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#21
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by Cooya! - Sep 30, 2026, 10:32 AMOh WOW!!! At first I thought you just edited the view distance of all vanilla tracks to the maximum... and I was just about to write, that you have to be "careful" with that as many tracks do look weird with all the track visible from every part of the track... they were simply not designed to be a logical circle 
But what you are doing here exceeds that in a very different way. I am pretty thrilled right now. How do you made the game "forget" the LODs on tracks? Thats amazing! I hope that this is a patch that is "global" and works for all Addon-tracks aswell... And adding blocks of brother/sister tracks to some of them is a brillant idea.. aslong as it does not break the look when texture mods are installed... but as you are working with HD textures aswell I am confident.

But what you are doing here exceeds that in a very different way. I am pretty thrilled right now. How do you made the game "forget" the LODs on tracks? Thats amazing! I hope that this is a patch that is "global" and works for all Addon-tracks aswell... And adding blocks of brother/sister tracks to some of them is a brillant idea.. aslong as it does not break the look when texture mods are installed... but as you are working with HD textures aswell I am confident.
#22
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by EvoX - Sep 30, 2026, 9:44 AMTbh I personally don't give much attention as I drive mostly 250... 300 and more, but looks beautiful
#23
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by Hommelwomb - Sep 30, 2026, 8:50 AMMy Country Woods and Rocky Pass track markings fix mod just edited the visibility.txt file.
This is on a completely different level.
- absolute elimination of noticeable low/mid polygon morphings into high polygons
- see exactly what you are supposed to see anywhere on the track
- basically you won't even notice that tracks are actually splitt into blocks
- adding objects (e.g. image 1: see atlantica blocks in distance of aquatica, image 2: Empire City park from above now has grass instead of void, image 3: Landtrasse now has trees on the right side to block the vision of incorrectly looking hills)
This is not only done by editing the visibility.txt files but also by splitting blocks into objects, assigning those objects to other blocks and tricking the whole system in a way that you can actually see further without objects dissapearing in the distance.
This is on a completely different level.
- absolute elimination of noticeable low/mid polygon morphings into high polygons
- see exactly what you are supposed to see anywhere on the track
- basically you won't even notice that tracks are actually splitt into blocks
- adding objects (e.g. image 1: see atlantica blocks in distance of aquatica, image 2: Empire City park from above now has grass instead of void, image 3: Landtrasse now has trees on the right side to block the vision of incorrectly looking hills)
This is not only done by editing the visibility.txt files but also by splitting blocks into objects, assigning those objects to other blocks and tricking the whole system in a way that you can actually see further without objects dissapearing in the distance.
#24
General NFS / Re: High Stakes Outtakes (HSO)
Last post by Geminiyo - Sep 30, 2026, 8:41 AMQuoteCritical re-tuning (100%).
Attitude of brand new re-tuning ALL cars.
#25
Editing Projects / Re: NFS4 All in One HD Mod Pac...
Last post by pete9516 - Sep 30, 2026, 8:00 AMQuote from: Hommelwomb on Sep 29, 2026, 2:07 PMWorking on a 100% visibility update.Is it just filling the visibility or is it handcrafted editing like you used to do on Country Woods and Rocky Pass?
https://imgur.com/a/wG1PlHa
https://imgur.com/a/aiJUfCp
https://imgur.com/a/XOXOpgj
https://imgur.com/a/25KS6fD
https://imgur.com/2F5BRxa
https://imgur.com/a/L7bY5LW
#26
Help/F.A.Q / Re: Black Textures When Import...
Last post by SGT Cross - Sep 29, 2026, 3:16 PMMy apologies, you can close this post, for some reason my GEOMETRY file was getting it's parts renamed from a different vehicle. No idea how or why, but the issue is fixed now. Thank you.
That's what happens when you stay up too late.
That's what happens when you stay up too late.
#27
Help/F.A.Q / Re: Black Textures When Import...
Last post by SGT Cross - Sep 29, 2026, 2:57 PMThe car becomes invisible and the game crashes shortly after loading it.
#28
Help/F.A.Q / Re: Black Textures When Import...
Last post by TeamNFS - Sep 29, 2026, 2:41 PMSee how the textures look in-game.
#29
Help/F.A.Q / Black Textures When Importing ...
Last post by SGT Cross - Sep 29, 2026, 2:23 PMHi everyone, new to Toolkit but have gotten familiar with it and how it works. I've run into the issue of black textures. I have a vehicle, I export the textures to a file, and then import them back in without even touching them, yet they are now all black. Anybody have any ideas or tips?
#30