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#1
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Today at 3:00 PMQuote from: EvoX on Today at 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Today at 1:26 AMI thought u were a realist))Quote from: pete9516 on Today at 1:25 AMQuote from: EvoX on Today at 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
#2
Addon Requests / Re: Corvette Guitar for NFS4? ...
Last post by EvoX - Today at 1:12 PMOh nice 2 meet yo🏁👍
#3
Addon Requests / Re: Corvette Guitar for NFS4? ...
Last post by BMWsport - Today at 11:55 AMI was thinking of that, making the track shape the shape of the body, the outline...I've got to get my PC up and running before I can start this...I tried last year and absolutely none of them worked, so I'll try something again, would be a really cool track and car to be matched with. Yes, about 3' off the ground, I remember there was a car that flew...can't remember what it was, but it wasn't on the ground and had the shadow of a car below it...I think?
#4
NFSAddons Errors & Bugs / Uhh, how do i fix this?
Last post by Agnes Digidawg - Today at 9:06 AMive installed B345T's Lexus LFA NFSU2 Style, and when i select the car to customize it, it appears like this, anything to fix this? and this is my 99th addon car, so is strange to why it would appear like this
Link to B345T's Lexus LFA:https://www.nfsaddons.com/downloads/nfsmw/cars/lexus/10739/lexus-lexus-lfa-nfsu2-style.html
Link to B345T's Lexus LFA:https://www.nfsaddons.com/downloads/nfsmw/cars/lexus/10739/lexus-lexus-lfa-nfsu2-style.html
#5
Help/F.A.Q / Re: Most Wanted 2005 Add-on Ca...
Last post by RAFFAELESPEED - Today at 8:06 AMHi all
I have same problem to add-on cars number limit. I'm using vanilla version of game and some cars i've downloaded have customizations, such as colored taillights, colored headlights and colored interior. I don't like this "tuning" options. So, to solve that fact i'm going to .ini file to specific car and disabled that options. Save and exit and in the game doesn't appear but my very questions is: Is it possible not to install these three options before installing additional cars? How to modify DBMODELPART file? What app i need to edit DBMODELPART? In the DBMODELPART if I could remove these three options would I have more space to add cars? Huge thanks to everyone!
I have same problem to add-on cars number limit. I'm using vanilla version of game and some cars i've downloaded have customizations, such as colored taillights, colored headlights and colored interior. I don't like this "tuning" options. So, to solve that fact i'm going to .ini file to specific car and disabled that options. Save and exit and in the game doesn't appear but my very questions is: Is it possible not to install these three options before installing additional cars? How to modify DBMODELPART file? What app i need to edit DBMODELPART? In the DBMODELPART if I could remove these three options would I have more space to add cars? Huge thanks to everyone!
#6
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Today at 5:39 AMQuote from: pete9516 on Today at 1:26 AMI thought u were a realist))Quote from: pete9516 on Today at 1:25 AMQuote from: EvoX on Today at 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
#7
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by LRF - Today at 4:56 AMI should've made this post earlier, but here it is.
Another low-poly car, that needs to be paid attention is the Hurst/Olds Oldsmobile by an Unknown creator.
The only issue I encountered with it, is the hood tachometer is wrongly placed, and not working correctly.
I don't have screenshots of the interior sadly, but here is the car.
Another low-poly car, that needs to be paid attention is the Hurst/Olds Oldsmobile by an Unknown creator.
The only issue I encountered with it, is the hood tachometer is wrongly placed, and not working correctly.
I don't have screenshots of the interior sadly, but here is the car.
#8
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Today at 1:26 AMQuote from: pete9516 on Today at 1:25 AMQuote from: EvoX on Today at 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
#9
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Today at 1:25 AMQuote from: EvoX on Today at 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't intend a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years ago

#10
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Today at 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).