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Vertigo Ridge
Description
I didn't make this great track.
I only upload it :)
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Vertigo Ridge
Modeled After: Dolphin Cove
V.3:
- Replay cameras fixed to stay on the track
UnBtable Oct 2008
- Increased speed of waterfalls.
- Fixed positions of the Church and some trees there.
JimD & Ben July 2009
Vertigo Ridge 1.0
Thank you for downloading Vertigo Ridge, a TNFS Conversion by Zacabeb.
To install this track, simply unzip the ZIP file to your Root NFS folder with "Create Folder" or "Use folder names" on.
Thanks to: Vitaly Kootin for originally converting the track.
The problems I've found so far:
* Roadside objects cannot be hit
* The ambient sound effects on the track are not correct, but inherited from the track Vertigo Ridge replaces.
* There is some slowdown in the woods (probably caused by the Z-sorting of polys with masked textures). However, I put the blame on NFS HS' crappy 3D engine and not on the track integrity.
* Since the uncompressed texture data is twice that of a typical original NFS HS track, the track may not run accelerated on the lowest spec graphics cards supported by NFS HS in all game modes. I can't really verify that, but previous experiments with high-res textures on my 12MB Voodoo2 card has shown that there may be issues.
/ John Arnstrom, aka Zacabeb
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Visitor Comments
why is the slide and the vidwall dolpin cove and not verdigo ridge HELP
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