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#21
Editing Projects / Re: 2021 Toyota Yaris GR finis...
Last post by Cooya! - Jan 27, 2026, 8:53 AM
unfortunately it already had almost 14.000 polys on this picture:

https://imgur.com/efWRhWS

...and it was still missing the seats and some more detail. I am afraid that giving it some ugly 2d rims is not enough to bring it to older nfs games. :/
#22
Editing Projects / Re: 2021 Toyota Yaris GR finis...
Last post by pete9516 - Jan 27, 2026, 7:54 AM
Quote from: Jaguara on Jan 27, 2026,  7:10 AMHere are the low poly wheels, could go down a little bit more.


Will think of a way to cram the textures into one.
You can find my previous conversions in the backup site: nfs-cars.com


I can't find anything on nfs-cars.com about your name. Why do you want to crop the rims? As far as i'm concerned, the whole car only has about 7000 polygons right? This would fit perfect for nfs4 at least. But i also think that this polycount works for nfs3. You only have to be careful which 3D renderer you use
#23
Editing Projects / Re: 2021 Toyota Yaris GR finis...
Last post by Jaguara - Jan 27, 2026, 7:10 AM
Here are the low poly wheels, could go down a little bit more.


Will think of a way to cram the textures into one.
You can find my previous conversions in the backup site: nfs-cars.com

#24
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by JimDiabolo - Jan 26, 2026, 10:57 PM
Quote from: pete9516Jim, what does the speedfile shift actually shift by slices? The floats and the speeds? So for example i create stock floats for both directions and have unlimited speeds (set to 255), i can then shift the speed files by 4, so that AI begins to turn earlier?
That was the goal. The "floats" and "selected lanes" will be stored in a shifted position.

Quote from: pete9516 on Jan 25, 2026, 11:31 PMJim, is it possible for animated textures to use more than a row of 7 textures? In T3ED, there's a limitation
7 is the limit. There are just 3 bits. :(
#25
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Jan 26, 2026, 9:28 AM
Thank you everyone.
#26
Editing Projects / Re: 2021 Toyota Yaris GR finis...
Last post by EvoX - Jan 26, 2026, 9:21 AM
Quote from: Jaguara on Jan 25, 2026,  9:31 PMI have some cars for NFS III and Porsche.
I'll make LOD models to bring it under 10 000. NFS PU handles such a polycount I think. And multiple textures. But the textures are separate, front, back, sides and interior. Will think of a way to optimize them.
Cool. Show us smth modern)
#27
Editing Projects / Re: 2021 Toyota Yaris GR finis...
Last post by Butch - Jan 26, 2026, 7:45 AM
That's not good, that's seriously very good. An highly accurate model.

The easiest way to reduce polycount is to simplify rims.
#28
Editing Projects / Re: Last rides with high stake...
Last post by Jaguara - Jan 26, 2026, 7:07 AM
That's a fast progress. Good model.
#29
Editing Projects / Re: Last rides with high stake...
Last post by Cooya! - Jan 26, 2026, 5:54 AM
It already looks soooo beautiful!  :)
#30
Editing Projects / Re: Last rides with high stake...
Last post by noise - Jan 26, 2026, 4:43 AM
Nice to see the progress.From a rough shape to the correct body. Bora is a strong cold wind.....seeing the car it feels warm to me ;)