NFSAddons Forums

Main Menu

Recent posts

#1
General NFS / A Hope for mods in Need For Sp...
Last post by Max_ohv - Dec 26, 2025, 7:38 AM
Everyone in the need for speed community will tell you that modding in PS2 is impossible, since there is a huge difference between the file structure between the PC and PS2 release of the game.

But It is, it is moddable and I'm 100% sure of it.

The first thing of course to do is to extract the ISO, using Winrar, or any 7zip app you got.

Now of course at the first look, you'll say that: OK i've extract everything, now what? Answer:You gonna need an app, called NFS.Unpacker, this design tool is for extracting the ZZDATA files (for need for speed hot pursuit 2, there is only one of these ZZDATA, for others, there is more than one aka:ZZDATA0, ZZDATA1, ZZDATA2, ect ect) why ZZDATA files? Cause these contain the essentiel files for modding.

After full extracting, folders will appear (again if the game you've extracted is NFS HP2, you'll see only one).

And Guess what? Files like "CARS" or "GLOBAL" are heading there!!! Cars have got their Geometry.bin and textures.bin, Global folder's got binary files like "ATTRIBUTES.BIN" or "GENERAL.BIN" that are just like in the PC version! THIS IS INSANE!!!

But why I couldn't mod them? There isn't any app that can open up the binary files, I've tried with NFS Vlted, Binary, but the problem is due to the binary configuration not being like in the PC version.

The app that indeed made it much forward is OGVI, and yes it shows almost the same list as for a PC modder (Ex:pvehicle, transmission, ect..) BUT couldn't save the files.

Now anyone who might know an app that can open these binary files, please I need some help, cause I think finally after more than 20 years, we can finally (I hope) have mods in the PS2 releases.

If you got any questions, just ask them, I'll be happy to answer them.
#2
Off-Topic Discussion / Re: Merry Christmas.
Last post by pete9516 - Dec 25, 2025, 10:54 AM
Merry Christmas everybody. This year i've decided to gift my father with one of these sweaters:
https://thedrivealliance.com/product/xmas-nurburgring-sweater-maroon-cotton/?wcacra=5988882
He's once been to the notorious "Elefantentreffen" at the Nürburgring somewhere in the 70s or 80s. I hope he will like it. Today we will open up the presents ^^
#3
Off-Topic Discussion / Re: Merry Christmas.
Last post by Herms - Dec 24, 2025, 1:17 PM
Merry Christmas to you all. May the new year bring you many blessings and joy.
#4
Off-Topic Discussion / Re: Merry Christmas.
Last post by noise - Dec 24, 2025, 1:13 PM
Merry Christmas everybody.

Thnx Butch for surprising us with the beautifull religious painting from a French ;) painter.

#5
Off-Topic Discussion / Re: Merry Christmas.
Last post by EvoX - Dec 24, 2025, 11:54 AM
❤️❤️❤️🏁🏁🏁🎄🎄🎄
#6
Off-Topic Discussion / Re: Merry Christmas.
Last post by Butch - Dec 24, 2025, 11:35 AM
Merry Christmas 2025.



   
The Newborn Child - Georges de La Tour - 1645

To the Louvre (probably waiting someone steals it).
#7
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 20, 2025, 2:45 PM
Quote from: JimDiabolo on Dec 20, 2025, 12:37 AMIn the case of one incorrect assignment, I can only assume that the reference point is not positioned correctly.
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.  8)
I think you're right about the reference point calculations. Somehow both T3ED and Jonath's tool do calculate the reference point in a way that the reference point is not exactly where all 3 polygons come together, but somehow a few units next to it and i can clearly see that the reference point of that specific tree is not on the triangle polygon from the previous block, but on the next block's polygon instead. So your function is indeed working perfectly fine and it's only a problem of the reference point position
#8
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 20, 2025, 2:41 PM
Quote from: JimDiabolo on Dec 20, 2025, 12:37 AMIn the case of one incorrect assignment, I can only assume that the reference point is not positioned correctly.
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.  8)
Well Jonath's tool can reset the reference point of every extra object with collision type solid just like T3ED does and i've thrown the Tr.frd into his tool before checking your new "Remap objects to blocks" function. I rather think that it's something about that triangle polygon, but this is easy to check when having a quick overview of the track. But i will check now if it's really a not good calculated reference point of that specific tree and yes it saves a damn lot of time Jim
#9
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 20, 2025, 12:37 AM
In the case of one incorrect assignment, I can only assume that the reference point is not positioned correctly.
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.  8)
#10
General NFS / Re: Bit Modernized HS 2025
Last post by Geminiyo - Dec 18, 2025, 3:51 AM
QuoteChanges to base: Shift Blip in RPM is bit longer. Ramps In/Out reduced by 0.000002.

Few words about the v245. Shift Blip in RPM parameter it is what makes handling "raise from dead", and for year 1999 its not that bad. Car is tends to spin to sides when over-gas, which is a part of the most supercars.

... About Ramps change. The handling is not static anymore, like in Tetris.

Have fun.