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#1
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Dec 01, 2025, 9:39 AMQuote from: Herms on Dec 01, 2025, 9:29 AMWhat year did Matra win Le Mans?
Neat automotive history. Learned something new (again)
1972, 1973 and 1974
Auto Evolution -> Matra MS670 le Mans Winner
#2
Editing Projects / Re: Last rides with high stake...
Last post by Herms - Dec 01, 2025, 9:29 AMWhat year did Matra win Le Mans?
Neat automotive history. Learned something new (again)
Neat automotive history. Learned something new (again)
#3
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Dec 01, 2025, 9:20 AMSpecialist Sports Car Feb/Mar84.
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#4
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 30, 2025, 12:29 AMQuote from: pete9516 on Nov 27, 2025, 4:11 AMHere's a quick example of how the function does not work:I've forgot to mention, if an object is not assigned to the right block, it won't have any collision, no matter what you try to do.
#5
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 29, 2025, 1:46 AMI'm somehow getting a crash in release 4.4.0.433 where i try to connect close points from block neighbours:
https://streamable.com/0kfrtq
https://streamable.com/0kfrtq
#6
Addon Requests / Stranger Things vans
Last post by Doni - Nov 27, 2025, 9:19 AMHello everyone! I got this mod idea for High Stakes. Can someone make it? Or maybe the military one?
#7
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 27, 2025, 4:11 AMHere's a quick example of how the function does not work:
#8
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 27, 2025, 4:06 AMJim, i've been wondering if you could fix the "Remap objects to blocks" function. It oftentimes sets an object's belonging to a completely wrong block. Can you make the function in a way that it checks which track polygon is the nearest polygon to the (extra) object to remap? Because somehow the current way of how the function works is just not good. It does the "most" work for you obviously, but there's gonna be another 20-40% where you have to remap the objects manually. If you could do that, that would be extremely awesome. I'm having a hard time remapping objects to their blocks on Angel Lake 3, since there's so many extra objects which should have a collision and it takes up much time to fix it.
#9
Addon Requests / Re: Port to High Stakes
Last post by Paul Spain - Nov 27, 2025, 2:58 AMQuote from: pete9516 on Nov 26, 2025, 10:02 PMIt would be better to make a pursuit variant out of GatoJose's version
Yes, That is one of my plans.
https://www.nfsaddons.com/downloads/nfshs/cars/lamborghini/971/lamborghini-lamborghini-lm002.html
#10
Addon Requests / Re: Port to High Stakes
Last post by pete9516 - Nov 26, 2025, 10:02 PMIt would be better to make a pursuit variant out of GatoJose's version