http://veg.by/files/nfs3/nfs3_modern_patch_beta.7zI'm working on deep refactoring of the thrash init code of the NFS3. It takes more time than I thought, but it will fix some rare problems. Then, I'm planning to do the same for the NFS4. After, I'm planning to start to work on the widescreen support. Even if these things will take more than a month, it will be done, as promised.
Currently, refactoring of the NFS3 code already solved these small problems:
- Crash when trying to make a screenshot when experimental D3D windowed mode is used.
- Invisible cockpit when DX8 is used.
- More possible errors can be detected during thrash init, so if there are some problems, the game will show more meaningful error message.
If someone had the problem with cockpit rendering with DX8, please check it again and report if it works now. Also I'm looking for someone with GPU where more than 4GB RAM is available. Please check if DX7 and DX8 work nice on such GPUs. Please do it on the NFS3. When I'll start the same refactoring of the NFS4 thrash init code, testing of the NFS4 will be needed. But it will be later.