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#21
Editing Projects / Re: Topic about fixed nfs4 car...
Last post by pete9516 - Apr 28, 2026, 9:42 AMDoomWarrior's Ferrari Tipo 166 Corsa Spyder '48
What has been fixed:
CAR.FCE/CAR00.TGA:
Tried to improve the model the best that i could by
- Adding a steering wheel
- Added a proper dash
- Rescaled the model as it's simply been too large
- Remodeled the wheel arches to be more accurate to the real car
- Gave the radiator grille body colors as there's been a model which uses body colors on the radiator grille (i think it was the 1948 one)
- Added driver/head animations
CARP.TXT:
- Completely remade. Almost realistic. Thankfully, this car exists at automobile-catalog.com. But i had to play with the gear efficiencies a lot to get a proper performance according to the data from the catalog
FEDATA.xxx:
- Added missing entries
Car mod's page:
https://nfsa.ca/c9684
What has been fixed:
CAR.FCE/CAR00.TGA:
Tried to improve the model the best that i could by
- Adding a steering wheel
- Added a proper dash
- Rescaled the model as it's simply been too large
- Remodeled the wheel arches to be more accurate to the real car
- Gave the radiator grille body colors as there's been a model which uses body colors on the radiator grille (i think it was the 1948 one)
- Added driver/head animations
CARP.TXT:
- Completely remade. Almost realistic. Thankfully, this car exists at automobile-catalog.com. But i had to play with the gear efficiencies a lot to get a proper performance according to the data from the catalog
FEDATA.xxx:
- Added missing entries
Car mod's page:
https://nfsa.ca/c9684
#22
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Cooya! - Apr 27, 2026, 9:36 AMI think it look A LOT better than the original texture...
and suuuuper faithful to the original. Great work.
You can improve the quality even further by blurring the alpha channel a bit. I usually just use the standart softener 1 or 2 times in photoshop. If you use the "BMP 7D" code for the texture you can have many shades of grey on the alpha.
and suuuuper faithful to the original. Great work.
You can improve the quality even further by blurring the alpha channel a bit. I usually just use the standart softener 1 or 2 times in photoshop. If you use the "BMP 7D" code for the texture you can have many shades of grey on the alpha.
#23
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 4:03 PMWell, I tried. I don't know if the result is really better, though.
https://imgur.com/a/QfhHZRG
left side: original tree upscaled x2
right side: new tree, original size 2500x2500, downscaled t0 256x256
https://imgur.com/a/QfhHZRG
left side: original tree upscaled x2
right side: new tree, original size 2500x2500, downscaled t0 256x256
#24
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Cooya! - Apr 26, 2026, 2:04 PMJust look for some nice (and free) PNG textures as they already have a transparent background. I always search these sites for good tree textures to start with but normally I modify them further for my personal taste:
https://www.pngwing.com/en/search?q=tree
https://www.vecteezy.com/free-png/tree-texture
https://pngtree.com/so/trees-texture
https://www.pngwing.com/en/search?q=tree
https://www.vecteezy.com/free-png/tree-texture
https://pngtree.com/so/trees-texture
#25
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 1:57 PMThe trees are just 2 times upscaled versions of the original ones which already looked comical. Propably because they are often mirrored. It would be less notably by using pine trees. Can you guide me to a good reference map on NFSaddons for broadleaves?
#26
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by noise - Apr 26, 2026, 1:50 PMQuote from: Hommelwomb on Apr 26, 2026, 1:12 PMAfter I added needles and a lighted dashboard version, yes
Ahh..you did, nice work.
#27
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Cooya! - Apr 26, 2026, 1:23 PMThe stripes in the skymap appear where an alpha texture is not completely white (opaque) or black (transparent) because the textures overlap a little bit and are building this lines that are less transparent. It is almost impossible to get rid of them completely... but you can reduce the effect by painting the outer pixels of the alphamap darker to have them more transparent.
Nice work on the buildings textures. The houses look really great. I am not too happy with the trees though... they look like a comic version of the original ones. too colourful and too unnatural. Did you use an AI image upscaler? better make new textures on your own. They don't have to look completely the same. As long as they stay "somehow" true to the original ones a little difference can make the difference.
Nice work on the buildings textures. The houses look really great. I am not too happy with the trees though... they look like a comic version of the original ones. too colourful and too unnatural. Did you use an AI image upscaler? better make new textures on your own. They don't have to look completely the same. As long as they stay "somehow" true to the original ones a little difference can make the difference.

#28
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 1:12 PMAfter I added needles and a lighted dashboard version, yes 

#29
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by noise - Apr 26, 2026, 12:50 PMGreat work.
Hommelwomb said:
"though the dashboard seems to have no moving needles or light"
About the Isdera by Memphis.
In this video everything works doesn't it?
Hommelwomb said:
"though the dashboard seems to have no moving needles or light"
About the Isdera by Memphis.
In this video everything works doesn't it?
#30
Addon Requests / Re: NFS4HS Hi-Res / HD version...
Last post by Hommelwomb - Apr 26, 2026, 11:26 AMNight time completed.
Celtic Ruins HD Night Time Test Run
Now I want to remove the vertical stripes between the skybox textures - but how?
Celtic Ruins HD Night Time Test Run
Now I want to remove the vertical stripes between the skybox textures - but how?