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#1 Jul 29, 2010 1:20:49 am
- JimDiabolo
- Member
- Registered: Feb 04, 2009
- Posts: 15
- Favourite Cars
T3ED Dev 3.2
I recently got the time to look deeper in the T3ED source code from Nappe1. I think he did a great job on his shadow ray tracer. It's hard to compile, but finaly it worked. I was playing with it for a while and did some small changes.
New in Version 0.07pre1.1 Plus Dev 3.2 :
- Track shading tracer, by - Lasse Kärkkäinen aka. Nappe1. It’s one of the last thing he implemented before he gave up working on T3ED. All credits should go to him.
- Mousewheel can be used to zoom in / out.
- Compiled DirectX sdk sum2004 which is the latest working with VS6.
Updated download link : T3ED_Dev3.2.0.13.zip
Here are some preview pictures of Pacific Spirit :
before :
after :
before :
after :
I worked with it for some days and I think it's as stable as previous versions.
JimDiabolo
Last edited by JimDiabolo (Aug 01, 2010 10:02:08 pm)
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#2 Jul 29, 2010 3:31:33 am
- XJ220
- Member

- From: Germany
- Registered: May 21, 2006
- Posts: 287
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Re: T3ED Dev 3.2
Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome 
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#3 Jul 29, 2010 5:10:16 am
- _WiLL_
- Professional Driver
- From: Northern Part : of Mich,States
- Registered: Jan 22, 2008
- Posts: 2291
- GamerTag: i 386 -, He's on a Very Long Vacation,in Oblivion,..
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Re: T3ED Dev 3.2
Wow! Looks so much better! JD thx for all your Hard works,.
Congrats. Good Luck.
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#4 Aug 01, 2010 10:00:05 pm
- JimDiabolo
- Member
- Registered: Feb 04, 2009
- Posts: 15
- Favourite Cars
Re: T3ED Dev 3.2
Here is an update for T3ED : T3ED_Dev3.2.0.13.zip
and here the source code for it :T3ED_Dev3.2.0.13_with_sources.zip
New are this two queries :

They give better control on the LOD generator and the Shadows Raytracer.
The LOD generator messes up some blocks, if they are highly modified. On my "Lake Diabolo" track, it was at the end of the lake. I skiped this block, re-added shadows and now it can be raced with rearview mirror on.
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#5 Aug 02, 2010 3:02:49 am
#6 Aug 02, 2010 12:34:27 pm
- Remko
- Administrator

- From: Rotterdam, NL
- Registered: Nov 03, 2005
- Posts: 226
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Re: T3ED Dev 3.2
That's cool stuff, I didn't ever expect this to be updated anymore. 

I got yer canyon drifting right here!
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#7 Aug 02, 2010 10:26:03 pm
- JimDiabolo
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- Registered: Feb 04, 2009
- Posts: 15
- Favourite Cars
Re: T3ED Dev 3.2
XJ220 wrote:
Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? Awesome
Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally"
but failed on "Bergstrasse"
.
Remko wrote:
That's cool stuff, I didn't ever expect this to be updated anymore.
I thought the same. But after Nappe1 gave out the latest source code, I thought I give it a try. 
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#8 Aug 09, 2010 5:04:05 am
- Freak-DS
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- Registered: Jun 07, 2006
- Posts: 111
- GamerTag: NFS:HS Modeler
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Re: T3ED Dev 3.2
JimDiabolo wrote:
XJ220 wrote:
Great work!
So it's now possible to add working shadows to let's say Vertigo Ridge? AwesomeTogether with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally"
but failed on "Bergstrasse"
.
Remko wrote:
That's cool stuff, I didn't ever expect this to be updated anymore.
I thought the same. But after Nappe1 gave out the latest source code, I thought I give it a try.
Like said on NFSCars, great work. And Urban germany looks so much better with correct shadows!
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#9 Aug 10, 2010 3:00:08 am
- XJ220
- Member

- From: Germany
- Registered: May 21, 2006
- Posts: 287
- Favourite Cars
Re: T3ED Dev 3.2
JimDiabolo wrote:
Together with Benyy I already did some shadow versions of tracks for the next Expansion Pack. Vertigo Ridge is one of them. I also like to fix rearview mirror problems. It already worked on "Cliffside Rally"
but failed on "Bergstrasse"
.[...]
I see. Did you fix other things as well like collision for the road signs?
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