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#1
Quote from: JimDiabolo on Today at  1:02 AMThat's really cool! I'll gladly include the new help for the next version.
When I tried to make major changes, I must have done something wrong. I gave up then. That's why I only adjusted the text in "What's new in this version?" at most.

Would you include suggestions into the help file?
E.g., for Enter move distance command (Edit-Tools menu)
The "Use from last move" button enters the values of the last move made with the mouse.
And "Use last distance" takes the distance of the last measurement. Measurements are made in point mode by selecting two points. This allows objects to be moved exactly to the second point, for example.
I find this very practical and like to use it.

I need to take a closer look at the problems with copying VRoad points. I don't think it works at all at the moment.
I mean, if you see anything that might be inaccurate or missing in the help file, feel free to chime in.
#2
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Today at 1:05 AM
Quote from: pete9516 on Oct 24, 2025,  3:41 AMIt looks sooo good. But is it possible that you're using larger textures? It reminds me of that 1 Ferrari where Madman has posted those comparison pics
Madman used a smaller texture. (256x256) 
I think the idea is to use the smooth effect of the NFS engine's antialiasing. I will try.
#3
That's really cool! I'll gladly include the new help for the next version.
When I tried to make major changes, I must have done something wrong. I gave up then. That's why I only adjusted the text in "What's new in this version?" at most.

Would you include suggestions into the help file?
E.g., for Enter move distance command (Edit-Tools menu)
The "Use from last move" button enters the values of the last move made with the mouse.
And "Use last distance" takes the distance of the last measurement. Measurements are made in point mode by selecting two points. This allows objects to be moved exactly to the second point, for example.
I find this very practical and like to use it.

I need to take a closer look at the problems with copying VRoad points. I don't think it works at all at the moment.
#4
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by AJ_Lethal - Oct 24, 2025, 7:16 AM
Quote from: pete9516 on Oct 23, 2025,  5:23 PM
Quote from: AJ_Lethal on Oct 22, 2025,  9:35 PMI'm putting forward a contribution towards T3ed in the form of an updated help file, because that was something that was lacking for quite a while. I included the project file  (use FAR HTML or Microsoft HTML Help Workshop to open it) and a .pdf version of the help file in case anyone wants to contribute further. I also included the 0.07 original documentation converted and tweaked to CHM along it's project file.
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg
This is insane. I can't imagine how much work has been put into this. I've already used it to find out how to put a sun in the tr.ini. This is now probably the best file to look up information about T3ED. The only missing information is the stuff about the animated objects i think. But i didn't look through the whole file, maybe it's there
Animated objects are covered in the Edit-Tools > Properties topic 
#5
Editing Projects / Re: Last rides with high stake...
Last post by pete9516 - Oct 24, 2025, 3:41 AM
Quote from: Butch on Oct 24, 2025,  1:06 AMstill wip
It looks sooo good. But is it possible that you're using larger textures? It reminds me of that 1 Ferrari where Madman has posted those comparison pics
#6
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Oct 24, 2025, 1:06 AM
still wip
#7
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Oct 23, 2025, 5:23 PM
Quote from: AJ_Lethal on Oct 22, 2025,  9:35 PMI'm putting forward a contribution towards T3ed in the form of an updated help file, because that was something that was lacking for quite a while. I included the project file  (use FAR HTML or Microsoft HTML Help Workshop to open it) and a .pdf version of the help file in case anyone wants to contribute further. I also included the 0.07 original documentation converted and tweaked to CHM along it's project file.
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg
This is insane. I can't imagine how much work has been put into this. I've already used it to find out how to put a sun in the tr.ini. This is now probably the best file to look up information about T3ED. The only missing information is the stuff about the animated objects i think. But i didn't look through the whole file, maybe it's there
#8
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by AJ_Lethal - Oct 22, 2025, 9:35 PM
I'm putting forward a contribution towards T3ed in the form of an updated help file, because that was something that was lacking for quite a while. I included the project file  (use FAR HTML or Microsoft HTML Help Workshop to open it) and a .pdf version of the help file in case anyone wants to contribute further. I also included the 0.07 original documentation converted and tweaked to CHM along it's project file.
https://1drv.ms/f/c/fe00b20b7e44f0f3/Eli4BN_2YRVKnMa6Ho_JZLEBqRqxkcEIj3pr_37jgtnPJg
#9
Addon Requests / Re: Land Rover Discovery by Ra...
Last post by rata_536 - Oct 21, 2025, 2:31 PM
Quote from: Doni on Oct 17, 2025,  6:38 PMIndeed. AJ Discovery is a great job but saddly it does not have blue/red lightbar like Rata one. XJ made a nice Tahoe but only have red lightbar. I recently found out at the images a red/blue lightbar version. I would love it install that version. Another Hot Pursuit mod I would love for High Stakes is the Pursuit LMOO2 (The version with red and blue lightbar). I know is a small detail but I want to make sense with the lightbar reflections
Well you can easily open the car model with the FCE Converter and rename the lightbar's dummies to make them red and blue, and adapting the texture to those colours. The issue will be that the lighting on the road will still be red and blue because the imbeciles at EA Seattle hardcoded these based on the car's serial number rather than having a naming scheme that could easily translate the info on the fly.

I released a cheat engine alongside the NFS4 lights patch with traces to where these colours are assigned, so in case somebody wants to come up with a smarter approach to it, there's nothing preventing it.
#10
General NFS / Re: Need For Speed: Porsche Un...
Last post by veil - Oct 21, 2025, 12:34 PM
Hi guys, I hope some of you might still play this gem. I downloaded and installed the Combined Patch and the game runs fine on my Win11 PC, but I have some problems.

In the Docs folder (of the Combined Patch) there is a file called "Enhanced Patch.rtf" which contains among the other things the following:

Sell with the current value
---------------------------
Sell offer price dialog will have the current value as the default value.\par
You can now do the Buy-Repair-Sell cycle quickly.


Repair with OVERALL selected
------------------------------
Repair from Garage has the OVERALL initially selected, if there is any damage.
You can now Repair all damages quickly.

However the "current value" and the "Overall" option are not selected automatically, I have to enter the prices manually, also I have to select "Overall" for the repairs.
Long time ago I had the Enhanced patch (or essential, I can't remember) where these two worked as intended.
Can you help me how to make these work again with Combined Patch?  According to the docs, these features are still involved and should work automatically.