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#21
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Feb 08, 2026, 12:28 PMIt's OK for me.
About modelling night and day .... almost, but NFS use only 2%.
About modelling night and day .... almost, but NFS use only 2%.
#22
Editing Projects / Re: Last rides with high stake...
Last post by noise - Feb 08, 2026, 9:34 AMOhh thnx Butch but 'My' Merak has no OL part for pop-up headights.....then I need permission to steal that from the Bora too.
Is the grey GM car is for Agent Mulder collective. Are you moddeling day and night?
Is the grey GM car is for Agent Mulder collective. Are you moddeling day and night?
#23
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Feb 08, 2026, 8:54 AMThat's a very nice dashview! I love it. And I am very curious about that "grey car", too... looks like a 1970 Buick GS /GSX. Interesting choice for a NFS4 car.
#24
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Feb 08, 2026, 7:14 AMQuote from: noise on Feb 08, 2026, 6:19 AMLove it, the classic switches and clockwork. And the Bora also has pop-up headlights?...wish I was able to get that working for 'my' Merak.
Now I'm also distracted by the grey car in front, I don't recognize it...some '70 oldsmobile?
you can insert the "popup light" part into your Dash.fce when I have finished it.
About the grey car, it is not yet available. I'm working on it at the same time.
#25
Editing Projects / Re: Last rides with high stake...
Last post by noise - Feb 08, 2026, 6:19 AMLove it, the classic switches and clockwork. And the Bora also has pop-up headlights?...wish I was able to get that working for 'my' Merak.
Now I'm also distracted by the grey car in front, I don't recognize it...some '70 oldsmobile?
Now I'm also distracted by the grey car in front, I don't recognize it...some '70 oldsmobile?
#26
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Feb 08, 2026, 4:26 AMdashboard wip
You cannot view this attachment.You cannot view this attachment.
You cannot view this attachment.You cannot view this attachment.
#27
Help/F.A.Q / Re: NFS4 Traffic Car Node Fix
Last post by noise - Feb 07, 2026, 11:10 PMThe game is called NFS road challenge,so maybe you should anticipate on things like that.
When I found out blowing the horn didn't help I switched of traffic
.
When I found out blowing the horn didn't help I switched of traffic
. #28
General NFS / Re: Lost nfs4 cars continued
Last post by LRF - Feb 07, 2026, 11:21 AMMissed the notifications, but thanks for the cars Cooya!!
#29
Help/F.A.Q / Re: NFS4 Traffic Car Node Fix
Last post by pete9516 - Feb 07, 2026, 11:14 AMI can't tell you why they're doing this. It's extremely nasty and nobody knows how to fix this. This usually happens in sharp corners
#30
General NFS / Re: Lost nfs4 cars continued
Last post by pete9516 - Feb 07, 2026, 10:31 AMQuote from: Cooya! on Feb 07, 2026, 6:03 AM@LRF: Did you already receive the file? Just asking because I got no feedback. As the link expired (limewire seems to be the wrong place for hosting)... here it is again:Thanks for reuploading these!! Haven't they been in my archive?
https://uploadnow.io/f/FwxW89t