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Author Topic: GameRanger NFS4  (Read 2258 times)

MADMAN_nfs

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Re: GameRanger NFS4
« Reply #15 on: February 05, 2017, 06:29:11 AM »
I like that Challenger handling. Challenging handling for the Challenger  :)
Feels pretty good and realistic. Steering is also better as with the Corvette C6, so a pursuit race is quite possible to survive.

Geminiyo

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Shift 2 footage.
« Reply #16 on: February 05, 2017, 07:16:21 AM »

Geminiyo

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Bring your help
« Reply #17 on: March 01, 2017, 08:58:01 AM »
Bring help of making 4lower. It cannot be easier (to define the lacks) if to lay out from someone else opinion (about key settings). Right now im a bit stuck at Pagani Zonda.
   When chasing the opponent (human), its much easier to (emmidietly) notice the unrealistical part in handling.
   Since the last time the LockBrakes becomes more strong (which is realistical). Entering the SHIFT2 not always can do the help.

To get into High Stakes online, you need this:
https://www.evolvehq.com/signup
Version 1 (not the 2 beta)
Thats me https://www.evolvehq.com/players/rvorters
Thats how it looks like
https://box.unet.by/f/14/14295_192.jpg

Tell you the true, there is not enough of me to make an 4lower release.
Enjoy the High Stakes driving @me

Geminiyo

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PZondaC12 AlphaStep5
« Reply #18 on: March 02, 2017, 04:28:26 AM »
PZondaC12 AlphaStep5
https://drive.google.com/file/d/0BwmqNtDg30G6N0dmZW5HcmNvV0U/view?usp=sharing
That is^
...But there is brobably, we need to re-understand, of several settings. Like:
1. Gradient understeer
  (if you compare Zonda's GradUndr to ChallengerRT PreAlpha, they are just as different as they are. But Challenger RT is the PreAlpha, and Not the Alpha step5. I mean, (lost in names a little bit) ChallengerRT is a closer condidate...). It might be interesting to see your exact point about Gradient understeer.
2. Min Steer Acceleration
  (for now, my eyes are cant notice) For now, i bet, it shouldnt be higher than 3.590000. Its 3.563000 now)


« Last Edit: March 02, 2017, 04:30:14 AM by Geminiyo »

MADMAN_nfs

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Re: GameRanger NFS4
« Reply #19 on: March 03, 2017, 06:17:04 AM »
Impressive job again. Hope one day you make a tutorial for these kind of handlings :)

For the Zonda handling: the swerve/skid is now better controlable with applying the brakes. Thats good. So you can stop sliding by braking, as opposed to the challenger where you need to use the handbrake.
But the steering itself is even worse than with the challenger. I doubt IRL a Zonda has such a weak steering, thats a point that doesn't feel realistic.
I mean for the challenger it's a perfect match since it is a 70's muscle car without power steering etc, but the Zonda is a modern super sports car with hydraulic steering, ABS, ASR, ESP ... you name it - so massive understeer at 50 mph is rather unlikely.

So far my impression from the test ride.


Geminiyo

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Re: "hydraulic steering"
« Reply #20 on: March 03, 2017, 07:17:41 AM »
Would you please suggest to me what to exactly you didnt notice at point of "hydraulic steering, ABS, ASR, ESP" at Pagani Zonda ?
--- The lack of emmidiate response from GRIP, the lack of MAXIMUM of Wheel Acceleration , the too HIGH too low G-force (aka G-transfer factor), the the LATE or too early understeering (before entering the single corner) ?

I must say that I undestood of overal realism lack (handling). Because each time I testing original EA handling, each time I think about "hydraulic steering". But in EA's the car doesnt drift even a inch.

--
--
Thats what you mention about ChallengerRT is appreciate (really) by me. The thing is, that i dont remember how the handling (i created) looks like. Its because I just didnt drove it since i post it on the forum here. And since that time, I did made the Zonda (from almost the scratch - the handling). It been tested hundreds of time (to respond of what im changing...).

Thanks for testing BUD.
Soon will be Updates.

MADMAN_nfs

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Re: GameRanger NFS4
« Reply #21 on: March 03, 2017, 08:23:46 AM »
I mean the real thing has a lot of technical assistents that help the driver.
So taking a long 45 corner with racing line at moderate speed should be possible. I dunno where i can be more exact here, i simply think your handling has too much understeer at any speed :)
Or too early understeering as you said.
The weight transfer is great so far, since you can control the car by applying brakes and steer (as i wrote before) which is the way it supposed to be.
I would not compare things with default NFS4 handling... your miles away from EA handling that's for sure. And its good that way.

Geminiyo

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FordTS50 Step2Alpha
« Reply #22 on: March 04, 2017, 05:32:32 AM »
FordTS50 Step2Alpha
[/b][/font][/size]
https://drive.google.com/file/d/0BwmqNtDg30G6Q0tEY2tPbFV6ck0/view?usp=sharing

At this time there is FordTS50 to test. Perhaps it has same issues as Zonda (it was made yesterday). But its always is fine to drive.

Thanks all...
« Last Edit: March 04, 2017, 05:36:28 AM by Geminiyo »

Geminiyo

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Alfa Romeo Brera Step1Alpha
« Reply #23 on: March 04, 2017, 07:15:50 PM »
Its AJ_Lethal's 
Alfa Romeo Brera Step1Alpha
[/b][/font][/size]
https://drive.google.com/file/d/0BwmqNtDg30G6emxkREhxOWk0ek0/view?usp=sharing
Performance of  S 3.2 JTS V6 20V.
Done.

Thanks all...

Geminiyo

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"Turnings" a video
« Reply #24 on: March 05, 2017, 06:55:18 AM »
@ MADMAN_nfs
In to response to Post #21,
I made a video (at the same day) of comparison of "Turnings", comparing High Stakes to Shift2.
There a other noticable things on the video.
https://www.youtube.com/watch?v=HWS3A-5TjSg

MADMAN_nfs

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Re: GameRanger NFS4
« Reply #25 on: March 05, 2017, 02:03:39 PM »
@ MADMAN_nfs
In to response to Post #21,
I made a video (at the same day) of comparison of "Turnings", comparing High Stakes to Shift2.
There a other noticable things on the video.
https://www.youtube.com/watch?v=HWS3A-5TjSg

The selected scenes indeed look very similar to Shift 2. In Shift 2 the car seems to be more responsive tho, less weight transfer (car does not skid so long on asphalt).
I know this kind of comparisons are difficult. And i guess its even more difficult to make a handling for NFS4 out of it :)
The Zonda handling just feels, except for acceleration and speed, very close to the challenger handling. But i doubt a challenger could do this: https://www.youtube.com/watch?v=YPd0ATqvoJM
Also note the intro sentence of that top gear video: https://www.youtube.com/watch?v=jL2B_wN4XW0

Well, would be interesting to have oppinions from other forum members...

Greetings

Geminiyo

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Speed
« Reply #26 on: March 06, 2017, 09:52:29 AM »
(working on Zonda, results is good so far... which rarely happens)

Im might say that High Stakes code of speed Is probably a little... 1999ish

There
https://box.unet.by/f/14/14369_23f.jpg
Since no an Pagani on "automobile-catalog", I chose the closest by the performance car to it, I have corrected the acceleration numbers to (known) Zonda's 0-100-2.8s, and so increased a 0-300 to 15.7s...
...If you seen the video (Turnings), you might notice that in Shift2 I havent reached the 300km. So you might help me understand that aspect.

Which is you vision of an real Zonda-R reaching 300km in Seconds ? Can you ?
« Last Edit: March 06, 2017, 09:54:26 AM by Geminiyo »

Geminiyo

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PZondaC12 BetaStep1
« Reply #27 on: March 10, 2017, 12:33:07 PM »
PZondaC12 BetaStep1
[/b][/font][/size]
https://drive.google.com/file/d/0BwmqNtDg30G6MkhDMFNXbDRPVEk/view?usp=sharing

The small 11+ settings was modified. I think, in overal, it looks a bit better than previous one.
I may say a lot (just because its funny)...

Well it looks just fine at original the lights and overal graphics (doesnt has a proper shadow)...
...well if i would ever release the Flower, i definately wll post the (original or authors Tracks) proper shadow transparency.

Enough (to me) of driving (sorry) ZondaC12. I dont like how the rare looks like. So nexttime it will be the original, the Zonda-R (Vlad Archer). Its simply. I will think about it a little......

---
Enjoy yourself.


Geminiyo

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PaganiZonda-R BetaStep2
« Reply #28 on: March 18, 2017, 05:53:43 PM »
Yes!

Pagani Zonda-R BetaStep2
...is returned (Vlad Archer)
https://drive.google.com/file/d/0BwmqNtDg30G6T291a2FWR3U4Rkk/view?usp=sharing

i have made a really quick fixes (less than hour) to car, which by the overal accuracy increasing realism on 15% - thats atleast! /// For example MaxSteering is increased from 3.716000 to 3.889000. And other stuff was...

I could suggest you after 2 minutes of drving (Zonda-r), to switch the "Car Shading" to Off. Looks Awsome.


Geminiyo

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Pagani Zonda-R BetaStep3
« Reply #29 on: March 28, 2017, 01:45:50 PM »
https://drive.google.com/file/d/0BwmqNtDg30G6RlZCMlhYN2dBcVU/view?usp=sharing
Changes had took the nearly all options (except g-transfer - that Im very happy about. It wasnt changed since late Alphas). The most important direction of changes had took Brakes & Front Drive.

Now, Its like the Zonda-R from shift2(1999).

No matter the Rain, Snow, Up going road........ its so amazing!
Thanks all.