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#1
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Today at 10:47 AM
It looks absolutely perfect from any angle!
...But I am still not happy with the grill...  :-X  Sorry!
Still not oval enough, still sticking out on the bottom and somehow it looks a little to big... I could live with that but maybe it's not to late to check it again and compare it to some photos of the real thing..  ;)
#2
It's not a patch. Was done by manually editing the TR.FRD files.

If you for example should see an object on a straight line, but you are on block 10 and the object is on block 35, you can assign the object  to block 25 - as long as it will be correctly visible from both directions.

Track polygons can be split from track blocks and converted to objects which are not LOD dependent. Of course you can only do that to polygons one cannot drive on, say cliffs, etc.
#3
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by Cooya! - Today at 10:32 AM
Oh WOW!!! At first I thought you just edited the view distance of all vanilla tracks to the maximum... and I was just about to write, that you have to be "careful" with that as many tracks do look weird with all the track visible from every part of the track... they were simply not designed to be a logical circle ;)
But what you are doing here exceeds that in a very different way. I am pretty thrilled right now. How do you made the game "forget" the LODs on tracks? Thats amazing! I hope that this is a patch that is "global" and works for all Addon-tracks aswell... And adding blocks of brother/sister tracks to some of them is a brillant idea.. aslong as it does not break the look when texture mods are installed... but as you are working with HD textures aswell I am confident.  :)
#4
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by EvoX - Today at 9:44 AM
Tbh I personally don't give much attention as I drive mostly 250... 300 and more, but looks beautiful
#5
My Country Woods and Rocky Pass track markings fix mod just edited the visibility.txt file.

This is on a completely different level.

- absolute elimination of noticeable low/mid polygon morphings into high polygons
- see exactly what you are supposed to see anywhere on the track
- basically you won't even notice that tracks are actually splitt into blocks
- adding objects (e.g. image 1: see atlantica blocks in distance of aquatica, image 2: Empire City park from above now has grass instead of void, image 3: Landtrasse now has trees on the right side to block the vision of incorrectly looking hills)

This is not only done by editing the visibility.txt files but also by splitting blocks into objects, assigning those objects to other blocks and tricking the whole system in a way that you can actually see further without objects dissapearing in the distance.
#6
General NFS / Re: High Stakes Outtakes (HSO)
Last post by Geminiyo - Today at 8:41 AM
QuoteCritical re-tuning (100%).

Attitude of brand new re-tuning ALL cars.
#7
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by pete9516 - Today at 8:00 AM
Quote from: Hommelwomb on Sep 29, 2026,  2:07 PMWorking on a 100% visibility update.

https://imgur.com/a/wG1PlHa
https://imgur.com/a/aiJUfCp
https://imgur.com/a/XOXOpgj
https://imgur.com/a/25KS6fD
https://imgur.com/2F5BRxa
https://imgur.com/a/L7bY5LW
Is it just filling the visibility or is it handcrafted editing like you used to do on Country Woods and Rocky Pass?
#8
Help/F.A.Q / Re: Black Textures When Import...
Last post by SGT Cross - Sep 29, 2026, 3:16 PM
My apologies, you can close this post, for some reason my GEOMETRY file was getting it's parts renamed from a different vehicle. No idea how or why, but the issue is fixed now. Thank you.

That's what happens when you stay up too late.
#9
Help/F.A.Q / Re: Black Textures When Import...
Last post by SGT Cross - Sep 29, 2026, 2:57 PM
The car becomes invisible and the game crashes shortly after loading it.
#10
Help/F.A.Q / Re: Black Textures When Import...
Last post by TeamNFS - Sep 29, 2026, 2:41 PM
See how the textures look in-game.