Folks I made another experience concerning NFS' opponents choosing and, again, of how NFS actually 'ticks', maybe of some importance or interest here ...
You know I told about how I make progress on the 'Bandit and Snowman' race setup using both the T/A and Snowman truck on same serial number 30, works fine now with always being Snowman as the single sole opponent everytime you start 'classic pursuit'
As I assumed NFS chooses random opponents in-game by car ID not name or number it seems ..
So what happened here is the following: I altered back the T/A to class 'A' again so normally should be in class 'A' roster for to be chosen then as a class 'A' opponent as well ... so far so good
I prior forgot to 'disable' the Snowman (which still is class 'AAA' (!)) by renaming it so still uses same serial number 30 .. ok
I started a normal single race with a class 'A' vehicle and who was among the opponents? the 'Snowman'
.. although the Snowman is class 'AAA' it had been chosen for a class 'A' opponent so I made the following conclusion of how NFS chooses opponents by this assumed pattern or procedure:
NFS looks up car folder of which car serial number uses what class and 'memorizes' that .. this what we also see in car menu ..
NFS then chooses opponents by that serial number 'pool' regardless of what car class whatever just chooses the first car to find using that specific serial number then by first car ID assigned to that serial number.
Serial number opponents choice was '30' of class 'A' car pool since this had then been memorized before (meaning the T/A)
Choosing opponents then .. looking up cars among 'memorized' serial numbers -> first car ID for 30 then is 'Snow' before '77TA' (in ASCII table) regardless of what car 'behind' it actually is(!) .. in this case a completely different car from the T/A also different class 'AAA' car so actually wrong for a class 'A' grid
.. this is as well strange as it is funny and very interesting for further experiments on that isn't it?
For example, what happens if the chosen 'wrong' car behind is marked as 'Pursuit' car?
Will it be used as a normal racer opponent in a race or as a Pursuiting car what would be very strange btw since is single race ..?
Will it
at all work since in single race all Pursuit cars are 'faded out' ... Well
Didn't you alter the ghost file already to have more and more different Pursuit cars in-game? Maybe that's based on same issue by this internal car choosing method of NFS in a way?
Maybe that observation again helps on further Ghostfile editing ...