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#1
Editing Projects / Re: TNFS_SE to NFS4
Last post by Argento - Today at 9:30 AMHey Jim, great idea!! You may want to check this out:
Original Need For Speed Tracks for blender
https://vannacut.com/tools-downloads/need-for-speed-blender-tracks/
Converting tracks/blender files to NFS:HS FRD file format
https://vannacut.com/2026/09/14/converting-tracks-blender-files-to-nfshs-frd-file-format/
This guy have already converted all NFS:SE tracks to Blender and made them work on HFS:HS.
Original Need For Speed Tracks for blender
https://vannacut.com/tools-downloads/need-for-speed-blender-tracks/
Converting tracks/blender files to NFS:HS FRD file format
https://vannacut.com/2026/09/14/converting-tracks-blender-files-to-nfshs-frd-file-format/
This guy have already converted all NFS:SE tracks to Blender and made them work on HFS:HS.
#2
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by Raven - Sep 22, 2026, 11:12 AMHello, i would like to request this car to be added in NFSMW 2005
2010 BMW M3 E92 ( GT2 & DTM )
Convert from : Raceroom Racing Experience ( the only game with these 2 bodykits )
Target Game : NFS MostWanted 2005
Binary ADDON
2010 BMW M3 E92 ( GT2 & DTM )
Convert from : Raceroom Racing Experience ( the only game with these 2 bodykits )
Target Game : NFS MostWanted 2005
Binary ADDON
#3
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by Raven - Sep 22, 2026, 11:04 AMHello, i would like to request this car to be added in NFSMW 2005
1993 Ford Mustang FOXBODY
Convert from : NFS HEAT with parts
Target Game : NFS MostWanted 2005
Binary ADDON
1993 Ford Mustang FOXBODY
Convert from : NFS HEAT with parts
Target Game : NFS MostWanted 2005
Binary ADDON
#4
General NFS / Re: Differences in Career mode...
Last post by EvoX - Sep 22, 2026, 3:20 AMHaha I also have all stock cars + Skyline + HSV + MHRT + Bonus Porsche and La Nina. Also XJR15, but no Lister Storm... Such a mess.
#5
General NFS / Re: Differences in Career mode...
Last post by nikon - Sep 21, 2026, 5:42 PMQuote from: EvoX on Sep 21, 2026, 1:06 AMI put the MHRT in my game folder and gonna c if it opens during career... never tried)
This page says that the "MHRT Commodore" is a hidden car, but it doesn't explain how it is unlocked.
https://baike.baidu.com/en/item/Need%20for%20Speed%3A%20High%20Stakes/3447004
It doesn't mention the "HSV Pro Cup" at all either, although the page is relatively new and there are some inaccuracies.
For the V SV99 (Holden SV99), it says that it replaces the Camaro.
For the Ford XR8 (Australian Ford XR8), it also says that it replaces the Pontiac Firebird.
But my AU version has both cars in each case.
I read somewhere that the MHRT Commodore might be unlocked by completing the Pro level Arcade Tournament.
In a freshly installed AU version, there are four hidden bonus cars (exept Pursuit bonus cars).
At some point I'll try completing the Tournament, which is six tracks with four laps each, and see if it unlocks the MHRT.
#6
General NFS / Re: Differences in Career mode...
Last post by EvoX - Sep 21, 2026, 1:06 AMI put the MHRT in my game folder and gonna c if it opens during career... never tried)
#7
General NFS / Re: Differences in Career mode...
Last post by nikon - Sep 20, 2026, 7:18 PMMy investigation so far has led me to this:
There is a page on the NFS Wiki specifically describing the "HSV Pro Cup in the PC version":
https://nfs.fandom.com/wiki/HSV_Pro_Cup_(PC)
It explicitly states that the Australian PC release has an HSV Pro Cup, with the "MHRT VT Commodore" as the prize instead of the 2bonus Chevrolet Camaro".
However, I'm starting to seriously doubt that this information is correct.
I also found another source claiming that the MHRT VT Commodore is unlocked by winning the "Pro-level Arcade Tournament" instead.
I even managed to find what appears to be an original Australian NFS4: High Stakes image (version 4.0).
I installed it in a VM, and there is no sign of an HSV Pro Cup there either.
"TierDef.CDB", "CircDef.CDB", and even "MAN.DAT" are identical to the files from my regular version.
The game itself also displays the normal "Chevrolet Pro Cup".
So if an HSV Pro Cup really existed in this release, it would have to be substituted at runtime.
That's not impossible.
While looking through the code, I found that although bonus car serial numbers are normally stored in an array, there is a special case for El Niño.
Roughly speaking, the code does something like this (for illustration):
So in principle, a similar runtime substitution could have been used for the MHRT VT Commodore.
And, interestingly, I actually found something that looks somewhat similar.
This appears to depend on the "variant" value from "nfs4.ini".
For "variant == 4", one of the bonus-car tables is modified at runtime.
Roughly:
This is a different table from "g_bonus_car_serial_num"; it normally contains: [0x29, 0x2A, 0x27, 0x14, 0x24, 0x31]
And serial "24 is Hcom — the MHRT VT Commodore" in this Australian release.
I haven't analize this part of the executable yet...
I might come back to this later.
*But I'm becoming more and more doubtful that the "HSV Pro Cup" actually existed in the Australian PC release.
**If you find any more information, please let me know.
There is a page on the NFS Wiki specifically describing the "HSV Pro Cup in the PC version":
https://nfs.fandom.com/wiki/HSV_Pro_Cup_(PC)
It explicitly states that the Australian PC release has an HSV Pro Cup, with the "MHRT VT Commodore" as the prize instead of the 2bonus Chevrolet Camaro".
However, I'm starting to seriously doubt that this information is correct.
I also found another source claiming that the MHRT VT Commodore is unlocked by winning the "Pro-level Arcade Tournament" instead.
I even managed to find what appears to be an original Australian NFS4: High Stakes image (version 4.0).
I installed it in a VM, and there is no sign of an HSV Pro Cup there either.
"TierDef.CDB", "CircDef.CDB", and even "MAN.DAT" are identical to the files from my regular version.
The game itself also displays the normal "Chevrolet Pro Cup".
So if an HSV Pro Cup really existed in this release, it would have to be substituted at runtime.
That's not impossible.
While looking through the code, I found that although bonus car serial numbers are normally stored in an array, there is a special case for El Niño.
Roughly speaking, the code does something like this (for illustration):
Quoteif ((int)circ_record->prizes[0]== 9)g_bonus_car_serial_num = [0x29, 0x2A]
return 39;
if (loc_bonus_car_index <= 1)
return g_bonus_car_serial_num[loc_bonus_car_index];
So in principle, a similar runtime substitution could have been used for the MHRT VT Commodore.
And, interestingly, I actually found something that looks somewhat similar.
This appears to depend on the "variant" value from "nfs4.ini".
For "variant == 4", one of the bonus-car tables is modified at runtime.
Roughly:
Quoteif (variant == 4)Normally that entry is "0x29" (41).
g_BonusCarSerials[0]= 24;
This is a different table from "g_bonus_car_serial_num"; it normally contains: [0x29, 0x2A, 0x27, 0x14, 0x24, 0x31]
And serial "24 is Hcom — the MHRT VT Commodore" in this Australian release.
I haven't analize this part of the executable yet...
I might come back to this later.
*But I'm becoming more and more doubtful that the "HSV Pro Cup" actually existed in the Australian PC release.
**If you find any more information, please let me know.
#8
General NFS / Re: Differences in Career mode...
Last post by EvoX - Sep 20, 2026, 11:52 AMNever seen a game with a Holden cup, though heard of it.
#9
General NFS / Re: Differences in Career mode...
Last post by pete9516 - Sep 20, 2026, 10:59 AMI wish i could help you, but i don't know stuff about neither the different releases nor the carrer stuff. But be careful with any information spread in Discord servers, it might be wrong. Those differences are most probably only present in the PS1 releases
#10
General NFS / Re: Differences in Career mode...
Last post by nikon - Sep 19, 2026, 11:41 PMThe more I investigate this, the more likely it seems that the HSV Pro Cup simply didn't exist in the Australian PC release.
Apparently, it was only present in the PlayStation version.
Apparently, it was only present in the PlayStation version.