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#21
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Dec 01, 2025, 9:20 AM
Specialist Sports Car Feb/Mar84.

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#22
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 30, 2025, 12:29 AM
Quote from: pete9516 on Nov 27, 2025,  4:11 AMHere's a quick example of how the function does not work:
I've forgot to mention, if an object is not assigned to the right block, it won't have any collision, no matter what you try to do.
#23
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 29, 2025, 1:46 AM
I'm somehow getting a crash in release 4.4.0.433 where i try to connect close points from block neighbours:
https://streamable.com/0kfrtq
#24
Addon Requests / Stranger Things vans
Last post by Doni - Nov 27, 2025, 9:19 AM
Hello everyone! I got this mod idea for High Stakes. Can someone make it? Or maybe the military one?
#25
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 27, 2025, 4:11 AM
Here's a quick example of how the function does not work:
#26
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Nov 27, 2025, 4:06 AM
Jim, i've been wondering if you could fix the "Remap objects to blocks" function. It oftentimes sets an object's belonging to a completely wrong block. Can you make the function in a way that it checks which track polygon is the nearest polygon to the (extra) object to remap? Because somehow the current way of how the function works is just not good. It does the "most" work for you obviously, but there's gonna be another 20-40% where you have to remap the objects manually. If you could do that, that would be extremely awesome. I'm having a hard time remapping objects to their blocks on Angel Lake 3, since there's so many extra objects which should have a collision and it takes up much time to fix it.
#27
Addon Requests / Re: Port to High Stakes
Last post by Paul Spain - Nov 27, 2025, 2:58 AM
Quote from: pete9516 on Nov 26, 2025, 10:02 PMIt would be better to make a pursuit variant out of GatoJose's version

Yes, That is one of my plans.

https://www.nfsaddons.com/downloads/nfshs/cars/lamborghini/971/lamborghini-lamborghini-lm002.html
#28
Addon Requests / Re: Port to High Stakes
Last post by pete9516 - Nov 26, 2025, 10:02 PM
It would be better to make a pursuit variant out of GatoJose's version
#29
Addon Requests / Port to High Stakes
Last post by Doni - Nov 26, 2025, 5:24 PM
Can someone port this one for High Stakes? With interior, animated driver and working reverse lamps would be cool and maybe an alternative skin like the Discovery green paint. Credits goes to G.L.97
#30
Addon Requests / Re: [NFSMW2005] Car Requests
Last post by Nitrous8390 - Nov 23, 2025, 6:49 AM
hey there, just wamted to add a few requests

Car: 1973 Pontiac Trans Am
Target Game: NFS MW 2005
Convert from:Forza Horizon 4
Replaces: None (Addon)


Car: 1969 Pontiac Firebird
Target Game: NFS MW 2005
Convert from:Forza Horizon 4
Replaces: None (Addon)

I'd also like to see a 1969 Pontiac GTO binary mod, whether it be converted from this modloader one , https://www.nfsaddons.com/downloads/nfsmw/cars/pontiac/4958/1969-pontiac-gto-the-judge.html, or a new mod altogether. I find that classic Pontiac's are underrepresnted in addon ods compared to Chevy, Ford, and Mopar, so it'd mean a lot!

Thank you!