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#1 Jul 29, 2010 1:20:49 am

JimDiabolo
Member
Registered: Feb 04, 2009
Posts: 15
Favourite Cars

T3ED Dev 3.2

I recently got the time to look deeper in the T3ED source code from Nappe1. I  think he did a great job on his shadow ray tracer. It's hard to compile, but finaly it worked. I was playing with it for a while and did some small changes.

New in Version 0.07pre1.1 Plus Dev 3.2 :
- Track shading tracer, by - Lasse Kärkkäinen aka. Nappe1. It’s one of the last thing he implemented before he gave up working on T3ED. All credits should go to him.
- Mousewheel can be used to zoom in / out.
- Compiled DirectX sdk sum2004 which is the latest working with VS6.

Updated download link : T3ED_Dev3.2.0.13.zip

Here are some preview pictures of Pacific Spirit :

before :
http://team-ger.net/upload/10135129072010.jpg

after :
http://team-ger.net/upload/10160929072010.jpg

before :
http://team-ger.net/upload/10214229072010.jpg

after :
http://team-ger.net/upload/10235229072010.jpg

I worked with it for some days and I think it's as stable as previous versions.

JimDiabolo

Last edited by JimDiabolo (Aug 01, 2010 10:02:08 pm)


http://team-ger.net/upload/11502016092005.png
Get Stock & Expansion Pack from Depositfiles or Filefactory

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#2 Jul 29, 2010 3:31:33 am

XJ220
Member
From: Germany
Registered: May 21, 2006
Posts: 287
Favourite Cars

Re: T3ED Dev 3.2

Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome biggrin


http://img131.imageshack.us/img131/2073/xj220signfsgvu8.jpg

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#3 Jul 29, 2010 5:10:16 am

_WiLL_
Professional Driver
From: Northern Part : of Mich,States
Registered: Jan 22, 2008
Posts: 2291
GamerTag: i 386 -, He's on a Very Long Vacation,in Oblivion,..
Favourite Cars

Re: T3ED Dev 3.2

Wow! Looks so much better! JD thx for all your Hard works,. cool Congrats. Good Luck.

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#4 Aug 01, 2010 10:00:05 pm

JimDiabolo
Member
Registered: Feb 04, 2009
Posts: 15
Favourite Cars

Re: T3ED Dev 3.2

Here is an update for T3ED : T3ED_Dev3.2.0.13.zip

and here the source code for it :T3ED_Dev3.2.0.13_with_sources.zip

New are this two queries :

http://team-ger.net/upload/07070002082010.jpg http://team-ger.net/upload/07072202082010.jpg

They give better control on the LOD generator and the Shadows Raytracer.

The LOD generator messes up some blocks, if they are highly modified. On my "Lake Diabolo" track, it was at the end of the lake. I skiped this block, re-added shadows and now it can be raced with rearview mirror on.


http://team-ger.net/upload/11502016092005.png
Get Stock & Expansion Pack from Depositfiles or Filefactory

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#5 Aug 02, 2010 3:02:49 am

XJ220
Member
From: Germany
Registered: May 21, 2006
Posts: 287
Favourite Cars

Re: T3ED Dev 3.2

That's awesome - keep it up! bigthumbup


http://img131.imageshack.us/img131/2073/xj220signfsgvu8.jpg

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#6 Aug 02, 2010 12:34:27 pm

Remko
Administrator
From: Rotterdam, NL
Registered: Nov 03, 2005
Posts: 226
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Re: T3ED Dev 3.2

That's cool stuff, I didn't ever expect this to be updated anymore. smile


http://i23.photobucket.com/albums/b361/RemkoVR/web/drift_sig.jpg
I got yer canyon drifting right here!

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#7 Aug 02, 2010 10:26:03 pm

JimDiabolo
Member
Registered: Feb 04, 2009
Posts: 15
Favourite Cars

Re: T3ED Dev 3.2

XJ220 wrote:

Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome biggrin

Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally"bigthumbup but failed on "Bergstrasse" tear.

Remko wrote:

That's cool stuff, I didn't ever expect this to be updated anymore. smile

I thought the same. But after Nappe1 gave out the latest source code, I thought I give it a try. cool


http://team-ger.net/upload/11502016092005.png
Get Stock & Expansion Pack from Depositfiles or Filefactory

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#8 Aug 09, 2010 5:04:05 am

Freak-DS
Member
Registered: Jun 07, 2006
Posts: 111
GamerTag: NFS:HS Modeler
Website
Favourite Cars

Re: T3ED Dev 3.2

JimDiabolo wrote:

XJ220 wrote:

Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome biggrin

Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally"bigthumbup but failed on "Bergstrasse" tear.

Remko wrote:

That's cool stuff, I didn't ever expect this to be updated anymore. smile

I thought the same. But after Nappe1 gave out the latest source code, I thought I give it a try. cool

Like said on NFSCars, great work. And Urban germany looks so much better with correct shadows!


http://www.Freak-DS.de/forumitems/sigfbody.gif

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#9 Aug 10, 2010 3:00:08 am

XJ220
Member
From: Germany
Registered: May 21, 2006
Posts: 287
Favourite Cars

Re: T3ED Dev 3.2

JimDiabolo wrote:

Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally"bigthumbup but failed on "Bergstrasse" tear.[...]

I see. Did you fix other things as well like collision for the road signs?


http://img131.imageshack.us/img131/2073/xj220signfsgvu8.jpg

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