NFSAddons Forums
- Welcome to NFSAddons Forums.
Recent posts
#1
Addon Requests / Stranger Things vans
Last post by Doni - Nov 27, 2025, 9:19 AMHello everyone! I got this mod idea for High Stakes. Can someone make it? Or maybe the military one?
#2
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 27, 2025, 4:11 AMHere's a quick example of how the function does not work:
#3
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 27, 2025, 4:06 AMJim, i've been wondering if you could fix the "Remap objects to blocks" function. It oftentimes sets an object's belonging to a completely wrong block. Can you make the function in a way that it checks which track polygon is the nearest polygon to the (extra) object to remap? Because somehow the current way of how the function works is just not good. It does the "most" work for you obviously, but there's gonna be another 20-40% where you have to remap the objects manually. If you could do that, that would be extremely awesome. I'm having a hard time remapping objects to their blocks on Angel Lake 3, since there's so many extra objects which should have a collision and it takes up much time to fix it.
#4
Addon Requests / Re: Port to High Stakes
Last post by Paul Spain - Nov 27, 2025, 2:58 AMQuote from: pete9516 on Nov 26, 2025, 10:02 PMIt would be better to make a pursuit variant out of GatoJose's version
Yes, That is one of my plans.
https://www.nfsaddons.com/downloads/nfshs/cars/lamborghini/971/lamborghini-lamborghini-lm002.html
#5
Addon Requests / Re: Port to High Stakes
Last post by pete9516 - Nov 26, 2025, 10:02 PMIt would be better to make a pursuit variant out of GatoJose's version
#6
Addon Requests / Port to High Stakes
Last post by Doni - Nov 26, 2025, 5:24 PMCan someone port this one for High Stakes? With interior, animated driver and working reverse lamps would be cool and maybe an alternative skin like the Discovery green paint. Credits goes to G.L.97
#7
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by Nitrous8390 - Nov 23, 2025, 6:49 AMhey there, just wamted to add a few requests
Car: 1973 Pontiac Trans Am
Target Game: NFS MW 2005
Convert from:Forza Horizon 4
Replaces: None (Addon)
Car: 1969 Pontiac Firebird
Target Game: NFS MW 2005
Convert from:Forza Horizon 4
Replaces: None (Addon)
I'd also like to see a 1969 Pontiac GTO binary mod, whether it be converted from this modloader one , https://www.nfsaddons.com/downloads/nfsmw/cars/pontiac/4958/1969-pontiac-gto-the-judge.html, or a new mod altogether. I find that classic Pontiac's are underrepresnted in addon ods compared to Chevy, Ford, and Mopar, so it'd mean a lot!
Thank you!
Car: 1973 Pontiac Trans Am
Target Game: NFS MW 2005
Convert from:Forza Horizon 4
Replaces: None (Addon)
Car: 1969 Pontiac Firebird
Target Game: NFS MW 2005
Convert from:Forza Horizon 4
Replaces: None (Addon)
I'd also like to see a 1969 Pontiac GTO binary mod, whether it be converted from this modloader one , https://www.nfsaddons.com/downloads/nfsmw/cars/pontiac/4958/1969-pontiac-gto-the-judge.html, or a new mod altogether. I find that classic Pontiac's are underrepresnted in addon ods compared to Chevy, Ford, and Mopar, so it'd mean a lot!
Thank you!
#8
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 22, 2025, 3:33 AMHere's my current version, if anybody has been tinkering with a problem like this before or maybe Jim can have a look at the track file itself. There's a block which is pretty f*cked up near the end. It's where the very long shortcut ends (tunnel). I don't know if it's that or some other part of the track. I've tested so much that i can't tell now for sure which blocks are corrupt and which not. All i can say is that i didn't get the track running properly with traffic or playing pursuit. Only racers without traffic. The old version (Alte Version) is not finished, it was my first try to fix the AI, then i realised that it is not possible in that way and started doing the new version where i then noticed, that also the new version would get corrupt when editing the "Passable Lanes"
#9
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 22, 2025, 12:32 AMI'm giving up on Autobahn 3. As soon as i modify the "passable (8 bit) lanes", i'll get a strange crash which i also get on other tracks as well, but i especially get it on Autobahn 3 as soon as i edit those 8 bit lanes. It's very important to edit them for having a proper AI on this track. I don't know what to do here. I've tried finding single blocks or even slices to find a culprit, but the crash seemed random to me the other day as soon as i went on working on the track. The fix is actually finished, and the opponents are doing really well on the track, but as soon as you add traffic to it, the game crashes or gets the notorious infinite km/h bug. I also get this on Angel Lake 3. I think it has the same problem. Sometimes it works, sometimes it doesn't. And today i've realised that these crashes only happen with traffic. I really need help. I was thinking maybe the newly implemented function in T3ED has some bugs like the editor for the animated objects where you have to switch between the frames first to apply the changes. I was thinking that maybe copying the whole sections can corrupt the data, but i think it doesn't matter after all. What matters are specific blocks/slices. I was thinking that i've found the corrupt ones, by using a specific ghost file which deemed to be a safe way to tell if the track got corrupt or not. But as soon as i've started a random race where i thought the track would be ok, the game crashed again. And i'm having a feeling that the problem might rely on the diagonally aligned square polygons right in the middle of the VR point line. There are some which are positioned right over the road or that tunnel near the end under the road next to the splitting section. Using the original 8bit passable lanes makes the track work again with traffic or police, but makes my opponent fix useless..
#10
General NFS / Re: [NFS3] Expanding the siren...
Last post by BillyONunes - Nov 20, 2025, 11:35 PMThank you for sharing! I agree in the post!