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#21
Editing Projects / TNFS_SE to NFS4
Last post by JimDiabolo - Aug 04, 2026, 8:29 AM
I'm experimenting again with converting from TNFS to NFS4. I tried this years ago, but I couldn't get the objects to work back then. At least they're there now.

I'm thinking about what we can do with the missing tracks—after all, they aren't round courses. One idea is to combine the sections into one large triangular track.
#22
General NFS / Re: 4LOWER v.5.0.0
Last post by Geminiyo - Aug 02, 2026, 9:47 AM

4LoWeR One 1.70
4LoWeR One 1.70B FASTSTEERING

Previous Change:Sagaris, CCGT, Viper - aerodynamics fix. Few other improvements.

Latest Change:(For FASTSTEERING)"Front Drive Ratio" +0.000001. Fake sensivity goes away.


The 4LoWeR One 1.70 is 314mb in size
https://drive.google.com/file/d/1n8W-F5Cf4xa9BNO3RcqVYwKrRV8glVj5/view?usp=sharing
The 4LoWeR One 1.70B FASTSTEERING is 314mb in size
https://drive.google.com/file/d/1eQgKefFoYPMaRxbzZ_O47zw9FEzERVeE/view?usp=sharing

The Key To the Highway 2.7.0 (Fixed Poly VRoads) is 69mb in size
https://drive.google.com/file/d/1llkQSFexF2OOLyYP9ZWCkOJmzk_Og7_w/view?usp=sharing
The Key To the Highway Mix2 1.5.0 (Fixed Poly VRoads) is 80mb in size
https://drive.google.com/file/d/1zB1VK-Q5rDcyxn6bYchrNpzvjLLwtdZM/view?usp=sharing
The Key To the Highway Mix3 1.1.1
https://drive.google.com/file/d/1EPnRh54fl183zPJclsl3gFNFDzQqf5du/view?usp=sharing
Anti-Crash Savedata
https://drive.google.com/file/d/19OtowxYRJcJ-96_MrOWwPsJrux9syIfL/view?usp=sharing
#24
Editing Projects / Re: Last rides with high stake...
Last post by noise - Aug 02, 2026, 4:14 AM
Wikipedia:

"In 1964, Ferrari tasked Mauro Forghieri and Mike Parkes with redesigning the 250 GTO's bodywork, resulting in what became known as the GTO '64 (or Series II)"

I didn't see Pininfarina mentioned, But the whole design process is collaborative.

Anyway I look forward to the '62 Scaglietti/Bizzarini/Foghieri......Butch version.

#25
Editing Projects / Re: Last rides with high stake...
Last post by Butch - Aug 02, 2026, 1:35 AM
Scaglietti designed the first model from 1962—that is, the one I created 25 years ago for NFS and, more recently, for GT Legend. I'd like to think that the result wasn't too embarrassing, given that I modeled all 250 GTOs, each chassis with its own specifications.
https://www.overtake.gg/
https://www.altbierbude.de


My challenge will be to reduce the polygon count.
The model you're referring to, the 1964 one, is the one designed by Pininfarina.
#27
General NFS / Re: High Stakes Outtakes (HSO)
Last post by Geminiyo - Jul 30, 2026, 11:06 PM
Quote4lower style cars got Mass gain and supplying tuning.  BMHS style - minor tuning.

A Nice Update
#28
General NFS / Re: Begginers NFS World moddin...
Last post by brektel - Jul 30, 2026, 2:43 AM
Hey Mushmula! Thank you so much for the amazing modding tutorial!

Just a quick question. What would be different in the steps if you were to convert a car to replace another car in NFS Most Wanted Modloader (as you don't need NFSVltEd)?
#29
General NFS / Re: High Stakes Outtakes (HSO)
Last post by Geminiyo - Jul 27, 2026, 12:02 AM
QuoteAdded Mercedes-Benz CLS 500 by Dingsign, Ferrari 456 by Memphis, Mitsubishi Lancer Evolution IX by AJ_Lethal. Mazda RX8 moved to class B.

Updated
#30
NFSAddons Errors & Bugs / [Request] Setting VLTEd 4.6 NF...
Last post by Sanji - Jul 25, 2026, 1:30 PM
Hi everyone,
I'm playing Need for Speed: Most Wanted (2005) on Winlator (Redmi Note 10 Pro) using the Romsfun repack. I've already installed a Nissan Skyline GT-R mod and I'm using VLTEd 4.6 for tuning.
I'm trying to make the car behave like this:
Instant launch with no wheelspin 
When I press the throttle from a standstill, the car should immediately hook up and shoot forward. No tire spin, no smoke, and no black skid marks.
Very fast acceleration 
Strong pull in every gear, especially in 1st and 2nd gear.
High top speed 
The car should be able to reach 300–400 km/h easily and remain stable.
Sticky handling 
At high speed, the car should feel planted and precise in corners, with no oversteer, no understeer, and no spinning out.
I want to edit the values directly in VLTEd, not through the in-game tuning menu.
Could someone please tell me:
Which nodes I should change in:
Engine
Transmission
Jandling
Tires
Suspension
The recommended values for those nodes.
A short explanation of what each value does, so I can fine-tune it myself later.
If anyone has already made a Skyline with this kind of behavior, I'd really appreciate it if you could share your VLT file or the exact values you used.

Thanks in advance!