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#1
Site Suggestions/Feedback / Re: Edit option in Comments
Last post by LRF - Today at 5:02 AMYou can ask admins to remove a few of your rides, that you don't personally want anymore.
#2
Site Suggestions/Feedback / Re: Edit option in Comments
Last post by Jrsm_ - Today at 4:42 AMGood morning.
Thank you for your help, but I think my question wasn't very clear.
What I meant is that I need information about the possibility of deleting the cars I posted in my showroom here on the Nfsaddons website, not from the game.
If anyone knows if this is possible, please let me know how I should proceed.
Thank you for your help, but I think my question wasn't very clear.
What I meant is that I need information about the possibility of deleting the cars I posted in my showroom here on the Nfsaddons website, not from the game.
If anyone knows if this is possible, please let me know how I should proceed.
#3
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Apr 01, 2026, 10:26 PMFor E46 you are free to go as about German cars you surely know much more than me... There is Zpectres M3 set which has a number of M3 variations up to the GTR, btw. Still, where I am 100 per cent in your camp, is that we shouldn't apply EA files in random order, i.e. one guy put a CLK GTR carp into a Lambo with no weight modification, not taking into account all the rest 😂
#4
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Apr 01, 2026, 7:41 PMQuote from: EvoX on Apr 01, 2026, 12:05 AMYeah, that's where ideologies go their separate ways. I won't recreate carp.txt's on tuned or fictional vehicles. What am i supposed to do with all NUH Creations then? What if there is a car which got quite some unrealistic performance? Who even knows this on a fictional car. There's some problematic mods. For example, Memphis has created a "customized" E46 M3 which got a really cool model. But the carp.txt is not even close to an original E46 M3. It got way too short gears and simply not enough top speed. I'm thinking of redoing it, but still, it's his very own customized version. I'll have to see what i'll do thereQuote from: pete9516 on Mar 31, 2026, 3:00 PMI understand your logic. I think for this specific Galant (it's still not a fictional one, looks like a tuned JDM to me) some Mitsu circuit racing versions performance can be considered. I think this info can still be found. P.S. I like how PedroBLR sets the performance values for his upgrades. This might be an example for me) Used them in my online pack, too.Quote from: EvoX on Mar 31, 2026, 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
#5
Site Suggestions/Feedback / Re: Edit option in Comments
Last post by VPRxABDRAHMAN NFS - Apr 01, 2026, 6:37 PMBro if the car dose not have uninstaller u will need to delete car manually from binary&vlted I will tell u how to delete from binary and vlted
1:Run binary modder mode click on File new launcher select game directory select modder select mw then save file anywhere with any name
Then go in 2nd one (Global.Lzc)
From there click on cartype.
Which car u need to delete select and click delete node also do same from collision and dblmodelparts make sure select carefully then click on File Save
Then open vlted click on ecar select racers there find your car and right click delete then delete from Pvehicle too select racers then ur car delete it also u can delete from engine.transmission.tires.chassis.brakes.frontend but removing car from ecar&Pvehicle will remove it
Then click on File Save. ur done if u don't understand any thing message me on discord:abdulrahman010872
there I can help u ^_^
1:Run binary modder mode click on File new launcher select game directory select modder select mw then save file anywhere with any name
Then go in 2nd one (Global.Lzc)
From there click on cartype.
Which car u need to delete select and click delete node also do same from collision and dblmodelparts make sure select carefully then click on File Save
Then open vlted click on ecar select racers there find your car and right click delete then delete from Pvehicle too select racers then ur car delete it also u can delete from engine.transmission.tires.chassis.brakes.frontend but removing car from ecar&Pvehicle will remove it
Then click on File Save. ur done if u don't understand any thing message me on discord:abdulrahman010872
there I can help u ^_^
#6
Site Suggestions/Feedback / Re: Edit option in Comments
Last post by Jrsm_ - Apr 01, 2026, 3:58 PMGood evening, everyone.
I'm quite lost regarding some of the options available on this website.
I know this isn't the right place to ask my question, so I apologize in advance.
I need help with the possibility of removing cars posted in the showroom section of this website.
I would appreciate any assistance anyone can provide.
I'm quite lost regarding some of the options available on this website.
I know this isn't the right place to ask my question, so I apologize in advance.
I need help with the possibility of removing cars posted in the showroom section of this website.
I would appreciate any assistance anyone can provide.
#7
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Apr 01, 2026, 12:05 AMQuote from: pete9516 on Mar 31, 2026, 3:00 PMI understand your logic. I think for this specific Galant (it's still not a fictional one, looks like a tuned JDM to me) some Mitsu circuit racing versions performance can be considered. I think this info can still be found. P.S. I like how PedroBLR sets the performance values for his upgrades. This might be an example for me) Used them in my online pack, too.Quote from: EvoX on Mar 31, 2026, 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
#8
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Mar 31, 2026, 11:53 PMToni Nappi's 1969 Hurst/Olds 4-4-2
What has been fixed:
CAR.FCE:
- Fixed underbody cover polygons. They had backface culling disabled. Now they have backface culling so you won't see those polygons when viewing from top to the bottom of the car
- Fixed driver/head animations, also fixed head's position and driver's hands
- Fixed steering wheel's UV mapping
- Removed lowpoly parts
- Centered with FCE Centerer
CARP.TXT:
- Remade (more realistic). Still class A
DASH.FCE:
- Fixed needles' and axles' positions
These fixes have been done for every upgrade
What has been fixed:
CAR.FCE:
- Fixed underbody cover polygons. They had backface culling disabled. Now they have backface culling so you won't see those polygons when viewing from top to the bottom of the car
- Fixed driver/head animations, also fixed head's position and driver's hands
- Fixed steering wheel's UV mapping
- Removed lowpoly parts
- Centered with FCE Centerer
CARP.TXT:
- Remade (more realistic). Still class A
DASH.FCE:
- Fixed needles' and axles' positions
These fixes have been done for every upgrade
#9
Addon Requests / Re: Corvette Guitar for NFS4? ...
Last post by pete9516 - Mar 31, 2026, 7:41 PMQuote from: BMWsport on Mar 31, 2026, 11:55 AMI was thinking of that, making the track shape the shape of the body, the outline...I've got to get my PC up and running before I can start this...I tried last year and absolutely none of them worked, so I'll try something again, would be a really cool track and car to be matched with. Yes, about 3' off the ground, I remember there was a car that flew...can't remember what it was, but it wasn't on the ground and had the shadow of a car below it...I think?Yes there's been some car mods like that. 1 specific i can remember from nfs3, i think the base was a nfs3 Scighera, wheels deleted and wheel arches patched together so it would get a type of hover model. I've once found some kind of blueprint and really good textures of Luke's Land Speeder, when i get more into 3D modeling with ZMod i might try to create this model someday
#10
Addon Requests / Re: The Official Car, Track, a...
Last post by CarsandNFSfan#95 - Mar 31, 2026, 5:52 PMThese mods for Most Wanted (2005):
Chick Hicks: https://sketchfab.com/3d-models/chick-hicks-cars-2-the-video-game-ps3-03a9941c011340b0b9917e2fa09ec0bb
2006 Lightning: https://sketchfab.com/3d-models/cars-2-the-videogame-lightning-mcqueen-13cd7f90d50a40d9969867dee1e20ee6
World Grand Prix Lightning: https://sketchfab.com/3d-models/wgp-lightning-mcqueen-cars-2-0b7f9ea0e64e4587bd8197947b828063
Cars 3 Lightning: https://sketchfab.com/3d-models/cars-3-driven-to-win-lightning-mcqueen-6716ebd6cfd64641a99b8a1f8a644624
Chick Hicks: https://sketchfab.com/3d-models/chick-hicks-cars-2-the-video-game-ps3-03a9941c011340b0b9917e2fa09ec0bb
2006 Lightning: https://sketchfab.com/3d-models/cars-2-the-videogame-lightning-mcqueen-13cd7f90d50a40d9969867dee1e20ee6
World Grand Prix Lightning: https://sketchfab.com/3d-models/wgp-lightning-mcqueen-cars-2-0b7f9ea0e64e4587bd8197947b828063
Cars 3 Lightning: https://sketchfab.com/3d-models/cars-3-driven-to-win-lightning-mcqueen-6716ebd6cfd64641a99b8a1f8a644624
But not for real, actual cars where the performance and other specs are well known