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#1
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Today at 12:05 AMQuote from: pete9516 on Mar 31, 2026, 3:00 PMI understand your logic. I think for this specific Galant (it's still not a fictional one, looks like a tuned JDM to me) some Mitsu circuit racing versions performance can be considered. I think this info can still be found. P.S. I like how PedroBLR sets the performance values for his upgrades. This might be an example for me) Used them in my online pack, too.Quote from: EvoX on Mar 31, 2026, 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
#2
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Mar 31, 2026, 11:53 PMToni Nappi's 1969 Hurst/Olds 4-4-2
What has been fixed:
CAR.FCE:
- Fixed underbody cover polygons. They had backface culling disabled. Now they have backface culling so you won't see those polygons when viewing from top to the bottom of the car
- Fixed driver/head animations, also fixed head's position and driver's hands
- Fixed steering wheel's UV mapping
- Removed lowpoly parts
- Centered with FCE Centerer
CARP.TXT:
- Remade (more realistic). Still class A
DASH.FCE:
- Fixed needles' and axles' positions
These fixes have been done for every upgrade
What has been fixed:
CAR.FCE:
- Fixed underbody cover polygons. They had backface culling disabled. Now they have backface culling so you won't see those polygons when viewing from top to the bottom of the car
- Fixed driver/head animations, also fixed head's position and driver's hands
- Fixed steering wheel's UV mapping
- Removed lowpoly parts
- Centered with FCE Centerer
CARP.TXT:
- Remade (more realistic). Still class A
DASH.FCE:
- Fixed needles' and axles' positions
These fixes have been done for every upgrade
#3
Addon Requests / Re: Corvette Guitar for NFS4? ...
Last post by pete9516 - Mar 31, 2026, 7:41 PMQuote from: BMWsport on Mar 31, 2026, 11:55 AMI was thinking of that, making the track shape the shape of the body, the outline...I've got to get my PC up and running before I can start this...I tried last year and absolutely none of them worked, so I'll try something again, would be a really cool track and car to be matched with. Yes, about 3' off the ground, I remember there was a car that flew...can't remember what it was, but it wasn't on the ground and had the shadow of a car below it...I think?Yes there's been some car mods like that. 1 specific i can remember from nfs3, i think the base was a nfs3 Scighera, wheels deleted and wheel arches patched together so it would get a type of hover model. I've once found some kind of blueprint and really good textures of Luke's Land Speeder, when i get more into 3D modeling with ZMod i might try to create this model someday
#4
Addon Requests / Re: The Official Car, Track, a...
Last post by CarsandNFSfan#95 - Mar 31, 2026, 5:52 PMThese mods for Most Wanted (2005):
Chick Hicks: https://sketchfab.com/3d-models/chick-hicks-cars-2-the-video-game-ps3-03a9941c011340b0b9917e2fa09ec0bb
2006 Lightning: https://sketchfab.com/3d-models/cars-2-the-videogame-lightning-mcqueen-13cd7f90d50a40d9969867dee1e20ee6
World Grand Prix Lightning: https://sketchfab.com/3d-models/wgp-lightning-mcqueen-cars-2-0b7f9ea0e64e4587bd8197947b828063
Cars 3 Lightning: https://sketchfab.com/3d-models/cars-3-driven-to-win-lightning-mcqueen-6716ebd6cfd64641a99b8a1f8a644624
Chick Hicks: https://sketchfab.com/3d-models/chick-hicks-cars-2-the-video-game-ps3-03a9941c011340b0b9917e2fa09ec0bb
2006 Lightning: https://sketchfab.com/3d-models/cars-2-the-videogame-lightning-mcqueen-13cd7f90d50a40d9969867dee1e20ee6
World Grand Prix Lightning: https://sketchfab.com/3d-models/wgp-lightning-mcqueen-cars-2-0b7f9ea0e64e4587bd8197947b828063
Cars 3 Lightning: https://sketchfab.com/3d-models/cars-3-driven-to-win-lightning-mcqueen-6716ebd6cfd64641a99b8a1f8a644624
#5
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Mar 31, 2026, 3:00 PMQuote from: EvoX on Mar 31, 2026, 5:39 AMI am, but it doesn't make sense to fix a fictional car's performance which doesn't exist in real life. What performance should i give it? 250km/h? 300km/h? 350km/h? 400km/h? Or even 496km/h? Everything could be taken as performance. And i can't create 10 different performance versions for 1 single car which is fictional anyway. I won't take somebody else's car and place a random EA carp.txt into it so that it somehow has realistic performance. What is realistic on a fictional car? Nothing. I only fix carps on cars which are clearly meant to represent a specific real life carQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
#6
Addon Requests / Re: Corvette Guitar for NFS4? ...
Last post by EvoX - Mar 31, 2026, 1:12 PMOh nice 2 meet yo🏁👍
#7
Addon Requests / Re: Corvette Guitar for NFS4? ...
Last post by BMWsport - Mar 31, 2026, 11:55 AMI was thinking of that, making the track shape the shape of the body, the outline...I've got to get my PC up and running before I can start this...I tried last year and absolutely none of them worked, so I'll try something again, would be a really cool track and car to be matched with. Yes, about 3' off the ground, I remember there was a car that flew...can't remember what it was, but it wasn't on the ground and had the shadow of a car below it...I think?
#8
NFSAddons Errors & Bugs / Uhh, how do i fix this?
Last post by Agnes Digidawg - Mar 31, 2026, 9:06 AMive installed B345T's Lexus LFA NFSU2 Style, and when i select the car to customize it, it appears like this, anything to fix this? and this is my 99th addon car, so is strange to why it would appear like this
Link to B345T's Lexus LFA:https://www.nfsaddons.com/downloads/nfsmw/cars/lexus/10739/lexus-lexus-lfa-nfsu2-style.html
Link to B345T's Lexus LFA:https://www.nfsaddons.com/downloads/nfsmw/cars/lexus/10739/lexus-lexus-lfa-nfsu2-style.html
#9
Help/F.A.Q / Re: Most Wanted 2005 Add-on Ca...
Last post by RAFFAELESPEED - Mar 31, 2026, 8:06 AMHi all
I have same problem to add-on cars number limit. I'm using vanilla version of game and some cars i've downloaded have customizations, such as colored taillights, colored headlights and colored interior. I don't like this "tuning" options. So, to solve that fact i'm going to .ini file to specific car and disabled that options. Save and exit and in the game doesn't appear but my very questions is: Is it possible not to install these three options before installing additional cars? How to modify DBMODELPART file? What app i need to edit DBMODELPART? In the DBMODELPART if I could remove these three options would I have more space to add cars? Huge thanks to everyone!
I have same problem to add-on cars number limit. I'm using vanilla version of game and some cars i've downloaded have customizations, such as colored taillights, colored headlights and colored interior. I don't like this "tuning" options. So, to solve that fact i'm going to .ini file to specific car and disabled that options. Save and exit and in the game doesn't appear but my very questions is: Is it possible not to install these three options before installing additional cars? How to modify DBMODELPART file? What app i need to edit DBMODELPART? In the DBMODELPART if I could remove these three options would I have more space to add cars? Huge thanks to everyone!
#10
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by EvoX - Mar 31, 2026, 5:39 AMQuote from: pete9516 on Mar 31, 2026, 1:26 AMI thought u were a realist))Quote from: pete9516 on Mar 31, 2026, 1:25 AMQuote from: EvoX on Mar 31, 2026, 12:44 AMCool! But is she still AAA? I guess tuned JDM are closer to A - maximum AA (400R, top R34 GT-R versions).I won't "fix" the performance of tuned cars. I only do that if a car mod is meant to represent a specific car which exists in real life. That actually makes sense. But i won't invent a new performance for some heavily tuned Audi TT which goes well above 5000km/h as this is clearly the author's intention lol. Let authors have their fantasies 25 years agoBut not for real, actual cars where the performance and other specs are well known
Personally I never liked those hypersonic builds even back in the 00s. I understand if it's some Starwars UFO rendition, but Audi - nope.
But not for real, actual cars where the performance and other specs are well known