars that were needed this. +0.000001). In those two days i went further - tweaked High Turn Factor and Speed modifier. Then, Gas increasing/ Decreasing curves. And added more drive by hardening Front Drive Ratio. After all of that, in total, the handling looks super. Braking is visibly harder kinda lock brakes function is activated (without even touching diffuser). Almost forgot. The Turning RAMPs is reworked. For better traction on corners. Reduced emptiness feeling and Turn RAMPs are on maximum./ Thanks to all.
Title: Re: 4LOWER v.5.0.0
Post by: WiLL on Jun 06, 2021, 12:26 PM
Sounds Great bud Rock on have a good day! ☺️😎😴😴
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jun 21, 2021, 2:39 PM
(https://box.unet.by/f/17/17157_231.gif)
(https://box.unet.by/f/17/17161_524.jpg)
4LoWeR 7.2.0 Outlaw Classic(Sim)/Advanced(Arcade)

7.1.4#A Massive update! First of all - Aerodynamics - lowered down. Jumpy? Oh yes. But drop your sight on how a car behave. Sides pressure thats what it do. I changed RAMPs ratio, made a massive Tuning / All cars got entirely updated. Each by each (Sim & Arcade). dudes, have fun!
7.2.0#It took longer than I thought. Now its all in your pockets, have fun with this. / Some cars were Tuned. Aerodynamics took lotta patience to adopt. / In previous releases the Track selection for setups was chosen incorrectly. So I took the most difficult to take actions track... :) / Absolutely all cars get updated (Sim & Arcade).
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jul 28, 2021, 11:46 AM
(https://box.unet.by/f/17/17164_1d7.jpg)
(https://box.unet.by/f/17/17187_910.gif)
4LoWeR 7.4.6.3 Wharf Simulation/Arcade

7.2.2#Optimizations. Sim took its own, Arcade took its own. / For Sim: Brake Increasing curve is now - longer. Cars handling isnt that *Glue*, more slides. (less asphalt, more fly) / For Arcade: Gas Decreasing curve is now provides more visible slides, more juice. Also, Push Factor is now flat - faster turnings (a bit).
7.2.4#For Sim only: The High Turn Factor is at maximum, so the Medium Turn Speed Modifier is set to combine realism. / For Sim & Arcade several cars get Tuning. / Thats the all juice I can bring up for both. / Knowing a low aerodynamics makes cars especially from class B to lose contact with the road. Sad but counter part is the better physics. :)
7.3.0#I am careful with words now. The fact is that I hastened with the release of 7.2.5. The release that you see now should have been the previous one / I present to you a new, colorful update. Arcade and Sim have undergone major changes. Sim has become cooler, Arcade has become more practical.
7.3.1#For Arcade, realism fix. Eventually, the same volue as Sim has. / For Sim - no changes.
7.4.0#Strong update. Much attention was paid to vehicles. As a result, everything looks bright and proportional. Sim and Arcade - all cars are tuned. The formulation bases of handling for both sim and arcade have been slightly changed. Now Sim is even nicer and cooler. /// The Arcade has become a little bit unstable. The fact is that in previous releases I forgot to increase the Grip, the consequence is that the First gear did not switch at automatic transmission(in weather). Now everything is fine. But, because of this, a noticeable Spin-Glitch (Arcade) appeared. And yet - the car does not always go in reverse in Arcade (backward). Dear chaps - new 4LoWeR!
7.4.1#No changes for Sim. / The Arcade has improvements. Faster steering & tuned front drive ratio. / Arcade gained some realism. Its clear, the Arcade become better. (though, I personally like Sim more).
7.4.1.1#A hotfix. For Arcade, added +1 to Minimum RPM. That change is for nicer Traction. It is smoothing the overall realism. Im guessing:- this is too deep to explain.
7.4.4#The cars move heavier now(by the Lateral Acceleration Multiplier reduction). That parameter is also corresponds for better A.I. time|Scores. (the parameter been reduced by 5.124011) -- For both, Arcade & Sim. An other tweaks to base was made.
7.4.5#A Gradient Understeer is now at high volues.
7.4.6#The previous release were successful (7.4.5). This time it turns to be even better. Very accurate work were done to both handling modules; LateralAccelerationGripMultiplier is Tuned (reduced) to accurately fitting a vehicles speed. Thats means that vehicles became soft and tender at the corners. And just like in modern games you not always have to control the sliding of a car. Ive made it using Wheel. So to have stability you better use the Analog steering and pedals. / So the A.I. is now driving even faster than in v7.4.5 (a bit). / I have tested previous release Online - was fun.
7.4.6.3#Important update. Cars that needed to be fix-tuned are now fix-tuned (Almost All the cars for both, Sim & Arcade). For Sim only: more realistic *Gas Decreasing Curve*. Makes cars be heavier on Traction.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Oct 08, 2021, 12:22 AM
(https://box.unet.by/f/17/17188_460.jpg)
(https://box.unet.by/f/17/17206_8d4.jpg)
(https://box.unet.by/f/17/17216_4ce.jpg)
4LoWeR 7.5.3.0 Hang Simulation/Arcade

7.4.7#...a guy told me to fix the issues: throttle release at low speed, grip, other things. So yeah, i took out the original EA handling to find out what were wrong... Finally, I found the way to make it just better. Lotta settings has changed. And the 4lower come up like a boss.
7.4.8#For Arcade only the Anti-lock Brakes feature is now enabled.
7.4.8.3#I have found critical spots in some individual parameters of mostly all of the vehicles. Primary the gradient understeer parameter.
7.5.0.2#Sequence of updates accomplished!/ Previous release was tested Online, and it was *Woow* like very hard but enjoyable to play. / Updated tracks packs: Russian Summit & Arctic Canyons - has leave. Olympic Cove & Billers Farm has arrived.
7.5.0.3#Added *Buzz*, which replaces the (traffic) Bus and Ebus. (Buzz - is a huge & glorious bus).
7.5.0.4#Better everything not for an most of cars, but for some of them. Closer and closer I in doubts what to find being mistaken (settings). Except those that been changed in this version, other cars is seems to be doing fine. / All the *Arcade* cars got -0.000001 to Turn In/Out Ramp, to be Arcade more playable.
7.5.0.5#DB9R is now more agile. Veyron is now drifting more. Stingray is now dosent loose the grip at high speed. Zonda R is now has faster wheel & reduced turning circle radius (more agile). S7R now has faster wheel.
7.5.1.3#In this version, the Rear Tire Specs is changed. Saying simply - A New Base. Need a time to realize is it bad or good.
7.5.2.0#Front Tire Specs, Gas factors - have changed, lotta more of things have been modified. Tuning were made. I highly guessing that this version is playable (since a lot of patience were dedicated to it). / + in Sim version Turn Ramps are tuned. / In Arcade Front Drive Ratio is tuned.
7.5.2.3#Since that thing wasnt needed, I have pull it to realisitic volues: the Minimum RPM is now individually fits cars Maximum RPM volue. The Torque were modified to fit up the previous versions types. So when you at a Gear the vehicle is now doesnt acceleration by itself. / Longer Rear Tire Specs - more unpredictably to drive a car.
7.5.2.6#Front Tire Specs - improved. / Added +0.000001 to Torque - a trick which makes the handling (speed divider) looks as it always was. / Some other small changes to a base. // It feels better than previous version, no matter how small the changes are.
7.5.2.8#Hey! To entirely remove the Lag that the low grip volues does (Sim), the Rear Tire Specs parameter is removed (blank field). / The Arcade took its own improvement - Wheel Acceleration is equal to what Sim has.
7.5.3.0# The skies gets clearer. The Front Tire Specs parameter improved. Gives the vehicles more actual looking handling. No more Emptiness. Thats the last update for *HANG*. / Tested on Wheel and Gamepad. Both feels really cool.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Feb 12, 2022, 7:14 AM
(https://box.unet.by/f/17/17266_f87.gif)
4LoWeR 7.5.9.1 (Beta) Heel & Clover  Sim RWD/Sim AWD/Sim FWD/Arcade

7.5.3.6#Showcase is available to be installed (cars performace data). / Updated *Menus* (3D perspective in the carshow menu) - Modern view to it.
7.5.3.9#Changes to base: Tire Specs Rear, Brake Increasing Curve, Gas Off Factor. / Lets see if this version gonna be good in Online (the previous one - wasnt). / Is it an minor changes? - not sure yet. / Tuning were made apparently.
7.5.4.0#Wider Wheel Base - More practical to handle the vehicle. Realism gain.
7.5.4.2#The Simulation Module gets natural `Gas Decreasing Curve`, The Arcade isnt need one. // Tested Online, very neat gameplay (it becomes after this update).
7.5.4.6#A serious realism gain. Vehicles now HEAVIER; all cars, have got `Pitch Roll Factor` increase.
7.5.6.2#In description file, updated Steering Wheel pre-setup information.
7.5.8.1#Generated AWD and FWD Sim Handling Modules. Previous/original Sim renamed to RWD. / AWD - Manual Transmission only, FWD - Auto/Manual Transmission. // These cars have got some Realism gain - `Diablo, F40, S7, Boxter, Challenger RT, Camaro SS 69, Brera.`/// P.S. RWD is most realistic to me. But sometimes, depends on cars` 3D model physical size &/or the tracks road cover - AWD is just make sense.
7.5.9.1 (Beta)#Aerodynamic downforce increased by (0.001361) for all. In results its it has digital sign - Beta.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Apr 12, 2022, 6:37 PM
(https://box.unet.by/f/17/17330_d59.jpg)
4LoWeR 7.8.0.7 Getaway
Low Aerodynamics: Sim RWD/Sim AWD/Sim FWD/Arcade

High Aerodynamics: Sim RWD/Sim AWD/Sim FWD/Arcade

4LoWeR 7.8.0.7 SGF Getaway
Low Aerodynamics: Sim RWD/Sim AWD/Sim FWD

High Aerodynamics: Sim RWD/Sim AWD/Sim FWD


#7.7.0.0#For all AWD and FWD adjusted `Front Drive`: ratio is leaning more toward REAR (realistic performance at maximum). / Fine tuning of Aerodynamic downforce for all `Low Aero` modules. / So, its now all new to test & have fun.
#7.7.1.1#For all the Overall realism increased by adding some numbers to Tire Specs Front. / For AWD  wider wheelbase, more grip. / Low Aero RWD fixed Front Drive.
#Updated Tracks packs (both).
#7.7.3.0#Front Tire Specs followed into perfection. Its a serious realism gain! Vehicle isnt much static anymore and the griping is now in proper status (visually and technically). Similar to Shift.
#7.7.3.3#FWD get wider Wheel Base. / AWD get Front Drive moved into rear a bit.
#7.7.6.0#Intensively improved handling with only one setting changed - `Extreme Turn Speed Modifier`. Made to be uncompromising, each type of wheel drive`s get its own. /It maybe the last setting in carp.txt that was remain unchanged for a long time, with bare reason. Over and out.
#7.7.7.4#(!)Tire Specs Front was in little confusion after v7.7.6.5. Now pain is gone, parameter made. / Recently TSF had too many pressure at some number, making handling be felt like it was moved into car` bumper. Now its in the middle like it should be. / Tested all types of handling, feels kool. / Dont forget, there is more realism, gotten by upgrading `Brake Blip in RPM`(wheel lock).
(https://box.unet.by/f/17/17338_057.jpg)

#7.7.8.1#Softer traction & braking has made (less *Narrow*). `Brake Decreasing Curve` were modified.
#7.7.8.1 SGF#`SGF` (Spin Glitch Free) Less dynamic, but has no glitch. This handling is closer to EAs native, because Anti-lock brakes function is activated. Some adjustments were made to Brake increasing curve and Max. braking deceleration. / No its not EAs Gf+2000, its a same 4lower.
#7.7.8.2 & 7.7.8.2 SGF# Nothing has been changed. Zonda-R and Skyline got the realism boost.
#7.7.8.5 & 7.7.8.5 SGF#All FWD modules have got realism gain. Front Drive Ratio were moved to rear by 0.000005 (wider traction). /// Havent tested `SGF` variant with AI vehicles activated, now I did. `SGF` is unplayble with AI (career, arcade). This variant suits only for Human Control (online).
#7.8.0.0 & 7.8.0.0 SGF#For AA,A,B classes the `Lateral Acceleration Grip Multiplier` parameter is reduced by 0.000001 (heavier) / For AAA class the `Tire Specs Rear` parameter improved (realism). /// Both type of changes brings complexed improve to realism. (for all types and modules).
#7.8.0.2 & 7.8.0.2 SGF#All AAA class have got -0.000001 to `Turn Out Ramp`. This presents a bit more realism (The vehicle Griping more naturaly). The difference between TurnInRamp and TurnOutRamp was -0.000006 for AAA, and -0.000007 to AA, A. / So that parameter was set to be too quick, and now its like it should be. / That quicknessnes was failing...
#7.8.0.3#Made to be a bit more competitive to (great) `SGF` variant. / `Brake Decreasing Curve` reduced by 0.000001 / This do a better sense of car` movements on the road.
#7.8.0.7 & 7.8.0.7 SGF#All Class AAA have got an deep `Tuning`, as deep as the ocean. ..
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Jul 30, 2022, 9:41 AM
(https://box.unet.by/f/17/17367_e28.jpg)
4LoWeR 8.5.5.0 Winifer Odd

Say Hello to Winifer Odd. Only Manual Transmission available.

Focused to give free turn to sides, with
either gas on or off.

7.9.8.2#Added TVR Sagaris. / Improved handling on AC Cobra & 18 others.
8.2.5.1#In this release Im not quite sure of any Real upgrades over previous version.  ///// In this version: for all `Brake Blip in RPM` reworked. For all `Tire Specs Front` reworked.
8.2.9.0#Oof, after many tangles, the handling has settled with recent upgrades for a key settings as for Career as for Spin Glitch Free modules. I deactivated `Shift Blip in RPM`.
8.2.9.8#AA class - reduced Lateral Acceleration Grip Multiplier. More realism.
8.3.2.0#Pad or Wheel, 3dfx or 3D - handling feels better: highly improved *Brake Blip in RPM*.
8.3.4.1#*Brake Blip in RPM*: Improved contact with the road (less negative values, kinda unleashed).
8.3.8.0#Added Auto-Transmission variant and reduced lateral acceleration grip multiplier. Increased steering acceleration to it. Tuned brakes to it. / Manual-Transmission variants are from version 8.3.4.1 .
8.4.0.0#Longer `Brake increasing curve` for Career Play modules (realism), tuned `Extreme turn speed modifier` (realism). Balanced SGF braking technic for Analog devices. For Manual-Transmission variants grip been reduced by 0.000026. /// Auto-Transmission variants arent nice. Its in, because of testing purposes. /// Still, SGF variant are very good for digital braking. Its a safe variant for online battles, if an Carrer Play variant isnt satisfying enough. ///// Conclusion: I couldnt managed to get anything brand new out of HS Engine. This is technical update, and better to have it, instead of a previous one. /// Well however, I did 100% to balance SGF Manual (Analog/ Digital). And 100% to make Career Play Manual be not trash.
8.4.5.0#Only Manual-Transmission is available. Lotta parameters was modified. Tale a look. 1) Brake Decreasing curve: fixed halo of the car, much less visible feeling of car` circling around its axis. 2) Tire specs rear: much longer curve, gives a bit more wide turn angle and seems to be finely handling the as[halt 3) Front drive ratio: reduced surprisingly to all and myself, it now more durable in the game.  4) Brake blip in rpm: optimized under all other defined parameters. 5) Sift blip in rpm: maximum effective in the game. 6) Gas off factor, Wheel base, Turn speed modifier: those had been modified to keep up realism. // All tests passed, this is an upgrade. But please dont expect any miracles.
8.4.5.1#*Push factor* is changed from value 65535 to 1. Sensible feel of road. Also it neutralizing negative car` *halo* (axis).
8.4.8.1#So I hope that this is might be a closest into a final versions release. If not then this is an best one out of all Winifer Odd. In this update the Brake Blip in Rpm parameter has been drop down, and strongly differs compare to previous version. Fixed Shift Blip in Rpm. For class AAA the Lateral Acceleration gm has been reduced by 0.000002.
8.4.9.0#Tweaked Turn Speed Modifier & Brake Blip in RPM. Class AAA and AA the Pitch Roll is tuned.
8.5.0.0#Tweaked Shift Blip in RPM. /// SGF went away. The new one have come, in which anti-lock brakes is enabled too, but it has the *braking system* all from `Career Play`. I have modified some other parameters, to fit the realism. Seem to be ALB-on can be played in Career (no AI bug).

Saying roughly, it look like this:
Anti-Lock Brakes - Off (previously Career Play)
Anti-Lock Brakes - On  (previously SGF)


8.5.2.0#The realism thing. *Lateral Acceleration Grip Multiplier* for classes AA and AAA has been reduced. AA -0.547010, actual value - 14.400011. AAA -0.599999, actual value - 16.433006. All this is now closer to ultimate.
8.5.4.0#For all, Turn Out Ramp is decreased by 0.400263 and 0.400397 (Anti-LB off and Anti-LB on). /// Its Maybe tougher now to control the car, but the most important part it gives realism.
8.5.5.0#For Anti-Lock Brakes Off module Max. Braking Deceleration parameter decreased by 2.600000.

Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Dec 11, 2022, 1:54 AM
(https://box.unet.by/f/18/18586_94f.png)
4LoWeR 8.8.1.6 Fetch Evil

Fetch Evil is from Earth, many wanders have heard of it.


8.5.8.0#In this version: *Tire Factor`s* unexistence status has vanished. Now the value is corresponding to the new type of realism.
8.6.1.0#Highly decreased `Lateral Acceleration Grip Multiplier` to all. (B class -2.690022, A class -2.887993, AA class -4.379774, AAA class -6.382639).
8.6.2.0#*Min. Steering Acceleration* increased for ALB-off and ALB-on (+1.624197 and +1.624767).
8.6.5.1#Lancer goes away, Elise SC arrived. / Applied Pitch Roll and Gradient Understeer fixes to near to all cars.
8.6.5.5#Near all got enhanced colors selection.
8.7.0.1#Big update > Higher Turn In/Out Ramps. Improved Shift blip In RPM and Brake blip In RPM. Plenty of other improvements.
8.7.3.0#Another semi-big changes to handling. Here is parameters that were changed: /Wheel Base/Tire Specs Front/Brake Decrease curve/grip/Out/in Ramps/all 3 Turn Cut Offs/. Very realistic. / Jaguar XJ220 is back.
8.7.6.0#*Wheel Base* has jumped from -999999.999999 into -4.000000 and tuned for each car individually. / Some best settings from a previous ones is now have joined to Fetch Evil (keeping all newest upgrades). / The recent configurations was not lucky at all, in this one Im trying to fix it all. Thanks to Pete for online races (helped a lot).
8.7.6.1#More detailed tuning to Wheel Base.
8.7.7.0#Added Auto Transmission modules, for fans of only AT driving. Became possible by turning Front Drive Ratio to 0, and Grip +0.1. The only track where 1st gear difficultly switching to a 2nd is Country Woods + weather. Also it has minimum amount of
oversteer. / For all modules Lateral Acceleration Grip Multiplier had been reduced by 0.000036. For ALB-off modules a Minimum Steering Aceleration increased by 0.000570. ALB-on modules have got -1 to Gradual Turn Cutoff. / Now I temporary myself cant decide/point-out
which one out of 4 modules is more realistic.  :) Try all 4.
8.7.7.7#*Brake Decreasing Curve* is renewed. Handling is now softer, and so is its turns. More traction, especially can be seen in Manual Transmission modules. / For adding traction and oversteer effect I were tried to increase Turn in Ramp, but later it was canceled. Adding Wheel Acceleration doesnt increases the traction, only making instant steer. So I entirely dunno of anything else to improve.
8.7.8.5#Lateral Acceleration + Wheel Acceleration improved. Big improvement on Break Decreasing Curve (perfect). Slide velocity cap is set to 0. Tire factor -0.000001. Power Steering - deactivated.
8.8.0.0#Gas Decreasing Curve, Gas Increasing Curve, Slide Velocity Cap, Tire Factor - were modified. It removes lag, increases realism,  improving manuvres & removing a sway a bit.
8.8.0.5#Rolled back only Gas Increasing Curve and Tire Factor, other enhancemnets are stay on. Played online (current version); an sway near to be disappear. Its now easier to handle the vehicles (because of Gas Decreasing Curve changed), it wasnt possible in a previous 4LoWeRs. :)
8.8.0.6#Auto-Transmission modules, Grip reduced by 0.049990.
8.8.1.4#Anti-LB on, reconfigured Speed Modifier. / For all, all AAA class got -0.000053 to Lateral Acceleration GM.
8.8.1.6#AAA class is fixed. Zonda R have got special tuning.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Feb 28, 2023, 6:41 PM
(https://box.unet.by/f/18/18608_a55.png)
4LoWeR 8.8.9.1 Wing

Final round ?.


8.8.1.7#Added **Arcade** variants, in which Turn In/Out Ramps are quicker by 2.000000.
8.8.1.8#*Arcade* modules: Torque improved (overall realism).
8.8.4.0#*Simcade* variant generated.
8.8.4.6#Sim modules have got faster Ramps (+0.4317615).
8.8.5.1#*Tire Specs Front* have been enhanced for all modules, cars has felt better on the road than previously.
8.8.6.0#More details at Shift Blip in Rpm parameter, specifically for all cars.
8.8.6.1#Arcade- Ramps parameters are toned by -0.000081.
8.8.6.2#Some cars get tuning.
8.8.6.4#Renewed Arcade (previous Arcade module deleted). Became slower but more realistic.
8.8.6.9#All vehicles get tuned.
8.8.7.7#Car Mass tuning (pass 3). Arcade module - Lateral Acceleration -0.000047.
8.8.7.9#4 key parameters were changed for all Auto-Transmission modules (a bit more realistic). / Some other small changes.
8.8.8.2#Serious realism gain for all Auto-Transmission modules: Brake Decreasing Curve were modified specifically - gives car a bit more turns after pressed brake.
8.8.8.5#Some small tuning. / Added Chevrolet Corvette C6.R
8.8.8.7#Added Ford Shelby GT500. Jaguar XJ220 is back and tuned.
8.8.9.1#All Auto-Transmission modules improved - now its at maximum possible I can do.
Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Dec 24, 2023, 4:28 PM
(https://box.unet.by/f/18/18723_736.png)
4LoWeR 8.9.4.2 Cavalier


8.9.0.1#Rehaul to some parts for Renewed Simcade. Arcade and Sim went away, *Ultra EA* have come.
8.9.0.6#7 vehicles got Weight tuning (for all).
8.9.1.3#Renewed Simcade have Tire Specs Rear now.
8.9.1.4#SFX updated, very realistic asphalt white smoke of tires.
8.9.1.8#Ultra EA has now Tire Specs Rear.
8.9.2.1#Ultra EA base improved: 3-5 settings are changed (more realism).
8.9.2.2#Several cars got the *G transfer* tuning.
8.9.2.3#*Simcade* became more natural: Tire Factor improved.
8.9.2.4#Some cars got the rims toning.
8.9.2.5#Ultra EA modules, big changes: *G-Transfer factor* is decreased by 0.442247, gives more turns for a car.
8.9.2.7#(stage 2) Simcade - *Shift Blip* improved. / Tuning.
8.9.3.0#Little tuning. / Added Tour / Solvation & Suggestions improved.
8.9.3.5#A new *Hybrid High Aero* style of driving (module) created; this has high aerodynamics and other improvements./ *Simcade* modules updated, became more realistic  (`brake blip in rpm` changed) now.
8.9.3.6#Advanced/Global tuning.
8.9.3.7#*Simcade* variant has became more realistic.
8.9.4.1#All modules except - Ultra EA - have got the base update: *Simcade*, gas curve and and front drive for auto-transmission. *Sim*, has tire specs rear now. *Hybrid*, gas curve is bit better now. + (hotfix) *Hybrid* is now more challengable against *Simcade*: turn modifier has proper number now (for this variant). Also front drive fixed for auto-transmission modules.
8.9.4.2#7 cars tuned.

Title: Re: 4LOWER v.5.0.0
Post by: Geminiyo on Mar 17, 2024, 6:40 AM
(https://box.unet.by/f/18/18818_a1c.jpg)
4LoWeR 8.9.5.5 Interfere

Notice: If your PC has detected an virus (4LoWeR),
dont add this file to exclusions, dont open it up, delete it..



8.9.4.5#*Ultra EA* modules have got some realism gain.
8.9.5.0#Final rehaul. 6 key parameters got upgraded. All variants and modules are updated.
8.9.5.1#The Career is now playable: you can have some fun. I fixed all Opponents Acceleration Tables - OAT). You always can switch between AI difficulty, the way you might switch handling variant (without harming your career progress).
Simcade  - easy
Sim         - medium
Ultra EA  - very hard
8.9.5.2#Simcade and Ultra EA, have got Tire Factor parameter droped to EA default. Very realistic. (now all the variants and modules have that).
8.9.5.3#Global tuning.
8.9.5.5#Ultra EA and Simcade have got stabilized traction.


The 4LoWeR 8.9.5.5 is 811mb in size
https://drive.google.com/file/d/1Hd_LGsLSLsfAJFR0KuI2t1E6uJ32oOMG/view?usp=sharing
The Key To the Highway 2.6.9 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1lQpPC-TRCdWaaPy1ie5q08tBi3--zldt/view?usp=sharing
The Key To the Highway Mix2 1.4.9 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/14lmai9n8nyW3wcW9xyUgSazmboM_S72M/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing