User Date
Vlad ArcherAugust 18, 2021
MADMAN_nfsAugust 07, 2021
Zalcus20August 06, 2021

Need for Speed High Stakes Downloads

T3ED 4.2 (343)

T3ED 4.2 (343)
Added On August 6, 2021
Views 4,756
Downloads 225
Version High Stakes
File Size 1.61 MB
Favorited 3 times
Average Rating
10/10 - 5 votes
You must be logged in to rate this file.
File updated on: December 31, 2021

Additional Screenshots

Description

New in Version 4.2.0 (309):

Visibility:

- When exporting visibility, the file will be saved in the track directory.

- With “Show track based on visibility” you can now use the right mouse button to set visibility edges of the selected block. Control + right mouse toggles the block.

- Better handling of visibility when you delete / insert a block.


NFS3/4

- Bugfix for deleting the last block of a track with less then 8 virtual road points.

- Ability the change all texture of a block with its objects in one step.

- Show more info about what is selected in the status bar.

- When moving virtual road points manually, the „ColVroadVecs“ of track polygons will be recalculated.

- You can change all texture of a block or an object in one step. (Edit → Texture when in block or object mode.)

- “File → Changes all textures” to edit all texture numbers of the track,

- Export a block to an off – file.

- Paste a block as polygon (blue) object.

- Rewritten for “Adjust road width” function.

- Added an “Adjust road width” button to block properties.


For NFS3

- T3ED loads now the nfs3 heights file "simhts.dat" and the speed files "speedsf.bin/speedsr.bin".

- Adjust the “col.vroadHead.size” to allow paste/delete blocks on nfs3 tracks!

- Changes to the texture dialog on nfs3 tracks:

It shows the texture id and the bitmap number in the qfs – file.

NFS3 Texture Properties dialog was added. It allows to change two sided & animated textures.

- Import/Export the NFS3 textureblock.


HS Only:

- Gobal object chunk 1 will be loaded and saved correctly. (Cross-) type 6 object are now visible.

Type 6 objects can be deleted, duplicated and moved as global objects. To edit them, convert to an extra object, make the changes, and convert back to global.

- Since I don’t understand all type6 data, the unknown 60 bytes can be exported & imported. I think it stores the weight, behavior and size.


Shadows:

- Clear / Set shadows of extra objects manually. You can also change the color and transparency of the objects texture there!

- Point Properties with shading values.

- Many changes to Nappe’s ray tracer:

* Extra object can get shadows.

* Set sun and shadow color.

* You can now select what objects get new shadows

* Select objects that cast shadows

* If you set transparency, this points can be ignored from ray tracer

Changelog

  • Version T3ED_Dev4.2.0.343 uploaded December 31, 2021

    JimDiabolo uploaded a new version. The new file is 1.61 MB.

    New in Version 4.2.0 (343):
    - Improved "Erase all" function. Instead of turning the track into a circle you have much more options now: Set a x and y multiplier, and add additional curves with the sine function. It can also be used to make ups and downs.
    - Copy & Paste blocks with hs_extra data. (Number of lanes.)
    - Paste block as object: The object will now be exactly at the blocks position. You have to move it when necessary.
    - Simplified Code for selecting Virtual Road-Points.
    - Block Highlighting will now work for Virtual Road Points.
    - Virtual Road Points will be shown as stars instead of crosses.
    - Import & export of Virtual Road, Heights, spdfa and spdra data to "Vr_H_Spd.csv".
    - Fix for pasting blocks with other than 8 slices.
    - Fix for pasting only spdfa / spdra data. In older versions a recalculation of “poly vroad” on block 0 was done with wrong parameters.
  • Version T3ED 4.2 (323) uploaded September 27, 2021

    JimDiabolo uploaded a new version. The new file is 1.58 MB.

    [b]New in Version 4.2.0 (323):[/b]
    - Remap objects to block. Calculates the distance between the object middle and block middle. And them moves the data to the block with shortest range.
    - Resize whole track. I made experiments with “Transtropolis”. XY values above 1.15 messes up the visibility.
    - The extra object properties dialog has been changed to fit on 1024x768 screens.
    - Fixed a bug that occurs when converting objects.
    - "Adjust road width" with experimental VRoad lane manipulation.

    Raytracing:
    - Added an option to select lane (chunk 6) and fences (chunk 1,2,3)
    - Raytracing moved it to ‘Whole track’ menu.
    - Option "Copy shadow to very close points" added to avoid hard separations between shaded and unshaded surfaces.
  • Initial version uploaded August 6, 2021

    Denis Auroux, Lasse Kärkkäinen alias Nappe1, Dev 3 uploaded initial version. The original file is 1.56 MB.

Visitor Comments

  • Zalcus20 - 3 years ago
    User Date
    Remko3 years ago
    Liked

    I can only imagine the amount of hard work you put into T3ed all these years.  Thanks for your continued support.  :thumbsup:

    Reply
  • Paul Spain - 3 years ago
    User Date
    WiLL2 years ago
    Liked
    I'll have to give this a try to see if it runs better,  I need to try some track ideas out. 
    Reply
  • Zalcus20 - 2 years ago
    User Date
    WiLL2 years ago
    JimDiabolo2 years ago
    Liked

    The possibility to export the spdx.bin data as a spreadsheet is very helpful. Thanks for adding that.

    More cool things can be done with T3ED now. We can pretty much make an entirely new track with all the assets that the original EA tracks have...

    ...I guess there isn't much left to be implemented with T3ED now? I kind of hope the answer is no. ;)

    Reply
    • JimDiabolo - 2 years ago
      User Date
      Liked

      There are still things that I've always wanted to change but haven't made it yet. Mostly because it's too complicated or too much work. E.g. switch to a modern Visual Studio, change the texture load function, or the track preview. Although I've been making better progress since I started again last year.

      Reply
      edited by JimDiabolo 2 years ago
  • MasterLife - 2 years ago
    User Date
    WiLL2 years ago
    JimDiabolo2 years ago
    Liked
    Holy crap, you guys rock! 
    Reply

Error: You must be logged in to comment on this file.

Not registered yet? Register here. It only takes 30 seconds.

Forget your password? Find it here.

 
 
477 Guests, 4 Users
Cooya!, MODiFY_FX, RTR450R, RobertAngelo