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#1
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Today at 12:00 AMDonnie Briscoe's Mitsubishi Galant VR-4 '99 D-Tuning:
CARP.TXT:
- Fixed opponent acceleration tables and top speed parameter for future update of gameplay/physics modification
CAR.FCE:
- Remapped some stuff, missing sunglasses from driver, remapped special face which was present in the texture, but not actually mapped to the car.fce
- Added driver animations
- Fixed axles, etc.
DASH.FCE:
- Centered with FCE Centerer as it's been too low
CARP.TXT:
- Fixed opponent acceleration tables and top speed parameter for future update of gameplay/physics modification
CAR.FCE:
- Remapped some stuff, missing sunglasses from driver, remapped special face which was present in the texture, but not actually mapped to the car.fce
- Added driver animations
- Fixed axles, etc.
DASH.FCE:
- Centered with FCE Centerer as it's been too low
#2
Help/F.A.Q / Re: NFS4 Rocky Pass Road Marki...
Last post by pete9516 - Mar 26, 2026, 3:41 PMQuote from: Cooya! on Mar 26, 2026, 7:14 AMI am pretty sure that most of the roadmarks flickering is just a Z-buffer problem caused by the markings sitting a little too close to the road polygons. It's just tooooo long ago but I think we fixed that issue by either moving the road or the markings just a tiny bit. NFS4 is quite a diva when it comes to draw distance priority. We have this problem with transparent polygons like trees on tracks and licence plate dummies on cars aswell.That's an interesting point, but the problem here is that those lanes instantly either disappear or appear. Right in front of you. So i actually doubt that it's a z fighting issue. But i will have a look on that
#3
Help/F.A.Q / Re: NFS4 Rocky Pass Road Marki...
Last post by Cooya! - Mar 26, 2026, 7:14 AMI am pretty sure that most of the roadmarks flickering is just a Z-buffer problem caused by the markings sitting a little too close to the road polygons. It's just tooooo long ago but I think we fixed that issue by either moving the road or the markings just a tiny bit. NFS4 is quite a diva when it comes to draw distance priority. We have this problem with transparent polygons like trees on tracks and licence plate dummies on cars aswell.
#4
Help/F.A.Q / Re: NFS4 Rocky Pass Road Marki...
Last post by Hommelwomb - Mar 26, 2026, 4:37 AMI found out that it's actually fixed in this version of Rocky Pass:
https://www.nfsaddons.com/downloads/nfshs/tracks/10722/rocky-pass-2004-beta-finish.html
https://www.nfsaddons.com/downloads/nfshs/tracks/10722/rocky-pass-2004-beta-finish.html
#5
Editing Projects / Re: McLaren F1 GTR dashboard d...
Last post by pete9516 - Mar 25, 2026, 10:14 AMQuote from: Hommelwomb on Mar 24, 2026, 11:18 AMI added a higher resolution display into the DASH00.TGA for the McLaren F1 GTR but don't know how to implement it into the DASH.FCE.I mean if you only replaced a specific part of the texture, it should work out of the box. If you remade the whole dash00.tga with a completely different texture placement inside that texture, you need to fully remap the dash.fce which is quite some work and it's very complicated to do that in Zanoza Modeler 1.07b
https://filebin.net/vzh3qy00b5wclndz
Anyone can help out?
But here's a rough tutorial on how to remap something:
https://www.youtube.com/watch?v=m5QzISYDNXY
#6
Help/F.A.Q / Re: NFS4 Rocky Pass Road Marki...
Last post by pete9516 - Mar 25, 2026, 10:09 AMOkay that seems to be something about the actual track file. Even when putting Country Woods into a different track folder, this issue is still present. Even with full visibility set with VS Edit, you can't get rid of this bug.
#7
Help/F.A.Q / Re: NFS4 Rocky Pass Road Marki...
Last post by Hommelwomb - Mar 24, 2026, 2:54 PMSame at Country Woods: https://imgur.com/a/9nsoyci
Happens when you are right in front of that section.
Further away it is all right
Happens when you are right in front of that section.
Further away it is all right
#8
Editing Projects / McLaren F1 GTR dashboard displ...
Last post by Hommelwomb - Mar 24, 2026, 11:18 AMI added a higher resolution display into the DASH00.TGA for the McLaren F1 GTR but don't know how to implement it into the DASH.FCE.
https://filebin.net/vzh3qy00b5wclndz
Anyone can help out?
https://filebin.net/vzh3qy00b5wclndz
Anyone can help out?
#9
General NFS / Re: 4LOWER One
Last post by Geminiyo - Mar 24, 2026, 11:01 AM
4LoWeR One 1.41
Previous Change:Tuning. Very neat.
Latest Change:Fury module has gone away. Sim module been improved, Turn in/out Ramps are reduced by 0.000001.
The 4LoWeR One 1.41 is 330mb in size
https://drive.google.com/file/d/1IdO0X2KkAdVRkDuCtU75gDukGvY1viIg/view?usp=sharing
The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
Latest Change:Fury module has gone away. Sim module been improved, Turn in/out Ramps are reduced by 0.000001.
The 4LoWeR One 1.41 is 330mb in size
https://drive.google.com/file/d/1IdO0X2KkAdVRkDuCtU75gDukGvY1viIg/view?usp=sharing
The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
#10