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General NFS / Re: reshade 3.0 + High Stakes (Modern Patch/nGlide) + DirectX 12
« Last post by MADMAN_nfs on August 16, 2017, 05:15:02 AM »
Well, i used the recommendation on the official forums to kinda "combine" ReShade version 2.x (with SweetFX) and 3.x (no SweetFX), since for version 3.0 there were no shaders (.fx files) available at the time.

-> "Use SweetFX 2.0 with ReShade 3.0 (temporary solution)"

dxgi.dll is the ReShade.dll (32bit version)
dxgi.ini needs to be edited to set correct paths

However, ReShade 3.x now has own shaders but follows a kinda weird philosophy imo. It seems you can't really use Reshade 3.x without the "ingame GUI" (Shift + F2). Furthermore all Config files will not be saved in the game folder but in the user folder instead (%appdata%\Reshade).
So at this point i see no way to get this working properly with High Stakes since this "ingame menu" is not working and there is no other way to configure ReShade 3.
Definitely needs further investigation...

Of course i can provide the merged files i used to do this screenshot. Maybe you can figure out some nice settings using SweetFX 2.0.
(Unfortunately i gotta say, apart from some Bloom i don't see any effects that could be considered an improvement.)

General NFS / Re: reshade 3.0 + High Stakes (Modern Patch/nGlide) + DirectX 12
« Last post by Gustingorriz on August 15, 2017, 01:59:25 PM »
You have to use the Reshade files for directX 11, namely dxgi.dll, dxgi.ini, ReShade.fx, Sweet.fx and folder "SweetFX".Place these files into the drivers\dgvoodoo folder of the modern patch. If installed correctly, on game-start you should see a textmessage coming up indicating that Reshade was loaded successfully.
As Gustingorriz stated, you can't configure Reshade ingame. You have to make all settings manually in the "SweetFX_Settings.txt" configuration file - located in folder "SweetFX".
ReShade can only apply "picture filters" (like using photoshop) to the image, so you can create a new "visual style" (CRT monitor look etc).
So don't expect new effects like realtime reflections or lensflare from light sources like ENB offers for some old games.
I tested it with ReShade 3.0.3.

I cant find those reshade.fx, sweet.fx and SweetFX_Settings.txt for activate the shader in any version (3.0.3 or 3.0.8 ), I have the other files and the folder with downloaded shaders and presets... and nfshs detects the plugin correctly

Any suggestions or a link? I'm very curious about how to apply that weird bloom effect  :P
Editing Projects / Re: 'Communist Block'
« Last post by Paul Spain on August 13, 2017, 12:12:01 PM »
Ok, been along time I know (was busy with work and such) Latest improovements are vast, I have greatly improoved the Volga M21 and M24 and have since uploaded to NFS Police HQ the M24 Soviet Militia (other improoved versions of other police variants will follow soon), Have got a ColdWar era Lada Niva (turns out the one that has the tall taillights is NOT the one for that period but a more modern 1990's + version, Pity, I thought the one Givix (aka DJ Fuck) made was suitable for my mod but it shall now be reserved for future projects.

This is the style needed for the ColdWar mod:

Simular but you can see the first type used Lada 2106 type taillights vs the kind saw on later models. Thus after looking I found one for GTA Sanandreas made by Diman58rus and converted it over to NFS HighStakes and utilizing :OL effects learned from Lou and Nils.

The first police one is done now and has been posted at NFS Police HQ.:

Frank (or others) feel free to rework these as you see fit  ;).

The Volga M21 (yet to be posted) It too features the great :OL effects I learned from Lou and Nils. I'd hoped to have the civillian one in nice 2 tones like saw here:

But Lou says that is possible but difficult to do. So for now I settled on solid only colors, I'll make some civillian plates for it soon.

Also I left the fender chrome text ВОЛГА on the sides as with VEG Patch this is no longer a poly issue.

Of other intresting note is recent info found, Soviet Militia GAI (highway patrol) and PMG (the standard police patrols) units using 1987 Ford LTD thanks to a deal cut by Gorby. They was eqquiped with Blue/Yellow AeroDynic (simular to French pattern lights) for the PMG and  Red/Blue Whelen 8000 strobe bar for the GAI units. They were donated from New York and Mass. so hence the blue/yellow AeroDynics on some :P.

A PMG unit yet to be marked.:

GAI units.:

And here's how they look once marked.:

For PMG units they would have just had a blue stripe like older GAI units such as this and may have had added ПМГ on the back doors or not..Most didn't.

General NFS / Re: Need For Speed 4 Modern Patch - Donations?
« Last post by VEG on August 06, 2017, 05:37:35 AM »
How do I donate for VEG's project?
Unfortunately, it isn't possible anymore.

Paypal doesn't allow to accept money in my country, so I asked my old friend from Moscow to accept all the donations and then send them to me using a local money system (which works in Russia and Belarus, but doesn't work worldwide). My friend sent me part of the money, and disappeared then, so I still didn't received all the money, but it is my fault, so don't worry, I remember about every donation (which is accounted on the donation page), and I'll do everything what promised either way, but I'm not sure about terms. And I think that my old friend just has some temporary problems himself and I still hope he will appear again one day :)

I'm sorry that I can't keep the deadline. I worked on the project more than for 2-3 months and didn't finished the work because I wanted to do it in a perfect way. You know, sometimes perfectionism exhausts you and prevents you from finishing your work in time. But my other side helps me to do everything I want at last. I always return and keep trying till it's done :)

Last time I was working on a new tool which will help me to patch other programs and games maybe 30% quicker. It is also not finished, but I would like to use it for NFS4 when I'll be porting the most important changes from the NFS3. I'm writing this tool not only for these patches, actually I'd like to patch some other games also, that's why I want to finish this tool before any further work.

Again, sorry that it takes so long time.
General NFS / Re: Getting NFS3 Manager, and Scene Selector to work on Win 10 x64
« Last post by MADMAN_nfs on August 05, 2017, 09:18:30 AM »
Try to delete the registry entry of the program.
Start regedit and navigate to: HKEY_CURRENT_USER>SOFTWARE>RocketProgrammer>NFS3Manager
Delete the entry/folder "RocketProgrammer" completely and try to start the program again.

What versions are you using (Manager and OS version)?
General NFS / Re: Getting NFS3 Manager, and Scene Selector to work on Win 10 x64
« Last post by ExoticLover on August 05, 2017, 08:26:49 AM »
Update: Nope, NFS3Manager failed outright.
General NFS / Re: NFS HS Mixer
« Last post by WiLL on August 04, 2017, 03:11:19 PM »
I still need to try this out... thanks JimD  ^-^ 
General NFS / Re: NFS HS Mixer (NFS4 Track & Car Manager) for Modern Patch
« Last post by JimDiabolo on August 04, 2017, 05:08:13 AM »
One more thing, if NFS4 is installed in a path where changes can be made without Administrator privileges you can delete the "Mixer.exe.manifest" file. Afterwards the Mixer will run with user rights.
Anyone know of a way to totally replace the cop/dispatch speech with AUTHENTIC ones using a sound editor? Like for instance recordings of real chases picked up over a police radio or ripped from videos?
General NFS / Re: HELP Wanted: Add aditional Car Damage Effects to two Cars
« Last post by Paul Spain on August 02, 2017, 10:13:36 AM »
Wow, That is COMPLEX LOL. Anyway there is also this,

You might have to click each part bit by bit to get it all centered (if it seems to be crashing in ZModeler but opening in FCE Finish 2) and do you have the FCE Centerer tool? If not I could send that to you.
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