NFSAddons Forums
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#1
Addon Requests / Re: Please Addon for NFS MW 20...
Last post by DONOHAN - Mar 09, 2026, 9:16 PMGood evening, I recently downloaded this mod "2012 Dodge Challenger SRT8 392 Authors: LM1992, LeZees" and I think the customization of this car is incredible. I'm a Dodge fan. Unfortunately, this mod doesn't have the function to turn on the headlights, which is essential for the day and night mod. I searched the internet to learn how to edit it but I'm having difficulty. Could you help me?
#2
General NFS / Re: NFS High Stakes EXE addres...
Last post by Hommelwomb - Mar 09, 2026, 12:40 PMAy, next question: Is it possible to disable the requirement of having at least 2 cars in career mode for being able to enter a High Stakes track?
E.g. Changing a 02 to a 01 with some hex editing shenanigans - but where?
E.g. Changing a 02 to a 01 with some hex editing shenanigans - but where?
#3
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Mar 09, 2026, 9:25 AMQuote from: Herms on Mar 09, 2026, 8:45 AM@Butch: Sorry about the apathy on the forums. I know i can do better in leaving comments and showing support. Your work is immensely appreciated-not just for the unique cars that you bring to life but the fact that you post regularly on these forums, that you like comments on mods, that you provide help with modding tips, and that you respond to feedback.Please don't feel sorry. My bitterness stems from that period. I have other interests, and it's the same thing. People want to be onlookers and they don't want to be human after all.

I'm not complaining at all and think I'm well regarded here. So, once again, don't be sorry.
#4
Help/F.A.Q / Re: NFS 4 texture bug.
Last post by Nikster - Mar 09, 2026, 8:58 AMNo problems at all, works as it should
#5
Editing Projects / Re: Last rides with high stake...
Last post by Herms - Mar 09, 2026, 8:45 AM@Butch: Sorry about the apathy on the forums. I know i can do better in leaving comments and showing support. Your work is immensely appreciated-not just for the unique cars that you bring to life but the fact that you post regularly on these forums, that you like comments on mods, that you provide help with modding tips, and that you respond to feedback.
#6
Help/F.A.Q / Re: NFS 4 texture bug.
Last post by pete9516 - Mar 09, 2026, 8:43 AMJust post here when you continue to get any problems
#7
Editing Projects / Re: Last rides with high stake...
Last post by pete9516 - Mar 09, 2026, 8:42 AMQuote from: noise on Mar 08, 2026, 6:04 AMFunny, I like Peugeot 504 coupe or Fiat 130 coupe or Lancia Gamma coupe with their simular designs,while the Ferrari 400i doesn't do it for me.omg noise the Ferrari 400i is absolutely awesome!! Common!
@Pete9516: A shooting break of the 504???, give me a break![]()

#8
Help/F.A.Q / Re: NFS 4 texture bug.
Last post by Nikster - Mar 09, 2026, 8:41 AMQuote from: pete9516 on Mar 09, 2026, 8:39 AMDepending on which kind of texture (format) it is, it has to either be an 8 bit texture or 24bit or whatever. Just have a look at the texture you're replacing and make sure your new one gets the same format. Also make sure to use DXTbmp as it will crop the texture to depending rectangle sizes like 32x64 or 8x32 which is important for track textures. This tool is also capable of creating alpha channels on an 8 bit texture which is kind of a magical feature from this tool which is also very important when working with alpha channels
Ok thank you Pete, I will try DXTbmp and see if it works

#9
Help/F.A.Q / Re: NFS 4 texture bug.
Last post by pete9516 - Mar 09, 2026, 8:39 AMDepending on which kind of texture (format) it is, it has to either be an 8 bit texture or 24bit or whatever. Just have a look at the texture you're replacing and make sure your new one gets the same format. Also make sure to use DXTbmp as it will crop the texture to depending rectangle sizes like 32x64 or 8x32 which is important for track textures. This tool is also capable of creating alpha channels on an 8 bit texture which is kind of a magical feature from this tool which is also very important when working with alpha channels
#10
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Mar 09, 2026, 7:25 AMPorsche 911 Carrera (993) from C-959:
car.fce:
- Centered with FCE Centerer (duh)
- Centered driver's and head's axles
- Rearranged head's position
- Added license plate dummies
- Fixed lights getting black when cracked => no cracks nomore
- Fixed left and right rear mirror's polygons, they've been using body colors, i've removed the UV mapping and made them semi-transparent
- Added :OLM and :ORM parts
dash.fce:
- Fixed dash needles for new carp.txt
car.viv:
- New more realistic carp.txt based on the original one. I was impressed how accurate the original carp.txt was.
- No class change as class A was the proper class to put this car into
Very lovely car. I'm not impressed by the head lamp's texture, but it's still ok
car.fce:
- Centered with FCE Centerer (duh)
- Centered driver's and head's axles
- Rearranged head's position
- Added license plate dummies
- Fixed lights getting black when cracked => no cracks nomore

- Fixed left and right rear mirror's polygons, they've been using body colors, i've removed the UV mapping and made them semi-transparent
- Added :OLM and :ORM parts
dash.fce:
- Fixed dash needles for new carp.txt
car.viv:
- New more realistic carp.txt based on the original one. I was impressed how accurate the original carp.txt was.
- No class change as class A was the proper class to put this car into
Very lovely car. I'm not impressed by the head lamp's texture, but it's still ok