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Author Topic: Where/how to find high poly NFS4 cars ?  (Read 5250 times)

Zpectre

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Re: Where/how to find high poly NFS4 cars ?
« Reply #60 on: July 11, 2016, 11:46:55 PM »
Hahaha you're welcome! I pushed it further with even higher polygons, there's a Countach made by endo at NFSCars exceeding 14k polies, the game doesn't crash! Absolutely fantastic. :D FBF's SLP Firehawk is over 13k, will work like a charm as well. :)

Andrew L

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Re: Where/how to find high poly NFS4 cars ?
« Reply #61 on: July 12, 2016, 09:37:39 AM »
Hahaha you're welcome! I pushed it further with even higher polygons, there's a Countach made by endo at NFSCars exceeding 14k polies, the game doesn't crash! Absolutely fantastic. :D FBF's SLP Firehawk is over 13k, will work like a charm as well. :)

I started to replace all the cars with as many high poly versions I could find but then ran into the serial number issue which I totally forgot about.  Thing is the SNE wouldn't open for some reason I tried a ton of other programs but they were all just conflict detectors and couldn't change the number.  Then I found out one of the cars was causing it, a Ferrari 550 Maranello I guess it had a SN of 0 which was causing SNE to freak out and not open as soon as I deleted it then it started to work fine.  Did quite a few hot pursuits and no crashes or anything.  The only issues I saw were the loading screens were all black which I am not sure if that was DGVoodoo or the patch and then after when I would exit the game it wouldn't actually close I would have to force close it with Task Manager.

Zpectre

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Re: Where/how to find high poly NFS4 cars ?
« Reply #62 on: July 12, 2016, 03:58:33 PM »
SNE requires Windows registry entries. A portable install has none.

Andrew L

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Re: Where/how to find high poly NFS4 cars ?
« Reply #63 on: July 12, 2016, 05:52:53 PM »
SNE requires Windows registry entries. A portable install has none.

yea to get around that I just copy and pasted from the actual install

Gustingorriz

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Re: Where/how to find high poly NFS4 cars ?
« Reply #64 on: September 29, 2016, 05:59:53 PM »
Hi.

I'm here just to say that I'm crying of happiness.

They are giving NFS HS more years of life and probably stronger than never.
NFS Classics 4 Ever.

High Stakes Modding & Gameplays: https://www.youtube.com/channel/UCM6iLQXpAJxknqaziZss5uw

Gustingorriz

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Re: Where/how to find high poly NFS4 cars ?
« Reply #65 on: September 30, 2016, 04:17:27 AM »
I've testing the modern patch and works like a charm, but my game crashed in two points, so I'm posting them to make sure I havent forgotten anything

1 - Are we still capped in n Hot Pursuit mode? I've replaced in EAs Pursuit M5 with a ported NFSHP2 version (About 7000 polies). Game crashed since the beginning of the loading screen. This is very important for me because I play classic HP in 80% of the cases
2 - A minor issue: Using nGlide I can race in HD Landstrasse made by MADMAN with a full grid of Martin Leps' Ferrari F50 (Over 9000 polies), BUT if I switch from nGlide to dgvoodoo, the same race makes the game return to main menu 

Sorry if this was already asked before. Just to prove that I've readen the full thread: I wouldnt mind donating money to Veg for his awesome job :D
« Last Edit: September 30, 2016, 04:19:25 AM by Gustingorriz »
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MADMAN_nfs

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Re: Where/how to find high poly NFS4 cars ?
« Reply #66 on: October 06, 2016, 05:31:16 AM »
Hm... that is not supposed to happen with Vegs patch installed. What you describe sounds like you are running the "unpatched" expansion/stock pack version. Only limitation with the Modern Patch now is the frame rate.

Maybe check your shortcuts ... do they point to the rigth folder? Download Modern patch and replace all files again or start over by copying data and savedata folder from the cd/image.
Try to change the renderer. Test Vegs new NFS4 beta release.
If the problem persists you should comment on Veg's site, since it will be the fastest way to get in touch with him.

Greetings

Gustingorriz

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Re: Where/how to find high poly NFS4 cars ?
« Reply #67 on: October 06, 2016, 07:19:41 PM »
Totally solved. Thanks for answering MADMAN  ^-^

With nGlide my game doesnt crashes even with 7000 polies' Pursuit M5. Those crashes came using dgvoodoo. I dont know whats wrong with it; it feels more unstable loading cars although it provides a higher framerate
« Last Edit: October 06, 2016, 07:21:35 PM by Gustingorriz »
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VEG

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Re: Where/how to find high poly NFS4 cars ?
« Reply #68 on: October 07, 2016, 02:21:02 AM »
With nGlide my game doesnt crashes even with 7000 polies' Pursuit M5. Those crashes came using dgvoodoo. I dont know whats wrong with it; it feels more unstable loading cars although it provides a higher framerate
Don't forget to use dgvoodooconf.exe to increase video memory limit when you're using many high poly cars with dgVoodoo.

Paul Spain

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Re: Where/how to find high poly NFS4 cars ?
« Reply #69 on: December 27, 2016, 06:35:53 PM »
I just came here (was searching for some other tracks and it lead to this) I was wondering though after reading NJ's comment, Is bigger TGAs finally possible with this patch? Like for example police cars using 512X512 and all looking good? Currently we're limited to 256X256 far as I know but maybe your patch changed that?
NFS HighStakes is the best