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#1
General NFS / Re: High Stakes Outtakes (HSO)
Last post by Geminiyo - Today at 11:08 AM
QuoteFord GT90 3D model swap. Added Vega Competizione V8 by  NUH Creations, Volkswagen Golf GTI by Reggaeton RS, Audi TT 1.8 Turbo by Martin Leps.

Updated.
#2
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Today at 7:58 AM
Well, not bad.
#3
General NFS / Re: High Stakes Outtakes (HSO)
Last post by Geminiyo - Jul 11, 2026, 11:22 PM
QuoteTuning among cars to fit the physical 3D car size: mostly  g-transfer factor but also min. steering acceleration (add). Added Plymouth Cuda '71 by Butch.

Some cars are larger, some smaller. So tuning were made. They got more sense of realism on the road.

Plymouth Cuda '71 by Butch: Dear AgentMulder, if you see this, I bravely interested to see the one with lower ride height. Just to see that in the game and decide which ride height is better. Thanks guys.
#5
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Jul 04, 2026, 9:50 AM
Quote from: EvoX on Jul 03, 2026, 11:13 PMI jeez have a question, is that catalog really trusted and correct. Besides, is there really any big sense making close-to-life dynamic values in an arcade video game? No offense, just thinking. U doing a good job anyway.
I mean ofcourse you can't have realistic handling, but you can simulate the performance of a car really good in High Stakes. And i like performance physics in general, that's why i do it
Quote from: EvoX on Jul 04, 2026,  9:18 AMProbably I was not precise. I meant those tuned cars which could go about 600 kph or more) like that fantasy Audi from your last video. I guess that is too much. In this case I sometimes don't understand your position, too. Cuz u say carps should be precise as in reality. And then u make vids with totally unrealistic cars. As for race versions of Mitsus, Toyos and such, there are many. There are circuit versions that can go like a Ferrari. No need to argue. Then. I'm not this purist. If some values are incorrect but the car behaviour feels ok overall, nothing bothers me. Anyway, if someone likes messing with tables, and calculations, it's his logic, tastes differ and I'm also ok with that. It just takes huge amounts of time, and I prefer driving and getting pleasure from the game rather than counting values. That's just about me:)
I've already described that earlier: I'm not going to fix the performance of fictional cars which don't exist.
Yes that's the thing. Tastes differ. When i feel that the performance of a F40 mod is way too strong, i start bothering ;) It also bothers me when there's a driver model which doesn't have any animations or when the steering wheel is being part of the cockpit part. Or non-colorable cars.
And yes, i totally like messing with tables, i like doing calculations, it's what i had to learn for many years at school. Back then, it wasn't that cool, later, i became piano technician and i had to learn stuff like logarhythms and it was fun because it was for making a piano. Mathematics can be really enjoying if it's for the right intension. Also i like to have proper bots in this game ffs
And yes it takes huge amounts of time, but it's worth the input. If there's a modpack with properly made mods, i'm also down in playing modpacks. But if a modpack is just a collection of random mods not taken care of the overall quality of the mods itself, it totally turns me off playing those modpacks/mods. By the way the RT/10 you're driving in your new video got a fix from me from years ago xD Go and take the original carp.txt and you'll notice the difference hopefully. The original carp.txt was/is awful, as it's from Martin Leps. Not trying to be offensive here, it's just that there are people who can do good carp.txt's and there are people who've never been good at it. Therefore, those people have made beautifully made car models for example
#6
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Jul 04, 2026, 9:18 AM
Quote from: pete9516 on Jul 04, 2026,  8:26 AM
Quote from: EvoX on Jul 03, 2026, 11:13 PMI jeez have a question, is that catalog really trusted and correct. Besides, is there really any big sense making close-to-life dynamic values in an arcade video game? No offense, just thinking. U doing a good job anyway.
Yes EvoX, that catalog is really trusted and correct. I think i've mentioned before that this data is very precise on the cars i own in real life and i'm capable of topping them out on the Autobahn and the values are pretty much the same.. It is the best resource for a data specifications catalogue for cars. IF the data is even there. Many car companies won't give data to him because they've yeeted it or too private or whatever. And to your 2nd question: You're moaning about me not fixing tuned cars' Carps because they're "too unrealistic" and at the same time you're asking questions about if it's worth to do accurate Carps.. Sometimes, i don't understand you pal
And to answer it: Yes, there is no sense in using badly made carp.txt's when you can have better ones. It's the same with models. When you can make good models, why make a bad one with bad UV mapping and bad geometry? If i'd have to choose a model (for a conversion for example) where 1 model is Ryuji Kainoh quality and the 2nd model is Memphis or Spectre or Team RSR or Watzelm quality, why would i use the Ryuji Kainoh one with worse proportions and low polycount?
Quote from: pete9516 on Jul 04, 2026,  8:26 AM
Quote from: EvoX on Jul 03, 2026, 11:13 PMI jeez have a question, is that catalog really trusted and correct. Besides, is there really any big sense making close-to-life dynamic values in an arcade video game? No offense, just thinking. U doing a good job anyway.
Yes EvoX, that catalog is really trusted and correct. I think i've mentioned before that this data is very precise on the cars i own in real life and i'm capable of topping them out on the Autobahn and the values are pretty much the same.. It is the best resource for a data specifications catalogue for cars. IF the data is even there. Many car companies won't give data to him because they've yeeted it or too private or whatever. And to your 2nd question: You're moaning about me not fixing tuned cars' Carps because they're "too unrealistic" and at the same time you're asking questions about if it's worth to do accurate Carps.. Sometimes, i don't understand you pal
And to answer it: Yes, there is no sense in using badly made carp.txt's when you can have better ones. It's the same with models. When you can make good models, why make a bad one with bad UV mapping and bad geometry? If i'd have to choose a model (for a conversion for example) where 1 model is Ryuji Kainoh quality and the 2nd model is Memphis or Spectre or Team RSR or Watzelm quality, why would i use the Ryuji Kainoh one with worse proportions and low polycount?
Quote from: pete9516 on Jul 04, 2026,  8:26 AM
Quote from: EvoX on Jul 03, 2026, 11:13 PMI jeez have a question, is that catalog really trusted and correct. Besides, is there really any big sense making close-to-life dynamic values in an arcade video game? No offense, just thinking. U doing a good job anyway.
Yes EvoX, that catalog is really trusted and correct. I think i've mentioned before that this data is very precise on the cars i own in real life and i'm capable of topping them out on the Autobahn and the values are pretty much the same.. It is the best resource for a data specifications catalogue for cars. IF the data is even there. Many car companies won't give data to him because they've yeeted it or too private or whatever. And to your 2nd question: You're moaning about me not fixing tuned cars' Carps because they're "too unrealistic" and at the same time you're asking questions about if it's worth to do accurate Carps.. Sometimes, i don't understand you pal
And to answer it: Yes, there is no sense in using badly made carp.txt's when you can have better ones. It's the same with models. When you can make good models, why make a bad one with bad UV mapping and bad geometry? If i'd have to choose a model (for a conversion for example) where 1 model is Ryuji Kainoh quality and the 2nd model is Memphis or Spectre or Team RSR or Watzelm quality, why would i use the Ryuji Kainoh one with worse proportions and low polycount?
Probably I was not precise. I meant those tuned cars which could go about 600 kph or more) like that fantasy Audi from your last video. I guess that is too much. In this case I sometimes don't understand your position, too. Cuz u say carps should be precise as in reality. And then u make vids with totally unrealistic cars. As for race versions of Mitsus, Toyos and such, there are many. There are circuit versions that can go like a Ferrari. No need to argue. Then. I'm not this purist. If some values are incorrect but the car behaviour feels ok overall, nothing bothers me. Anyway, if someone likes messing with tables, and calculations, it's his logic, tastes differ and I'm also ok with that. It just takes huge amounts of time, and I prefer driving and getting pleasure from the game rather than counting values. That's just about me:)
#7
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Jul 04, 2026, 8:27 AM
Quote from: noise on Jul 04, 2026,  4:45 AMThe Alfa90 was/is uploaded on nfscars by me. Like I mentioned in the description, the car was an unfinished project by Grungy Harry on SMcars website. The carp.txt I used was most likely an EA A class car.

I didn't bring it over to nfsaddons myself.
That would explain some things. As for the carp.txt, it is some modified one
#8
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Jul 04, 2026, 8:26 AM
Quote from: EvoX on Jul 03, 2026, 11:13 PMI jeez have a question, is that catalog really trusted and correct. Besides, is there really any big sense making close-to-life dynamic values in an arcade video game? No offense, just thinking. U doing a good job anyway.
Yes EvoX, that catalog is really trusted and correct. I think i've mentioned before that this data is very precise on the cars i own in real life and i'm capable of topping them out on the Autobahn and the values are pretty much the same.. It is the best resource for a data specifications catalogue for cars. IF the data is even there. Many car companies won't give data to him because they've yeeted it or too private or whatever. And to your 2nd question: You're moaning about me not fixing tuned cars' Carps because they're "too unrealistic" and at the same time you're asking questions about if it's worth to do accurate Carps.. Sometimes, i don't understand you pal
And to answer it: Yes, there is no sense in using badly made carp.txt's when you can have better ones. It's the same with models. When you can make good models, why make a bad one with bad UV mapping and bad geometry? If i'd have to choose a model (for a conversion for example) where 1 model is Ryuji Kainoh quality and the 2nd model is Memphis or Spectre or Team RSR or Watzelm quality, why would i use the Ryuji Kainoh one with worse proportions and low polycount?
#9
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by noise - Jul 04, 2026, 4:45 AM
The Alfa90 was/is uploaded on nfscars by me. Like I mentioned in the description, the car was an unfinished project by Grungy Harry on SMcars website. The carp.txt I used was most likely an EA A class car.

I didn't bring it over to nfsaddons myself.
#10
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Jul 03, 2026, 11:13 PM
I jeez have a question, is that catalog really trusted and correct. Besides, is there really any big sense making close-to-life dynamic values in an arcade video game? No offense, just thinking. U doing a good job anyway.