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#21
Editing Projects / Re: New car on the works
Last post by Jaguara - Jan 23, 2026, 1:04 PM
Searching for suitable photos for textures took me quite some time. It's almost finished. The central console needs fixing:
#22
Help/F.A.Q / Re: NFS4 traction / airborne s...
Last post by pete9516 - Jan 23, 2026, 12:16 PM
Quote from: Hommelwomb on Jan 23, 2026, 12:12 PMTy, that worked.

I would have replied  earlier if this site hadn't seemingly been ddos attacked today. ;)
I know what you mean. Sometimes, there are flaws. Np, tell us if you want to know anything else or about my carp.txt documentation
#23
Help/F.A.Q / Re: NFS4 traction / airborne s...
Last post by Hommelwomb - Jan 23, 2026, 12:12 PM
Ty, that worked.

I would have replied  earlier if this site hadn't seemingly been ddos attacked today. ;)
#24
Help/F.A.Q / Re: NFS4 traction / airborne s...
Last post by pete9516 - Jan 23, 2026, 5:53 AM
Quote from: Hommelwomb on Jan 22, 2026, 10:46 AMThere are some cars I downloaded that seem to have much more unreasonable traction than most other cars.

So much that they hardly ever get airborne.

Is that stat somewhere in the carp.txt located?

Couldn't find it.
It's "Aerodynamic downforce multiplier". Theoretically, set it to zero for no gravity at all (which doesn't work) and ultra high values for extreme downforce. A very high value would be 0,05 or something
#25
Help/F.A.Q / Re: NFS4 traction / airborne s...
Last post by pete9516 - Jan 22, 2026, 12:17 PM
Have a look at my carp.txt documentation
#26
Help/F.A.Q / NFS4 traction / airborne stat ...
Last post by Hommelwomb - Jan 22, 2026, 10:46 AM
There are some cars I downloaded that seem to have much more unreasonable traction than most other cars.

So much that they hardly ever get airborne.

Is that stat somewhere in the carp.txt located?

Couldn't find it.
#27
Does anyone know how to make an addon mod for NFS? I would like to see a step by step tutorial to add more cars in need for speed (2005)
#29
Editing Projects / Re: T3ED Updates (NFS4 Track E...
Last post by pete9516 - Jan 21, 2026, 3:02 AM
Quote from: JimDiabolo on Jul 27, 2025,  3:52 AMHer ist T3ED 4.4.0.433_Beta_26
Two new things:
- "Edit-Modes" - "Select only from current block" added. You can quickly toggle the one block view with the scroll - key.
- Moving the speeedfile data is now flexible. You can set it by "File" - "Set Speedfile Shift Amount".

Default Speedfile shift ist 0, I prefer 4.
Jim, what does the speedfile shift actually shift by slices? The floats and the speeds? So for example i create stock floats for both directions and have unlimited speeds (set to 255), i can then shift the speed files by 4, so that AI begins to turn earlier?
#30
Off-Topic Discussion / Re: Montaged images collected ...
Last post by pete9516 - Jan 20, 2026, 8:28 PM
Quote from: Geminiyo on Jan 20, 2026, 12:19 AM
OBS is back. I reinstalled back to version 30.0.2

Nice video. I wonder when will you implement the gear switch fixes from Jonath. They would fit perfect for your mod