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1
Off-Topic Discussion / Post it If you have one (a pictures)
« Last post by Geminiyo on January 17, 2017, 10:49:42 PM »
Some pictures from complete 2016
Post yours if you gother couple.






2
Editing Projects / Re: Mustang SSP and other ...
« Last post by WiLL on January 17, 2017, 08:44:42 PM »
Hi sure was a lot info above rite rite so I'm glad I learned an out Kale,  How the SSP. Project coming along...  Hoping you may Started on it?

Ttul-'? On this Hope you make it back this week... Friend   ???  8)
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General NFS / Re: Need For Speed 4 Modern Patch - Donations?
« Last post by noise on January 17, 2017, 11:17:06 AM »
Thanks for replies on my problem.

Hope I didn't give people a headache like I got from it.

I decided to leave it alone for a while and wait for a new VEG patch update.

With dx7 I have the benefits of the patch (higher poly limit) and I don't need taskmanager to stop the process.

I so much want the great graphics back that I had before with just EP pack and nGlide.
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Editing Projects / Re: NFS 4 custom music (new thread)
« Last post by MADMAN_nfs on January 17, 2017, 10:08:50 AM »
Perfect one-click solution for basically all Win OS, from XP and up, with freeware tools. Nice job Keiiko.
This makes replacing the game music files a true option.
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Editing Projects / Re: NFS 4 custom music (new thread)
« Last post by Keiiko on January 17, 2017, 07:54:40 AM »
Uploaded updated version for Windows XP and also version without ffmpeg:

Download it (with FFmpeg, XP supported)
Download it (without FFmpeg, XP supported)

(ffmpeg is included, so it is big, 68MB uncompressed, 26MB compressed with zip. also MADMANs original zip is included, version without ffmpeg have 155KB, but you have to download it separately)

Whats new?  xp support and included readme + codec and format suport info file for input files

in attachment is the same zip as above
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General NFS / Re: NFS Screenshots thread
« Last post by Keiiko on January 17, 2017, 01:53:17 AM »
I just remembered that i recorded last summer some videos of me driving yellow corvette in NFS4 Route Adonf and Kindiak Park 8)

https://www.dropbox.com/sh/acica07028rqryh/AADOFKNwOD8WiC8nfx13il5Ka?dl=0

btw, on dropbox you dont have to register, if it does not load at the first time, reload that link.
it is folder with two videos, you can either download it (top right, down arrow nexct to dowload button then direct download) or play it online
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Editing Projects / Re: 1999-2004 Mustang GT
« Last post by FranknFurter on January 16, 2017, 08:56:19 PM »
.. not to forget but .. if you save a game and want to look at replays NFS confuses cars if they have the same serial number .. or if you change cars in the meantime the saved replay woudn't work since other car data on same serial number makes 'em crash into walls or such .. LOL
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Editing Projects / Re: 1999-2004 Mustang GT
« Last post by AJ_Lethal on January 16, 2017, 04:40:59 PM »
Is serial #20 for uhm ... Coastal and such ..
That's the SN for the Pursuit Camaro. Serial numbers matter more for the pursuit cars since the game picks some AI cop cars via SN

Here are the SNs that correspond to pursuit cars
Code: [Select]
SN Id Car Name Class Type
===============================================================
12 PP91 Pursuit 911 Turbo AA Pursuit
20 PCAM Pursuit Camaro A Pursuit
22 PBMW Pursuit M5 AA Pursuit
32 PCOR Pursuit Corvette A Pursuit
36 PDIA Pursuit Diablo SV AA Pursuit
49 PELN Pursuit La Niņa AAA Pursuit
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Editing Projects / Re: 1999-2004 Mustang GT
« Last post by Paul Spain on January 16, 2017, 04:30:10 PM »
Oops .. seems I've forgotten to attach the test car file of that Police Mustang GT .. again .. why's no-one reminded me huh? I'm not getting younger also folks ... so here it is then .. ;)

Is serial #20 for uhm ... Coastal and such ..

It is using the default Firebird sounds this time but for filesize reasons I deleted .. you meanwhile know which .. drag 'em over from default Pontiac FB or exchange if you will by new Chally sounds, as you wish .. ^-^

Do serial numbers actually matter? I know if 2 are the same it can cause a conflict but if you change all the serial numbers in the game to diffrent does it matter which is which, Like if you were to go to each car..Start with 1 and work your way down in order vs how the game numbered most.
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Editing Projects / Re: NFS 4 custom music (new thread)
« Last post by Keiiko on January 16, 2017, 02:09:24 PM »
@Keiiko: how big was the file w/o FFmpeg since I have that WinFF also .. so u have 'light' version of that too? Will it convert ev'thing to ASF? that was cool .. never having to load Image CD for 'Blues Brothers' soundtrack again :)

@Madman: is ur version all command prompt or can I also assign file ass to them .exe's? that was better since I'm lazy guy .. LOL
well, ffmpeg is like 99% of that zip :D i downloaded stable version (ffmpeg-3.2.2-win32-static.zip) from official distribution. and yes, it will convert almost everything to almost everything (in our case pcm_s16le wav file). run this in cmd in kits folder and in created txt file you will see wich formats and codecs it can decode
Code: [Select]
ffmpeg.exe -formats > formats.txt
ffmpeg.exe -codecs > codecs.txt

also i wanted it to be drag'n'drop, but bat files are terrible at it. and in both mine and madmans scripts it is not possible to assign file format to it.

(...) Your script is not compatible with WinXP tho. Just out of curiosity: are some bat-commands not present in older windows versions? I thought cmd.exe is more or less the same in all Win OS. (...)
it is possible that some commands are not in xp... ill try it on my xp wm if i still have it

edit: indeed, it is not working under xp sp3, thats because included ffmpeg is missing something in xp... and yep, ffmpeg no longer works in xp, see this to download last working build: https://ffmpeg.zeranoe.com/forum/viewtopic.php?f=13&t=3572
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