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Editing Projects / Re: T3ED Updates (NFS4 Track Editor) by JimDiabolo
« Last post by JimDiabolo on Today at 12:54:50 AM »
I just made a update to T3ED_Dev4.0.0.214. It is just a fix for T3ed crashing, when converting global objects. It always happend on "Durham Road (UK)". Download lies on Magenta Cloud.
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General NFS / Re: Using ghost files to customize a race [NFS4]
« Last post by Zalcus20 on June 19, 2017, 05:21:25 AM »
^^Thanks for testing out the career mode. Yeah I noticed that the game doesn't crash (maybe only once or twice per session) when I create a profile and type the 'gates gates' and 'alltiers' cheats and purchase as many cars as I can.

Since you are using the traffic and ea cars as playable vehicles, the virtual size data will be needed. You can send me the info.

Many many thanks, Caio_96!  :)

EDIT: Can you send me the career ghost file if you still have it? I would like to investigate it further?
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General NFS / Re: Using ghost files to customize a race [NFS4]
« Last post by Caio_96 on June 18, 2017, 10:47:00 PM »
Thank you.
I did some tests with career mode enabled. In one attempt, the game don't crashed. I created a new career profile, bought a Z3 and entered in a random cup. I left the cup and the career mode, and then entered in the arcade mode to save a ghost file.

The track in the ghost file was Landstrasse (2 laps. Weather, night drive and mirrored all OFF), with me driving a Corvette (Upgrade 3) and one opponent with the same car. At the finish, the game showed the results like a championship (including points for A.I. and me).

Then, the career menu appeared and i could forfeit the race or proceed with the "next race", Route Adonf . The previous track in this cup was Landstrasse, and works if you proceed (for some reason, my Corvette was stock at the french track). At the end of the cup, i won a medal and some cash, but later i could not buy a new car or choose any career event . The Chevy was not in the garage, only the Z3. In most of the tests i did, the game crashed as expected, but in all tests my vehicle was damaged (if the damage was enabled).

Is it necessary to copy the virtual size values of the original cars (including official addons and traffic cars - i've got them all as playable vehicles)? If yes, i'll send them to you.

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General NFS / Re: Using ghost files to customize a race [NFS4]
« Last post by Zalcus20 on June 17, 2017, 12:09:39 PM »
OK. Try redownloading. Sorry for the error. Thanks for letting me know!  :)
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General NFS / Re: Using ghost files to customize a race [NFS4]
« Last post by Caio_96 on June 17, 2017, 01:05:35 AM »
Thanks, Zalcus. But in the zip, the "GST Editor 4.CT" file is missing, instead there's a "GST Editor 4.lnk" . Can you reupload?
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General NFS / Re: Looking for Ryuji Kainoh's cars!
« Last post by Stifen_DY on June 16, 2017, 06:54:32 AM »
Andrew, that's an impressive collection of RK cars! 8)
Can you send me your collection via PM? I'm very eager to play with those cars. :D

Just sent.  Let me know if the link works Will had trouble with it on his but he's on mobile so I think that's why the link didn't work for him.  It worked for Zpectre though!

I just want to add one thing I pointed out to Zpectre because the GT90 is my favorite car of all time.  The GT90 has 2 inaccuracies 1 I believe it's listed as front engine instead of mid 2 the horn is a Japanese horn and not an American horn like in NFS2/SE.  Zpectre said they are easy fixes but I have no idea since I have never edited cars so if someone wants to do a GT90 Special Edition I would really appreciate it!  8) :P

EDIT: actually 3.  If I remember last time I played with the GT90 I imported the proving grounds from NFS 2 and tried to hit it's top speed but it could only go up to about 205 or so.  The GT90s reported top speed was 235 when they tested it back in the 90s.

Thank you very much, Andrew! :D
The download link works perfectly on my computer. :)

Regarding the inaccuracies of RK's GT90, they can be fixed by editing the carp file and replacing the bnk file inside the viv by using NFS Wizard.
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General NFS / Re: Looking for Ryuji Kainoh's cars!
« Last post by Andrew L on June 16, 2017, 05:28:19 AM »
Andrew, that's an impressive collection of RK cars! 8)
Can you send me your collection via PM? I'm very eager to play with those cars. :D

Just sent.  Let me know if the link works Will had trouble with it on his but he's on mobile so I think that's why the link didn't work for him.  It worked for Zpectre though!

I just want to add one thing I pointed out to Zpectre because the GT90 is my favorite car of all time.  The GT90 has 2 inaccuracies 1 I believe it's listed as front engine instead of mid 2 the horn is a Japanese horn and not an American horn like in NFS2/SE.  Zpectre said they are easy fixes but I have no idea since I have never edited cars so if someone wants to do a GT90 Special Edition I would really appreciate it!  8) :P

EDIT: actually 3.  If I remember last time I played with the GT90 I imported the proving grounds from NFS 2 and tried to hit it's top speed but it could only go up to about 205 or so.  The GT90s reported top speed was 235 when they tested it back in the 90s.
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General NFS / Re: Looking for Ryuji Kainoh's cars!
« Last post by Stifen_DY on June 15, 2017, 10:45:10 PM »
Andrew, that's an impressive collection of RK cars! 8)
Can you send me your collection via PM? I'm very eager to play with those cars. :D
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General NFS / Re: Looking for Ryuji Kainoh's cars!
« Last post by Zpectre on June 15, 2017, 06:45:27 PM »
There are quite a few surprises among Andrew's files. That's all I'll say for now. :D
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General NFS / Re: Looking for Ryuji Kainoh's cars!
« Last post by Andrew L on June 15, 2017, 05:35:33 PM »
hi there,Andrew um,can you Pm. me the Working link to them to? :)  i have ti go to Library to get this im thinking. be nice to have tinker with ,this winter.. thanks to.

Sending now!  8)
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