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#1
General NFS / Re: 4LOWER One
Last post by Geminiyo - Today at 12:22 PM
4LoWeR One 1.81
4LoWeR One 1.81 FASTSTEERING
Previous Change:Did to Simcade modules. Has disbled Anti-lock Brakes - for more realistic braking. Tire Wear parameter modified.
Latest Change:Added experimental *Power Steering* module.
The 4LoWeR One 1.81 is 287mb in size
https://drive.google.com/file/d/1N4jKzjZLnnzCmxdQ54NTgzm2fW3s-Qt0/view?usp=sharing
The 4LoWeR One 1.81 FASTSTEERING is 287mb in size
https://drive.google.com/file/d/1KJq4hdeLwOqg1bkRNA8LRhBszLIPnR6f/view?usp=sharing
The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
Latest Change:Added experimental *Power Steering* module.
The 4LoWeR One 1.81 is 287mb in size
https://drive.google.com/file/d/1N4jKzjZLnnzCmxdQ54NTgzm2fW3s-Qt0/view?usp=sharing
The 4LoWeR One 1.81 FASTSTEERING is 287mb in size
https://drive.google.com/file/d/1KJq4hdeLwOqg1bkRNA8LRhBszLIPnR6f/view?usp=sharing
The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
#2
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Today at 5:15 AMFreak-DS gave up. There's no competition.
#3
General NFS / Help creating a Binary mod to ...
Last post by FrankCr-z - Today at 2:48 AMHi everyone!
I'm trying to create my first custom mod for **Need for Speed: Most Wanted (2005)** using Binary, and I need some help with the installation scripts.
I have created custom DDS textures to replace the original Numbers textures in the game. I have two custom styles, **Racing Style** and **Tein Style**, and I also want to include a **Vanilla Style** option to restore the original textures.
All DDS files have the same filenames as the original textures. I have checked this carefully, and the files are organized into separate folders.
My goal is to create a Binary installer that allows the user to:
- Install Racing Style.
- Install Tein Style.
- Restore the original Vanilla Style.
### Current folder structure
```text
Numbers_Mod FrankCr-z/
├── Numbers_Mod FrankCr-z.end
└── Binary Scripts/
├── Main.end
├── Install.end
├── Uninstall.end
├── Racing Style/
│ └── DDS files
├── Tein Style/
│ └── DDS files
└── Vanilla Style/
└── DDS files
```
I used the existing **NFSMW New Number Styles** mod as a reference because its Binary installer works correctly on my game installation. Its scripts use commands such as:
```text
if collection_exists CARS\TEXTURES.BIN TPKBlocks DEFAULT
do
update_collection CARS\TEXTURES.BIN TPKBlocks DEFAULT CollectionName CARTEXTURES
else
do
end
bind_textures synchronize CARS\TEXTURES.BIN TPKBlocks CARTEXTURES "Style 1 Black"
```
I adapted the scripts to use my own style names, but I cannot get my installer to work.
Binary reports this error:
```text
Error: Collection named CARTEXTURES does not exist.
```
This happens when the script reaches the `bind_textures synchronize` command. However, I can open `CARS\TEXTURES.BIN` with Binarius, expand `TPKBlocks`, and see the `CARTEXTURES` collection and its textures. The original Numbers Styles mod also works correctly and changes the textures inside `TEXTURES.BIN`.
I suspect I'm missing something about how Binary handles texture collections or how the DDS folders are referenced by the scripts.
### My questions
1. How should I structure a Binary mod to install custom DDS textures that replace existing textures in `CARS\TEXTURES.BIN`?
2. How does Binary associate the DDS files in the style folders with the texture collection used by `bind_textures`?
3. Is there a specific command or additional configuration needed to make my custom styles available to `bind_textures synchronize`?
4. Could someone share a minimal working example of a Binary installer that offers multiple custom texture styles and a vanilla restoration option?
I'm new to creating Binary mods, so any guidance or working example would be greatly appreciated.
Thanks in advance!
#4
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by HelperUnknown - Oct 24, 2026, 2:46 PMCar: Chevrolet Monte Carlo
Source Game: NASCAR Thunder 2004
Conversion: NFS: Most Wanted (2005)
Version: Binary/VltEd Add-on
For Vinyls, you can give it the various liveries Jeff Gordon had throughout his career. His iconic Rainbow Warrior scheme is in the source game too.
Source Game: NASCAR Thunder 2004
Conversion: NFS: Most Wanted (2005)
Version: Binary/VltEd Add-on
For Vinyls, you can give it the various liveries Jeff Gordon had throughout his career. His iconic Rainbow Warrior scheme is in the source game too.
#5
Editing Projects / Re: Last rides with high stake...
Last post by EvoX - Oct 24, 2026, 4:30 AMWow!!! We're gonna see your modelling competition with the Cooya's team 911 (930) models they made in the past. Personally I still think those dashes were probably the best ones. The 930 is very special to me... Hours of PU grinding with friends in a PC club ages ago... those days😎❤️
#6
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 24, 2026, 3:54 AMThe M1 will be coming very soon, and the other two will follow in the not-too-distant future as well.
#7
Editing Projects / Re: Last rides with high stake...
Last post by brakesLate - Oct 23, 2026, 3:10 PMQuote from: Butch on Oct 22, 2026, 5:36 AMAlthough the colours in the first thumbnail are far too British for my taste, I'd rather spend my time on this.
Do you mean you plan to create a Porsche 911 Turbo, a Countach and a BMW M1 ?
#8
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Oct 23, 2026, 6:09 AMI don't know what you're doing there as i'm only using FSHTool to edit the textures
#9
Editing Projects / Re: Last rides with high stake...
Last post by EvoX - Oct 22, 2026, 11:47 AMI dunno about the others... All we should definitely have is an HD M1
Thats all I know
Thats all I know
#10
Editing Projects / Re: Last rides with high stake...
Last post by noise - Oct 22, 2026, 10:37 AMCar magazine April 1984, I was 12 than, my fantasy ran wild seeing these supercars. Discovering my matchbox cars existed in real life. Funny how such an experience had more impact on me than seeing them in a car-show or something.

