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#1
Thanks, following steps worked using your attached programm:

1. Alpha --> Create Alpha from Colour
2. Alpha --> Apply Alpha to Image
3. File --> Save as --> Extended Bitmap --> Data Type "Extended 256 colour

With GIMP I always got the fshtool-message that the file format would be unsupported.
#2
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Today at 4:03 AM
So.

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First check, without inside, driver and normals rework.
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#3
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by pete9516 - Today at 3:12 AM
Here's the actual setup file
#4
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by pete9516 - Today at 3:09 AM
I don't know if it's portable or not, but here's the installation folder, i can't remember where i've got the setup.exe
#5
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by pete9516 - Today at 3:08 AM
Quote from: Hommelwomb on Oct 17, 2026,  3:48 PMhttps://imgur.com/a/qhbZzfS

I want to use these four images as a 2d-tree-wall background in Celtic Ruins.

Until now I always used the method to create separated alpha-bmps (-a) for bmps.

But it seems you shouldn't use this method for 2d-tree-walls as objects in front of it using the same method will be surrounded by white lines when viewed from a certain angle.

How I do I generate the four 512 digit codes needed for the alpha8.dat file?
Why won't you just add the textures with DXTbmp.exe? It can automatically create an alpha map and it supports to save the texture as 8bit with alpha included so you don't have to edit that alpha8.dat file at all
#6
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by Hommelwomb - Oct 17, 2026, 3:48 PM
https://imgur.com/a/qhbZzfS

I want to use these four images as a 2d-tree-wall background in Celtic Ruins.

Until now I always used the method to create separated alpha-bmps (-a) for bmps.

But it seems you shouldn't use this method for 2d-tree-walls as objects in front of it using the same method will be surrounded by white lines when viewed from a certain angle.

How I do I generate the four 512 digit codes needed for the alpha8.dat file?
#7
Editing Projects / Re: Last rides with high stake...
Last post by pete9516 - Oct 17, 2026, 4:50 AM
Quote from: Cooya! on Oct 17, 2026,  2:30 AMOh... We ARE interested in your beautiful presentation of progress. It looks brilliant... The pictures AND the Ferrari.  ;)
Nothing to add here!! @Butch
#8
Editing Projects / Re: Last rides with high stake...
Last post by noise - Oct 17, 2026, 3:36 AM
What would be a good advice to people who post here is not to keep quoting butch's posts caus' then the pic's keep repeating.
#9
Editing Projects / Re: Last rides with high stake...
Last post by Spectre - Oct 17, 2026, 2:58 AM
I enjoy it aswell! Love seeing progress of your models Butch!
#10
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Oct 17, 2026, 2:30 AM
Oh... We ARE interested in your beautiful presentation of progress. It looks brilliant... The pictures AND the Ferrari.  ;)