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#1
General NFS / Re: 4LOWER One
Last post by Geminiyo - Today at 2:52 AM
4LoWeR One 1.77
4LoWeR One 1.77 FASTSTEERING
Previous Change:Critical tuning (15% out of all cars have tuning upgrade).
Latest Change:Triple layer tuning (critical) for near all cars. Lateral Acceleration is now more realistic.
The 4LoWeR One 1.77 is 287mb in size
https://drive.google.com/file/d/1bSq69e9Dpx-Gk3ALvQs9vBi5eHqlcJnL/view?usp=sharing
The 4LoWeR One 1.77 FASTSTEERING is 287mb in size
https://drive.google.com/file/d/1g9oNQmDEfrrGTpaXaPQjrztiiFtUzNpq/view?usp=sharing
The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
Latest Change:Triple layer tuning (critical) for near all cars. Lateral Acceleration is now more realistic.
The 4LoWeR One 1.77 is 287mb in size
https://drive.google.com/file/d/1bSq69e9Dpx-Gk3ALvQs9vBi5eHqlcJnL/view?usp=sharing
The 4LoWeR One 1.77 FASTSTEERING is 287mb in size
https://drive.google.com/file/d/1g9oNQmDEfrrGTpaXaPQjrztiiFtUzNpq/view?usp=sharing
The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
#2
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 01, 2026, 10:01 AMQuote from: Cooya! on Oct 01, 2026, 7:16 AMYES!!! The grill looks brilliant now! I love it!![]()
Thank you for this major repair!!!
But... you broke the glass of the headlight on the inner edge on the passenger side... maybe broken normals or you misstextured it accidentally
Vertex slide in the uvmap. fixed now. I'm on the damages and the color name.
#3
Editing Projects / Re: Last rides with high stake...
Last post by noise - Oct 01, 2026, 9:50 AMBut.....
.
When I'm on the lookout to buy some secondhand car, I ask Cooya! to join me, he notice every failure.
. When I'm on the lookout to buy some secondhand car, I ask Cooya! to join me, he notice every failure.
#4
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Oct 01, 2026, 7:16 AMYES!!! The grill looks brilliant now! I love it!
Thank you for this major repair!!!
But... you broke the glass of the headlight on the inner edge on the passenger side... maybe broken normals or you misstextured it accidentally
Thank you for this major repair!!!
But... you broke the glass of the headlight on the inner edge on the passenger side... maybe broken normals or you misstextured it accidentally

#5
Editing Projects / Re: Last rides with high stake...
Last post by EvoX - Oct 01, 2026, 5:42 AMIt's always nice to hear a constructive dialog here. I dunno about the grill, guess it was real wide on that car, as I remember from some other models. And the hood air intakes look insane🔥really adding to the whole image of it 👍
#6
Editing Projects / Re: Last rides with high stake...
Last post by Spectre - Oct 01, 2026, 4:04 AMBeautiful as always!
#7
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 01, 2026, 3:33 AMnot a problem at all.
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#8
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 01, 2026, 2:11 AMThank you all
We've been working on this long enough now; I haven't modeled the body damage yet, so it's not a problem.
Quote from: Cooya! on Sep 30, 2026, 10:47 AMIt looks absolutely perfect from any angle!
...But I am still not happy with the grill...Sorry!
Still not oval enough, still sticking out on the bottom and somehow it looks a little to big... I could live with that but maybe it's not to late to check it again and compare it to some photos of the real thing..![]()
We've been working on this long enough now; I haven't modeled the body damage yet, so it's not a problem.
#9
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Sep 30, 2026, 10:47 AMIt looks absolutely perfect from any angle!
...But I am still not happy with the grill...
Sorry!
Still not oval enough, still sticking out on the bottom and somehow it looks a little to big... I could live with that but maybe it's not to late to check it again and compare it to some photos of the real thing..
...But I am still not happy with the grill...
Sorry!Still not oval enough, still sticking out on the bottom and somehow it looks a little to big... I could live with that but maybe it's not to late to check it again and compare it to some photos of the real thing..
#10
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by Hommelwomb - Sep 30, 2026, 10:47 AMIt's not a patch. Was done by manually editing the TR.FRD files.
If you for example should see an object on a straight line, but you are on block 10 and the object is on block 35, you can assign the object to block 25 - as long as it will be correctly visible from both directions.
Track polygons can be split from track blocks and converted to objects which are not LOD dependent. Of course you can only do that to polygons one cannot drive on, say cliffs, etc.
If you for example should see an object on a straight line, but you are on block 10 and the object is on block 35, you can assign the object to block 25 - as long as it will be correctly visible from both directions.
Track polygons can be split from track blocks and converted to objects which are not LOD dependent. Of course you can only do that to polygons one cannot drive on, say cliffs, etc.