Need for Speed News
Underground 2 Available for Modding.
- January 05, 2010 4:02:59 pm PST
- 12
- General NFS, Underground 2
(Un)Fortunately, the day has finally come when users can rice out and modify their own imported cars for Underground 2 using NFSU360's Modtools available at NFSCars (until it is uploaded here).
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Visitor Comments
Do you mean you can't login or post there, or that you can't even access it?
So… some modelers / converters might (and probably will) abuse the possibilities by offering unpalatably customizable exotics, for instance. So what? Firstly, the same phenomenon has been present in Most Wanted; secondly, you have the convenient choice of ignoring those releases.
As Remko noted, UG2 featured a ‘decent physics engine’ and a replay mode. Let me rephrase this by reminding you all that, to this day, it’s been, in fact, the only free–roaming NFS title to offer replays (with a welcome handful of camera angles to boot). With regards to the physics engine, out of all 4 free–roam–based instalments, UG2 features the most advanced, the most versatile, and – quite importantly – the most wildly tweakable handling model. The one implemented in Most Wanted feels laughably generic and downright primitive by comparison. Consequently, if you’re open-minded enough to ignore the storyline and the annoying rating system, you end up with an enjoyable game with a load of challenging race events (provided you disable traffic and don’t use N2O!), heaps of fun to be had via the improvised outrun events (my favorite gameplay aspect), a diverse driving environment whose size exceeds that offered by Most Wanted (true!) and a handful of dedicated drag, drift and Street X events (if that’s your bag). Oh, and did I mention that (much like Most Wanted) you can still play it online with the help of a virtual LAN app?
Thus, the only major complaint about the game (in light of its replay value which has NO relevance to the silly storyline nor the title’s ‘ricing’ premise whatsoever) could be aimed at the, hmm, unsatisfactory selection of cars on offer. Thanks to nfsu360’s programming talents, enthusiasm and perseverance that limitation is now a thing of the past and it’s considered ‘(un)fortunate’ by one of the community’s leaders? That’s disheartening, to say the least.
Finally, when the guys in charge of the total conversion mod for Most Wanted (known as ‘Golden Muscle Era’) finish their ambitious project, they might be interested in doing something similar for UG2. A set of vintage rims (imagine wire wheels with classic spinners!), spoilers and vinyls would eliminate any remaining associations with ‘ricing’ and UG2 might finally become what – if you ask me – it could and should’ve been in the first place: ‘NFS: Motor City’.
That's quite a well-written post. Robin’7t4’s Riviera s indeed one of the best examples of the opportunities this development offers. I hope he will release more like these.
Reason for me enough to re-install UG2.
Also, I think it's remarkable that so far, most of the new cars currently being created for UG2 are either muscle cars or exotic supercars. ;)
Getting back on topic, I brought this here announcement to the attention of Robin’7t4 who was justifiably shocked with its, uhm, less than enthusiastic tone and decidedly unimpressed with the way nfsu360’s part in the event had been somewhat downplayed. How about a simple, good-natured ‘thanks to nfsu360’s programming talents and perseverance users can now enjoy importing custom cars into one of the most successful NFS titles in history – Underground 2’? How about making an extra effort by browsing through nfsu360’s NFSCars thread in order to learn about any future projects? Because it’s no secret that the author has been planning to include support for further NFS titles ever since the inception of this ambitious enterprise. In fact, Robin – who’s too modest to brag about it but his contribution to nfsu360’s work cannot be overestimated (he’s been providing the latter with geometry samples and testing various aspects of the implementation) – has just told me that they’re already working on opening yet another (unspecified) title to the world of modding. Assuming they succeed, are we to expect another derisive ‘(un)fortunately’ or will the simple truth – that any racing game can only get better once we’re given the mouth-watering opportunity of populating it with the cars WE like – be (hopefully) objectively acknowledged?
I hope this hasn't affected the enthusiasm with which the people are still working om NFS U2 related modtools - or the any future projects. If Robin is involved in it, I know it's going to be good (not taking anything away from nfsu360s efforts).
Rest assured though, there seems to be enough interest in modding UG2 and appreciation of nfsu360’s talent and efforts (coming from a variety of community members) to keep him going, so let’s hope for the best. Robin, however, is reluctant to create further gems for the game as he (understandably) claims that adding support for the various extras (an undoubtedly attractive aspect of his numerous releases) is a particularly time–consuming process. While I’ll be doing my annoying best to try and change his mind, the good news is that – as I’ve been recently led to believe – Rob’s working on another 1950’s classic at the moment. :-)
Oh yeah, Remko, my previous rant had nothing to do with you whatsoever (and it’s not like I have a general problem with authority either). In fact, I’ve always admired your noticeable objectivity and your touch for diplomacy. You’d be the ideal person to take over the news section! :-)
I do agree that there is a noticeable appreciation for nfsu360's work by the ever growing UG2 mod community, so that is a good thing that will eventually outweigh any initial disapproval by individuals.
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