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#1
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 20, 2025, 2:45 PMQuote from: JimDiabolo on Dec 20, 2025, 12:37 AMIn the case of one incorrect assignment, I can only assume that the reference point is not positioned correctly.I think you're right about the reference point calculations. Somehow both T3ED and Jonath's tool do calculate the reference point in a way that the reference point is not exactly where all 3 polygons come together, but somehow a few units next to it and i can clearly see that the reference point of that specific tree is not on the triangle polygon from the previous block, but on the next block's polygon instead. So your function is indeed working perfectly fine and it's only a problem of the reference point position
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.![]()
#2
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 20, 2025, 2:41 PMQuote from: JimDiabolo on Dec 20, 2025, 12:37 AMIn the case of one incorrect assignment, I can only assume that the reference point is not positioned correctly.Well Jonath's tool can reset the reference point of every extra object with collision type solid just like T3ED does and i've thrown the Tr.frd into his tool before checking your new "Remap objects to blocks" function. I rather think that it's something about that triangle polygon, but this is easy to check when having a quick overview of the track. But i will check now if it's really a not good calculated reference point of that specific tree and yes it saves a damn lot of time Jim
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.![]()
#3
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 20, 2025, 12:37 AMIn the case of one incorrect assignment, I can only assume that the reference point is not positioned correctly.
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.
It will probably never be possible to do without checking altogether. But if it really saves a lot of time, then it serves its purpose.
#4
General NFS / Re: Bit Modernized HS 2025
Last post by Geminiyo - Dec 18, 2025, 3:51 AMQuoteChanges to base: Shift Blip in RPM is bit longer. Ramps In/Out reduced by 0.000002.
Few words about the v245. Shift Blip in RPM parameter it is what makes handling "raise from dead", and for year 1999 its not that bad. Car is tends to spin to sides when over-gas, which is a part of the most supercars.
... About Ramps change. The handling is not static anymore, like in Tetris.
Have fun.
#5
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 17, 2025, 8:25 PMOk doch ich habe leider noch eins gefunden. Aber da kann man jetzt wirklich nicht mehr meckern
#6
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Dec 17, 2025, 8:22 PMQuote from: JimDiabolo on Dec 12, 2025, 8:03 AMT3ED_Dev4.4.0.435_Beta_02Oh mein Gott Jim du bist wirklich der allerbeste. Ich habe kein einziges falsch zugewiesenes Objekt gefunden bei Angel Lake 3. Sogar bei sehr, sehr, sehr knappen Fällen, wo ein Ref Object Point von nem Baum wirklich nur minimal auf der Seite des ersten Blocks ist, tut er es nicht falsch dem nächsten Block zuweisen. Das ist einfach jetzt perfekt die Funktion. Vielen vielen Dank!! Das spart extrem heftig viel Zeit!!
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
This version worked best in my test. I hope it now achieves 100%. I optimized it a little more, but it seems to have slowed down slightly.
#7
General NFS / Re: 4LOWER v.5.0.0
Last post by Geminiyo - Dec 14, 2025, 7:41 PM
4LoWeR One 1.06
1.00# 4LoWeR versions number is reset and renamed. SIM module a Turn In Ramp fixed. Added "2025" new artistic main-menu theme.
1.01# HD tuning, some cars improved dramatically. Simcade module Ramps In/Out -0.000001, less acadish now.
1.02# More realism gain to base of all three modules. Sim, Turn Cutoffs upgraded. Simcade, Turn Out Ramp Is reduced. Ultra EA, Turn In/Out Ramps reduced.
1.03# Ready for next level? Here I go. Shift Blip in RPM is taken from BMHS and been modified! Tuning.
1.04# Sim module: AC Cobra, Lotus Elise - Min.Steering Acceleration fixed. TVR Sagaris - Min.Steering Acceleration fixed for all. (just messed up with Sim module's, those 2 cars mentioned).
1.05# All modules AAA class 'G-transfer Factor' is reduced, but not below the other classes. Provides more 'sweet' handling.
1.06# AAA class G-Transfer reduction - part 2.
The 4LoWeR One 1.06 is 253mb in size
https://drive.google.com/file/d/12ZOqQ4QdE4GsitrCzbb2nVqbDplFKyAO/view?usp=sharing
The Key To the Highway 2.6.9 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1lQpPC-TRCdWaaPy1ie5q08tBi3--zldt/view?usp=sharing
The Key To the Highway Mix2 1.4.9 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/14lmai9n8nyW3wcW9xyUgSazmboM_S72M/view?usp=sharing
The Key To the Highway Mix3 1.0.0
https://drive.google.com/file/d/1-80YCdukAH-oLUg3nD0-lNfn2IX4Y5Cb/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
1.01# HD tuning, some cars improved dramatically. Simcade module Ramps In/Out -0.000001, less acadish now.
1.02# More realism gain to base of all three modules. Sim, Turn Cutoffs upgraded. Simcade, Turn Out Ramp Is reduced. Ultra EA, Turn In/Out Ramps reduced.
1.03# Ready for next level? Here I go. Shift Blip in RPM is taken from BMHS and been modified! Tuning.
1.04# Sim module: AC Cobra, Lotus Elise - Min.Steering Acceleration fixed. TVR Sagaris - Min.Steering Acceleration fixed for all. (just messed up with Sim module's, those 2 cars mentioned).
1.05# All modules AAA class 'G-transfer Factor' is reduced, but not below the other classes. Provides more 'sweet' handling.
1.06# AAA class G-Transfer reduction - part 2.
The 4LoWeR One 1.06 is 253mb in size
https://drive.google.com/file/d/12ZOqQ4QdE4GsitrCzbb2nVqbDplFKyAO/view?usp=sharing
The Key To the Highway 2.6.9 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1lQpPC-TRCdWaaPy1ie5q08tBi3--zldt/view?usp=sharing
The Key To the Highway Mix2 1.4.9 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/14lmai9n8nyW3wcW9xyUgSazmboM_S72M/view?usp=sharing
The Key To the Highway Mix3 1.0.0
https://drive.google.com/file/d/1-80YCdukAH-oLUg3nD0-lNfn2IX4Y5Cb/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
#8
Editing Projects / Re: Last rides with high stake...
Last post by Spectre - Dec 12, 2025, 11:37 AMThat Alfa Romeo TZ2 looks wonderful Butch!
#9
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Dec 12, 2025, 11:33 AM6596 triangles W.I.P
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#10
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Dec 12, 2025, 8:03 AMT3ED_Dev4.4.0.435_Beta_02
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
This version worked best in my test. I hope it now achieves 100%. I optimized it a little more, but it seems to have slowed down slightly.
- "Whole Track -> Remap objects to blocks" now searches for the nearest track polygon & and uses FindZOnRoad (from Drop function).
This version worked best in my test. I hope it now achieves 100%. I optimized it a little more, but it seems to have slowed down slightly.