User Date
MikeMarch 18, 2021

Need for Speed Hot Pursuit Downloads

Need For Speed III Modern Patch v1.6.2 beta (HD + Widescreen + Portable)

Need For Speed III Modern Patch v1.6.2 beta (HD + Widescreen + Portable)
Added On July 8, 2015
Views 20,199
Downloads 3,596
Version Hot Pursuit
File Size 1.65 MB
Favorited 1 times
Average Rating
10/10 - 3 votes
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File updated on: March 18, 2021

Description

- Full HD and widescreen resolutions support.
- Improved graphics. No more cars with non-rotating wheels, better textures and models for other's cars, greater view distance in the rear view, etc.
- Fog effect and light beams support in the DirectX 6 (they were exclusive effects for the 3dfx Voodoo).
- Portability. All system settings are loaded from the ini file. No more registry!
- Compatibility. Most problems with modern Windows were fixed. New system settings were added.
- Full support of multi-core processors. Original game could work correctly only on one core. This change dramatically improves performance of the nGlide and the dgVoodoo.
- Alt+Tab support. You can safely minimize the game when nGlide or dgVoodoo driver is used.
- Optimizations and bugfixes. More than 100 changes.

Changelog

  • Version 1.6.2 (beta) uploaded March 18, 2021

    Mike uploaded a new version. The new file is 1.65 MB.

    - 32bpp rendering for movies. Hide16bitModes and Use32bitModeInMenu ini settings were replaced by the Prefer32bitModes ini setting.
    - Fixed a bug of the free GPU RAM detection which was the cause of the invisible cockpit on DX8.
    - Movies are visible when DX8 is used.
    - No ugly tearing when playing movies on the D3D renderers.
    - Most renderers were fixed for proper 32bpp support.
    - Automatic detection of the thrash driver type when it is not specified explicitly.
    - Further refactoring of the thrash initialization code.
    - NoErrorReporting disables windows error reporting for more error types.
    - No car engine volume jerking while changing distance between a car and a camera during the race intro.
    - Esc (pause) works during race intro animation also.
    - The "Synchronizing..." message (when starting a network game) is displayed exactly at the middle of the screen.
    - Better text alignment for some buttons in the menu.
    - The size of the hint font in the menu was fixed, now it is like in the NFS4. It solves some problems with displaying hints.
    - Fixes in the car comparison menu: no redundant sound when switching modes; fixed a bug with autoselection of the first car; always starts from the head-to-head mode; better alignment and layout in the table mode.
    - Added a set of buttons with the "Exit Game" button to the Credits and Controls menus.
    - A few cosmetic bugfixes and better alignment in the Controls menu.
    - NFS3 logo is animated in the Track Information menu.
    - Rotation of the pause camera isn't slowing down when FPS is low.
    - HUD editor always uses Heli Cam.
    - Race music starts to play only when multiplayer game synchronization is finished.
    - Fixed a probable deadlock when entering pause menu during multiplayer game.
    - dgVoodoo v2.5.4 (Napalm).
    - nGlide v1.05 (with additional fix specially for this patch).

    For more details, check out Veg's site: https://veg.by/en/projects/nfs3/
  • Version 1.6.1 uploaded March 18, 2021

    Mike uploaded a new version. The new file is 1.59 MB.

    - Fixed the problem with Texel Alignment in the DX6, DX7 and DX8 renderers, so everything looks sharp, like when Glide3x is used.
    - DX8 supports fog effect. Thanks to Verok for investigation.
    - The DX7 graphical glitches like the black polygon near the Old Church were workarounded.
    - DX7 doesn't output 640×480×16 if this mode isn't supported. Also it returns sorted list of resolutions now.
    - A small optimization of texture loading. The thrash_about isn't called when it is not really needed.
    - More strict checking of validity of a thrash driver (a renderer).
    - New error messages for some problematic situations: too long path to the root directory (it has not to be longer than 210 characters); thrash driver not found.
    - DirectDrawLagFix was renamed to DisableMaxWindowedMode in the thrash.ini files. It is disabled by default now.
    - A new DirectDraw compatibility flag NoDwmOffForPrimaryLock was added to the thrash.ini files.
    - The game asks a renderer if it supports the fog effect. DX5 and SoftTri always report that they do not support the fog effect.
    - Refactoring of the video mode init code. Video mode restore function will not be called twice at exit.

    For more details, check out Veg's site: https://veg.by/en/projects/nfs3/
  • Initial version uploaded July 8, 2015

    Evgeniy Vrublevsky (Veg) uploaded initial version. The original file is 0 B.

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