First of all thanks for your feedback Cooya!
Concerning the pixelated chrome trim I completely agree with you .. let me tell you something about the story of the 'Polizei' bug if you have the time, it is a very old project I did ages ago when I didn't even know how to properly edit *.tga files and doing other stuff the way I do things nowadays, but I was asked to upload the Beetle since it had been seen on a screenshot I had uploaded, so I reworked the car the best I could with my nowadays means and knowledge, refined the textures and mesh, added new wheels and stuff and, if you noticed that, I even made some black bumper molders since the original didn't have them.
The pics show some different prototype pictures of several Police agencies of German Federal States, sometimes with chrome trims, sometimes with partly and sometimes without all chrome trim or even the letterings on a completely different place on the car (mostly they didn't even have it), hard to decide and find a compromise ...
But that is certainly no excuse for the things you mentioned, surely not. I also did the car in times of pre-VEG patch when every single poly counted for secure function of the car ingame without crashing it, now with the reassurement of having the possibilty to run it with the VEG patch I felt a bit more free to add those costly wheels and other stuff, but there are certainly other things that could be altered (or added) still, undoubtedly.
Well, concerning that 'opened door' trick' .. it was a gimmick I discovered when contemplating about what particular parts of the car provide ingame .. like :OD (driver 'and seat' normally) disappears when a Police car stops and is ticketing you and :OND (simply the Steering wheel and an empty driver's chair) appears instead. It was a more or less a mind game to experience certain conclusions of that issue.
If .. in near future things like lacking reflections on certain parts like wheels, driver and other could be eliminated in the HS hardcode this wouldn't be an issue anymore for sure
There are even more things that also annoy me like the lacking possibility to also choose different cop textures for the different countries (aside the default ones) and so on, Max (BrabusAMG) from Police H.Q. board claims the lacking country assignment choice for e.g. Canadian tracks since he is going to start a new Canadian series of cars I'm really looking forward to, but with the current state of NFS hardcoding they will all use American texture country assignment by using the default 'Car00.tga' .. for other than European tracks this is so far incorrect
I wish I had the knowledge to edit the NFS .exe file like Evgeny has it to probably alter that stuff to yield a fully customizable way to play NFS ..
But .. and let's not forget that, we're complaining now on a very high level
, before Evgeny's VEG patch appeared we were simply glad if a modified and/or highpoly car was able to run on a (let alone) costly replacement track at all .. this is by far not
that long ago