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Latest NFS News - NFS:Shift Hands on.

NFS:Shift Hands on.

Feb 16, 2009 - posted by Sinister

First off, we would like to thank Bojan from NFSUnlimited for the use of his Hands on review since No one from NFSCars was available to attend the Recent community day.

Second, I apologize for the delay of posting this review. I was out of town for a last minute callout for work and had no recent internet availability to post this news.

Fact sheet

- First person view with detailed fully functional customizable cockpit
- Realistic and detailed driving engine
- True damage model
- Full replay
- Visual and performance customization
- 16 car races
- Lenghty career with several challenges
- Real world tracks

A large car manufacturer' s recent marketing campaign revolved around the word SHIFT. In their eyes it revives them and captures passion and commitment. In a sense we could apply the same slogan to the Need for Speed series: Need for Speed SHIFT aims to make the NFS series stand out again and to reclaim it's recently lost fame of being a top racing game.

I've heard plenty of rumours about the next NFS game being something completely different than anything we've seen in the series, but when I got see the game and play it at the Community Day event in EA UK's studios in UK in mid February, I was stunned. Even though I expected the series to shift away from it's original concept after seeing the first screenshot and reading the press release, I never imagined they would go that far. After seeing the series evolve since Underground 1, this game is a revolution. You begin feeling the change as soon as the race starts and you're flown over the starting grid: cars look incredibly detailed with racing-like body kits and the environment is outstanding. And then the camera ends in the cockpit of the car, yes inside the car with dashboard view, a feature not seen since NFS Porsche! But that's not all, the cockpit is fully functional, meaning working rpm and speedometer dials, HUD in the Corvette, fully functional rear view mirrors, they even went so far that if you look down (you have interior free look) you see the driver's legs moving when you shift gears, hit the brakes and gas! Yet with all these distractions in the cockpit, it's still surprisingly easy to get used to the interior view. I usually use either the bumper or the hood cam, but here in Shift, the interior cam was the way to go!

The realism doesn't end in the cockpit though: as soon as the race starts you notice that at full gas, your tires will start spinning and the car will not move like you're used to in an NFS game. The physics engine is completely new and never before seen in an NFS game. They say it's about as realistic as the one in Forza 2 or Gran Turismo and I have to agree. Having tried several different cars (Lotus Elise, Audi RS4, Chevrolet Corvette Z06, Porsche 911 GT2 and Pagani Zonda) I can say that each car handles very differently and mastering a powerful car like the Zonda will take a lot of effort and preferrably an analogue controller. Flooring the acceleration at low speeds in turns with a Zonda will end in spinning out and with bad luck hitting a wall. And crashing is not a good idea... your car will get damaged and your vision will be blurred for a while, like hitting your head hard into a wall. But once you get used to the car and start messing with the assists (turn off ABS and traction control to go hardcore, or turn on the driving line to go a bit casual), all the frustration will be gone and you'll start enjoying the demanding but genuine driving engine, the great sense of speed and the incredible detail in everything... the cockpit, the world and the AI controlled cars (or your car if you use the chase camera).

And what's best is that's not all Shift has to offer. Expect lenghty carreer with several challenges, 16 players races, online vs. real people, several real world tracks and tracks based on real locations (like downtown London), full customization, both interior and exterior, performance tuning and something that hasn't been seen in an NFS game for a while now: full race replays.

But like every other game around, Shift too is not perfect. There's several features that we would want in a racing game, but were not part of the demo we played, starting with night racing and weather effects. Another thing is visual parts affecting performance of the car, something that was present in ProStreet, but missing here. Also I would love to see one or two tracks based on roads (either real or imaginary). Remember the staged Alps and Coastal tracks in The Need for Speed?

Now if you are getting worried that this is not the Need for Speed you are used to, you'd be correct; it's not. It is completely different, but the core features are still here: great sense of speed and a large selection of top cars. The driving model does take a while of getting used to, but it's really enjoyable once you master it. With a few improvements and hopefully well made features like visual customization we can hope for a great product even before the traditionally November release date.


Additionally there are 5 newly released Screenshots in our NFS: Shift screenshots section.



Originally written by our friend Bojan of NFSUnlimited.net.

Visitor Comments

Comment By: opu007
Feb 17, 2009 - 1:21am

itz awesome !!!

opu007
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Comment By: 1st genNFS fan
Feb 18, 2009 - 2:46pm

as long it not a crappy street racing game anything could be better than that.Maybe people will not know what NFS is about not ricing or mods them but real looking fast cars.

1st genNFS fan
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Comment By: mansa
Feb 25, 2009 - 6:42am

m waitin 4 it...!!

mansa
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Comment By: Jaume08
Mar 7, 2009 - 1:01am

Sounds interesting, despite the fact that it seems obvious that they are copying other recent successful racing games...But I would really prefer they release this game in November and not sooner, as Bojan says, to avoid those annoying "EA bugs", as I call them...

Jaume08
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Comment By: Ultimate_X
Apr 15, 2009 - 11:56pm

I'd really hope to see if this game is great. I'll get this for PC.

Ultimate_X
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Comment By: Freak-DS
Apr 16, 2009 - 11:57am

"...to reclaim it's recently lost fame of being a top racing game." recently? they lost it since nfs u1 - since there, oldschool-nfs-fans complained about lots of missing features (dash, damage,..), bad gameplay, ressources-eating engines ety. and EA never fitted those features again (a few, but not all - Dashview e.g. not till today) nor tried to fix all theirbugs nor tried to make a good graphics engine (good graphics but not too high system requirements imo is a good engine, synetic managed that quite well in WR1/2). It's good that they try to do it better, but SHIFT just seems to be a copyed gtr, like world-online seems to be a copyed tdu (just like Jaume08 sayd). Well, at least NFS goes to get back to the roots slowly.

Freak-DS
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